What perks to download on amx cdc. AMX CDC: the quintessence of French cardboard and firepower

Family and relationships 10.08.2019
Family and relationships

Of the characteristics of the gun, its accuracy should be highlighted - 0.34 m / 100 m, which is 0.02 m / 100 m better than that of a regular gun, as well as its rate of fire - in the basic version, reloading lasts 7.3 seconds (damage per minute 1973 ), and in the variant with a gun rammer, fan and perk " The Brotherhood of War» Cooldown is reduced to 6.03 seconds (damage per minute 2389). When using the "Strong Coffee" consumable, the cooldown is reduced to 5.78 seconds, and damage per minute reaches 2493. This is simply an excellent result.

The aiming time somewhat spoils the picture - as much as 2.2 seconds, but this is quite in the spirit of French tanks, and this is far from the worst result. Of course, such a time somewhat spoils the impression of the game, but when using the stabilizer vertical aiming this disadvantage becomes almost imperceptible.

The tank was also very lucky with penetration - the base AP shell has an average penetration of 212 mm, and the sub-caliber one - all 259 mm, which is usually more than enough even when it hits the bottom of the list. Such penetration in most cases allows you to penetrate enemy tanks by simply shooting at their silhouette. And in extreme cases, the gun has an accuracy that is enough to confidently target weak areas. So this tank cannot be called gold dependent - it feels good on standard BBs, allowing not only to enjoy the game, but also to farm well (more on the economy below).

As for the one-time damage, everything here is standard for medium tanks Tier VIII- it is 240 points. So in this the tank does not stand out among its peers.

In addition to all this, the vertical aiming angles are also pleasantly pleasing - the gun goes down by 10 degrees, and rises up by all 20. This gives the necessary comfort, which is so lacking in Soviet and Chinese vehicles.

By the way, there is an interesting point that is pleasantly pleasing: the base projectile has a high flight speed, which reaches 1000 m / s - this is at least 90 - 100 m / s higher than most of the "classmates"! So it's quite easy to take lead when playing a tank.

Armor protection: briefly about what is not

Yes, there is nothing to say about the armor of the tank. More precisely, there is something to say - it simply does not exist. There are only two points worth noting:

  • Hull armor in the front projection and gun mantlet - 30 mm;
  • Armor in the sides and rear of the hull and turret - 20 mm.

This is the very moment when, speaking of "cardboard armor", we will not exaggerate at all, but even vice versa. The tank breaks through everyone and in any place, and ricochets and non-penetration are the rarest event. So the line "Damage blocked by armor" in the post-battle statistics will always be pristine.

Therefore, it is impossible to play on the AMX CDC from armor - you can only play from guns and speed. Something, but the tank has speed.

Dynamics and agility

The second advantage of the tank after the gun is its dynamics and maneuverability. The lack of armor makes the tank very light (only 34 tons), which, with an engine power of 1200 hp. provides power-to-weight ratio of 35.29 hp / t! Just a fantastic result, which, however, is overshadowed by the presence of hidden parameters - the AMX CDC has increased soil resistance, so it does not accelerate as quickly as we would like.

But even taking into account the resistance of the soil, the tank can accelerate to a speed of 57 km / h and maneuver perfectly. This allows you to quickly occupy key positions on the map, change these positions even faster, and appear where the enemy does not expect it. Spinning a heavier and slower tank on is not a problem. The main thing is not to start it on weak soils, otherwise the tank will get stuck and die.

However, there is one nuance here: the reverse speed is only 20 km/h, which is in the best traditions of slow tank destroyers. And whoever plays on such ATs knows that when you roll back after a shot or a light, you can lose a lot of durability points. So it is not recommended to move in reverse on the tank - you just need to fly forward, causing damage.

Crew and leveling options

It was not in vain that we took out the question of the crew separately, since for it it is very relevant and difficult. One of the advantages of premium tanks is the ability to accelerate the leveling of the crew, but this is difficult to do on our patient. Although there is nothing surprising here, and the reason lies in the peculiarities of the French ST branch. Yes, exactly, there is no branch here, but in fact there are only three medium tanks whose crews are not fully compatible with .

There are four crew members - the commander (he is also a radio operator), gunner, driver and loader. From D2 (tier III) only two crew members transfer normally, from Lorraine 40 t and Bat.-Chatillon 25t - only three (because there are only three of them!). So in the current situation, the tank should have its own loader, because there is simply nowhere to take it from.

However, in WG, as history shows, they don’t do anything for nothing, and if they introduce a premium tank that is inconvenient for pumping the crew, then this means something. And this is true - already in patch 9.7 (which is coming very soon), a whole branch (or rather, two half-branches) of French medium tanks is introduced, and their crews are better compatible with . So in the near future the tank will acquire a new practical meaning, which it lacks now.

Advantages of the tank

In principle, we have already outlined the advantages above, so we will only briefly outline them here:

  • Excellent dynamics and maneuverability, the tank climbs beautifully uphill, almost without losing speed, which helps a lot in a successful game;
  • The speed is sometimes enough to spin clumsy medium tanks (Pershing, SuperPershing and the like);
  • It is convenient to perform “swing” on the tank;
  • Comfortable and accurate gun;
  • Large ammunition load (90 shells);
  • Pleasant UVN;
  • Practically does not burn (therefore, you can carry not a fire extinguisher, but rations);
  • Good economy.

In general, this is a solid advantage. Although it cannot be said that this greatly facilitates the game - no one has canceled the head, tactical thinking and accuracy.

Tank Disadvantages

Among the shortcomings of the tank can be noted:

  • Rated armor;
  • Not high speed reversing;
  • Strong dependence of maneuverability on the type of soil (on soft soils there is not enough maneuverability);
  • Quite frequent criticality of BC.

By the way, about the criticality of the tank. There are practically no problems with this, and the removal of the BC here is not as annoying as, for example, on the IS-3. An increased probability of crits of other modules or crew members was not noticed, which can be attributed to obvious advantages.

And what about the economy?

In our game, there is a rule among premium tanks (unspoken, but it definitely exists): the worse the tank in the game, the better its economy, and vice versa. generally justifies this rule - with a comfortable game, it has a good economy, which, however, is inferior to the economy of the same FCM 50t, T-34-3 and even the new STA-2. For example, to get the same number of credits, you need to do at least 500 more damage than on the tanks mentioned above.

It also helps that the tank rarely has to use sub-caliber shells, and even without gold consumables, it also feels good. So you can farm pleasantly and comfortably.

The tactics of the game are simple - you need to act on speed and guns, forgetting about armor. It is best to act together with the support of one or two allies, although this can be very difficult - the speed of the tank just makes you move forward, rush in, deal damage and run away. But usually thoughtless outbursts lead to a sudden departure to the Hangar.

On many maps, especially in battles without artillery, it’s not bad to implement the tank’s HVL, play from the terrain and deal damage with impunity due to accuracy. However, due to weak armor, playing from the tower in the usual sense of the word will not work - you still have to hide behind the terrain and play "swing".

As for module assemblies, there are several options. The assembly that is quite standard for most STs can be considered optimal:

  • Gun rammer;
  • Vertical stabilizer;
  • Fan.

This allows you to increase the rate of fire and DPM, which in most cases plays a decisive role. However, this option is not particularly suitable for playing on long distance, since this is prevented by a long convergence of the gun. Therefore, you can use not a rammer (especially if you have the Combat Brotherhood perk), but aiming drives - this will have a positive effect on accuracy.

Patch 0.9.6 has been released today, and along with it, several very interesting cars have appeared in the game. We will consider one of them today. Meet the first French Tier VIII premium medium tank AMX Chasseur de chars.

Well, many owners of the top French ST will be happy if, of course, they want to buy this car. The AMX Chasseur de chars itself is standardly located at level 8 and gives owners the following benefits:

  • Coefficient of 1.5 for the experience gained by the crew.
  • Coefficient 1.1 for experience gained per battle.
  • Increased coefficient of received credits per battle.
  • The ability to land someone else's crew without a penalty. (Only from French STs)
  • The elite status of the car from the very beginning.

You can buy this car in the premium store, and later in the in-game store. I will not discuss the cost of the machine itself from the word at all. Let's just omit this moment, but let's touch on the cost of the "gentleman's set". Initially, it will be necessary to install an add-on on the machine. equipment. For this purpose, we will need an average of 1,500,000 credits. Later, I will help you decide what to put, but for now, just keep this amount in your head, unless, of course, you have the necessary equipment lying around in the warehouse.

The second point is the crew. Since the vehicle is of a fairly high level and is often in the top, its influence on the outcome of the battle is great. The crew significantly affects the characteristics of the car, so you can’t expose yourself so much without paying attention to the crew. Initially, we have 50% of the crew and this is very sad. Personally, I recommend immediately using a crew with 100% mastery of the main specialty. There are several ways to achieve this:

  • If you do not have a French crew, then the best solution would be to immediately train it for gold up to 100% and download it for future pumped French STs. It will cost 200 * 4 = 800 gold, and in general 400 per share. Well, if it's a pity / no way, then suffer with 75% of the crew.
  • If you have a crew from French STs, then just transfer them, because premium cars are not subject to a fine. But here we will not have enough loader, so we will have to train / retrain a new one.

Also, do not forget about camouflage, it will give a small plus to stealth, which means spending 3 * 80,000 = 240,000 per month makes sense. If the toad still chokes, then apply at least summer.

Equipment

Initially, the car is an elite one, so its characteristics cannot be changed radically enough. Let's look at each module individually

The gun itself is similar to the FCM 50t, but with improved performance. In fact, it can be described as fairly accurate, very fast-firing, with fairly fast aiming, but with average penetration and damage - a typical weapon for the ST. It is more than comfortable to play with such a weapon, but in battles of level 10, and even level 9, there is a lack of armor penetration.

What to say about the tower? Perhaps, I will list the dry and obvious things: Large dimensions and a view of 390 meters are sufficient for a comfortable game. I'm not even talking about booking, because there is none, not at all. Therefore, playing from the tower as brazenly as the American STs will not work, even though we have a good declination angle. You can play tower swing, but it's quite risky and requires good skill.

“Aaaaah! I'm flying!" That's how I would describe the engine of the car. At one time, we all dreamed of stuffing an IS-7 engine (1200 hp) into an A-20, but dreams are material - exactly the same engine with a power of 1200 was stuffed into a car weighing about 35 tons. I also note the extremely low% engine fire from a hit.

Perhaps, here I will similarly list the dry and obvious things: 40 degrees / sec of rotation is more than enough. Chassis supports absolutely any set of extras. equipment and has fairly good soil resistance parameters.

The radio station has a communication range of 750 m, which is quite enough on standard maps. There is nothing more to say here.

Advantages and disadvantages of the machine

pros

  • Incredible speed and dynamics for a level 8 CT
  • Great tool
  • Fast reload
  • High damage per minute
  • Good ones vertical angles pickups
  • Increased coefficients for experience, crew experience and credits

Minuses

  • Large hull and turret dimensions
  • Almost complete lack of reservation

Balance weight

The car gets into battles of 8 - 10 levels. In battles of levels 8 - 9, we feel completely comfortable, but with 10 it is already quite tight. But do not forget that we are ST, sometimes charge a sub-caliber and, thanks to the dynamics, run away ... behind enemy lines =)

Profitability

One of the main, if not the most basic, task of the machine is to earn credits. This car does just fine. Even if you shoot gold, the car will still be in the black on loans. Of course, each shot should be put in an apple, and not change the landscape on the map ...

Tactics

Well, we are ST with insane dynamics. It is STs and our task is to ride with other STs along their paths. It is more accurate to occupy key places and hold them until their STs approach. However, this is how you understood it at 8 - 9 levels. In level 10 fights, we just turn into a support CT with the potential to slip into the right place due to the situation due to high speed. That's for the most part the main concept of the game on this machine. Yes, you can twist and get used to TTs, especially single-level ones, because on cd you will shoot them, but skill is needed here. The car is very interesting, creative, I would say, but it needs hands and mind. I would not say that it is very difficult to play on it, but it is not easy either. If you want to farm loans easily without special and cunning schemes on the map, then take the T34 better, and this machine for the most part farms loans in an interesting way. It's really fun to play - it's not boring TT or PT gameplay... But, again, you need to understand and think. All this (understanding and skill) comes with time if you set a goal and analyze the result, and not go into battle for 30 thousand credits ...

Optional equipment

It is important to improve the strengths of the machine, so I personally recommend this set:

  • Rammer
  • Stabilizer
  • Fan

Equipment

Since the car has a 15% chance of fire, it makes sense to install something more valuable instead of a fire extinguisher. Personally, I don’t see the point of putting gasoline on because the dynamics of the car are more than enough, but strong coffee will give an increase in performance. The rest is standard:

  • repair kit
  • first aid kit

Crew perks

Here I decided not to paint perks for each member of the crew, because in most cases the crew will either initially be from batchchat, or will migrate to lorraine / batchchat later. Therefore, I will highlight only the 2 most important skills that will be on this machine (and the baht too) the most in the subject, and the rest you will choose for your taste and color according to the capabilities / style of the game:

  • Combat Brotherhood
  • Repair

Video:

Hello tankers!

Surely, each of you in the hangar has a special tank that can bring silver. There are a lot of such cars in our game - for every taste and color. Some do their job equally well, regardless of whose hands they fall into; others require a special approach, but at the same time they bring much more “fun” and loans. The first ones, for example, include the T34 or the German Löwe, which is already on our portal. But our hero today is not like them, at least in that it is not suitable for every player due to its specifics. Those who can unleash its full potential will certainly enjoy it and bring tons of pleasure. Meet our today's hero - AMX Chasseur De Chars! It is literally woven from contradictions - for each of its minuses there is a plus that covers all the shortcomings, this is also true in reverse side, although why dissemble - he has more pluses than minuses, but not everyone can realize them.

This tank, by the combination of its characteristics and combat use very similar to its counterpart in the nation and the premium shop - M4A1 Revalorisé, so do not be surprised if in the course of the text you see a comparison of these machines with each other. Well, let's go!

History reference

It is not possible to find any complete real historical information about the AMX CDC - after all, this tank never reached the stage of construction, and no mock-ups were made either. All available data was found in the description of the tank in the Wargaming Wiki: In 1946, AMX presented a project for an experimental medium tank. The newcomer had the following advantages: good cross-country ability, which was planned to be achieved by installing an 1200 hp engine. and a decrease in the curb weight and an acceptable rate of fire, achieved by installing a sufficiently powerful 90-mm gun with a mechanized ammo rack. However, the tank also had serious drawbacks - significant dimensions with almost no armor, as well as a rather complicated and expensive design to manufacture. As a result, the project was not approved by the commission. There was a tank only in sketches.

Chasseur De Chars - translated from French as "tank destroyer".

History of deposits and rebalances

AMX CDC was added to the Premium Shop in update 0.9.6; In patch 0.9.7, it was included in the French vehicle branch and became available for purchase from the game client. The tank was not subjected to balance changes. The first mention dates back to 02/10/2015.

Armor

As strange and paradoxical as it may sound, but we don't have armor! Generally nowhere. Let's be honest, French vehicles have never been famous for their armor, but our today's hero is nonsense. The CDC has the weakest armor protection among almost all CTs in the game - after all, in the thickest part of our Frenchman, there is only 30 mm. Prepare for the fact that everyone will break through us. Even LT. Even land mines, which is important. What can we say about classmates if we have nothing to oppose to tanks of the first level! Another skilled player will not be surprised at anything - after all, we all know how to play without armor for a long time. If we talk about me, then, after I first sat down at the levers of this Frenchman, I was very surprised that how much she is not.

In one battle out of a hundred, we can beat off some stray projectile at the end of our penetration, that's all. So do not be deluded about any sane booking. Just know that in 98% of cases the tank willingly accepts everything that flies into it with its huge paper carcass.

We do not have preferential level battles, as a result, we get into battles of 8-10 level, like any other regular "eight". We have only 1400 health units in our reserve, which means that our “prem” is able to go into the hangar from 2-3 shots of any enemy, both at the 8th level of battles and at 10th, so you need to act very carefully in any battle. After all, the illuminated AMX CDC instantly attracts attention and also quickly flies to the hangar. Therefore, in no case do not expose yourself to enemy fire, be a support tank on the second, third line, shooting often, accurately, from afar.

Armament

The tank has an accurate and fast-firing 90mm AC DCA 45 gun with an average damage of 240 for both standard and premium shells. Nothing outstanding, the most common alpha strike for ST-8. This is both good and bad at the same time. Okay, because we have a high rate of fire, which means fast reloading. It’s bad, because you still need to be able to use this rate of fire, which is not available to everyone. This is one of the many reasons why I do not recommend this tank for beginners.

The main types of ammunition for our gun are armor-piercing shells (AP) with a penetration of 212 mm, which is enough good result. Such penetration allows you to confidently hit enemies of the eighth level, shooting almost “on the silhouette” and with a high degree of probability to penetrate tanks of a higher level, aiming vulnerabilities. The flight speed is standard for these shells and will not cause you any discomfort. Premium ammo is sub-caliber shells (AP) with penetration at level 259 - not the best result; the difference between the main and "gold" shells is not very large. The premium shell is distinguished by high flight speed and slightly better penetration, which already allows you to “keep on the rink” a high-level tank, for example, the E-100, with a slight hull turn, where ordinary “bbshk” would already lack normalization. But do not get carried away with this type of projectile - they are very expensive and can negate all your farm, especially if you do not have a Premium account active. The cost of one "gold" shell is 4,800 credits, while a regular shell for our cannon costs a little less than 1,000 credits - and their alpha strike is the same and equals 240 units. In other words, shooting "golden" shells simply does not pay off and should be used only in extreme cases. Even in our arsenal there are land mines with a penetration of 45 mm, which, in principle, are of no interest. After all, their penetration is only enough for the lightest vehicles, and the average damage when hitting a target is slightly higher than regular shells - 320 units. Also, due to the small caliber, we will not even be able to bring down the capture or inflict some kind of critical damage with a similar land mine to any more or less armored enemy. But it’s still worth carrying a couple of pieces in your ammunition load - we have it quite large (90 shells) and we simply won’t notice their presence.

The accuracy of our gun is 0.34m per 100m. This is quite a good result. But it is worth noting that you should not shoot on our tank on the go or without information - because. the spread in movement is simply huge due to the good “maximum speed” and amazing power, but more on that later. You can shoot on the move only close to the enemy, for example, when you “carousel” him or keep him on auto-aim. In any other situations, we should reduce to the end, and only then press the cherished LMB.

Low damage per shot is compensated by fast reloading and good DPM (Damage Per Minute - Damage per minute), which, however, is not an easy task for them to implement. With the maximum emphasis on dealing damage - "Combat Brotherhood" to the crew, as well as the Rammer, Stabilizer, Fan as modules, plus "Strong Coffee", which further improves the crew's performance, we will get a reload time of 6.06 s, which is a fairly good result. If we take the "stock" state of the machine - without equipment and with a crew trained to 100%, then we will get a recharge at a level of 7.3 s, you must agree - the increase is obvious.

As for the aiming angles of the tank, this is one of those key characteristics without which it would be much more difficult for us to play. The Elevation Angles of our hero are also quite good: -10⁰ down and +20⁰ up, which, coupled with our speed and maneuverability, allows us to lean out from behind the hill, shoot quickly and also quickly roll back.

Mobility

Another remarkable advantage of our tank is its mobility. The complete lack of armor is more than compensated by the driving performance of the AMX CDC - we have the highest specific power in the game - 35.29 hp / t and the best by the standards of ST. What can we say about medium tanks, even if most of the LTs in World of Tanks fall short of our hero in this indicator. You can safely say about him: “It flutters like a butterfly; stings like a bee" - by the way, this statement was the first idea for the title of the guide. But even here, the developers were forced to "cut the wings" of our eagle - for the sake of balance, we slightly worsened the cross-country ability different types soils. Few people know, but this parameter sometimes affects the mobility and maneuverability of the tank much more than a powerful engine or the amount of horsepower per ton. Weak machines are pulling up on this indicator, but our hero, on the contrary, has been slightly worsened, otherwise his rage would not have been curbed. Engine power (!) 1200 hp the French put in a tank with a mass 34 t which gave such astonishing results. Our hero accelerates with an arrow to his maximum speed of 57 km / h forward and confidently holds it, while practically not losing even on the slopes. The tank also boasts 20 km/h for reverse movement. For the most complete picture, it’s worth saying that in most comparative tests of maneuverability / speed / patency, our tank comes in second place after the aforementioned “batshat”, slightly inferior to it and at the same time overtaking even light tanks, both in a straight line and during maneuvers. I will also mention that the rotation speed of the tank in place is 40⁰ per second. By the way - the huge speed does not allow artillery to come down and hit us exactly, of course, if you do not stand still. Remember that the phrase "movement is life" is as relevant to the CDC as it is to anyone else.

Overview and disguise

The visibility of the CDC is excellent, as for the eighth level - 400 m. We pump the “Combat Brotherhood” for the crew, we install “Improved Ventilation” or “Enlightened Optics” on the tank and our tank “overexposures” most of the opponents who do not understand anything. The total view, taking into account the above setup, will be about 410-420 m. The Frenchman has a disguise, especially if you pump out the appropriate skill for our virtual tankers - sometimes you can slip through unnoticed or shoot and not light up. But it is present only if you somehow improved it, because the stock tank glows no worse than a Christmas tree, and getting into the light for our car means one thing - to die. The following advice follows from this - since disguise is simply vital for us, we need to improve it in every possible way. The Camouflage Net module is a dubious choice, I don’t even remember the last time I used it, and it only works when the tank is at rest, and movement is life for the CDC. Therefore, we download “Disguise” to the crew with the second or third perk after “Brotherhood” or “Repair” and paint our handsome man in any camouflage we like, which, in addition to decorative functions, carries an increase in disguise of 2-3%, which sometimes can also save our lives . Our hero has a rather high silhouette and large dimensions as for a ST, but he is saved either by camouflage or amazing maneuverability, which must be used to save the life and health of our tank.

Other

AMX Chasseur De Chars is a premium tank, so in addition to its main purpose in the form of farm credits, it allows you to train crew from any French CT without a transfer penalty. And since Since we have only two branches of the French MT (and then from the ninth level), then the choice is small - either you train the crew on the Bat-Chat 25t AP/25t, or on the AMX 30/30B. Moreover, if the choice fell on the first one, then you also need to take care of where to get an additional crew member, because there are only three of them in the “batshat”. There are no problems with the AMX 30B - especially since the perks and play style on the CDC and the top AMX 30B are no different. By the way, this is exactly what I do - from time to time I ride the crew of my "thirty" on the CDC.

Among other things, this unit can become a simulator not only for your tankers, but also for yourself. After all, if you learn how to play on the AMX CDC, you will be able to curb any tank without armor, of which our game has recent times a huge number appeared. Now I mean such machines as: STB-1, Leopard 1, Centurion AX, Bat-Chat 25t, AMX 30B and many others.

Pharma quality

Our tank copes quite well with its direct task in the hands of a skilled player. We don't have a deafening damage of 390, but we do have an impressive DPM, which, nevertheless, is quite difficult to implement. In combat, we need to strive to make about 10 shots in the time allotted to us. At worst, or for a novice player, dealing damage equal to or slightly exceeding the number of hit points of our car will do. And this applies not only to the hero of this review - so you should try to play on any technique. But farming on the AMX CDC is not the easiest task, and again, the fault is the low one-time damage. After all, everyone knows that it is much easier to play from alpha than from DPM. However, for good fight with a shot of 2000-2500 damage, we will take 35-50 thousand clean silver to the hangar without a Premium account and 55-80 thousand clean silver with PA. For a normal medium battle with 1500-2000 damage, the farm indicators will be more modest - 20-30 thousand without PA and 30-50 thousand "clean" with activated PA. But keep in mind that in order to inflict the same 2000 damage, we will need to fire 9-10 shots, and this can not be done in every battle, especially for beginners. Also, in order to farm a little more, you can be advised to put “Enlightened Optics” on the tank, because if the allies cause damage to your light, this is well rewarded, as well as shooting at your own light. Again, I emphasize that you should not abuse premium shells, because. shooting them is needed most often only at the bottom of the list and practically does not pay off.

The choice of equipment, equipment and crew perks

Crew upgrade

There are two ways to improve the parameters of your combat unit on the battlefield - by pumping the strengths of the tank and leveling it weaknesses. Based on the fact that we have much less disadvantages than advantages, I propose the following set of perks for the crew:

  • Commander:"Light Bulb", "Disguise", "Combat Brotherhood", "Eagle Eye"
  • Gunner:"Repair", "Disguise", "Combat Brotherhood", "Smooth Turret Rotation"
  • Driver:"Repair", "Disguise", "Combat Brotherhood", "Smooth Ride"
  • Charging:"Repair", "Camouflage", "Combat Brotherhood", "Contactless ammo rack"

Equipment selection

As in the previous case with the M4A1 Revalorisé, the set of equipment is purely individual for each player, but can be divided into three categories:

"Fire support":"Rammer", "Stabilizer", "Ventilation" - this setup is played from the second, third line. Always be on the lookout, keep your eyes open, watch the minimap and respond appropriately to changes. Help your allies, stay close to them, but don't ask for trouble - otherwise you are guaranteed a ticket to the hangar.

"Sniper":“Rammer”, “Stabilizer”, “Reinforced aiming drives”, or “Stereo tube” (a rather strange choice, as for me). Just as weird as "Smoking Net", but some people like it. These assemblies allow you to sharpen the tank to play the role of a sniper - who sees well and with excellent accuracy. Cover your allies from afar, shoot back careless singles who have strayed from the pack, and also, if possible, protect the base / rear / flanks from a breakthrough.

"Optimal":"Rammer", "Stabilizer", "Coated optics" - with such a set of equipment we can play any role on the battlefield - like effective support, and the sniper, while highlighting himself and his allies. This build will slightly increase your farm by slightly improving the view of the car depending on the selected perks.

In fact, the style of play on both tanks is not much different, so the set of equipment looks approximately the same.

Projectile selection

Shell setup for playing in random (BB / BP / HE):

  • "Fire Support" - 68/20/2
  • "Sniper" - 60/28/2
  • "Optimal" - 65/23/2

Equipment selection

Here everything is standard for any technique - repair kit(small or large according to your taste), first aid kit(same story), and fire extinguisher, so as not to burn out in search of the extinguishing button. To maximize all the parameters of the tank, the fire extinguisher can be replaced with "Strong coffee", but in this case, you must be extremely careful and careful.

Overview of the advantages and disadvantages of the tank. Results

Advantages:

  • excellent dynamics;
  • good accuracy;
  • huge ammunition load;
  • excellent UVN;
  • good review;
  • fairly good armor penetration of the gun;

Flaws:

  • complete lack of armor;
  • insufficiently good stabilization;
  • huge risk of critical damage to modules/crew;
  • vulnerability to artillery and any high-explosive projectiles;
  • weak disguise due to the wide body and high silhouette.

At the end of the article I would like to say that I highly do not recommend this tank for a beginner. The AMX CDC is intended for people who have already figured out how to play, and for whom firepower and mobility are more important than millimeters of armor. Only in this case you will be able to reveal the full potential of this handsome man. Otherwise, you will not get any pleasure, but only pain and disappointment from money wasted.

Good luck on the battlefield!

Modules

  • Gun - 90 mm AC DCA 45
  • Tower - AMX Chasseur de chars
  • Radio - SCR 528F
  • Engine - Maybach HL 295 F
  • Chassis - AMX Chasseur de chars



Specifications


Level 8
Balance weight 48
Strength 1 400
Hull armor 30/20/20
Tower reservation 30/20/20
Maximum speed 57 / 20
Armor penetration 212/259/45
Damage 240/240/320
Rate of fire 8.22
Accuracy 0.34
Aim time 2.2
View Radius 390
Communication range 750
Weight 33 725
Specific power 35.6
Price 7 450

Booking




Review

According to the data that are already available, we can say that it will be a fairly mobile and maneuverable tank. The maximum speed is 57 km/h.

The gun has good penetration of 212 mm and accuracy. It makes no sense to talk about armor, since 30 mm in the frontal projection will only save from machine gunners.

Peculiarities

  • High mobility. The AMX CDC has amazing dynamics for a medium tank, which is more typical for a class of light tanks. Top speed of 57 km/h and an incredible power-to-weight ratio of 34.8 hp. s. / t, provide an advantage when occupying strategically important positions at the beginning of the battle. 1200 hp engine. With. allows you to literally fly around the map and react in time to the changing picture of the battle.
  • Effective 90mm gun. A fast-firing and accurate gun with a comfortable aiming time and a good average damage per minute. It is noteworthy that earlier in World of Tanks this weapon was available only for French heavy tanks. The mobility of the LT plus the firepower of the TT are strong arguments in favor of the AMX CDC.
  • High armor penetration. 212 mm for the base ammunition is one of best performance for a Tier VIII medium tank. AMX CDC is capable of hitting both single-tier machines and higher-tier rivals.
  • Large ammo. Ammunition for 90 shots allows you to conduct continuous fire for almost 13 minutes of combat. Feel free to shoot through positions where the enemy may be: the shells are cheap and there are a lot of them.
  • Comfortable vertical aiming angles. The gun depression angle of 10 degrees is one of the main distinguishing features cars. This seemingly minor indicator significantly increases survivability, partly compensating for weak armor. Using terrain folds as cover, you can effectively evade enemy fire while maintaining your own vehicle's hitpoints.
  • Low security. The tank has no armor. 30 mm in the forehead gives absolutely no protection. The tank is extremely vulnerable to high explosives and quickly dies under focused fire. Caution in battle is the key to victory on this machine;
  • Large dimensions for a medium tank.

Crew skills and abilities

In general, the choice of skills and abilities of the crew is aimed at enhancing the advantages of the vehicle as much as possible.

equipment gear

Coated optics or Improved ventilation can be set based on your own vision of the gameplay of the car.

Tactics

Sniper. Dynamics and excellent vertical aiming angles allow you to use the most unexpected places as shelters. Choose positions with a wide range of fire: this is how you will be able to use the strengths of your weapon. The tank is contraindicated in the attention of large calibers, especially artillery bombs - so carefully monitor the probability of getting into the field of view of the enemy.

Support. One of the most effective uses for AMX CDC is to support groups of allies, whether they are slowly pushing a direction heavy tanks or an ST assault group aimed at capturing a key position. Try to stay behind your allies while firing under the protection of their armor. If you see that the attack has bogged down or moved into a positional phase, do not try to butt heads with the enemy - retreat and try to be useful in another direction.

Intelligence service. If there are no light tanks in the team or they are all destroyed, then the AMX CDC may well try on the role of a scout. Good camouflage and visibility indicators allow you to use "passive light" from the bushes, and high mobility will help you get away from enemy fire. Catching such a raider at the end of the battle is quite difficult, and AMX CDC has all the prerequisites to "drag" the fights in the endgame.

Outcome

AMX Chasseur de chars is a nimble bully musketeer. He does not need heavy armor, which only hinders movement. In battle, he relies on his agility and sharp "sword", the exact injections of which injure the enemy and infuriate him. And when the enemy is already filled with the desire to get even with the offender, our hero gives a tear in order to return at the most inconvenient moment for the enemy.

History reference

This vehicle is nothing more than the answer of the French school of tank building to all foreign tank destroyers. An attempt to create his own machine was not successful.

So in 1946, it was supposed to install a 90-mm gun on it, it was believed that this would be enough to fight tanks. The undoubted advantage of this car was to be speed, so as power unit a 12-cylinder Maybach HL 295 with a power of 1.2 thousand hp was considered.

With a weight of 34 tons, the specific power was 35 hp / t. It was the speed that was supposed to save this tank from enemy fire, because the 30-mm armor in the forehead was unlikely to protect even from the fire of anti-tank rifles, to say nothing of the tanks of that time.

19-02-2015, 17:50

Good day and welcome to the site! Today we will talk about the favorite premium tank of extras and just a wonderful car, the French medium tank of the eighth level - this AMX CDC guide.

The full name of this creation of French engineers looks like AMX Chasseur de chars, which in translation into Russian means - "Tank Destroyer". In fact, the French knew how to call their technique, because in our game AMX CDC WoT quite lives up to its name. The car is really comfortable and strong, but to play it, you need to clearly understand the parameters and tactics.

TTX AMX Chasseur de chars

As in most other cases, we will start with the fact that the Frenchman has a standard margin of safety by the standards of his classmates, but what is much more pleasant, AMX Chasseur de chars review in the base is 390 meters, which gives you a lot of advantages with minimal effort.

The main disadvantages of this unit and the reason why it is quite difficult to play on it is survivability. From the performance characteristics and the collage of the model, it is clear that AMX CDC specifications reservations are incredibly weak. A ricochet, with a good combination of circumstances, can only be caught with a gun mask, otherwise we can easily be pierced into any projection, and most land mines enter with full damage.

The lack of booking is exacerbated by the large dimensions of the car. AMX CDC tank not only quite high, but also very long, so it is easy to light it up even when stationary and even easier to hit, at the same time, you will not always be able to hide completely.

But the medal has bright side, it is expressed in excellent driving performance. The bottom line is that French medium tank AMX CDC World of Tanks has a high top speed, amazing dynamics and remarkable maneuverability, which makes it very nimble and dynamic.

gun

In our case, things are going pretty well with weapons, and if we remember that the car in our hands is premium, then the gun can be called excellent at all, but let's be consistent.

So, at AMX CDC gun has a standard and not very high one-time damage, but a good rate of fire, so without equipment and perks you can deal almost 2000 damage per minute, a decent result.

Penetration in our case is very good, because even with an armor-piercing projectile WoT AMX Chasseur de chars can break ten levels, of course, targeting vulnerable areas. This advantage gives us the opportunity to farm silver perfectly, but for a comfortable game it still doesn’t hurt to have some gold with us, for example, if you need to pull out a fight or just play comfortably.

In terms of accuracy, AMX CDC tank is also good, as it has a comfortable dispersion indicator and fairly fast mixing. Here we are slightly let down by stabilization, but with proper skill it will not interfere with you much.

Moreover, we had excellent vertical aiming angles at our disposal, because our gun AMX CDC World of Tanks can lower by 10 degrees, due to which the game from the terrain will bring you only joy.

Advantages and disadvantages

As mentioned earlier, the machine in our hands is strong, but it is not so easy to realize its potential for a number of reasons. But in order for you to feel more confident in battle, these reasons need to be known, so now we will highlight the main strengths and weak sides AMX CDC WoT breaking them down point by point.
Pros:
Large viewing range;
Excellent mobility (maximum speed, dynamics, maneuverability);
Decent rate of fire and damage per minute;
High penetration rates (for a premium tank);
Comfortable accuracy (scatter and convergence);
Good vertical aiming angles.
Minuses:
Large dimensions of the tank;
Very poor booking;
Lack of a preferential level of battles;
Mediocre stabilization;
Frequent crits of ammunition and crew members.

Equipment for AMX Chasseur de chars

Purchase and installation additional modules it is possible to achieve not only an improvement in the existing advantages, but also to reduce the impact of the shortcomings of the combat vehicle. AT this case we will move towards achieving both goals, that is, on tank AMX CDC equipment let's put the following:
1. - with its help, the reload speed of the gun will increase, respectively, the damage inflicted per minute will increase.
2. - our tank's accuracy is good, but the stabilization is rather weak, so this module is exactly what you need for a more comfortable gameplay.
3. - initially it is better to give preference to just such an option, because you can easily achieve maximum visibility.

However, it should be noted that in the presence of pumped perks for review, the third point loses its relevance, it is better to replace it with, having received a 5% boost of several important characteristics at once.

Crew training

Supplementing the received bonuses from the installed equipment and gaining an advantage over the enemy allows the correct prioritization in the study of skills for crew members. However, this aspect will be quite mundane, so on AMX Chasseur de chars perks study in this order:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for AMX Chasseur de chars

When it comes to buying consumables, everything is quite simple, because if you want to farm as much silver as possible on this premium tank, it is better to give preference to a set of , , . But in order to drag the fight and show good results, with high degree criticality of internal modules and crew members, on AMX CDC gear it is better to carry in the form,,. By the way, this device does not burn very often, so you can install and.

Tactics of the game on the AMX Chasseur de chars

For AMX CDC WoT There are three basic combat tactics. This is shooting from ambush and highlighting the enemy at a medium distance, both passive and active, as well as supporting allies from the 2nd line.
1. Stealth sniper tactics. It consists in using all kinds of shelters, bushes, and constant control of the minimap. In this case French tank AMX Chasseur de chars plays solely for the purpose of dealing damage and maintaining its durability. If you are spotted in one place, then it is not advisable to appear there a second time. It is important to remember that you have no armor, but you have maneuverability, and if any threat appears, you need to immediately get away, as quickly as possible.
2. AMX CDC World of Tanks can illuminate the enemy at a medium distance. Here you need to know the positions from which you can safely highlight the enemy. You can also shine actively, but the main thing to remember is that movement is life! Never stop, even to shoot, because the dimensions of our tank are quite considerable, we are close in size to the E-50, and if you decide to inflict damage, do it on the move.
3. Support for allies from the 2nd line. In this case AMX CDC tank needs to correctly assess the departure of the allies on the map. Noticing active actions on the flanks, you should immediately go to support and, hiding behind the armor of the allies, inflict damage. The excellent dynamics of the tank will also help in this wat, because moving quickly you can skillfully maneuver between the allied strands, and, if necessary, get ahead and drive the enemy into the side or stern.

I would also like to add that if you do not know AMX Chasseur de chars worth buying or not, I can say that the machine is strong and can not only farm perfectly, but this Frenchman does not forgive mistakes, so it is better to take it to experienced players.

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