Attack helicopter (Attack Helicopter). Rust console commands

Health 26.08.2019
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Rust. Helicopter

A military helicopter in Rust is a regular NPC that spawns after a certain amount of real time (usually every 2-3 hours). Due to the fact that the frequency of the helicopter spawn is available to any administrator, then on some certain servers the helicopter may well surf the air either more often or less often. It is worth noting that the helicopter on some servers can be turned off altogether. For example, after a wipe for a certain amount of time. This is usually done so that new players can calmly get used to and strengthen themselves in the world, along the way equipping their base.

When a helicopter appears on a server, it will randomly fly around the server from one RT to another, thus patrolling the area. Flying over armed players, the helicopter begins to attack each person after them. It is worth noting that the combat helicopter considers the player armed with a weapon more powerful than a bow or if the player has more than two items of clothing. So if you have at least a crossbow and cloth clothes, then the helicopter will start attacking the character.

You can hide from the helicopter in some building if you are not caught in his field of view. Some large rocks or caves will also help to escape. However, all this does not make any sense if the helicopter notices you, because it will still try to kill the character. To neutralize the enemy, the combat helicopter uses either incendiary or conventional rockets or two machine guns.

  1. Incendiary Missiles do not deal any damage to stone, metal, or reinforced structures. However, all wooden buildings will rapidly lose HP from incendiary rockets if a flame burns nearby. Incendiary Missiles also leave behind a flame that deals damage over time to all players that get close to it (in addition, the fire burns all the corpses over time). The radius of destruction of incendiary missiles is 1-2 meters. You can extinguish the flame only with water, but this process will take time + it will take far from one bucket of water.
  2. Ordinary missiles deal damage to all types of buildings (even reinforced ones). For example, an accurate salvo of missiles from a helicopter can completely destroy a stone wall. And that's all you need to know about these missiles.
  3. Machine guns are located one on each side. Shooting is periodic, because after a certain time machine guns go on cooldown (rollback), after which they start firing again. In this case, the helicopter can fire from one machine gun, and then immediately switch and start firing from another. Thus, one cooldown does not affect two machine guns at once. Moreover, if the helicopter started shooting, it cannot stop it even if you hide. Helicopter shooting adheres to a fully written script. Also, machine guns have a limited area of ​​effect, so they can't fire up, down, or backwards.

Military Helicopter HP Secret

In short, the turntable has 10,000 HP. Health by the standards of the game is colossal. However, there is one nuance in terms of health, which not all players know about. For example, each rotor of a helicopter has a separate health. The central screw has about 1.200 HP and the rear one has 500-550 HP. Such an error in accurate health calculations is due to the fact that it is impossible to determine the exact amount of damage on the screw, but even this information is useful. Shooting at propellers - does not cause additional damage to the helicopter itself. However, the destruction of screws - causes huge damage. Destroying one propeller causes 5,000 damage to the helicopter. This means that when destroying a helicopter, all fire should be focused on one specific propeller.

The most effective weapons and ammo

Rust. Guides

The most ideal weapon option in a battle against a military helicopter is definitely the M249 or AKA (Kalashnikov assault rifle). To aggro a helicopter from a distance, the bolt is first of all useful, but keep in mind that during a shootout with a helicopter it is practically useless, so you should immediately hide it afterward (even though the bolt has a large one-time damage). In addition, it is not recommended to use pistols and submachine guns. The problem with these categories of weapons is that near this weapon they cause significant damage, but at a distance it will be several times less. The exception is the Thompson machine. In addition, if you install an accelerator, then the weapon can even be used as an additional one, but only if the helicopter flies close to the base.

Before you go through the list of weapons and the damage they do to a helicopter, remember that you don't have to use the most powerful weapon, because sometimes it is better to use a medium rapid-fire weapon than a powerful and slow one. With a Thompson or SMG in hand, you will spend less resources on ammo. Plus, the rate of fire of these weapons makes up for the difference in damage with the most powerful gun variants. Table of weapons and damage:

  • Rifle - 75 damage;
  • M249 machine gun - 65 damage;
  • Crossbow - 60 damage;
  • Revolver "Python" - 55 damage;
  • Assault rifle(Kalashnikov assault rifle) - 50 damage;
  • Hunting bow - 50 damage;
  • M92 Beretta - 45 damage;
  • Semi-automatic rifle - 40 damage;
  • Semi-automatic pistol - 40 damage;
  • Assault rifle LR-300 - 40 damage;
  • Thompson submachine gun - 37 damage;
  • MP5 - 35 damage;
  • Regular revolver - 35 damage;
  • Homemade submachine gun - 30 damage.


The table deserves special attention. different types cartridges and damage from them when firing from a Kalashnikov assault rifle. Thanks to the table, you can understand that the difference between all types of cartridges is not too significant, so if you have problems with cartridges and resources, you can safely use ordinary cartridges. Since incendiary, explosive and high-speed cartridges, as a rule, are several times more expensive than conventional cartridges.

  • Cartridge 5.56 mm (Incendiary) - 56 damage;
  • Cartridge 5.56 mm (explosive) - 53 damage;
  • Cartridge 5.56 mm (high-speed) - 50 damage;
  • Cartridge 5.56 mm (Regular) - 50 damage.

How to destroy a military helicopter?


As a rule, shooting down a helicopter alone is a complete suicide. Therefore, experienced players know that it is necessary to either gather a group of reliable players or join a clan. For a battle with a helicopter, a huge fortress is built in the form of 8x8 rectangles. On the lower floors, beds and chests with cartridges, heals, weapons and armor are placed. The upper floor of the fortress is a wide platform, which has 4 free passages to the roof. No hatches should be present. Only stairs. On the roof, as a rule, a large number of various secondary objects are built: windows, frames, frames, stairs. In general, everything where an ordinary player can hide. The main thing is that the exit from the roof should be freely and quickly accessible, so that it would be easier to run away from missiles. In such conditions, the helicopter is shot down by a group of players as quickly as possible and, as a rule, no one dies. Of course, in order to build such a base, you need to have a large group of players or a clan, so below are general recommendations for small groups and teams that will help build a fortress, shoot down a helicopter and collect loot:

  1. The height of the building must be at least three floors, but the most best option is seven to eight floors;
  2. The size of the building is not the most important detail. The main thing is that there are several exits to the roof. There must be at least two exits. The ideal option is one exit more than the number of players in the group. Thus, no one will interfere with each other. And if one of the exits is inaccessible due to incendiary fire, the other will always be available;
  3. The roof of the building must be filled with a variety of objects. There should be a large number of passages inside, so that in which case the next rocket salvo of the helicopter does not interfere with movement;
  4. The building must necessarily consist of metal. However, the most ideal option there will be a separate building, which was created specifically for the battle with a helicopter, at the same time, which is in no way connected with the main building (base);
  5. Don't forget to put a few beds, be sure to put a couple of boxes with healing, boxes with cartridges, weapons and spare armor;
  6. Be sure to discuss with the rest of the players before the battle what places of the helicopter you will fire at, but in any case, these should be propellers, because they have little health and, after being destroyed, they take a decent amount of health from the helicopter.

How to loot a military helicopter?

Rust. Guide for beginners

Searching a military helicopter, like some kind of box, will not work. It is imperative to adhere to tactics, and it strictly depends on how many players you have in your team. If you have large group(clan), then everything is simple:

  • First of all, it is important to leave several players on the roof of the building. If the group is small but capable, then you can leave one of the most accurate and experienced player on the roof to cover the rest. If the group is large, then you can leave 2-3 people. All these players must control the situation below, along the way shooting enemies with bolts or Kalash;
  • The rest of the players must go to the downed helicopter and wait near it for the moment when it goes out in order to loot all the boxes (as a rule, four helicopter chests fall out in total);
  • The players below must at the same time be sure to put out the fire around. Putting out burning boxes is impossible. You can only wait until they all stop burning (this process takes 2-3 minutes);
  • Looting chests should be done through RMB (right mouse button). Why? Thus, stacked ammo along with missiles remain in the same slot, which cannot be said about the usual way of looting;
  • And be careful. The sounds of explosions and in general the entire shootout with the helicopter will be heard throughout the server, so many players will come in the hope of picking up loot. They can jump out from behind rocks, bushes, etc.

What kind of loot drops from a military helicopter?

Perhaps it’s worth starting with the fact that certain resources can be obtained from all parts of a helicopter using a pickaxe. As a rule, MBK, metal and coal are mined in large quantities. However, experienced players break only the tail and body of the helicopter. The remaining parts do not bring a lot of loot. Below is a table with the most valuable loot that drops from a helicopter:

  • Silencer, underbarrel flashlight, holographic sight - drop rate 64%;
  • Explosives with a timer (C4) (2 pcs.), Rocket (3 pcs.) - drop chance 52%;
  • Cartridge 5.56 mm (Normal - 240 pcs., Incendiary - 120 pcs., High-speed - 60 pcs., Explosive 80 pcs.) - drop chance 50%;
  • High-speed rocket (4 pcs.), Incendiary rocket (6 pcs.) - drop chance 48%;
  • pistol cartridge(Normal - 200 pcs., Incendiary 80 pcs., High-speed - 60 pcs.) - drop chance 34%;
  • M249 machine gun and cartridges for it (50 pcs.) - drop chance 26%;
  • Laser sight, 4x sight - 25% drop chance;
  • CCTV camera, targeting computer - 22% drop chance;
  • SMG and cartridges for it (20 pcs.) - 16% drop chance;
  • MP5A4 and cartridges for it (30 pcs.) - drop chance 12%;
  • M92 Beretta and cartridges for it (30 pcs.) - drop chance 12%;
  • Thompson assault rifle and cartridges for it (15 pcs.) - 10% chance of falling out.

Why not shoot down a helicopter alone?

And finally, it is worth explaining why you should not try to destroy the helicopter alone and why it is almost impossible. Firstly, if the north is clan, then the helicopter will not be able to shoot down, because there will be a constant quantitative superiority from the enemy. Secondly, even if by some miracle it is possible to calmly shoot down a helicopter, the probability of looting it is negligible (again, because a large number of players will definitely come to the crash site). Thirdly, even if the north is not clan-based, the competition is still huge, because too valuable loot falls from a helicopter.

Greetings, friends! Rust is changing and we are with it. Rust New (previously known as Experimental) has had a specific set of commands for a long time! For your convenience, we have decided to use the old Rust Legacy pages, splitting them into Rust Experimental and Rust Legacy.

To use console commands in Rust, you need to press the key on the keyboard F1(regardless of Rust version).

Command values ​​can be divided into several types:

  • - Boolean - can have two values: turn on and switch off. A value of true (or equivalently 1) enables the setting, a value of false (or equivalently 0) disables it.
  • - Numeric - Values ​​can be either positive or negative. Note that in some commands the range of possible values ​​is limited by their functionality.
  • - Player name.
  • - Steam ID (Steam profile number)
  • - text. Any text can be placed here.
  • — In this parameter, only numeric values ​​not >1 are allowed.

Some commands are used only for the client, some only in the server console, and still others in both cases.

Console commands Rust New or just Rust

General commands (basic)

Team Type of Team Description
client.connect :

connect :

Client (K) The command to connect the client to the server. Be sure to specify the IP address and port of the server in the format IP:port.
client.disconnect

disconnect

To Disconnecting the client from the server.
chat.say To Displays your message in the chat.
clperf

global.clperf

global.perf

To Displays client performance data.
find

global.find

To/Server (C) Displays a list of available console commands and their descriptions. It should be remembered that some of them have an administrative status, so they will not be available.
quit

global.quit

To Closes the game client.
sleep

global.sleep

To Puts the player character to sleep.
wake up

global.wakeup

To Cancels the action of the previous command, waking the character from sleep.

Client Configuration Commands

Team Type of Team Description
aianimation.groundorient To
aianimation.qualitydistance To Adjustment of the distance step at which the quality of the LOD texture will change.
aianimation.speedscale To Enables or disables animal movement animation.
audio.game To
Note: If you want to make the volume higher, try a value of 5 or 10. If you need to make it lower, also set -5 or -10.
audio.ambience To Turns the ambient sound on or off.
audio.master To Adjusts the overall volume in the game.
audio.music To Adjusts the volume of music in the game.
audio.speakers To Adjusts the volume of other players' voices.
audio.voice To Adjusts the microphone volume.
chat.add To sends the argument to the chat as a message
chat.enabled To Enables or disables game chat.
chat.open To Displays a chat window.
client.fps To Displays the FPS of the client in the console as of the moment the command was entered.
client.report To Creates a report on the client's work and saves it in the folder where the game is installed. The argument specifies the time to test the client.
fps graph To Shows a simple graph with client frames inside the game interface.
fps limit To If you do not need a large number of frames per second, for example, due to computer performance, you can set a frame limit. By default, no limit is set. The maximum value is 100.
censornudity
entity.nudge
To Enable/disable character model censorship
colliders
global.colliders
K,S Responsible for the number of colliders. A value of 0 disables them completely.
effects.aa To Enable / disable full-screen anti-aliasing
effects.ao To Enable/Disable Ambient Occlusion
effects.color To Enable/disable color correction
effects.footsteps To Turns footprints on or off on the ground.
effects.gibs To Enable/disable fragmentation when buildings are destroyed.
effects.maxgibs To Setting the maximum number of building fragments when destroyed, a high value can lead to severe friezes.
effects.lensdirt To Enable/disable the "dusty lens" effect
effects.motionblur To Enable/disable motion blur
effects.shafts To Turn on/off surround light
effects.vignet To Enable/disable vignetting
graphics.af To Enable/disable anisotropic filtering
graphics.branding To Enable / disable branding (dice with the game version in the upper right corner of the screen)
graphics.chat To Enable/Disable Chat
graphics.dof To Enable/Disable Depth of Field
graphics.drawdistance To Setting the draw distance
graphics.fov To Adjustment of the viewing angle from the first person. The higher the number, the larger the viewing angle. How less number, the smaller the image area visible on the screen.
graphics.hud To Enable/disable user interface
graphics.lodbias To Setting the range for changing LOD models of different levels
graphics.parallax To Enable/disable parallax mapping
graphics.quality To general graphics quality setting (from 0 to 5, 0 is the lowest quality and highest performance)
graphics.shaderlod To Adjusting the rendering distance of shader effects
graphics.shadowdistance To Setting the distance for drawing shadows, great importance can reduce FPS
graphics.shadowlights To Setting the quality of shadow rendering
graphics.uiscale To Setting the scale of the interface
gc.collect To Unloading junk data from RAM
input.flipy To
physics_iterations
global.physics_iterations
To
physics_steps
global.physics_steps
To Number of character steps per second
terrain.pvt To Enabling virtual texturing
voice distance To distance at which the voice is heard
voice loopback To hear sound from your own microphone

Developer Teams

Team Type of Team Description
developer
global.developer
To Shows some information for developers.
vis attack To Displays bullet trajectory. Only works in developer or debug mode.
vis damage To Displays damage dealt, only works in developer or debug mode.
vis.metab To Displays metabolic information, only works in developer or debug mode.
vis.triggers To Displays triggers, only works in developer or debug mode.
debug mode
global.debugmode
To
dev.culling To
dev.hidelayer To
dev.netgraph To Displays the quality of connection with the server.
dev.sampling To
dev.shaderlod To The command is no longer supported.
dev.showlayer To Displays the number of players on the server.
dev.togglelayer To
cui.test C/S
data.export To
ddraw.arrow
ddraw.line
ddraw.sphere
ddraw text
entity.debug_toggle To Enable object debugging

Admin Commands

A list of commands that is only available to server administrators.

Team Type of Description
ownerid
global.ownerid
FROM Gives the given player admin rights.
removeowner
global.removeowner
FROM Removes admin rights from the specified player.
moderatorid
global.moderatorid
K,S Gives the selected player moderator rights.
removemoderator
global.removemoderator
K,S The command allows you to remove the rights of the moderator from a certain player.
God
dmg.godmode
To The command enables or disables the "God" mod for the administrator.
readcfg FROM Download server configuration.
restart
global.restart
FROM Reload the server. After entering the command, the timeout before restarting the server is 60 seconds.
save.all K,S Saves the world map and player inventory.
notice.popupall FROM Sends a pop-up message in the middle of the screen to all players.
sleepers.on
global.sleepers.on
FROM Enables or disables sleeping players on the server.
status
global.status
FROM Shows a list of players that are currently on the server.
teleport To Teleports to the specified player.
teleport
teleport.toplayer
To Teleports player 1 to player 2.
teleport.topos [X] [Y] [Z] To Teleports the player to the given coordinates.
teleport2me To Teleports the player to itself.
teleportany To Teleports to the nearest animal.
players
global.players
K, S Displays a list of connected this moment players and all information about them (nickname, Steam-ID, ping, location, online time).
users
global.users
K, S View detailed information about a player.
admin.mutechat K, S Blocking the chat to the player.
admin.mutevoice K, S Blocking voice chat for this player.
admin.unmutechat K, S Unblocking the chat for the player.
admin.unmutevoice K, S Unblock voice chat for the player.
kick
global.kick
K, S Disconnects a specific player from the server.
kickall
global.kickall
K, S Disconnects all players from the server.
kill
global.kill
K, S Kills a specific player.
ban
global.ban
K, S Block the player on the server.
banid
global.banid
K, S Ban a player on the server by Steam ID, where Desc is an indication of the reason for the ban.
banlist
global.banlist
K, S Show a list of blocked Steam IDs.
unban
global.unban
K, S Unban a specific player.
unbanall
global.unbanall
K, S Unban all previously banned players.
listid
global.listid
K, S Show the list of banned Steam IDs in a compact view.
banlistex
global.banlistex
K, S Show a list of blocked players. Displays the Steam ID, player name and the reason for the ban.
inv.giveall K, S Gives all players the given item.
inv.giveplayer K, S Gives the specified item to the specified player.
inventory.endloot To
inventory.give To missing, the item will appear in the inventory of the administrator. If the inventory is full, the item will not be received.
inventory.giveall K,S Allows you to distribute a certain item to all players.
inventory.givebp To Allows the selected player to put the recipe for any item in any quantity into their inventory. If the parameter not set, the item will appear in the admin's inventory. If the inventory is full, the item will not be received.
inventory.giveid To Allows the selected player to put any item in their inventory in any amount. If the parameter not set, the item will appear in the admin inventory. If the inventory is full, the item will not be received.
craft.cancel K,S Cancels the crafting process for all players on the server.
Note:
craft.complete K,S Ends the crafting process for all players on the server.
Note: the command is recommended to be used before restarting the server, in order to prevent the "dupe" of game items.
craft.add K,S
craft.canceltask K,S
craft.instant_admins K,S Instagram without modifications. Enables fast crafting, in which any item is crafted in 2 seconds. Works only for server administrators.
craft.instant K,S Instagram without modifications. Enables fast crafting, in which any item is crafted in 2 seconds.
craft.timescale K,S Adjusts crafting speed (0.5 = twice as fast).
env.addtime K,S
env.day K,S
env.month K,S
env.year K,S
env.time K,S Sets the time of day (in-game) (24-hour format).
env.timescale K,S Adjusts the speed of the day/night cycle.
falldamage.enabled K,S Toggles fall damage on or off.
falldamage.max_vel K,S Adjusts the maximum fall damage.
falldamage.min_vel K,S Adjusts the minimum fall damage.
heli.call K,S Helicopter call
heli.calltome K,S Helicopter call to your location.
heli.lifetimeMinutes K,S Specifies the interval between helicopter spawns. 0 - disables the helicopter.
heli.bulletAccuracy K,S Helicopter accuracy factor. The default is 2 (50%). How more value, the lower the accuracy.
heli.bulletDamageScale K,S Helicopter attack power setting. The higher the value, the more powerful the attack.
heli.strafe K,S
decay.debug K,S
decay scale K,S
client.maxunack K,S Sets the bar for the number of out of syncs with the player, at which the server begins to consider itself overloaded.
client prediction K,S
construct.frameminutes K,S Adjusts the time before decay begins.
ai.move K,S Enables and disables the work of animals.
Note: When the command is set to false, the animals stop in place. Any movements, reactions, animation of animals are turned off.
ai.sensetime K,S
ai.think K,S Turns animal intelligence on and off.
chat.serverlog FROM Enables and disables chat logging in the game.
Note: The recording is made to the chat.Log file, which is located in the root directory of your server.
maxthreads S Allows administrators who have more than one server per machine to configure per-server kernel resource consumption.
nametags.enabled FROM Hides server meta tags.
report
global.report
S Creates a report file reportDATETIME.txt in the root directory of the server.
skincol
global.skincol
With this command, the administrator can change his skin color. -1 = automatic selection. 0 = white human skin. 1 = black skin.
skinmesh
global.skinmesh
With this command, the administrator can change the face texture.
skintex
global.skintex
With this command, the administrator can change the texture of the skin.
truth.enforce FROM The server will automatically kick players who do "strange things".
water quality S Regulates the quality of weather phenomena.
weather.clouds K,S Adjusts the degree of cloudiness. Valid values- from 0 to 9. The higher the value, the stronger weather phenomenon. Value 0 - disables clouds.
weather.fog K,S Adjusts the amount of fog. Valid values ​​are from 0 to 9. The higher the value, the stronger the weather event. Value 0 - disables fog.
weather.rain K,S Adjusts the amount of rain. Valid values ​​are from 0 to 9. The higher the value, the stronger the weather event. Value 0 - disables rain.
weather wind K,S Adjusts the degree of wind. Valid values ​​are from 0 to 9. The higher the value, the stronger the weather event. Value 0 - disables the wind.
world monuments Enables monuments on the map.

terrain.pvt false or true

If turn off given parameter, then it will greatly increase the FPS. The fact is that PVT is a technology that mixes different textures (for example, different biomes) so that it looks normal. In general, this command is controlled in the menu F2 called Pprocedural Virtual Texturing (PVT).

graphics.quality 1 - 5

The command changes the quality of the graphics. 1 - nothing special for performance, 5 - fantastic for the eyes!

Console commands of the good old Rust Legacy

Teams for players

ATTENTION! View record true/false does not mean that this is how it should be written, it means that the command has two possible meanings! You must enter either true or false. And yet, if the player's nickname contains spaces, you must enclose it in quotes!

  • In order to kill yourself, enter the console command suicide;
  • To turn grass on/off, enter grass.on false true/false(sometimes it does not work the first time, try back and forth to achieve the desired result);
  • To enable/disable grass movement, enter grass.displacement true/false;
  • To connect to the server, enter net.connect IP(where IP is the server address in the form 192.168.1.1, the command is convenient when you are too lazy to look for the desired server in the list);
  • To exit the Rust game, enter the command in the console exit or quit;
  • ATTENTION! To disable / enable censorship, enter the command in the console censor.nudity false/true(this team is both fun and beneficial, because naked players are easier to distinguish at a great distance);
  • To enable/disable the game interface, enter gui.show or gui.hide;
  • You can disconnect from the current server using the console command net.disconnect;
  • And to connect to the last visited server, simply enter the command in the console net.reconnect.

The remaining console commands in Rust, and there are not so many of them, are of no particular importance to the players, so we will not consider them in detail, but simply list them: terrian.idleinterval 0-100, gui.show_branding, gui.hide_branding.

Commands for chat in the game Rust:

Chat is called by simply pressing the Enter key during the game.

  • To send a message to a specific player, write to the chat /msg Player nickname Your message;
  • And to highlight your message in purple, write to the chat /me Your message;

Console commands for the Rust server admin:

  • Login to the server (in Rcon) with a password is carried out using the command rcon.login Your password;
  • The number of players on the server (online) is watched by the team status;
  • We send a pop-up window with a message to all players using the command notice.popupall "Text of the popupall";
  • And a pop-up window with a message on behalf of SERVER CONSOLE - say "Message";
  • You can peek at all console commands by typing in the console find *;
  • We kick a player from our server with the command kick Player name;
  • Ban a player with a team ban Player name(note that this does not kick the player off the server);
  • Ban a player by player id on Steam banid steamid "reason";
  • You can unban everyone with a console command unbanall;
  • You can save the world with the inventory of players with the command save.all;
  • You can teleport Player 1 to Player 2 using the command teleport.toplayer Nickname of player 1 Nickname of player 2>;
  • You can teleport the Player by coordinates using the command teleport.topos Player nickname;
  • To give the Player something, you need to write inv.giveplayer Player nickname Item Quantity;
  • And to give to everyone, we write inv.giveall Item Quantity;
  • God 'mode - dmg.godmode true/false;
  • Instant completion of crafting for all players - crafting.complete;
  • Cancel crafting for all players - crafting.cancel;
  • To enable/disable instant crafting in the game, enter the command in the console crafting.instant true/false;
  • The same as the previous paragraph, but only for admins - crafting.instant_admins true/false;
  • You can set the crafting speed on the server with the command crafting.timescale Value(1 - start time, 0.5 - half);
  • We call the support plane (airdrop) - airdrop.drop;
  • We set the minimum number of players, starting from which the plane will reset the "good" - airdrop.min_players Number;
  • Let's call a car! team vehicle.spawn(the car does not drive in the game ... it bugs ... you can just sit, well, or lower it down a hill);
  • Give the server a name server.hostname Name;
  • Set the maximum number of players on the server - server.maxplayers Value;
  • Turning Rust into Sims))) Turning off PVP - server.pvp;
  • Turn on / off the bodies of "sleeping" players (those players who left the game) with the console command sleepers.on true/false;
  • Change the speed of the change of day and night - env.timescale value(default is "0.0066666667");
  • Set time of day env.time Value;
  • Enable / disable chat using the command chat.enabled true/false;
  • We set the value of the decay rate of buildings - decay.decaytickrate Value(default 300);
  • Health regeneration rate is changed by the team decay.deploy_maxhealth_sec Value(default = 43200);
  • You can enable or disable damage from falls from a height with the command falldamage.enabled true/false;
  • Blocking time of a backpack that fell from a player - player.backpackLockTime Time in seconds(0 - disabled, default 300);
  • Set the hearing distance of the voice chat - voice distance<значение> ;
  • Max Fall Damage - falldamage.max_vel Value(default = 38);
  • Minimum fall damage falldamage.min_vel Value; (default = 24)

That, in fact, is all for now! Use on health! Good luck in the vastness of the game Rust, survive and help others. Well, or what else are you doing there, the main thing is not to cheat! =)

Shooting down a helicopter in Rust Experimental is not difficult, but if you play, for example, "solo", then you should have an M249 machine gun, as it will greatly simplify the procedure for shooting down a helicopter. Another feature is that damage to the helicopter passes only when it hits in the blades of a helicopter. Helicopter stabilization blades have less strength.

Helicopter in the game Rust- this is interesting way have fun and get items such as C4, missiles of all kinds, the same M249 machine gun, “body kits” for weapons (4-fold sight, red dot sight, flashlight, silencer, laser sight), cartridges of all kinds.

All this can be found in 4 boxes after the helicopter crash. Also, with a pickaxe, you can break the helicopter into coal, metal fragments and high-quality metal, for this you will still need to wait for the helicopter to cool down.

You will need:

1. multistory tower. It can be made from both stone and iron. Only in the case of iron, you will spend less resources in total than with stone. But in no case do not make a wooden tower, because the helicopter sometimes shoots rockets, and your wooden house will simply burn down. Another reason why you need to do stone or iron is because of other players. You protect yourself not only from the helicopter, but also from players who can guard you and shoot you.


One example of a built tower for shooting down a helicopter

2. In "solo" a machine gun, or a chic skill. Or a partner (s) who (s) will simplify the procedure for shooting down a helicopter and everyone will need a whole (Kalashnikov) or LR300 and cartridges (regular) more than 350 pieces.

3. Be ready to fight back wanting to pick up the contents of the boxes from the helicopter.

Attract the attention of the turntable, and start shooting him in the tail. With a machine gun it spreads in a few minutes, and with an AK it will be a little longer. remember, that it is best to shoot at the tail, propellers. It shoots with approximately the same burst as the turret. The picture below shows the most weak spots helicopters, which you need to shoot!


Red marks the areas where you need to shoot

How to build a tower in Rust to shoot down a helicopter?

Here you can also build as you like, put bars so that some rockets do not fly inside. Helicopter firing is similar to a turret and therefore many bullets will remain on the metal bars.

We advise you build a tower about 3 by 3 blocks so that you can put a cabinet in the middle and close it, and run in a circle and shoot down a helicopter. Be sure to make 5-7 floors so that there is good review. So you can see the helicopter from a height, and trees will not interfere with you. If you have never built towers before, then we offer you download the finished scheme of the tower to shoot down a helicopter on our website. You can open this scheme and see it using the program or see the construction process on our website.


One of the examples of towers for shooting down a helicopter in the game Rust

Important tips for beginners:

1. Be sure to provide each participant with a bed on the floor. Only not on the top, but a little lower, which is completely closed by walls and cannot be shot through the windows. Be sure to have beds, because they have less CD than a sleeping bag by about 3 times, and this is very important!

2. Set up a few boxes and put a second set of armor for each participant just in case. If the helicopter hits you often, then your armor will break and you will need to replace it.

3. Be sure to close the closet in the tower, otherwise the helicopter can get into it, break it, and other players will cut through it and build you up so that you cannot collect loot while the boxes are burning.

4. If you are playing on a modified server with the ability to install /sethome, be sure to make yourself a respawn point on the foundation.

5. Place several doors at the bottom so that if other players suddenly start blowing you up, they can’t quickly get into your tower and take not only your loot (weapons, armor), but also finish off the helicopter.

6. As soon as you shoot down the helicopter, do not rush to run down. If there are several of you, then let 1-2 go down to the burning boxes, and the rest look outside the territory, because players who are not averse to killing you and taking all the loot can hide in the bushes.

7.Secret! Burning boxes can be extinguished with water. It takes about 7-9 buckets of water to put out a box.


These are the wreckage after the helicopter crash. Burning loot boxes are also visible here.

How to attract a helicopter in Rust

If you, for example, need to attract a helicopter to your tower, then as soon as it appears on the map, see where it flies. Usually it flies around all the RTs, circling over them, and the helicopter has its own specific route. If you can hit him with a bolter from the tower, then immediately shoot. One shot - and the helicopter will fly at you if it does not meet anyone along the way.


Attracting a Helicopter in Rust

How to escape from a helicopter in Rust

The helicopter does not touch only naked "caps" that do not have weapons and armor on themselves, including fast slots! Such players can safely run. But we advise you to initially hide somewhere, so as not to fall under fire. If the helicopter sees you and you run into the building, it will attack first with a machine gun, and then with rockets, until it kills you or finds a new target for itself.

If you run at night and see a helicopter, then it is enough just not to fall under the spotlight, and then you will be 100% alive, even with a gun in your hands and armor.

The development team continues to actively work on the game. AT recent times Many aspects have undergone major changes - server performance has been significantly improved, the first variations of deathmatch-oriented maps have been created, the building system has been improved, female characters are being worked on, and much more.

It has long been noted that Last year game developers were engaged in the creation of a huge and living world filled with rivers, mountains, deserts, swamps, tundra, snowy peaks. Progress in this direction is impressive. Already now on the island you can admire alpine meadows, desert cacti and palm trees, coniferous giants in the snowy north. All this beauty appears from different angles, a dynamic weather system is already in operation: sometimes the weather in the game is rainy, sometimes cloudy, and sometimes the sun is so hot that panama is indispensable.

But if there are no problems with aesthetics, then there is a filling of the world: although it is inhabited by a large number of animals, it does not pose a particular danger. Players often complain about the lack of action - on servers with small online, where it is quite difficult to meet another player, wild animals are a danger only for completely “naked” players armed only with a stone. And recently a rather interesting element has been added to the game, dangerous to all players combat helicopter that destroys everyone in its path.


The essence of this event is simple - about once every three in-game days, a patrol helicopter appears on the island, starting to fly around all the monuments in the game. A player caught in the pilot's field of vision is subjected to brutal persecution and ruthlessly destroyed. You can fight the flying killer - if you have a grenade launcher, you can try to shoot it down, the main thing is to shoot at important parts of the helicopter, for example, propellers. You can also try your luck by shooting him with a machine gun. If you manage to hit the helicopter, it will fall and explode, causing a giant fire. Then you can proceed to the robbery - the helicopter will contain premium loot.

Many people liked the helicopter event, some consider it crazy, but it is worth recalling the past experience of new products in the game - getting into the game does not mean registration there forever. If an event causes an imbalance, then it can be sent for revision, or even completely withdrawn and forgotten. Well, if you don't want helicopters, you can fight other players on special maps, where it is very convenient to capture points and hold territories.


PvP maps are quite symmetrical and compact, the spanwa loot zones and resource extraction points are at different poles, and in the center there is a zone equipped with shelters and top swag. Accordingly, it will be easier for players who have captured the center of the map to repel the next waves of attackers. These locations will be improved and supplemented, dungeons and other monuments are being prepared for implementation: abandoned depots, water treatment plants, new redtowns and much more.

Many were excited about the addition of support for the Steam marketplace and workshop to the game, where players can make their own skins and earn money from it. There were fears that a hard donation would enter the game, which, fortunately, did not happen. Purchasing clothing and weapon skins from the marketplace does not affect gameplay in any way. True, these purchases still have one feature: the items for sale are a kind of recipes that immediately appear in your crafting list, on any server. This is another chance to earn good money - you just need to draw a skin and upload it to the workshop: if the product is voted for, it will get into the game, and the author will receive a percentage of sales.

How to call a helicopter, and other administrator commands, see this article.

Attack Helicopter- is essentially an NPC. Arrives from the sea about once a day (once 24-48 hours on Savage Island). Its patrol time is 15 minutes. The helicopter usually flies along/from the coast along some significant places, such as an airfield or an industrial zone. He is only aggressive towards armed players and always attacks them as soon as he finds a weapon in his hands.

The helicopter has two machine guns (presumably M249) and unguided incendiary rockets, which allows it to destroy buildings of any type.

It is almost impossible to destroy a helicopter alone, so battle groups are often formed against it. From a destroyed helicopter, you can get "High-quality loot" such as a video surveillance camera or a guidance computer. But most importantly, destroying the helicopter is the only way to get the M249 machine gun.

How to shoot down a helicopter

The helicopter has 10,000 HP. It just doesn't make sense to shoot straight. He has certain weaknesses. It is necessary to aim the rotor of the main and tail rotors and the engine.

Administrator Commands

heli.call— The helicopter starts patrolling along its route.
heli.calltome- The helicopter flies to your place of deployment.
heli.strafe
heli.bulletAccuracy is the coefficient for determining the accuracy of the helicopter's firing. The default is 2 (50%). Calculated according to the formula:
Accuracy = 100% / n
where n is a coefficient. i.e. the higher the number, the lower the accuracy.
heli.bulletDamageScale- Helicopter attack power. The default is 1. The higher the number, the stronger the attack.

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