War Thunder is a Soviet branch of tanks. How best to upgrade the USSR branch in war thunder (tanks)

Interesting 04.08.2019
Interesting

War thunder have waited for the moment when battles take place not only in the air, but also on land!

This event will give everyone many hours of exciting tank battles delivering admiration and a storm of emotions!

Therefore, today we have an interesting and useful topic for many of you - tanks in the War thunder game.

You will take part in the battles on the vehicles of the Second World War, try it and even "feel" it, thanks to the amazing graphics and physics. After all, it is Combat vehicles of those times was considered one of the most versatile and perfect.

From this article you will learn:

Development branches

  1. At the initial stages, two development branches are available to players, represented by combat vehicles of Germany and the USSR. Each of them includes different options for modifying heavy, medium, light tanks.
  2. Among German vehicles, you can take control of the famous Panthers and Tigers. USSR equipment will shine with its T-34 and KV.
  3. Each tank can be upgraded using any of its modifications to improve it. It is also possible to modify additional elements- review, install protective steel sheets on the tracks, reload and so on.

In a word, it is impossible to list all the options, there are incredibly many of them!

Feature of combat vehicles

An overview of tanks would not be complete without mentioning shells. They qualify in various categories, ranging from sub-caliber to armor-piercing.

Some modifications of steel technology has not done. Almost all aircraft functionality has been transferred to tanks. This means that you can upgrade the crew, improve the conditions for conducting battles, apply different color and graphic designs to the vehicle body. Each player can create their own real invincible fighting monster.

The battle mode is arcade, but the developers assure us that other modes will soon become available.

Tank branches

Pumping technology is carried out in stages. It starts with early models and ends with fast cars. Each tank has only its own model structure, characteristics, behavior.

Some have excellent armor, others have the strongest power. It’s not easy to deal with every nuance, so it’s much easier to break in a steel horse in battle.

The players recognized the T-50, T-34-85, SU-100, T-54, IS-4 as the best tanks of the USSR.

Now a review of the German tanks War thunder, there are several branches here. The equipment is represented by Czechoslovak vehicles, the legendary tigers, the deadly Pz1VF2 tank, and panthers.

Mode

The main task of the player is to capture certain points with the destruction of opponents. There are three to five control points on the map. When you capture them, you get points, while the enemy's points decrease.

Each can deal more damage by calling in artillery support. It is important to simply correctly calculate the battle tactics in advance.

Battles in browsers take place in a "garage" mode. This means that if you are destroyed, then you can again choose your next tank. Rewards are awarded for damaging opponents, conducting a general battle, and individual shots.

How would you like to end our tanks review?

The fact that the peak of excitement you get only in battle. And believe me, it's an incredible feeling!

Already, this military equipment is gaining a lot of positive feedback on the forums and an incredible number of views. Game popularity War Thunder is steadily increasing, it is rapidly becoming a leader!

Don't waste your time, join us and go to exciting battlefields with us, don't forget to invite your friends! And since further expansion is planned, subscribe to the news of our blog so as not to miss the important. That's all for now. Good luck fighting!

German tank development tree (german branch development of the ground includes a line of light, medium, heavy panzers, closed and open self-propelled guns and SPAAGs). As an exception, there are two "paper" tanks that were never built in iron: Panther II and Tiger II (105 mm).
The game on the Germans is very comfortable, there are many excellent cars. The best BR for the tank arcade are 2.0, 3.7, 4.3 (groove-4), 6.7, 8.0. The top Leopard 2A4 is also good.


German tanks
Flakpanzer I ausf. A
Sdkfz 6/2 Flak36
Aufklarungspanzer 38(t)
PzKpfw 35(t) , PzKpfw 38(t) Ausf.A , PzKpfw 38(t) Ausf.F
Nb.Fz.VI
PzKpfw II Ausf.C , Ausf.F , Ausf.H
PzKpfw III Ausf.B , Ausf.E , Ausf.F , Ausf.J (L/60) , Ausf.L , Ausf.M , Ausf.N
PzKpfw IV Ausf.C , Ausf.F , IV Ausf.F2 , Ausf.G , Ausf.H , IV Ausf.J
PzKpfw V Panther Ausf.D , Ausf.A , Ausf.G , Ausf.F
Panther II
PzKpfw VI Ausf.H Tiger
PzKpfw VI Ausf.B Tiger II (Porsche turm)
PzKpfw VI Ausf.B Tiger II (Henshel turm)
PzKpfw VI Ausf.B Tiger II mit KwK46
PzKpfw VI Ausf.B Tiger II Sla.16
Sturmgeschutz III Ausf. A
Sturmgeschutz III Ausf. F
Sturmgeschutz III Ausf. G
Sturmhaubitze 42 Ausf. G
Sturmpanzer IV Brummbar
Pz.Sfl.IVa Dicker Max
Sd.Kfz.164 Nashorn (Hornisse)
Selbstfahrlafette auf VK3001(H) Sturer Emil
Jagdpanzer 38(t) Hetzer
Jagdpanzer IV L48
Panzer IV/70
Panzerbefelhswagen Jagdpanther , Panzerjager Panther
Panzerjager Tiger , Panzerjager Tiger (P) Ferdinand
PzKpfw 748/2(a) (captured М4А2 Sherman) , Kpfpz Churchill (trophy)
Flakpanzer IV Wirbelwind, Flakpanzer IV Ostwind
Flakpanzer IV Kugelblitz, Flakpanzer V Coelian
Marder III
Waffentrager
KV-1 mit KwK-40 , KV-II 754(r) , T-34-747(r) (trophies)
Panzerkampfwagen VIII Maus, E-100
Leopard 1, Leopard 2
Gepard
Panzerwerfer 42
Raketenjagdpanzer RJpz-2
Begleitpanzer 57
Kampfpanzer KPz-70


USA Ground Development Tree(America's tank development branch consists of the LT, ST, PT, TT, ZU lines).
Americans are not recommended for pumping. Armored vehicles are not bad, but combat ratings are too high, because of which the game turns into suffering. Relatively good BR 4.7 (M6A1 + M18) and 6.7 (T29 + T34). Bends only Abrams in the top.


As expected, mostly Stuarts and Shermans, a branch of turret PTs: M8, M18 Black cat, M10 Wolverine, M36 Slugger, and PTs based on half-track armored personnel carriers, starting with the Diamond T (Autocar) M3 75 mm GMC. Top heavyweights will be Super heavy tank T28 and Gun Motor Carriage T95.

It is interesting to trace the transformation of American STs from M2 through M3 to M4 Sherman. The only 37mm cannon turned out to be not even funny for the average peasant, so the excess machine guns were changed to a 75mm cannon in a sponson. This decision was also unsuccessful, and the 75mm gun moved to a new turret, replacing the unnecessary 37mm. As a result, we got a decent middle peasant - Sherman. Then in the ST branch are Pershings (including M26E1 and T26E4 Super Pershing), Pattons and M60.
Rank 6 - Main Battle Tank MBT-70 and Abrams.

At the same time, the design of the LT immediately turned out to be successful, and the Stuart M5 differs from the M3 and M2, mainly in increased armor. The LT branch is crowned with M41 Walker Bulldog, T92 and Gun Launcher AR/AAV M551 Sheridan.

There are reactive systems salvo fire T34 Sherman Calliope and M26 T99.
Anti-aircraft guns: M13, M16, M15, M19, M42 Duster, M163 Vulcan; amphibian LVT(A)-1.
M50 Ontos.


UK ground development branch
The British are not recommended for leveling, since most tanks only have solid AP shells (with low armor effect). The only good arcade setup is on BR 3.0, but it often balances with the 3.7 popular with the Soviets and the Germans.


British tanks and armored cars
A1E1 Independent
A13 Mk.1, A13 Mk.2
A12 Matilda Mk.II
Valentine Mk.I , Mk.XI , Mk.IX
Tetrarch Mk.I
A34 Comet I
A30 Challenger
Crusader AA Mk I, AA Mk II
Crusader Mk II , Mk III
Churchill Mk.III, Mk.VII
Cromwell I, Mk.V RP3, Mk V
Centurion Mk.1, Mk.3, Mk.10
Conqueror Mk.2
chieftain
AC IV Thunderbolt
3 inch Gun Carrier
Avenger, Archer
Caernarvon
A39 Tortoise
Charioteer Mk.VII
Armored Car Mk.IIAA
Sherman VC Firefly
Achilles
T17E2
Falcon AAS
FV4004 Conway
Strv 81
FV102 Striker
Chieftain, Challenger




Japanese ground development branch(Japanese land tree)
The disadvantage of the low-level Japanese is the slow turret rotation, and the top tanks do not have good armor. In addition, due to the small amount of equipment, it is difficult to assemble a full-fledged setup for an arcade game. So far there is good set BR 2.0 only: Ho-I + Chi-Ha Kai + Ta-Se.

Japanese tanks and armored cars
Type 95 Ha-Go, Ha-Go commander (premium)
Type 98 Ke-Ni, Type 2 Ka-Mi
M24 Chafee , M4A3(76)W , M41 Walker Bulldog
Type 60SPRG
Type 89 I-Go Ko
Type 97 Chi-Ha , Chi-Ha Naval Short Gun (Premium) , Type 1 Chi-He
Chi Ha KAI
Type 2 Ho-I
Type 3 Chi-Nu, Type 4 Chi-To, Type 5 Chi Ri II
ST-A1 , ST-A2 , ST-B1
Type 61, Type 74, Type 90
Type 94 SPAA
Ta-Se, So-Ki
M42 Duster
Type 87
Type 4 Ho-Ro
Type 1 Ho-Ni I , Type 3 Ho-Ni III
Type 5 Na-To II
Heavy Tank #6 (Tiger) (Premium)



China's upgrade branches are mainly foreign models of armored vehicles (Soviet, British and American deliveries, Japanese trophies, Soviet tank clones). The Chinese ground tree is only available on Chinese servers that have no connection to the rest of the world. Also there is an aviation tree. Although you can register and play there, but a big ping interferes ( for a long time response) and incomprehensible hieroglyphs. Fights with players of RU (Russia), EU (Europe), US (USA) clusters are not possible.

How many tanks are in Warthunder. Branches of development of armored vehicles WT 2018-2019 with BR (all ranks of all countries with an indication of the combat rating)
In the future, more new tanks, self-propelled guns and armored vehicles will be added to the "Tundra", including independent research trees for other ground nations. The best armored vehicles.

That's right, "Thief Thunder", not "War Thunder" (Worthander and not Warthander warsander) ;-)

) are the most in demand and should be pumped first, and which ones can be postponed for later? Which nations bend down at what ranks? In this guide, you will find out the answers to all these questions.

Rules for upgrading vehicles in War Thunder

When upgrading vehicles in War Thunder, the following rules apply:

  • To open a vehicle of the next rank, you need to research and buy back 6 vehicles of the previous rank.
  • To research any tank, it is not necessary to accumulate research points on the previous tank. It is possible to accumulate Research Points (RP) on any tank of the same nation, however, the efficiency of RP accumulation is not always the same.
  • To start researching a tank, you must first research and buy the previous tank.

What classes of equipment to download?

The game War Thunder has its own characteristics, and not all classes ground equipment in the game are equally useful.

The most useful class of ground vehicles are medium tanks(in the early stages of the game, light tanks take their place). This is a universal class of equipment that has some kind of armor, good guns and running characteristics sufficient to perform basic combat missions, such as capturing points and knocking down a capture. It is a competent game on a medium tank that allows you to win battles. Do you want to actively influence the results of the battle? Download medium tanks.

Due to not always adequate running characteristics heavy tanks are never as useful as averages. It is recommended to add no more than one heavy tank to the tank set and take it first. By the time you get to the combat zone, your allies will just arrive there. If you take a heavy tank second, the battle may well end without your active participation.

Light tanks minimally useful mainly in the RB game mode, where you can take an unexpected position and throw enemy tanks into the sides and stern. In AB mode with constantly burning markers, light tanks are not particularly relevant.

Utility tower self-propelled guns highly dependent on them performance characteristics. Depending on their performance characteristics, they can be played as medium, heavy or light tanks, with all the ensuing consequences in terms of their usefulness.

Turretless self-propelled guns in AB mode, they are practically useless due to constantly burning markers. By the time you get into an advantageous position, half a team will be thrown on your self-propelled guns. The exceptions are some vehicles with imbalanced armor, for example, German mid-tier and high-tier self-propelled guns.

Anti-aircraft self-propelled units (ZSU) are useful only in RB mode. First of all, because you need only 150 respawn points to go to the ZSU. So, if you decide to "play realism", ZSU is recommended to at least explore. In AB mode, there is no special meaning in ZSU. As a rule, in AB mode, the team that takes points more actively wins, and not the one that shoots down more planes.

Soviet tanks are quite interesting, but in general, not without flaws. The main disadvantage of advice is the lack of comfortable playing conditions for the player. Disgusting in most tanks, on some tanks it is only 3 degrees. Many guns have a long reload time. In general, unimportant ballistics, which makes it difficult to aim in RB and SB modes. A small crew on high-tier vehicles negatively affects the survivability of tanks in War Thunder.

In the pros of the Soviets - extremely powerful chamber shells. A successful hit breaks modules well and turns the crew of an enemy tank into mincemeat. In addition, only by playing as the USSR you can make a full-fledged set of vehicles at the maximum combat rating. If your goal is to bend over on the tops, the USSR simply has no competitors. Although in the distant future this injustice will certainly be corrected.

Soviet tanks that you should definitely upgrade: BT-5 and BT-7, T-34-76, T-34-85 (D-5T), T-34-85, T-54, KV-1 ZiS-5, KV-2, IS-2, IS-4M, T-10M.

German ground vehicles

German tanks, on the contrary, are very comfortable. When the cannon descends well, and penetration by armor-piercing chamber shells exceeds all conceivable and unimaginable limits, it is really very convenient to play. Well, to make it even easier to play as the Germans, almost all tanks have sub-caliber shells with completely unrealistic armor penetration. So if you are tired of the Soviets and the Americans with their eternal “non-piercing” and ricochets, the German ground team is your choice!

Another thing is that the armor action of chamber shells is not as pleasing as that of the Soviets and the Americans. And at high levels, the Germans simply lack good top-end tanks. Is it worth exploring and rolling out german tanks above BR=6.7 is a difficult philosophical question.

German tanks that you should definitely upgrade: Pz. II C and F, Pz. III J1, L and M , Pz. IV F2, G and H , Tiger H1 and E , Tiger II (H) , Panther II , Leopard 1 , Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V).

American ground vehicles

Low level american tanks for the most part, they are devoid of chamber shells, and therefore the sooner you get to the Shermans, the better. True, not everything is going smoothly there either, a feature of the Shermans is a very low reverse speed, which negatively affects the comfort of the game. By the way, it is low for absolutely all Shermans, that is, up to rank 4 inclusive.

In general, American medium and conditionally heavy tanks up to rank 4 are of little interest, but at ranks 4-5, the extravaganza of bending begins. Unlike the Soviets, which have a terrible shortage of armor penetration, the Americans are not particularly offended, and where they need to put shells with high penetration. Even where they were not in sight. Suffice it to recall how a heavy American T32 tank was unexpectedly “found” first with a sub-caliber, and then with a chamber shell.

Is it worth downloading American tanks? Some definitely. Ideally, you should buy a premium M26E1 or M26-T99 and pump tanks up to rank 4.

American tanks that are definitely worth pumping: M4A3 (105) , M24 Chaffee, T25 , M26 Pershing , M46 Patton , M60 , M4A3E2 (76) W Jumbo, T32, M18 Hellcat, M36 Slugger .

British ground vehicles

Trying to give British technology some general characteristics, first of all, it should be noted that the British did not have chamber shells. The lack of explosives in the chamber is compensated by high armor penetration and rate of fire. In general, British tanks are designed to destroy enemy crews.

The second thing to note is the unique purely British system classification of tanks until the end of World War II. The British divided the tanks into infantry and cruising, and the first were incredibly slow and well-armored, and the second, on the contrary, very, very fast. All this makes the British tanks, to put it mildly, "unusual". The developers of War Thunder divided them into standard classes for uniformity: light, medium and heavy tanks.

Already at the third rank, guns with really outstanding ballistics appear, including due to the appearance on some vehicles

Currently, the game has two technological tank branches of two countries - the USSR and Germany. In the future, it is planned to add the US, Japan and the UK. Consider so far already present in the game.

There are five types of tank vehicles in the game:

  1. Lightweight - for reconnaissance and artillery support.
  2. Medium - for breaking through the enemy's flanks and destroying light ground vehicles.
  3. Heavy - used to protect the main forces.
  4. Anti-tank self-propelled artillery mounts - for cover and protection against enemy attacks.
  5. Anti-aircraft installations - to counter aviation and destroy air targets.

Below are screenshots of the Soviet branch of development. Click the mouse to enlarge the pictures.

The branches, in turn, are divided as they progress into ranks, of which there are only five. Consider the ground vehicles of the Soviets by rank in the game War Thunder:

  1. The entry level includes the BT-7, T-26, T-28, T-60, T-70 and ZIS-30 tanks. It is not necessary to open all branches, first you can upgrade the technique that you think is more necessary at this stage of the game.
  2. The second rank already allows you to determine the further specifics of the technique and your preferences for the type of game, and includes good intermediate samples, such as E-80, T-34 1941L11, T-34 1941, T-34 1942, KV-1, KV-1 ZIS-5 and SU-76M.
  3. The third rank can already be called "playable" for solid farming and further development of your tanks (one KV-2 is worth something). T-34-57, T-34-85, KV-2 1939, IS-1, SU-85, SU-85M.
  4. In the fourth, the specifics and the best representatives, in our opinion, tank destroyers are already visible. SU-100, T-44, T-34-85, IS-2, ISU-122 and ISU-122S.
  5. Well, the top of the military technological branch of the USSR is a reward for passing the previous ranks, the best representatives of that time - IS-3, ISU-152, IS-4M and T-54-1951.

The German development branch in the game War Thunder is almost the same in complexity as the Soviet one for passing and unlocking new vehicles.

By rank, German ground vehicles in the War Thunder game are distributed as follows:

  1. The first initial rank includes - PzKpfw 38(t) Ausf.A, PzKpfw II Ausf.C, PzKpfw II Ausf.F, PzKpfw III Ausf.E, PzKpfw III Ausf.F, PzKpfw IV Ausf.C, StuG III Ausf. A.
  2. In the second rank, it is already worth deciding on the priority of the development of the branch and the type of equipment. PzKpfw III Ausf.L, PzKpfw III Ausf.M, PzKpfw IV Ausf.F, PzKpfw IV Ausf.F2 and StuG III Ausf.F.
  3. The third rank is intermediate and interesting in it can be identified tank destroyers. Jagdpanzer IV, PzKpfw V Ausf.D, PzKpfw IV Ausf.H , PzKpfw IV Ausf.G and PzKpfw VI Ausf.H1.
  4. Those who have reached the fourth rank become the owners good cars with excellent "lethal" and dynamic characteristics. Includes Ferdinand, Jagdpanther, PzKpfw V Ausf.G, PzKpfw V Ausf.A and PzKpfw VI Ausf.B.
  5. Well, the top of the German tank branch is one of the best representatives - Panther II, PzKpfw V Ausf.F and PzKpfw VI Ausf.B mit KwK46. The Maus line is not yet considered in the game.

For which country to start passing the branch of ground vehicles? The balance of the game does not allow to give exact recommendations on the choice of a nation, and each player probably has his own preferences in technology, but still we dare to advise you to pump both branches in parallel to at least the third rank, someone will surely like the clumsy power of advice, and maybe vice versa - more tactically flexible, but weak in fire terms, German vehicles at the initial stage of branch development. But the Soviet branch is still considered the easiest at the beginning of the game.

Types of ground vehicle battles in War Thunder.

The game provides three types of battles for tanks in War Thunder:

  1. Arcade.
  2. Realistic.
  3. Simulator.

To begin with, we advise you to choose the arcade battles option, since they have the ability to see the place where the projectile fired by your tank hit, which in turn makes it possible to "get your hand" in well-aimed defeat of the weakest enemy tank modules. If at the beginning of the battle your tank is hit, then in the arcade version it is possible to continue the battle for the selected country by transferring to another tank from the hangar. A good mode for earning silver, although experience points are given less than in other modes.

More complex and "expensive" in terms of set combat experience combat type in War Thunder - realistic. Here you need to use all your gaming skills and the skills of your crew. It is not possible to change the vehicle selected before the battle and restart after the destruction of your tank. Management is complex, without markers and distance indicators to the target. For the destroyed equipment of the enemy, increased experience is given, however, a lot of money is taken to repair your own. As a rule, they participate in Battles already at more “mature” ranks and top tanks. Battles have a historical basis and involve the battle of one nation against another.

The crew of a tank in War Thunder. Leveling up combat skills.

The crew of ground vehicles in the game always consists of five people: tank commander, gunner, driver, gunner-radio operator and loader. Everyone here has their own combat characteristics increasing the overall combat damage from your vehicle. Let's take a closer look at the specialties of each.

Tank commander. There are five skills to learn - Vitality, Leadership, Machine Gun Shooting, Vigilance and Field Repair. Priority in the study, you can choose leadership, which improves the characteristics of the crew as a whole.

Gunner. The five combat stats for the gunner are survivability, vigilance, field repairs, ranging, and guidance. Here, the recommendations depend on your preferences for the battle mode in the game - if you mainly play or plan to participate in arcade battles on this machine, then you should upgrade the range determination, since it is most important in this mode. And if you are a supporter of realistic or simulation battles, then you should pay attention to guidance.

Driver mechanic. There are four combat skills: driving, survivability, vigilance and field repair. The unconditional first characteristic here is to pump driving, which increases the maneuverability of the combat vehicle and braking speed.

Charging. There are also four combat characteristics: vigilance, survivability, field repairs and gun loading. Here, of course, we first download the loading of the gun, which will increase the rate of fire of our gun.

Shooter-radio operator. It is possible to pump as many as six perks: survivability, vigilance, field repair, radio communications, firing from the course machine gun and reloading the course machine gun. First of all, we download the profile skill-radio communication.

It is noticeable that in addition to the main characteristics of the military specialty, there are also general ones that improve the skills of the crew - this is survivability and field repairs.

In addition to pumping the combat skills of the crew in the War Thunder game, there is an additional feature for a general increase in performance - this is qualification.

It should be remembered that in order to acquire qualifications, the crew must be pumped to a 100% level.

Tank modules and upgrades in War Thunder.

Modules and optional equipment tanks in the game are divided into three types:

  1. Mobility.
  2. Firepower.
  3. Security and disguise.

The mobility section includes all the patency and speed of the vehicle. Includes the ability to pump tracks to improve traction and the ability to overcome various obstacles on maps. The suspension and braking system improve the handling and overall dynamics of the tank in the game War Thunder. The transmission is responsible for the gearbox and control rods, which has a positive effect on control.

The firepower modules are responsible for weapon-related upgrades to the tank, the turret drive adjusts and lubricates the turret traverse mechanism itself and slightly increases the speed and smoothness of rotation. Artillery support allows you to call artillery fire on a specified point, but remember that only light and medium tanks have this option.

Security and camouflage allows you to install modules that improve the additional protection of the vehicle with the help of applied armor and reduce visibility for enemy tanks and aircraft. We hope our guide to tanks and crew skills in the War Thunder game will help you upgrade your combat vehicles and defeat more opponents in the vastness of the game.

As part of the review of tanks in War Thunder, I would like to consider the best tanks for the Soviet side. We have already made a description of the existing vehicles in the game, now let's take a closer look at Soviet tanks.

T-50

The first tank is the T-50. The tank is very fast, mobile. The tank has good armor, for its weight and characteristics, the T-50 armor is typical for a medium tank, although the T-50 itself is light tank. The only drawback is that it is not the most advanced weapon, which is not capable of penetrating most tanks in the forehead. But due to its mobility, the tank is able to quickly maneuver, quickly enter the rear of the enemy and inflict unexpected and serious damage on him. In addition, the T-50 has only 2 respawns, not 3 like all light tanks.

T-34-85

The next tank that can to some extent take the line of the “best tank in the game” is the T-34-85 with the D-5T gun. A reasonable question will arise - why not another type of T-34-85 tank with a ZIS-S-53 combat gun? It's simple - the D-5T has a slightly lower combat rating, and the differences between the two guns are insignificant, the difference is in the reload time, the D-5T may take 1 second longer to reload. Otherwise, the two tanks are identical. A tank with a D-5T gun gets into low-level battles more often.

The T-34-85 itself is medium tank, which respawns 2 times in battle. In terms of efficiency, the T-34 is comparable to the Tiger tank, it has an excellent weapon that can penetrate almost everyone at this level, at medium and close distances. On the long distances The T-34 is unlikely to be able to penetrate the "Tiger" and "Panther". At the same time, the tank is highly efficient in terms of mobility, it has a good gun, it has normal armor, which, in the most unexpected cases, ricochets off the hull. The tank turret also ricochets. Thus, the T-34 appears to us as such a "universal" tank, on which you can have a good time, gain experience and credits. Therefore, if you want to enjoy tank battles in War Thunder, the T-34-85 is just perfect for this role.

Su-100

Su-100 is the only self-propelled gun that is presented in the best tanks, which deservedly received the title of “good” combat vehicle in the game. Why? Having a combat rating of "6.0", she gets to the "Tigr-2" tanks and is able to penetrate them really effectively due to the excellent self-propelled gun - 100-mm D-10. It is capable of penetrating Tiger tanks into the lower armor plate, and calmly penetrates into the turret. In addition, it is worth noting the good mobile characteristics of the Su-100 self-propelled gun - maneuverability and speed of movement are comparable to the T-34.

Tank T-54

The T-54 tank is an excellent tank, which is in many ways comparable to the Panther-2, the T-54 has an excellent gun, like the Panther. In terms of firepower and reload speed, the Panther-2 and T-54 are approximately identical, but the T-54 wins due to armor - it has better armor. The frontal armor plate with a thickness of 100 mm at a good angle often ricochets, and the tank turret armor ricochets even more often. This tank is worth aiming for in the first place.

IS-4

IS-4 is the only heavy tank, which can really tank on the 5th era, that is, in the tops, both at long distances and at medium ones. At short distances, the IS-4 tank is pierced by everyone without exception, especially in the frontal and lower armor plates, they can pierce the turret, even in the forehead. The IS-4 is easily damaged if the gun is fired at the point where the gun and turret meet. I must say that in the 5th era weak point of all tanks is a gun, seriously damaging which, we can do anything with the tank.

Nevertheless, a comparison of the tanks of the USSR is a subjective opinion, with which it is quite possible to disagree. But for this you need to try to play it yourself in order to draw final conclusions.

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