Object 140 elevation angles.

Fashion & Style 26.08.2019
Fashion & Style

Guide to the Soviet level 10 medium tank T-62A or in other words "Object 140". It has good maneuverability and a fairly accurate weapon with a fast reload. The Object 140 differs from the basic modification of the T-62A only in improved gun stabilization, which makes it possible to more accurately hit the enemy on the move.

In general, the tank has two obvious advantages - guns and speed.

Overview of characteristics (TTX)

As already written above, the Object 140 does not differ much from the T-62A at all. According to the geometry of the hull, the Object 140 turned out to be slightly lower and slightly higher than the T-62A, and its turret turns more slowly (40 deg/s versus 48 deg/s).

Of the pluses, one can distinguish a large maximum speed of the tank (55 km / h versus 50 km / h), while it accelerates faster, since the tank itself is not much lighter. But having more high speed movement, the Object 140 is slower to turn around, so it is difficult to give preference in driving characteristics to one of the tanks (one is not much faster on the move, the other when turning).

tank T-62A

The guns of both tanks are similar. Turret armor is better for Object 140 (240/183/65 versus 240/161/65). The hull armor is almost the same - the difference that exists in the characteristics can be ignored, it is minimal. The overall strength is higher for the T-62A (1950 vs. 1900).

Advantages and disadvantages of the object 140

Additional equipment and consumables

You can put the same kits on both tanks additional modules.

Equipment:

  • Vertical stabilizer
  • Rammer
  • Improved ventilation

Consumables:

  • Large repair kit
  • first aid kit
  • Automatic fire extinguisher

Tactics of playing on T-62A and Object 140 tanks

Both tanks will win the hearts of fans of the attacking battle. The tank is perfect for tactics: inflicted damage - disappeared. After dealing damage to the enemy, you should not linger in one place for a long time waiting for a return hit from the enemy, since the tower is quite vulnerable due to the two large hatches located on it, and the armor of the hull also leaves much to be desired.

Both tanks are pretty versatile. They can both attack the enemy at close and medium distances (a well-armored turret allows this), and shoot the enemy from a long distance from an excellent cannon with a rather short aiming time.

tank penetration

The T-62A has slightly better armor on the top of the turret, but due to the lower silhouette, the Object 140 will often ricochet. The main weak point in the Object 140's turret compared to its competitor will be large hatches, which are not so difficult to hit, and the tank makes its way there with a bang. But being a medium tank, he should not, in principle, give the enemy enough time to aim and hit these very hatches.

Also, the undoubted advantages of the Object 140 are a smaller gap between the tracks and the side, as well as better side armor.

The pictures clearly show where it is best to pierce Object 140

Back view

Front view

blue the color in the figures indicates the driver, white- ammunition rack, red- engine, transmission and fuel tanks, orange the color indicates the crew of the tank (loader, gunner and commander), and green- the most vulnerable places.

Object 140 is a machine that represents Soviet technology. He has an average rank and is at the 10th game level. The tank represents a new generation of top military equipment, however, it has already gained enough popularity among many players. It belongs to the technique that does not require pumping, as it is initially provided with the best modules.

The Object 140 is a fairly dynamic vehicle with excellent armament. However, his lack of armor makes him vulnerable and greatly reduces his combat power. Its firepower consists of a 100mm cannon that can deal 320 HP of damage. In this scenario, the tank has a rate of fire reaching nine rounds per minute.

  1. Rammer - Significantly increases the rate of fire.
  2. Elevator Stabilizer - Significantly reduces gun spread by fixing and stabilizing it.
  3. Improved Ventilation - Significantly increases the ability stats of crew members.
  4. It will be enough to equip the car with a standard set of equipment - a first aid kit, a fire extinguisher and a repair kit.

Crew Object 140 perks

The crew is the "heart" of the tank, and with a skilled crew, it becomes almost invulnerable.

  • Commander: Bulb Plus The Brotherhood of War, plus Repair, plus Stealth, plus radio interception.
  • Mechanic Driver: Repair plus BB, plus Smooth Ride, plus Stealth, plus Offroad King.
  • Gunner: Repair plus AP, plus Turret Sweep, plus Stealth, plus Sniper.
  • Loader: Repair plus AP, plus Proximity ammo rack, plus Stealth, plus Intuition.

Looking at the parameters of this tank, first of all, it becomes noticeable weak armor reaching no more than 100 mm. This indicator is rather weak for a technique of this level. Therefore, it will be enough for the enemy to simply break through the body of the machine. However, taking into account the ideal slope of the armor in the forward protection, the armor plate of the hull, as well as the base of the tower, is the preferred place for shelling. It is worth paying attention to the fact that damage can be inflicted through tower hatches. Therefore, it will be quite easy to damage this tank, especially if you can knock out its caterpillar and deprive it of the ability to move.

9-03-2017, 12:01

Hello to all tankers, the site is with you! Now we will talk about a machine that needs no introduction, a very strong, versatile and legendary medium tank of the tenth level of the USSR, in front of you Object 140 guide.

The top Soviet medium tanks are very similar to each other, the similarity is especially noticeable if we compare our today's guest. Players are constantly arguing which of these tanks is better, but today we will get acquainted with TTX Object 140 WoT, let's say a few words about its features (how it differs from the 62nd) and you yourself can draw a conclusion for yourself.

TTX Object 140

First of all, you should understand that this device has an absolutely standard margin of safety by the standards of the ST-10 and the same usual, but at the same time, a good base viewing range of 400 meters.

Now let's look at what Object 140 characteristics survivability and I want to say right away that the tank is good in this regard. Let's start with the tower, because its frontal projection is the most durable area, the indicators of the reduced armor here range from 240 to 450 millimeters. However, there are two commander's turrets that shoot through easily and the roof is also vulnerable (the T-62A has an even stronger turret, and it is practically devoid of these weaknesses).

In addition to the turret, it has a rather thick upper frontal part, which in the reduction reaches about 240 mm thick (40 mm thicker than the T-62A). If you turn the hull at the right moment, the VLD can also ricochet, but still it is better to tank only with a turret.

80 mm sides Object 140 World of Tanks, of course, are much more vulnerable, especially at right angles. When setting up a car with a rhombus, they can beat off some shells, in addition, an enemy cartridge can “eat” a harp. However, in general, our boards are weak, it is better not to substitute them.

Separately, I would like to say a few words about the masking factor. Due to the fact that Object 140 tank has a low silhouette, its stealth is good, thanks to which you can win more than one duel and easily overexpose some opponents.

The mobility parameters of our Soviet will not disappoint you either, since the car is really very mobile and dynamic. Object 140 WoT is the owner of an excellent maximum speed (5 km / h better than the T-62A), very good dynamics and excellent maneuverability.

gun

The weapons at our disposal are also very formidable and there are practically no significant weaknesses. Yes, the gun is almost identical to the one installed on the T-62A, the differences are negligible.

First of all, at Object 140 gun has a low one-time damage, but more than compensates for this shortcoming with a rate of fire, that is, our DPM is approximately 2900 units, this is a really high indicator.

There are no complaints about the penetration parameters either. Basic sub-caliber shells Object 140 WoT enough to pierce everyone, of course, if you target vulnerable areas and use mobility, driving into the sides with cords. But at the tenth level, you need to carry about 15 gold cumulus with you, sometimes they are extremely necessary.

The accuracy of the gun will not disappoint you either, since medium tank Object 140 It has good performance dispersion, excellent stabilization and fast convergence. You can deal damage confidently even while moving at medium distances.

As for the vertical aiming angles, they are not very good, the gun bends down by 6 degrees and in this Object 140 tank world of Tanks surpasses its relative by 1 degree, which is sometimes very important.

Advantages and disadvantages

understand the strengths and weak sides the tank you play is very important, because it is on this knowledge that battle tactics are built and decisions are made on the choice of equipment and perks. To make it easier for you to navigate, now we will break down the advantages and disadvantages Object 140 WoT the points.
Pros:
Good ricochet frontal armor;
Excellent mobility;
Decent disguise (low silhouette);
High damage per minute;
Excellent accuracy (scatter, stabilization, convergence).
Minuses:
Vulnerable hatches on the turret and hull;
Small one-time damage;
Mediocre elevation angles;
Frequent crits of ammunition and fuel tanks.

Equipment for Object 140

Through right choice and the installation of additional modules can significantly improve the performance of the tank, level out the disadvantages or increase the advantages. In our case, we need to improve existing strengths, so that on tank Object 140 equipment put the following:
1. - will increase our already large one-time damage, so that you will send enemies to the hangar even faster.
2. - we are fine with accuracy and stabilization, but with this module the process of dealing damage will reach a qualitatively new level.
3. - an excellent completion of the kit, which will simultaneously affect DPM, accuracy and visibility.

However, it should be said here that the last paragraph can be replaced with. It is worth giving preference to this configuration option when an untrained crew is sitting in the tank and it is required to bring the view to the maximum.

Crew training

Proper crew leveling can not only bring great benefits in battle, but also complement the effects of the selected equipment. So, in order not to make mistakes in this aspect, the correction of which will take a lot of time and effort, for Object 140 perks it is better to download in the following order:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for Object 140

The process of selecting consumables remains standard and simple. Here, if you have problems with silver, and you want to go into the red less, you can take , , . But the battles at the tenth level are harsh, we often get critical tanks and ammo racks, so it’s wiser to carry on Object 140 equipment from , , . And for the desperate, there is more, but replacing a fire extinguisher with them is quite dangerous.

Game tactics for Object 140

The tank in our hands is not just very strong, it is utterly universal, the player on this vehicle is able to adapt to a variety of combat situations, you just need to correctly use all the pros and cons of the vehicle.

Talk about what Object 140 tactics combat should be based on something specific is impossible, it all depends on the situation, the map, the composition of the teams and so on. However, some general tips yet there is.

When it comes to dealing damage, you should remember that Soviet medium tank Object 140 it is not played from alpha, our strength is in damage per minute and this is not suitable for everyone. To maximize the potential of the machine, you must be able to deal damage as often as possible, for this you can either stand on the second line in the bushes, or play actively. In the second case, you need knowledge of the cards, the ability to quickly make the right decisions and considerable experience. And even better if you are Object 140 WoT you will act together with a team or platoon, forming a powerful fighting fist and sweeping away everything on the selected flank.

When we are talking about contact combat and the use of armor, there are also several good advice. First, try to play from the tower, she Object 140 World of Tanks we are strong, it can ricochet a lot of shells, but you need to constantly move back and forth in order to complicate the opponent's aiming hatches. Secondly, if it was not possible to hide the body, constantly turn it left and right, increasing your ghost, complicating the process of aiming and substituting the harp, which can eat the projectile.

In addition to all that has been said, always try to use your mobility, dynamics and maneuverability. Object 140 tank can quickly change attack directions, flanks, carousel less mobile opponents, etc.

The rest of the advice is standard: watch the mini-map, be afraid of artillery, don't fight against superior enemy forces alone, and always try to save your health margin.

Finally, I want to say that if you are interested in the question of which is better, Object 140 or T-62A, there is no clear answer. The object has better mobility, stabilization and EHV, that is, in many ways it is more comfortable to play on it. But the T-62A has a better armored turret, and it also shoots more accurately at long distances. In general, both tanks are good and incredibly similar, choose Object 140 or 62A you decide.

Hello dear tankers. I suggest you take a look at the recently introduced alternative to the long-loved Soviet medium tank. This is a tank that is practically a copy of the T62-a. Meet Object 140!

To gain access to Ob.140, you will need to spend 206,000 experience earned on the T-54. Buying the 140th will cost the standard amount - 6.100.000 silver. I am glad that the crew of the T-54 is fully consistent with the crew of Ob.140. Therefore, there will be no problems with transplantation. The two crew training methods are described below:

  • For gold. Since all the skills of the crew of the T-54 and Ob.140 often coincide, we don’t even have to reset them - just retrain all members. The cost of such an operation will be 4 * 200 = 800 gold.
  • For silver. Not a recommended option, but for many it remains the only one. For those who are not in the know - reset skills, retrain, re-select skills. This way you will have 100% crew, while losing some experience from the last skill - quite justified. The cost of training will be 20.000 * 4 = 80.000 silver. Skill reset cost - 20.000 * 4 = 80.000 silver. Total - 160.000 silver.

Our tank has one of the lowest silhouettes at level 10, so applying camouflage is a non-debatable issue. Its price for all types of cards for 1 month will be 3 * 100,000 = 300,000 credits. For ST10, not so much.

Equipment

Since the machine is already immediately in top condition, we will consider each module separately:

We have an excellent gun available, which, in principle, is almost no different from the T-62a gun. Fast aiming, good accuracy, good stabilization, breathtaking rate of fire - that's all we need for the total annihilation of the enemy. Low alpha is present, but at the same time, the gun remains one of the most DPMs on the level.

The cast tower has very good armor, so it often catches non-penetration and ricochets. And thanks to a slightly better LHV than that of the "brother" - we can play more effectively from it. The only ulcer is hatches, which will not be difficult to target with current accuracy.

Thanks to our engine, we have more than 16 horsepower per ton, which gives Ob.140 excellent top speed and excellent dynamics.

The undercarriage has a turning speed of 54 degrees / sec. A very good indicator.

The communication range of the radio is standard. For a comfortable game is enough.

Advantages and disadvantages of the car in the top configuration

pros

  • All in all, a very good tool.
  • Excellent speed
  • Excellent dynamics
  • Good turret armor
  • good stealth

Minuses

  • low alpha
  • wadded case

Balance weight

Like all dozens, Ob.140 gets into games of 10, 11 and 12 levels. As befits any top, Ob.140 feels great everywhere and has no problems with even the most armored enemies.

Profitability

If you play without PA, then be prepared for frequent losses. In general, to play on level 10 vehicles, it is desirable to have an PA or premium vehicles. Otherwise, you will get eternal hemorrhoids.

Tactics

The tactics of playing on the Ob.140 is NOTHING different from the tactics on the T-62a (and from the T-54, in fact, too). This is a real medium tank. In general, by and large, Ob.140 is a T-62a with a different model and texture, only 140 has all the characteristics a little worse, but it's so min. the difference is that you won't even notice anything. If you have upgraded to the T-54 or have already played the T-62a, I have nothing to teach you.

Optional equipment

In my humble opinion, the following assembly add. equipment is the best. The stabilizer is enough for a comfortable game, so it is better to put optics in the third slot. You know why. Prices attached:

  • "Coated optics" - 500.000 silver
  • "The gun rammer large caliber» - 500.000 silver
  • "Vertical stabilizer Mk1" - 300.000 silver

Equipment

  • repair kit
  • first aid kit
  • Fire extinguisher

Verified Purchase. If you want to play for a statue and at the same time have the means - an additional ration instead of a stew is at your disposal.

Crew perks

Commander

  1. The Brotherhood of War
  2. Sixth Sense
  3. Repair
  4. Disguise

gunner

  1. The Brotherhood of War
  2. Smooth turn of the tower
  3. Repair
  4. Disguise

Driver mechanic

  1. The Brotherhood of War
  2. off road king
  3. Repair
  4. Disguise

Charging

  1. The Brotherhood of War
  2. Non-contact ammo rack
  3. Repair
  4. Disguise

It is assumed that you already had a well-pumped crew, so the grid is divided into 4 skills. In principle, I don’t dare to give any clear instructions, because for CT, many combinations of perks and skills can be quite playable. The above is just one of the options. It all depends on your imagination and preferences.

Machine vulnerabilities

They exist and there are more than enough of them. Everything is listed below:

Orange - commander, gunner, loader

Red - engine, tanks, transmission

Green - easily penetrated zones

White - ammo rack

Blue - driver

The Soviet ST branch is represented by three machines at once: Object 140, T-62A and Object 430. A beginner, looking at the parameters of all three cars, will come to the conclusion that they are no different from each other, and only a little in their appearance. However, this is not quite true. Let's try to figure out what their differences are and which car to choose.

First of all, we note that the Object 430 is significantly inferior in firepower to the two vehicles listed above, and therefore we will not consider it. About. 140 and T-62A tanks are perfectly balanced and effective in close combat, capable of changing the course of the entire battle with a skillful approach.

In total, these are tanks of medium and close combat, with decent turret and hull armor, fast-firing and accurate guns with good stabilization and penetration. They are able to quickly change direction and be where necessary. And yet there are differences between them, and they seriously affect the style of play on each of them. In order to figure out which tank is better, you need to compare their characteristics for each of the parameters.

Survival and booking

In terms of margin of safety, the T-62A takes the lead, as it has 1950 points at 1900 in Ob. 140. This makes it possible in practice to withstand the T-62A one additional shot.

But booking plays a more important role. The strongest place of the Soviet ST is always the tower. In the case of the T-62A, it is stronger, as it has less vulnerable commander's hatches. In addition, the tower at Ob. 140 - composite, and the T-62A - cast. As such, the object's roof is much thinner, making it unable to deflect X-tier tank shells. And although it is difficult to heal her - vulnerable spot remains vulnerable.

It is worth noting that not so long ago, the developers promised to uplift the Object 140 a bit and “sew up” the roof of the tower for it.

As for the armor of the hull, here Ob. 140 takes the lead. The fact is that the thickness of its frontal plate, although identical to the T-62A, but its slope reaches 65 degrees, against 60. Thus, its total reduced armor is higher.

With side armor, it's still much more interesting. The Object 140 has slopes (a little closer to the Object 907 and T-22 cf), while the 62 has no slopes. However, in 62 the entire bead is 80mm, and in 140 there are zones of different thicknesses. Still, due to the slopes, it will be easier to hit the projectile with the side on the Object 140.

Mobility Comparison

Many have been outraged more than once that the T-62A is much slower than the previous T-54. And indeed it is - maximum speed suffered and became 50 km / h. While Ob. 140 retained the indicator and the speed remained at the level of 55 km / h. The specific power of the latter is also greater - 15.7 versus 16.1 liters. With. per ton.

However, there is one nuance - the T-62A has slightly better cross-country ability. Thus, Ob. The 140 feels better at distance and on hard ground, while its competitor performs somewhat better on soft ground.

To the advantages of the T-62A, one can add slightly better maneuverability and turret traverse speed - this difference is not critical, but in the hands of a professional it can become a serious weapon.

Firepower

If all the previous differences do not greatly affect the gameplay for each of the machines, then it is in the gun that the main differences lie. Among experienced World of Tanks players, it has always been said that the T-62A is a tank for repelling damage, and Ob. 140 - for its application. How can this be proven?

Reloading for both samples is the same, but accuracy and stabilization decide here. Looking at the performance, we even see that the final accuracy of the T-62 is slightly higher. But there is an indicator that you will not notice in the hangar and will not read about it - this is stabilization and you can only feel it in a combat situation.

On the this moment About. 140 has one of the best stabilization rates in all of World of Tanks. The dispersion of its guns practically does not increase when the chassis and turret move. This allows him to always be brought together and fire without even stopping. The T-62A is also capable of accurate fire on the move at close range, while its competitor does the same, but also at medium and sometimes long range.

Another minor difference that no one pays attention to is a small plus Ob. 140 in the UHN indicator. If the T-62A has it lowered by -5 degrees, then its competitor is able to lower by -6 degrees. A trifle, you say? It wasn't there. It is this one degree of the T-62A that is not enough to conduct effective fire due to uneven terrain.

Other parameters of T-62A and Object 140

As for visibility and invisibility, here the tanks are identical, with the exception that Ob. 140 is a little lower, but in almost no situations it plays a special role. But there is another parameter in World of Tanks, which is also not found in the hangar. It's about the strength of the internal modules.

The fact is that the strength of the fuel tanks and ammo racks of the T-62A is higher, and their location on the tank is more rational. When you play Ob. 140 one gets the impression that the ammo rack is everywhere, hence the high probability that it will simply be blown up for you. Get ready that once in 20 battles the tower will fly off, like all strength units. T-62A also suffers from this disease, but not so critical.

Who is better?

The question of which tank is better is difficult to answer. Each of them is good in a certain situation, although in general the game for them is identical. If the conversation turned to tanking with a turret, then the T-62A will never let you down, while Ob. 140 sometimes gets into the roof and hatches. But when it comes to dealing damage, it is the last sample that shows itself best of all, since it does not need time to additionally bring the weapon.

Which tank is easier to play? The T-62A is best suited for a beginner, as its turret is one of the best in the game, and it rarely crits in combat. If you are an experienced player who pursues the goal of "causing as much damage as possible" and raising the percentage of wins, then your choice of Ob. 140.

Thus, one cannot say that some tank is better, and some is worse - each has its own element. Both tanking and dealing damage are the main factors that ensure victory in World of Tanks.

What is most important - in the case of Ob. 430 - do not see him on his handsome appearance. If the rest of his parameters are almost identical with our main characters, then the accuracy of his guns is simply terrible, although he outperforms his colleagues in the rate of fire.

Video comparison of T-62A and Object 140 from Near_You

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