Where to find rare weapons in fallout 4. Rare and unique weapons

Design and interior 25.07.2019
Design and interior

In this guide, we will find out which the most powerful weaponinFallout 4 .

Guns are the main means of defense, attack, persuasion, pacification, and a dozen other interesting and varied actions, without which the game would not be so driving. You can, of course, upgrade your character in hand-to-hand combat or run away from half of the troubles, but let's be honest, this is not for us. So let's take a look at the best and legendary weapon Fallout 4 .

Rare weapons in Fallout 4

Spray N'prey

Type of: Machine gun

ID : 00101e38

Bonus: Bullets explode on impact with the body and deal 15 points of damage.

Description: This is a modified Thompson submachine gun that can be purchased from the vendor in the chair opposite the entrance to Vault 81.


Type of: Laser

Bonus: Deals more damage when health is low.

Description: This weapon is used by Paladin Brandis. You can try to steal it, or take it by force (kill) while it is on reconnaissance at Bunker Theta. For the bunker, you will need access codes, which you will receive after completing the Lost Patrol quest.


Type of: Pistol

Bonus: +50% damage to limbs, increased clip.

Description: Can be bought from Deb, a merchant on Banker Hill. She's in the hallway, behind the monument.


Le Fusil Terribles

Type of: Shotgun

Bonus: +25% damage, +25% limb damage, increased recoil

Description: This shotgun can be found on Libertalia, a sunken ship to the east. Take the elevator up to the captain's cabin, as you enter it, the weapon will be right in front of you.


Type of: Laser Rifle

Bonus: Critical hits cause the target to become insane.

Description: In the ruins of Quincy, in the very southeast of the map, you will find a freeway. Get in there and find the hut. There you will find NPS Clint, after killing which the coveted rifle will drop out.


Experiment 18-A

Type of: Plasma Rifle

Bonus: +25% Fire Rate, +15% Reload Speed

Description: Rather expensive, but very effective weapon. Can be bought from a merchant in the Institute.


Type of: A gun

Bonus: missing.

ID : 000fd11b

Description: The cannon does very high damage and uses real cannonballs as ammunition. You can get this ship cannon as a reward for completing a long chain of quests to help the crew of the Constitution.


Type of: Pistol

Bonus: Chance to increase damage in VATS while reducing Action Points by 25%.

Description: You will receive this pistol after completing the Conspiracy quest (Main storyline).


Type of: Rifle

Bonus: missing.

Description: Go to Vault 81, northwest of Diamond City. Before you have to complete a few quests and after finishing Hole in the Wall, Dr. Forsyth will reward you with this weapon.


AX90 Rage

Type of: Pistol

Bonus: 50% more damage against Super Mutants.

Description: Sold by Teagan, after completing the Holidays quest.

Type of: Machine gun

Bonu: Damage to the target deals 15 more damage.

Description: In Goodnightborn, start the Big Dig side quest. At the very end, if you decide to betray and kill Bobby, talk to Fahrenheit and she will give you a minigun.


Type of: Rifle

Bonus: Increased accuracy while not being seen.

Description: At headquarters railway, near the old North Church, northeast of Diamond City. You can buy it from Tom Tinker.


Revenge of the Chaos General

Type of: Sword

Bonus: +50% damage against robots.

Description: South of the Condor you will find the Drumlin Diner. If you help Trudy and her son get rid of the bandits, she will open her shop for you.


Type of: Revolver

Description: At the suspension station a little east of Finch's farm. Enter the building and follow the corridors until you find a mechanism with four buttons. Arrange the numbers above them in the same order 10, 4, 5, 1, then press all the buttons. The door will open, behind it there will be a body, and next to it is a Revolver.



Virgil rifle

Type of: Rifle

Bonus: +50% damage against super mutants.

Description: You can get this weapon during or after the Glowing Sea quest. Go to the rocky caves southwest of Atom Crater (it's off the edge of the map). This is a dangerous place with high levels of radiation, and dangerous creatures around. Virgil lives in this cave and you can steal this rifle from him, or kill and take it, no matter what form he is in.


Type of: Rifle

Bonus: Freezes the opponent.

ID : 00171b2b

Description: She's in Vault 111 under the master level lock. There is a bug with which you can get it. When you are near a rifle, just ask the dog to bring you valuables and voila, you have a rifle.


Type of: Rifle

Bonus: +50% damage against bugs, night vision.

Description: Go to the family house, on the peninsula in the northeast of the map. Talk to the man on the roof, who will ask you to repair some towers around the city, after which he will reward you with a rifle. You can also kill him or rob him.


Prototype UP 77 "Unlimited Potential"

Type of: Laser Pistol

Bonus: unlimited ammo.

Description: You'll find this gun near University Point, on the coast, southeast of Diamond City. Go to the Bank through the side entrance, then enter the door on the right. Get down to the basement and go to the bank vault. Hack the safe (it won't be easy, so you should level up the lock) and press the red button. You will find a pistol inside the table.


Lorenzo Artifact

Type of: Pistol

Bonus: Knocks back an enemy.

ID : 002266fb

Description: The weapon can only be obtained if you choose to kill Lorenzo in Parson Mental Hospital during the quest The Secret of Cabot House. Ammunition for the pistol is rare, so it will be possible to use it infrequently.


Zeta Gan

Type of: Pistol

Bonus: missing.

ID : 002266fc

Description: You can get it during the quest The Secret of the Cabot House. When you get to the point where you have the choice to kill Lorenzo or not, kill Jack Cabot and take the gun.


Type of: Rocket launcher

Bonus: +50% damage to people.

Description : It can be purchased for 15000 at the Gan Gan Gan Shop inGoodneighborsouthwest of Boston Airport.


Big Jim

Type of: Wrench

Bonus: +20% chance to cripple legs.

ID : 00000d3f

Description : You'll find it at Walden Pond, southwest of the Liberty Museum. Go down into the sewers and follow the tunnel until you find Walter. Jim lies on the table in the room.


Shishkebab

Type of: Sword

Bonus: +13 points of energy damage.

Description: Reach at least level 20 to obtain this sword. It is located in the Sogas Blast Swords, northeast of Diamond City. You need to defeat a boss named Slag. This is not easy to do. Then take the task from Jack Finch, who will send you to Abraham Finch, and from him you will receive the coveted sword.


Ax Grognak

Type of: Axe

Bonus

ID : 00183fcd

Description: To the northeast of Diamond City, look for the Habris Comic Store. Enter there and you will see a locked glass case on the left. The lock is not easy to open, so pump up the lock before going after it.

Furious Fist of Power

Type of: Melee weapon

Bonus: Causes bleeding and confusion.

Description: To get it, you must defeat the Swan - a huge boss. Go to the swan pond, it's to the right of the Diamond City. The boss is quite strong, so use grenades, molotov cocktails and lure him to the mines.

They proposed a very flexible weapon designer that allows turning any barrel chambered in any cartridge into a machine gun, carbine or rifle. However, what are the best options? We have reviewed all weapons in the game and expansions to answer this question. Be warned, this text contains spoilers.

Fallout 4 weapon theory

Let's start our guide with an analysis of the main properties that weapons have in Fallout 4. Understanding them will be useful to you when you pick up a gun for yourself or modify it - far from all unique weapon in Fallout 4 can be compared to a properly modified regular one.

According to the damage provided, it is appropriate to divide all weapons into four types, the farther, the less damage per second:

  • gunshot: Deals normal ballistic damage to the point where the crosshair is pointing, but bullets always have deflection. For the NPC and the player, passing damage is reduced by armor, and for the Survivor, his abilities can additionally reduce it.
  • Energy: applied by lasers, plasma and railgun. Laser weapons can set the target on fire, and plasma weapons can turn them into slime. Laser and railguns hit the point where the crosshairs are directed, much more often than plasma or firearms. The Survivor can increase resistance with several abilities.
  • Radiation: Deals significant damage to humans and normal animals, but does not affect robots and mutants. Also, the damage does not pass through the armor if it is pumped for protection from radiation. Since radiation is considered on a separate scale, radiation damage does not appear immediately - you need to stuff the enemy well with ammo, so that he will die more likely from direct exposure.
  • Poisonous: This type of damage is the hardest to predict, as it only deals significant damage after 2-3 minutes, which is a long time for any fight. Poison is completely blocked by armor, and mutants in the Commonwealth have partial or full protection against this type of damage.

Types of weapons in Fallout 4:

  • Normal does not have any properties, has a maximum of opportunities for modifications.
  • legendary possesses so-called "legendary properties", such as fire damage or bleeding. Weapons have either several weak properties, or one strong one. The latter option is preferable, weak properties will be absorbed by armor, and strong ones will definitely break through it. Dropped randomly from legendary enemies (marked with an asterisk). Not always legendary weapons can be fully modified.
  • Unique- marked with a star and has a unique name that cannot be changed. Always has some sort of legendary property. Such weapons are issued for completing quests, they can be found while exploring the game world or bought from merchants at a high price. This weapon is only subject to cosmetic improvements, such as changing the handle.

Main legendary weapon properties, which will always be useful against any opponent, in descending order of impact strength:

  • hurting- Any target hit by at least one bullet gets 25 damage. additional damage from bleeding, and the effect affects robots and mechanisms. Ignores target's damage resistance and armor. Using this property, you can chop up the enemy with a dozen bullets and leave him to bleed, and take care of the next one yourself. This damage stacks especially well when using shotguns or miniguns.
  • Powerful- Damage to all types of enemies increased by 25%. It is not the first because it is extremely rare, and the effect itself depends on the base power of the weapon. For a weak cannon, a quarter damage increase won't help as much as an additional 15-25 damage from another property.
  • Incendiary Sets an enemy on fire, dealing 15 fire damage to them. Similar to the "damaging" modifier, but not as powerful.
  • explosive- The bullet explodes, dealing 15 area damage. Allows you to reach a target if it is hidden behind cover by shooting at the surface next to the target. It can be useful at the initial stage of the game, but then it’s more profitable to hit the enemy after all.
  • crippling- Deals 50% more damage to limbs. There is a chance to tear it off or damage it;
  • Irradiating- The target receives 50 radiation, so each shot reduces the Health bar. Does not work on robots.
  • Plasma- Deals 10 additional energy damage from plasma (does not require plasma ammo), any shot has a chance to turn the enemy into slime.
  • provocative Deals double damage to targets with full health, great for starting a fight.
  • Infinite- shooting does not require reloading the magazine, but the ammo is spent. Useful for sniper rifles or carbines, but becomes useless when the same weapon appears with a more advantageous legendary property.
  • sorcerer's Deals an additional 30 poison damage over 10 seconds.
This is far from full list, so don't forget the style you play. For example, for stealth kills, legendary mods related to VATS may come in handy.

The practice of using weapons in Fallout 4

And although the above options for classifying weapons are official, it is more efficient to divide the weapon by the type of cartridges used and describe the limits of the weapon that is built on its basis.

Consider the difference between cartridges. Let's start with firearms:

  • Cartridge caliber.38- the most common ammunition that is used in pistols and machine guns at the beginning of the game. Limited range, low damage. At high levels, the scope of weapons built on the basis of this cartridge will narrow down to combat at a direct distance with weak opponents.
  • Cartridge caliber.44- rare, powerful ammunition for revolvers and their modifications. Practically not used due to the high recoil and low rate of fire of revolver-type weapons.
  • Cartridge 10 mm- a powerful and medium-common ammunition used in only one weapon - 10 mm pistols. Because of this, at the end of the game, even the .38 caliber loses in efficiency, but at first such pistols (especially with legendary properties) will be the last argument in battle.
  • Cartridge caliber .308- a fairly common ammunition, a weapon based on it will be noticeably more powerful than the .38 caliber and will allow you to destroy armored targets in close combat. On the medium range deals significant damage to unarmored targets, but the accuracy of fire decreases with increasing range.
  • Cartridge caliber 5 mm used only in the Minigun. Cheap and relatively common ammunition, you can collect several thousand by simply collecting enemies from the corpses. It consumes very quickly, deals low damage even at close range. Since the Minigun itself is a weak weapon, it is of no practical value at the end of the game or at a high level of difficulty.
  • Cartridge caliber .45 widely distributed in the Commonwealth, it can be called the universal ammunition of carbines. Deals good damage at medium range to armored targets, weapons based on it deal excellent damage when shooting at the head and limbs of well-armored tenacious targets or legendary mutants.
  • Cartridge caliber .50 is rare, few drop outs from enemies, if you use it often, you will have to constantly buy more. Allows you to shoot confidently at long range, weapons based on it can only be sniper rifles with different optical sights. It is possible to make a pistol or a carbine p.50, but due to the recoil they will be of little use in an intense battle.
  • shotgun shell used in all types smoothbore weapons and Combat Shotguns, especially good for intense close range combat. Widely distributed in the Commonwealth, but also consumed very quickly.
  • Cartridge caliber 5.56 mm used in only one weapon - Assault Rifle. Very rare, there are few enemies in the Commonwealth from which it can be collected, it is expensive from merchants. The carbine based on it has excellent damage and accuracy, which allows you to shoot even at long range.
Consider energy weapon ammo. Always remember that using an energy weapon completely unmasks the character:
  • nuclear battery is a widespread ammunition in the Commonwealth, you should have no problem acquiring or collecting it. It is required for the operation of the entire range of laser weapons: pistols, machine guns, carbines, sniper rifles, which is achieved through the use of various modifications. The damage also increases as you level up, but it requires skill points.

    Due to the peculiarities of the mechanics of the shot, shooting at long distances can be difficult, we recommend using laser weapons at direct or close combat distances. In addition, damage dealt decreases with distance or due to fog. It is also not recommended to limit the magazine size - it is better to shoot more shots with medium damage and medium accuracy than a few shots with high accuracy and high damage.

  • Plasma charge- a rather rare ammunition in the Commonwealth, it can be bought from many merchants, but it can only be picked up from the corpses of the Riflemen. Just like with a laser, due to modifications, you can make a pistol, machine gun, carbine or sniper rifle. But the damage from them will almost always be the highest in their class. This is compensated by the fact that each released plasma clot has a low flight speed, and in a number of cases such a weapon may be useless.

    Plasma easily destroys robots, vehicles and opponents in power armor, especially at close range. Less damage to Commonwealth creatures and super mutants.

  • 2mm electromagnetic cartridge It is used only in one weapon - the Railgun. The ammunition is very rare, it is practically not sold in the Commonwealth, it is an elongated needle in shape, which affects the perception of shooting. The railgun is meant to be a powerful end-game sniper rifle option, and it is. Modifications only adjust the firing and recoil.

After carefully reviewing all the weapons in the game and add-ons, we have chosen only those that deal guaranteed damage regardless of the type of enemy, their armor and damage resistance. Few weapon options meet all these requirements:

  • Pistols - 4 options;
  • Assault rifles and submachine guns - 5 options;
  • Carabiners - 3 options;
  • Shotguns - 1 option;
  • Sniper rifles - 3 options;
  • Various exotics, including heavy and melee weapons.

Fallout 4 best weapons: Pistols

To get the most out of pistols, you need to upgrade the Duelist perk. At level 5, non-automatic pistols deal 100% more damage and are more likely to disarm the enemy and may even maim them. However, it is not always rational to upgrade this branch, since machine guns and carbines are more effective than pistols in an intense battle.

Pistol caliber 10mm

Therefore, in the list in the first position is an ordinary 10 mm automatic pistol, very common in the Commonwealth, with the installation of modifications for which a player of level 4-15 will cope. We advise you to download it as follows:

There are many modifications, if you make improvements constantly, then the weapon will not lag behind the growth in the complexity of the enemies at the beginning of the game.

The pistol will allow you to fight effectively at a dagger or direct range, has a low cost of a shot in VATS, and the presence of a legendary property (optimal: injuring, incendiary, explosive, crippling) will only be a plus.

Alien blaster

This weapon is unique, exists in a single copy, it does not have a legendary property. Fires blue plasma that travels faster than normal green plasma. To obtain a weapon, the character must be level 20 or higher, then a falling UFO will appear in the sky over the Commonwealth. It remains only to complete the simplest quest to find it, then track the alien and pick up the gun:

Fallout 4 sends you exploring the Commonwealth with some kind of underpowered 10mm pistol that can only protect you from an infestation of radroaches, but nothing more. The game moves slowly. Gradually you will learn to survive, but before you find serious weapon and a decent amount of ammunition for him, it will take a long time.

We have prepared for you a list of the most popular and interesting unique weapons that you can find in full version Fallout 4 including add-ons Far Harbor and Nuka World. Fortunately, many of the proposed options are easy to get at your disposal for a relatively early stage games. And this, you see, will be a good help in exploring the dangerous corners of the Wasteland.

Kellogg pistol

This pistol has great damage and despite being found fairly early in the game, it will be useful throughout the story. Excellent ability to slow down opponents, decent range and accuracy - the Kellogg pistol is a kind of Magnum, which we are used to seeing in various action films.

In the VATS system, it becomes even more deadly due to the ability to replenish action points on critical hits. .44 caliber cartridges are used as ammunition. In most situations, you'll want to save your pistol for particularly tough fights and devastating attacks.

Kellogg pistol

After escaping their hideout, travel to Diamond City and find Nick Valentine. Eventually, the Reunion quest will begin, where Dogmeat will lead you to Kellogg's lair by smelling San Francisco Lights cigars. It is located inside the Fort Hagen building in the western part of the Commonwealth. He has a huge number of deadly guards in the form of synths. In addition, he likes to use stealth to become invisible. So get ready for a pretty serious battle. Probably, the clothes found on Kellogg will also be the best among all that you managed to find at this stage of the game.

righteous ruler

As with the Kellogg pistol, we are talking about one of the powerful weapons in the early stages of the game. Fortunately, unlike the same gun, the Righteous Overlord will run on a regular nuclear battery, which you can find everywhere, especially when searching dead synths.

Critical attacks deal double damage and are especially relevant in the VATS system. If you have good level good luck, the pistol will pair nicely with the Critical Damage and Critical Bank perks.

The appearance and characteristics of weapons for each player will be different - they are randomly generated before receiving a pistol.

Cambridge Police Station

As you move south towards Diamond City, you will pick up a radio wave calling for help from the Cambridge Police Station. Follow the marker there to find an ambushed Brotherhood of Steel squad holding back the onslaught of ghouls. After helping them out, talk to the leader, Paladin Dance. He will ask you to collect some equipment from Arkjet Systems, a synth-filled building.

righteous ruler

Fortunately, Paladin Dance himself will help you in this task. He wears power armor and wields just that. laser weapons. After completing the "Call to Arms" quest, Dans will generously reward the GG by providing the same weapon, and will also offer to join the Brotherhood of Steel. If you want to get Knight's Armor, then whether you want to join the Brotherhood of Steel or not, visit the faction's airship with Danse.

Grognak's Ax

Various ammo from frequently used weapons may be in short supply, so you will need to find alternatives good weapon close combat. This ax deals decent damage and causes bleeding. Nowhere is it mentioned that he has one of the lowest Action Point costs for attacking through the VATS system.

Hubris Comics location

The ax is hidden in a closed display case (hack level "Master") behind the counter on the first floor of the Hubris Comics building, near the monkey. At first, the building will be empty, but soon wild ghouls will appear. We recommend that you prepare carefully and perhaps throw 1-2 Molotovs at the back of the store when the enemies arrive.

Grognak's Ax

Vicious Power Knuckles

This melee weapon deals decent damage. Stealth attacks with it will allow you to destroy most of the average opponents.

Vicious Power Knuckles

In the middle of the Boston Common there is a swan pond, which will be a huge mutant, nicknamed the Swan. You will have to destroy it to get the weapon. This is not so easy to do if the difficulty level is higher than easy.

swan pond

Take grenades and Molotovs with you, and try to keep your distance throughout the battle. Confuse the Swan by running around the nearest tree, attacking with everything you have along the way. A great option would be a rocket launcher. Search the giant's corpse to get a weapon.

Terrible Shotgun

Most of the shotguns you will find in the game are characterized by a slow rate of fire, reloading, poor range and low ammo capacity. The only exception is the Dread Shotgun. Firstly, 32 rounds of ammunition can fit into its magazine at once. It is also characterized by high damage, especially considering the range and a special ability that increases damage by 25% when shooting at limbs.

Libertalia

It is located in a raider settlement called Libertalia, on the water northeast of the airport. Look on the boat in the captain's cabin, it lies right on the box. If you decide to complete the Institute quest chain, then you will get to this place by one of the quests. However, the Dread Shotgun can be picked up at any time!

Terrible Shotgun

Savior

Despite the easy availability of 10 mm cartridges, it is not so easy to find a worthy application for them without knowing it. A regular 10mm pistol is not the best option. But there is a pistol "Savior". High precision and more effective use action points means that the weapon looks good in the VATS system, especially if you actively use it during battles. If you like to be stealthy, then the silencer is a nice bonus.

Silent "Savior"

For weapons, follow the path of freedom to establish a connection with the Underground. Complete the Deacon's Undercover quest to infiltrate the old Underground hideout. In gratitude, you will receive this pistol from the Deacon (more precisely, he will allow you to keep it).

If you like carbines, then you need the Overseer's Guard. Each shot is actually two bullets fired instead of one. One cartridge is consumed, but on the other hand, you get a penalty to accuracy.

Vault 81

This is a special combat carbine with which you can inflict absurd damage. Invest skill points in the Weapon Zealot and Marksman perks and these weapons will allow you to kill almost all the monsters you meet in the Commonwealth in 1-2 shots.

Alexis Combs

Alexis Combs sells a rifle for 3,000 caps. The NPC is located in Vault 81, east of the city and south of the Beantown Brewery. The unique "Vault 81" is actually a functional bunker in which medical research is conducted. In order to gain trust and get access inside, you need to either hand over three nuclear blocks to them, or ask for help and win through your charisma during the conversation.

Watcher's Guard

Big boy

"Big Boy" is like heavy weapons"Fat Man", but capable of firing two shells at once. But the best part about this is that you expend one Mini-Nucle per shot, actually releasing two - the legendary "Two-Charge" property. These are rare and expensive shells, so such savings will be more useful than ever. When fighting Super Mutants, aim for their heads.

Big boy

You can buy this weapon from Arturo Rodriguez in the Diamond City Market. But it is VERY expensive! Start saving from the very beginning of the game if you want to get it as soon as possible. It may be prudent to invest a few skill points in perks that increase the efficiency of trading operations.

Cryolator

The weapon is based on cryogenics technology that has taken you 200 years into the future. This weapon is capable of freezing your opponents. In fact, it's the opposite of a flamethrower - you shoot at short and medium distances not with fire, but with cold.

Some more serious enemies can be fully protected from the effect of the Cryolator. You will receive weapons along with a decent supply of ammo, but finding new ones will be extremely difficult.

Cryolator

On the other hand, finding the weapon itself is not that difficult - it is located in Vault 111, which you escape from at the beginning of the game, in the overseer's office, where you activate the manual door control on the computer terminal, on the table. To unlock, you need a high level of lockpicking skill, but there is a trick known to everyone that allows you to get a weapon. To do this, you will need Psina.

Cryolator trick

As soon as you meet Dogmeat at the Red Rocket gas station, then return to the shelter. Approach the small booth at the entrance to the hideout and press the small button inside it to call the elevator. As soon as he comes, go inside and press the right button. So you go down. Once you're inside, go to the caretaker's office where the cage with the Cryolator is located.

Order Dogmeat to sit right in front of you at the closed locker in the cage with the Cryolator. Select the "Talk" action. Next, select "Search", "Items" and the Dog will begin to bark, signaling that there is some kind of object nearby. The weapon magically falls out of the locked container, which remains locked, and ends up in Dogmeat's mouth. Take it and about 200 shells.

Pistol Lorenzo

Gamma weapons can be useless as most enemies in the Wasteland have resistance to radiation. This pistol is the ultimate gamma gun with the added bonus of a telekinetic blast that will knock back and knock down your opponents like a grenade. It's a fun, powerful, and completely unique effect that makes the weapon effective even with lower damage.

Pistol Lorenzo

Lorenzo's Pistol is one of the possible rewards at the end of the Cabot family quest chain in the Cabot house, south of Bunker Hill. The quest "The Secret of the Cabot House" will lead you to the basement psychiatric hospital"Parsons" in the northern part of the Commonwealth, where you will have a choice. Help your son, Lorenzo, to return in about a week and pick up the crafted pistol.

Alien gun

Every game in the Fallout series has featured an alien blaster, a rare, compact, and powerful energy weapon of extraterrestrial origin. It deals massive damage, but uses special Alien blaster ammo, which you'll find in no more than 400 pieces along with the pistol itself. If you max out the Science perk, you can modify the gun to run on nuclear batteries. This will reduce his damage!

Alien gun

There are many rumors and guides that allegedly tell why there is a disaster with a plate of aliens, from which you will get a weapon. Many people believe that you need to visit Vault 75 and/or be at least level 20. In any case, at some point in the game you will see a streak of light in the sky and hear noises that your companion can comment on. Unfortunately, it is very easy to miss a falling plate.

Once this happens, head to the Oberland Station west of Diamond City and head northeast to the Beantown Brewery. Among the burning trees in the rocky area, you will find a broken alien plate. Follow the green blood path inside the Zetan Cave to find the wounded pilot. Kill him to get a weapon.

Shish kebab

Few weapons create a more intimidating effect than a flaming one. Samurai sword. It literally starts to glow when you start waving it at different sides. Please note that flame energy damage cannot be increased by upgrading strength and melee attacks. Compared to previous Fallout games, where you had to carry an entire backpack with a built-in fuel tank to use this sword, this time the tank is located on the weapon itself .

Shish kebab

Unlike many of the other weapons we cover in this article, the Shish Kebab can drop randomly from legendary enemies. In this case, you will receive exactly the legendary version of the weapon!

Saugas Ironworks

If this does not happen, then go to the Finch farm in the northeast corner of the map. Abraham Finch will send you to the Sogas Ironworks location to get the family sword as part of the quest From Fire to Fire. You will receive it as a token of gratitude for completing the quest.

Kremva's tooth

It has long been known that the Fallout series has some references to the work of Howard Lovecraft and in particular his Cthulhu mythos. This is especially true in Fallout 4, as many of Lovecraft's stories were set in fictional Massachusetts cities such as Miskatonic and Dunwich.

Cultists at the well

Jump into the well and find the weapon underwater. If you came here in power armor, then drop it, otherwise it will get stuck in a narrow passage at the bottom of the well and you will not be able to get it.

"Press and Pray"

It's a .45 caliber submachine gun that comes equipped with all sorts of advanced mods, including a silencer. It can be fully customized to your taste. The legendary "Explosive" property, for which the submachine gun is so prized, makes all rounds explosive, and they deal 15 damage per shot.

The value can be increased with the Expert Demoman perk. But be careful, as your companions or even main character.

Press and pray

Weapons can be bought from Cricket the Traveling Trader. If he hasn't set up a shop in Bunker Hill, then you can find him wandering the Commonwealth, occasionally stopping at Vault 81, Warwick Farm, and Diamond City. It is also very rare that weapons can be found at other merchants. It can drop from Legendary Raiders, which is even rarer.

Sergeant Ash (Far Harbor)

Not only does this nasty flamethrower come with standard damage and ammo mods, but it also has a 20% increased chance of damaging enemies' lower limbs. And this will happen often, because the flamethrower high speed shooting, and this probability applies to each unit of ammunition. Thus, this weapon is an excellent option in the fight against a crowd of raiders, super mutants, etc.

Sergeant Ash

You can buy a flamethrower from merchant Dejen in the Acadia synth colony as part of the Far Harbor expansion. This location is central to the plot of the DLC.

Igor Patrin

In almost all parts of the popular Fallout game series, there was a huge arsenal of a wide variety of weapons. The main character could use laser rifles, shotguns, machine guns, machine guns, plasma guns and many other guns. However, among them there have always been truly unique weapons with interesting properties or incredible firepower. In this regard, the fourth numbered part is no exception. In this article, we will try to tell you where you can find the best weapons in Fallout 4. The article will be constantly updated as new guns are found.

Alien Blaster

The Alien Blaster is a very powerful weapon that was present in almost all previous games in the series. This gun really belongs to aliens who will fly to the Wasteland on their huge flying saucer. It is from the aliens that we have to take away this miniature blaster.

First of all, you should complete the Vault 75 quest (some say that it is not necessary to complete it, but we advise you to play it safe anyway). To get into it, you must first go to high school Malden, located southeast of the starting Hideout. In the building we find a room where the cage lies, and we go into the basement.


You need to go through it, and then head northeast to the building Kindergarten(Greentop Nursery). After we go west to the old sinkhole (Old Gullet Sinkhole). It is necessary to look around - a flying saucer should fly over the head of the protagonist at this moment.


Now you need to go to Fort Hagen, located north of Vault 81. Next, go south from the factory. You will certainly see a fire in the distance - it burns spaceship aliens. Having reached the starship, start looking for traces of blood on the ground (for aliens it is green). They will lead you to a nearby cave where you will meet the alien. Kill the extraterrestrial guest and take the Alien Blaster from him.


Fat Man

The fat man is extremely powerful weapon, which fires miniature nuclear warheads. It is not very accurate, but it has large radius defeat and inflict enormous damage to the enemy. Great for taking out multiple enemies at once. You can find it at the very beginning of the game.

To find the Fat Man, you should exit Vault 111 and go east to the junkyard where the robots are being disposed of. Here you can find batteries for power armor, as well as the grenade launcher we need. True, he will not have shells - you need to purchase them from arms dealers.

Cryolator (Cryolaytor)

In Vault 111, in the Overseer's room, you can find a powerful cannon - the Cryolator, capable of dispelling fog and freezing opponents. This weapon is locked in a safe, which is protected by a Master level lock, which means that you need to have a good lockpicking skill to open it. Therefore, at the beginning of the game you will not be able to open it. Worth coming back here at level eighteen. The main thing is not to forget about it.

chlamotron

Surely you could already understand from the name of this weapon that in the form of ammunition it uses ordinary trash, which is always very much in the inventory of the main character. Great for helping out in situations where the main gun runs out of ammo. You can find the Hlamothron when completing a quest called "A Call to Arms". It is located right in the jet control room.

righteous ruler

A good laser cannon that can be obtained from early stages passing the game (it is issued for completing the quest "Call to Arms"). However, it remains relevant even at higher levels. In addition, this rifle has an excellent bonus that doubles the damage from critical attacks and increases the speed of filling the critical shot gauge by fifteen percent.

Vicious Power Knuckles

To get this amazing brass knuckles, you need to find the Swan Pond, located in the Boston Common, next to the Park Street station. There you have to fight the terrible "Swan".

We advise you to purchase a lot of explosives before engaging in a fight with this enemy. You need to stay away from the boss and throw it with dynamite. On the corpse of the enemy you will find the Furious Power Brass Knuckles, which inflicts 56 points of damage by default. If you have the “iron fist” skill open, then you will be able to inflict simply monstrous damage in hand-to-hand combat. However main feature of this brass knuckles is not its great damage, but its increase given parameter with each subsequent hit on the enemy.

Grognak's Ax

You can find this powerful melee weapon in the glass case of Hubris Comics. This building is located near Diamond City. Grognak's ax is capable of inflicting 42 points of damage to the enemy by default. In addition, it causes the enemy to bleed and has a considerable chance to completely stun him. Perfect for those who like to wave something heavy.

Big boy

One of the few powerful and unique assassination weapons that the player can purchase from the business people of the Wasteland. You can find it at Arturo Rodriguez, a merchant who sells weapons in the Diamond City marketplace. You can buy it for 13.7 thousand bottle caps (default price).

In truth, the Big Boy is the same Fat Man, but with a great bonus - he is able to release two miniature nuclear warheads at once, creating a local nuclear apocalypse in the wasteland.

Kellogg pistol

You can get this big "baby" by destroying Kellogg in the "Reunion" quest. In addition to high damage, he can also please the player with a nice bonus - after each critical attack, all the action points of the main character will be restored in a second.

True friend

From Arturo Rodriguez, wealthy players can also purchase a gun called True friend. It costs 2.5 thousand bottle caps and has an incredibly useful lotion - it deals double damage to enemies with a full life bar. If you pump a hidden attack, then your enemies will die from one successful shot.

Shem Drown Sword

You can get this wonderful sword after completing the quest called "Gilded Grasshopper".

Shem Drawn's sword is made in an ancient style and can deal radiation damage. However, his basic attack is rather mediocre, so there is no use for this sword. Although, you may well hang it on the wall in your home, as it looks incredibly elegant.

rockville boxer

At the aforementioned marketplace in Diamond City, players can buy an original baseball bat. You can find it in the small Mo Cronini shop, located to the left of Rodriguez's shop. The Rockville boxer is sold for 1,000 bottle caps. As a bonus, there is a 40% reduction in the cost of action points.

Revenge of General Zhao

Your main character, during his journey through the Wasteland, will surely visit a diner called Drumlin. In this seemingly unremarkable place, you can buy pretty good melee weapons. Its basic attack is 58 points of damage. In addition, this sword deals fifty percent more damage to robots. This weapon will be much more useful than Grognak's axe. However, to obtain it, you will have to lay out 2 thousand caps.

sang

Sold by a merchant located in Goodneighbor. It is bought from K-L-E-O. This flare gun is perfect for fighting human bosses as it deals 50% more damage to human enemies. human race. But this weapon costs 12.5 thousand bottle caps (default price). However, you can always try to trade with a merchant.

Special complex for survival

To get this gun, you need to be a member of the Brotherhood of Steel and complete any tasks of this faction. After a certain period of time, you will be given a quest called "The Lost Patrol". At the end of this quest, you will have three paths through which you can become the owner of this weapon. First, you can kill Brandis and take the gun from him. Secondly, the main character can steal weapons from him. Thirdly, the player is able to persuade him to return. We advise you to give the Special Survival Complex to Paper, as it will be much more useful in this case.

On merit (Justice)

Judgment is one of the best shotguns in the game, especially when upgraded with various additional modules. You can find it already in the middle of the passage. You will be able to purchase it for 1.4 thousand bottle caps at the Covenant (Testament) outlet.

Volley

Wanna get a weapon mass destruction with an interesting design, then the Zalp cannon is your choice. It is a mobile cannon that fires real cannonballs. This is an incredibly powerful weapon that can be obtained by completing the quest called "The Last Voyage of the Ship Constitution".

Kremvh's Tooth

Fans of edged weapons should take a closer look at the Kremva's Tooth. This is a small knife with a lot of damage. You can find it in the Dunwich Bores Mine. On the way to it, you will have to fight five extremely aggressive ghouls. Be extremely careful, there are many dangers in the mines.

Savior

This elegant pistol is given out for completing a mission called "Intelligence". This quest can be taken from the Deacon, located in the Underground.

The Savior fires 10mm rounds and deals a lot of damage. In addition, it is equipped with a silencer, and therefore ideal for quietly eliminating enemies. It has several bonuses: increases the chance to hit in VATS attack mode and reduces the cost of AP (action points) by 25 percent.

Press and pray

If you want to feel like a dangerous gangster from the 50s of the XX century, then this submachine gun will become your main weapon. Don't forget to grab the Silver Cloak and Hat as well. You can buy Press and Pray from a merchant named Cricket. You can find her near Vault 81. She sits near a rusty van right in front of the shelter.

This submachine gun has a nice bonus: when it hits an enemy, the bullets explode, dealing 15 damage over a small area. Thus, this cannon should be used when fighting with several opponents.

Special offer from Technic Tom

Those who prefer to hit enemies from afar should find this sniper rifle. Great for covert elimination of opponents. The fact is that it increases the chance of hitting in VATS mode, if you have not had time to join the battle, but at the same time, the cost of OD increases.

You probably already understood from the name that you can get this rifle from Technician Tomy, located in the Underground. True, he will not give it to you for free - you will have to buy a weapon. In addition, for this you must be a friend of Tomy.

2076 World Series Baseball Cue Ball

The outlet where this bat can be found is located in a long abandoned city called Jamaica Plain. First of all, you have to climb into the local church, the door of which is locked with a complex lock. You can also get into the building through the roof - you just need to climb onto the building located to the left of the religious building.

In the church hall on a bench you will find a corpse. Search in his pockets and take away everything unusual. Then go to the city administration building (a large yellowish building, located directly opposite the statue). On the first floor we find a small cellar. We go inside and find the vault. Inside it you can find a small room with a computer terminal and a glass display case. In this showcase you will find a bat.

The bat does not do very much damage, but it has an interesting bonus. The fact is that there is a considerable chance that you can throw your enemy into the air, and then watch him fall down, which usually ends with the death of the enemy.

Virgil's carbine

You can get this excellent gun if Virgil dies. You can either sneak attack him and take the carbine by force, or tell him that you couldn't find the serum (can only be done with a high Charisma score). With the latter option, he will ask you to shoot him.

Vergil's Carbine is worth using against Super Mutants as it deals 50% more damage to them.

Reba II

An excellent sniper rifle that can be obtained after completing a small quest from Salem's settler, whose name is Barney. You will quickly find it, because, once in Salem, you will immediately hear loud screams and shooting. Go to the sounds and see local resident, shooting at swamps. Once you complete the quest, go to Barney. He will open a room in the basement, where the rifle will be located.

It does a lot of damage to all creatures, but is best used against insects and swamps, as shooting at them increases the damage dealt by 50 percent.

Big Jim

Believe it or not, the game even has a unique wrench that gives a 20% chance to break one of the enemy's legs. To find it, you need to go to Walden Pond and find a small lake, near which there is a drainpipe. We go along it and get into the cave. There you will need to destroy a group of raiders. The key itself lies in a room with a ladder. You need to climb it and go to the table. Near the red box and Big Jim will lie.

There is little use for it, and therefore it will probably just go into your collection of unique weapons.

Experiment 18-A

Serious weapon for serious people. This powerful plasma rifle can be purchased from one of the merchants in the Institute. It costs a lot of money, but you can quickly recoup all the costs by robbery and robbery ... killing bad guys and saving lovely ladies.

This weapon has excellent bonuses: the rate of fire is increased by 25%, and the reload time is increased by 15%. Thus, you can inflict monstrous damage to the enemy in a short period of time.

Winner

You can find this revolver at the pumping station, which is located northeast of Finch's farmland. Having reached the station, we go to the remote control, on which there are several buttons. Then we enter the following combination of numbers: 10 4 5 1. After that, we wait until the door opens. In the room you will find a skeleton, near which the gun we need will lie.

She deals low base damage, but she has a great bonus: the enemy takes 15 fire damage.

Le Fusil Terribles

We are looking for Libertalia, in which you will find a kind of turret created from parts of a sunken ship. Climb to the very top, where the captain's cabin is located. There you will find a wooden box in which this shotgun lies.

It has excellent damage and rate of fire. It also deals 25% more damage to limbs. However, he has a great payoff.

Pistol Lorenzo

This weapon can be obtained during the mission called The Secret of the Cabot House. You will receive it only if you decide to kill Lorenzo. Come to Jack in seven days and he will give you this gun.

It deals physical and radioactive damage to enemies, and also strongly pushes enemies back. It requires extremely rare ammo, so use your weapon wisely.

Wastelander's Friend

It can be purchased in Bunker Hill from a merchant named Deb. It costs relatively little and is capable of inflicting huge damage to any creatures.

For shooting uses 10 mm cartridges. It deals 50 percent more damage to limbs.

Shish Kebab

You can find this amazing fiery blade at the Sagos Ironworks Factory. This sword is wielded by a boss named Slag. Before you can get to this bandit, you will have to deal with a dozen of his henchmen, who are armed with flamethrowers.

Shish Kebab deals fire damage in addition to normal damage. An excellent weapon for those who like to fight opponents at short distances.

nail gun

You can find this miracle cannon in Lanky John's trash can. First you will have to find a small blue wagon that is turned on its side. It has a hatch on the floor. You need to open the location map, and you will immediately see the entrance with the inscription "Shelter" on it. However, you won't be able to open it. The first step is to connect it to electricity. We go along the cable to the generator and activate it. Then we return to the hatch and go inside. There on the table you will find a nail gun.

This weapon does a lot of damage and has a good range. But most importantly, he does not need ammo, as he is able to shoot ordinary nails. In addition, it can be modified.

Pickman's Blade

In the Pickman Gallery you can find an unusual knife. In this building, you will have to fight a huge number of raiders. We kill all the thugs, and then we go to save Pickman. After that, he will give us the key to the vault, where the knife lies.

Suitable for stealth attacks. Deals a lot of damage and allows you to make very fast attacks.

Can be purchased from a vendor in Vault 81 (located to the left of Diamond City). To enter the hideout, you must have 3 batteries for Power Armor. Once inside, go right to the very end. You will see an elevator ahead. We do not go into it, but turn right again. We go forward and find Alexis Combs. It is from her that you can buy the Guardian of the Overseer for only 3 thousand bottle caps.

An excellent weapon that can be modified and turned into a killer gun. In addition, she has an excellent bonus: she can fire a second projectile when firing.

Prototype UP77 "Unlimited Potential"

An amazing energy weapon that doesn't require ammo as it has infinite ammo. However, this prototype is not easy to obtain. To do this, your hero must be able to open the most complex locks.

So, first of all, we go to University Point to the University Credit Union. Here you need to hack into the computer and go through the previously closed opening. After that, we go into a room with many old safes. You need to try to open the vault with the most difficult lock. We find the button in the safe. You need to press it, after which the door to the secret room will open. Here on the table will be our Prototype UP77.

Last judgment

This unique Gatling Laser is carried by Elder Maxson, head of the Brotherhood of Steel. Thus, you can get it in only two ways: either side with the Brotherhood and win the war, or fight for the Institute. AT last case you will have to kill Maxon.

Incredibly powerful weapon with a high rate of fire. In addition, this Gatling Laser has a nice bonus: the rate of fire is increased by 25 percent, and reload speed is increased by 15 percent. In general, a "must have" for lovers of energy weapons.

Good intentions

Remember the saying “The road to Hell is paved with good intentions”? So, with this energy weapon, it is quite possible to cut your way to the Underworld. To get it, you need to go to the camp called Quincy Ruins and destroy all the raiders in the area. At some point, you will meet a boss named Clint. He is the one using this gun. We kill the bastard and take away the weapon.

His distinctive feature the fact that cannon critical attacks infuriate enemies is considered, due to which they cannot act adequately. Quite an unusual bonus.

Ashbringer

Want to feel like a Terminator? Then you should definitely get a minigun called the Ashbringer. To do this, we go to Good Neighborhood. The quest "Excavations" will begin there. If at the end of the mission you choose to kill or betray Bobby, Fahrenheit will give you this weapon.

Its characteristics practically do not differ from the parameters of a standard minigun, however, unlike it, it deals an additional 15 points of fire damage to the target.

Eddie's World

You can get this gun when completing the quest "About Time" given by Nick Valentine (the quest can only be started after studying Kellogg's memories). The weapon is used by Eddie Winter, who you will have to fight at the end of the mission. The main thing is not to forget to search his body.

A fairly powerful revolver that can be modified. It is worth shooting at the limbs of opponents with it, as it deals 50 percent more damage to them.

Uazelnaya Rifle

You can become its owner after completing the main story mission. Go to Sean and talk to him. He will ask you to bring him various items. Give them to your "son", and then wait a day. After that, he will give you a powerful laser rifle that does not require ammo.

chlamotron

As you probably already understood from the name, this weapon uses garbage from the main character's inventory as ammunition. Load up kids toys, baseballs, and then shoot!

You can find this weapon during the Call to Arms quest in the Jet Engine Control Center.

righteous ruler

An excellent laser rifle that you get in the early stages of the game (immediately after completing the Call to Arms quest) and can safely use it in further adventures. There is also a bonus that doubles damage from critical attacks, and the replenishment rate of the critical attack indicator is increased by 15%.

Vicious Power Knuckles

Head to Swan Pond in the Boston Common (near Park Street Station) and defeat the Swan.

Stock up on explosives before the battle. All you have to do is keep your distance and bombard the enemy. After the death of this boss, you will find a Furious Power brass knuckles, which deals 56 base damage, and if you still pumped the iron fist perk, you can inflict simply incredible damage in hand-to-hand combat, but its main feature is an increase in damage with each subsequent attack one by one and the same purpose.

Grognak's Ax

You can find this instrument of death in the display case of Hubris Comics. The ax deals 42 damage, causes bleeding on impact, and has a chance to stun enemies.

Kellogg pistol

Big boy

The type of rare weapon that can be purchased from merchants. You can buy it in the Diamond City market from Arturo Rodriguez for 13,700 caps. In fact, this is the same fat man, but with a nice bonus - the launch of two shells at the same time. Try to improve your trading skills before buying this beast in order to slightly drop the offered price.

True friend

You can buy this thing from the same Arturo for 2500. It has a very useful feature - it deals double damage to enemies with full health. Add to this a pumped-up sneak attack, and your opponents will die before the battle even begins.

Shem Drown Sword

You can get this sword after completing the Gilded Grasshopper quest.

Made in the old style and causes radiation damage on impact. In general, there are better analogues, so either sell this sword or leave it for the collection.

rockville boxer

In the same Diamond City market, you can purchase an unusual baseball bat. To the left of Arturo's shop is Mo Cronini's shop, where you can buy this miracle for 1064 caps. The bonus allows you to spend 40% less action points.

Revenge of General Zhao

The Drumlin Diner is one of the first places you are likely to visit, and you can get some pretty good weapons there. In addition to the base attack of 58, deals 50% increased damage against robots, which is sometimes much more effective than Grognak's ax. Purchased from Trudy for 2000 caps.

sang

Again bought from merchants, but this time in Goodneighbor from KL-E-O. This rocket launcher is just a gift (though not free) against human bosses, as it deals 50% more damage to the human race. The price, of course, is a little expensive (12500), but you can always try to bargain.

Special Survival Kit

To get this weapon, you must be a member of the Brotherhood of Steel and complete their tasks. After some time, you will be assigned the task "Missing Patrol". At the end of the mission, you will have three ways to get what you want: kill, steal, or persuade Brandis to return. The bonus is that the less health you have, the more damage you do. Alternatively, you can give it to a weak companion (like Piper) and it will be much more useful.

Savior

This pistol can be obtained immediately after completing the quest "Intelligence", which can be taken from the Deacon in the Underground.

A feature of this weapon is that it uses 10mm ammo, increases the chance of hitting VATS and reduces the cost of action points by 25%.

Cryolator

Alien gun

Finding aliens in Fallout 4 is not as difficult as it seems at first glance. The alien ship is located southeast near the Oberland station. There you will find green blood on the ground. Follow this trail to a mysterious cave where you will have to kill the alien and take his weapon.

Press and pray

If you like submachine guns, then this weapon is for you. It can be purchased from the Cricket Traveling Trader. You can find her near shelter 81, but if she was not there, then you can wait a bit on the nearest bench.

Special offer from Technic Tom

And this gun is suitable for fans of long-range combat. The peculiarity of this rifle is that before the start of the battle you have increased accuracy in VATS. If you also have perks for stealth, then the enemy will almost never see you, as a result of which you will constantly implement this bonus.

You can buy weapons from Technician Tom from the Underground, but for this you need to maintain at least good relations with them.

2076 World Series Baseball Cue Ball

The shop with this bat is located in the abandoned settlement of Jamaica Plain. First you need to get into the local church, but the door is locked. The building on the left will let you get inside through the roof. There is a corpse on a bench in the church. Search it and take away all unusual things. After that, head to the city hall building (a large yellow building opposite the monument). On the lower floors you will find a cellar. We go into it and go through it to the vault. Inside the storage you will find a room with a storage terminal, and our bat will be on the left in the display case.

The peculiarity of this sports equipment is that upon impact, there is a small chance to launch the target into the air.

Virgil's carbine

Weapons can be obtained in the event of the death of Virgil. You can attack him without warning, or report that you did not find the serum (this option is possible with a high level of charisma), after which, the mutant will ask you to kill him. The carbine allows you to inflict increased damage on super mutants.

Obtain this sniper rifle from a small quest from a Salem resident named Barney. It is not difficult to find him, as you will definitely hear his angry cries and shooting at the swamps. After completing the quest, he will open a room in his basement, where our special weapon will lie on the table.

Big Jim

Now it's time to find a unique adjustable wrench that allows you to inflict increased damage on the legs of the enemy! We leave for Walden Pond and go to a small lake where there is a drainpipe. We pass through it and clean the cave from the raiders. You will find the key in the room with the stairs. Climbing up it, you will see a toolbox, next to which our goal will lie.

Experiment 18-A

Winner

To the northeast of Finch's farm, you'll find a pumping station. We go down to the remote control with buttons. We need to dial the combination "10 4 5 1". After this, the door will open, and you will see a skeleton, next to which there will be a gun.

on merit

Can be bought from Penny Fitzgerald in the Alliance settlement. When attacking, there is a chance to stun the enemy.

Le Fusil Terribles

In the location of Libertalia you will find a makeshift tower built on the remains of a sunken ship. Climb up, where you will find the captain's cabin. Inside, on a wooden box, there will be a treasured shotgun.

Pistol Lorenzo

You get this pistol after completing the quest The Secret of the Cabot House and killing Lorenzo. Come back a week later and Jack will give you this special weapon.

Wastelander's Friend

You can buy a pistol that deals 50% more damage to limbs from Deb in Bunker Hill.

Shish Kebab

nail gun

The most attractive weapon for many players. You can find him in Long John's junkyard. First you need to find an overturned blue trailer with a hatch in the floor (open the local map and you will see the entrance to the location called "Shelter"). You won’t be able to open it right away, for this you need to turn on the electricity. We follow the wire from the hatch to the generator, where we lower the switch. Inside the cover on the table you will find the Nail Gun.

Pickman's Blade

You will find an unusual knife in the Pickman Gallery. A whole army of raiders will be waiting for you there, so be prepared. We clean the catacombs and save Pickman, who will give the key to his safe, inside which the knife is stored.

Kremva's tooth

To find this sword will have to try a little. To do this, we go to the Dunvician Drillers quarry and clean it from the raiders. After that, we move deeper into the mines. You must reach a dead end with a small lake where you will have a vision. Before jumping into the lake, don't forget to take off your power armor, otherwise you won't be able to get out of the water. We dive and find on stand two nuclear charge and Kremva's Tooth.

powerful sword Chinese officer

During the encounter with the ghouls, there is a chance to meet the legendary wild ghoul-devourer, who is armed with the powerful sword of the Chinese officer.

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