Is 2 worth buying? In my opinion, the best option for pumping

Helpful Hints 10.08.2019
Helpful Hints

For the first time, the IS-2 "Berlinsky" appeared in the game as part of a promotion dedicated to the 70th anniversary of the Victory. Then the vehicle was removed from sale, but the tank still appears in the game store on major holidays. The gift set includes an additional slot and a 100% crew with the “Combat Brotherhood” perk (skill) pumped out. It should be noted that the machine is not provided preferential level fights, so the heavy often throws up to the ninth levels. Consider the features of this technique in a detailed review.

IS-2 performance characteristics

So, the margin of safety of the IS-2 "Berlinsky" is 1,280 units, which is slightly higher than that of the pumped analogue. The tank's base vision radius is expectedly weak - 350 meters. Considering that we are talking about a heavy tank, this figure does not look critical.
Engine power 600 l. With. This is less than a conventional IC, so the prem accelerates to only 34 km / h. At the same time, the IS-2 "Berlinsky" received good dynamics and maneuverability, the maximum speed is gained confidently, the chassis turning speed is 38 degrees.
In terms of armament, the IS-2 Berlinsky looks pretty good. Installed on the tank 122 mm gun D-25T with an indicator of armor penetration in 175 mm for an armor-piercing projectile. One-time damage varies within 390 units, which looks quite decent for a level 7. Such characteristics indicate that at the top of the list, the tank turns into a formidable vehicle that pierces any target and deals devastating damage.
In high-level battles, everything will look sadder, so you will have to target weak spots or carry a supply of gold. By the way, if we are talking about aiming, the gun has very mediocre accuracy, a large spread, and for a long time intelligence 3.4 seconds. Therefore, about shootings on long distances better to forget. By the way, despite the poor accuracy, the guns of Soviet tanks often hit the target "from the top" - this is the inexplicable will of the random house.

Equipment on the IS-2 "Berlinsky"

The choice of additional modules for any technique is important point, which increases the efficiency and survival of the machine. By the way, it is better to buy equipment during numerous promotions, when prices are reduced by 50%. If we talk about modules for the IS-2 "Berlinsky", then it is better to fill the slots like this:

Rammer.
Pickup drives.
Improved ventilation.
Some players replace ventilation with coated optics. However, this choice is obvious for more open maps, where you need to know where the enemy can fire from. The task of this class of equipment is to push / hold directions, so a ballistic lining or a toolbox will be a good alternative to ventilation.

Crew perks on the IS-2

The crew of the tank consists of four tankers, the commander combines his position with the duties of a radio operator. Perk " Fighting Brotherhood” is set by default, so first of all we pump out such individual skills:
1. Light bulb.
2. Smooth turret rotation.
3. King off-road.
4. Contactless BC.
Then, be sure to pump repairs to all tankers, then: personal skills of your choice. If we talk about combat consumables, we load the usual set. Some players replace the fire extinguisher with an additional ration, but doing so is risky: the IS-2 Berlinsky burns well.

Booking IS-2

Booking in the frontal projection of the IS-2 tower is 100 mm, taking into account the ricochet shape and wide gun mantlet, the indicators of the reduced armor will be significantly higher.
The VLD armor plate is also equal to 100 millimeters, the thickness of the hull sides is 90 mm. In principle, these are good parameters, and being at the top of the list, a tank will be able to confidently tank out damage, however, getting into high-level battles, the hull will definitely “absorb” almost any hits, in the case of a turret, the chance of a rebound remains high.

How to play the IS-2

The tactics of playing on the IS-2 "Berlinsky" seem to be standard for heavy tanks. We choose a flank (preferably with city buildings) and confidently squeeze out the enemy in the chosen direction, using the support of teammates. As an alternative, you can confidently defend the selected area by driving out from behind cover with a diamond, substituting the sides and forehead of the tower for hits.
On the open maps everything will be much sadder, so in any case we try to find shelter from the artillery or rush the direction together with the team. If the tank falls into the middle or bottom of the list, you need to be more careful: stay in 2 lines, and try to maximize the potential of the gun by hiding behind the backs of more armored comrades. Here we should not forget about accuracy, so we are not in a hurry and shoot only with full convergence.

4-06-2015, 19:36

Good day and welcome to the site! Today we are focusing on an incredibly strong and comfortable vehicle, a Soviet heavy premium tank of the seventh level, in front of you IS-2 guide.

Just by looking at this vehicle, that is, its unique camouflage, it is clear that this is one of the tanks of the Berlin Four. In addition, it must be said that IS-2 World of Tanks differs from the pumped tank not only unique appearance what exactly is at stake, you will understand further.

By the way, if you want to become the proud owner of this unit, you won’t be able to buy it just like that, because IS-2 buy is possible only on the eve of May 9, however, like other equipment from the Berlin Four.

TTX IS-2

As is usually the case, we will start our acquaintance with this vehicle with the fact that it has a low safety margin for a heavy tank of the seventh level and a terribly small viewing range of 350 meters.

If we talk about what are IS-2 characteristics survival, there really is something to be proud of, but armor should be used correctly. Let's start with the fact that the tower from the forehead is armored strangely. If the enemy shoots at our mask and at its edges, the probability of penetration is very high, since the thickness of the metal in these places is 100-110 millimeters. commander's cupola IS-2 WoT it also breaks through very easily, but if the enemy hits the so-called cheeks, which are located at an excellent angle, the probability of repelling the blow increases greatly, since here the reduction easily reaches 300 millimeters.

The main thing than Soviet heavy tank IS-2 differs from its pumped brother - the structure of the hull, or rather, its frontal part. In general, the armor of our VLD is better, it does not fall below 190 millimeters, and closer to the turret it goes over 200. But if you do not turn the hull, the VLD and the 115 mm NLD will break through equally easily, so we better hide the hull.

With the onboard projection, things change somewhat, I think it’s not worth saying that at a right angle IS-2 tank almost anyone can get through. But if you hide the front of the hull and at the same time set the side at an acute angle, the indicators of the reduced armor will quickly exceed 400 millimeters, which will make it possible to contain even 8 levels of shots, and wide tracks often “eat up” enemy shells.

Another nice nuance is that IS-2 World of Tanks is a movable strand, it has a good maximum speed, high dynamics for a heavy tank and decent maneuverability, which makes us a universal fighter.

gun

The armament will be familiar to absolutely every player who played on Soviet heavys, in particular, we have exactly the same gun installed on board as on the fellow tank - IS, that is, the classic destructor.

Let's start with what IS-2 gun has a very powerful alpha strike for the TT-7, and thanks to this, even a low rate of fire will not prevent you from dealing about 1900 pure damage per minute.

The problem of this gun has always been and to this day is a weak penetration. Being at the top heavy tank IS-2 WoT is the king, because here you will never have problems with breaking through. But in battles against eights and even more so nines, it will not be superfluous to have gold with you, since the situations are different.

The need for gold sub-calibers increases even more due to the frankly poor accuracy of our guns. IS-2 World of Tanks has a very large spread, long convergence, and disgusting stabilization, which makes firing at long distances extremely inefficient, and the aiming process difficult.

As for the corners vertical aiming They are also very mediocre. Down your cannon IS-2 tank can lower only 6 degrees, which is why you will not always be able to confidently play from the terrain and are somewhat limited in choosing a position.

Advantages and disadvantages

Of course, common performance characteristics we have considered vehicles and weapon parameters, but in order to fully understand this tank, it will not be superfluous to prepare for IS-2 review its strengths and weaknesses, all the more so it will be easier for you to build tactics and be equipped with everything you need.
Pros:
Good ricochet armor;
High mobility for strand;
Powerful alpha strike and damage per minute.
Minuses:
Disgusting review;
Weak armor penetration;
Very poor accuracy;
Full level combat.

Equipment for IS-2

Despite the small number of both weaknesses and strengths, this unit is in great need of right choice additional modules, by installing which you must simultaneously multiply the pros and level the cons. In general, there is only one correct combination for this heavy, so on tank IS-2 equipment the following is set:
1. - will make it possible to implement such powerful one-time damage more often, besides, our DPM will become even higher.
2. - we have huge problems with all the accuracy parameters, so at least the speed of convergence needs to be improved.
3. - with this module we get a complex boost of characteristics, which will increase damage, accuracy and even give a little vision.

Crew training

The second way, which will allow you to play more confidently and efficiently, is to select and upgrade skills for crew members. There are initially more possible variations, but there are few really correct options, in any case, the sequence is important, that is, for IS-2 perks learn in this order:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for IS-2

With consumables, everything is much simpler, here we are guided by the goal in battle and our reserves of silver. If you want to save and farm on this premium, buy , , . But for those who in battle want to give all their best and get the opportunity to get out of difficult situation, it is better to carry on IS-2 equipment from , , . Well, if you are not afraid of fires, which are already rare in the case of this tank, change the last option to .

Tactics of the game on the IS-2

In fact, in our hands is a machine with good mobility, strong armor and very formidable weapons, all this tells us that for IS-2 tactics Breakthrough and punching directions fit perfectly.

At the same time, you must understand that this unit has the greatest power being at the top of the list, because here there is enough mediocre penetration, and armor IS-2 World of Tanks able to hold back a lot of damage, and the gun itself seems incredibly formidable.

This means that being in the top you can perfectly tank by turning the hull a little, thus holding the enemy, or actively help the allies in the attack. But in any situation Soviet heavy tank IS-2 remains a melee fighter, because our oblique gun will not allow you to shoot effectively at long distances, and even more so to target weak spots in the enemy’s armor.

When we are talking about fighting at the bottom of the list or even against eights, we are more like a support tank that can actively attack and must stick to the front line, but tanking IS-2 WoT should leave for sturdier teammates.

But if there is a situation where you yourself must take a hit on yourself and the enemy surpasses you in level and weapons, try to take an advantageous position. Most effectively take on the enemy IS-2 tank maybe if you hide the frontal projection and expose only the board from behind the shelter at a good angle. In this position, lure the enemy’s shot and while it is reloading, you can retreat to the allies, or carry out an attack, after which you again need to favorably expose the enemy to the armored board.

For the rest, I would like to say that soviet tank IS-2 really strong and can show himself well in different combat situations. However, you must try to level out the shortcomings of the machine, use the maximum of its advantages, and also play carefully, being afraid of artillery and watching everything that happens around you.

Hello tankers! In the recent update 0.8.3, 2 branches of Chinese tanks appeared. Today I'm starting to review the thread heavy tanks China. Meet, in front of you is the first heavy tank of the Chinese nation, a tank that many will consider only a miserable copy of Soviet tank building, a tank that by no means pulls on the role of TT, but this is not true statement. Before you IS-2:

Well, as always, let's take a quick look at it:

This is a level 7 car. Before it, there is not a single heavy tank in the development branch. This machine is very similar to the Soviet IS-2, but with its own characteristics. The price of the unit is 1,450,000 credits. I would not say that the amount is large, playing with a premium account, it is very easy to accumulate such money. However, it is highly desirable to install on the machine additional modules, which is about the same. A very big minus is that, as I wrote above, there are no heavy tanks before the IS-2. And this means that we will have problems with the crew. Here are the specialties of IS-2:

The problem is that when transferring the crew from other types of vehicles (ST, PT, ART-ACS, etc.), the fine increases to 20%, instead of the usual 10%. I don’t think that you have already managed to pump out a really good and high-quality crew before level 7, although everything is possible =) Therefore, I advise you not to suffer with the previous one from ST and train a new one for silver - 75% or for gold - 100%, depending on your opportunities. We should also not forget that the crew from ST may be useful to us in the future.

Research branch:

To bring the car to the top you need a lot of experience. But I will tell about the expediency of opening this or that module below.

In stock condition, the car behaves quite normally. I also want to note that in the top it is a little better, but no more.

Equipment

Chassis is the module that you just need to explore. Without it, it's simply impossible to install anything. As you wish with other modules, and the chassis must be installed immediately in the first place.

As for the guns, everything is complicated. Difficult for you in the first place. The fact is that the tools are not much different. Stock guns are similar to guns from medium tanks - we shoot quickly, but do little damage. In my opinion, it does not work for TT. The top and pre-top guns deal VERY large one-time damage, 400 HP each. At level 7, this is a significant argument. Alas, we pay for this with accuracy and rate of fire. As for the choice of weapons with which you will play - everything is difficult. Penetration is the same for all guns. On the one hand, the differences are minimal, and the amount of experience to open the top one requires a relatively large amount. On the other hand, the comfort of the game increases. Opening the top weapon or not is up to you. Personally, I would not open the top one.

The top turret is no different from the stock turret. Yes, and it opens only after the top gun. In my opinion, it is not necessary to open and install it.

As for the engines, too, everything is ambiguous. The top engine adds just 50 hp. With. The only big plus is a small percentage of ignition. There are very few such engines in the game. In theory, oil can be used instead of a fire extinguisher with this engine.

That's something, but you need to set up a radio station. Top radio station as much as 9 levels. And these are all said. We open and set for a long time without hesitation.

A small digression, why the radio station is so important:

To play effectively, you need to know what's going on in the other part of the map. If you do not know what is happening on the other flank, for example, you cannot make the right decision and ask yourself questions:

  • Where are the main forces of the enemy?
  • Will they bypass you from the rear? (especially relevant on open maps)
  • Do the allies need support on the other flank while you stand idle?
  • Etc.

Therefore, we put a good radio station without fail.

In my opinion, the best option for pumping:

  1. We open and install the chassis.
  2. We open and put the pre-top gun.
  3. We put the top. radio station.
  4. We put the pre-top engine.
  5. Open and install the top. tool. (it will be useful to us not so much on the IS-2 as on the next car)
  6. Next, just open the trace. tank. However, if you want to install other modules. Top. The engine will also be useful to us, but I would not open it on the IS-2. At 110, this is easier to do.

This is how it looks on paper, but the tank has rational armor angles. Therefore, it is harder to break through us.

I also managed to find this:

From vulnerabilities I will note the NLD, the sides and sides of the tower. In general, it is not difficult to break through IS-2 for a TT of your / above level if you have hands =)

In general, I will highlight the following advantages and disadvantages:

Pros:

  • Good speed.
  • High burst damage.
  • Good armor angles.

Minuses:

  • Bad accuracy.
  • Bad penetration.

Profitability:

A level 7 tank with PA farms well. Without PA, you can either play for zero or bring insignificant amounts. All because of the high price of shells. It is also worth noting the low penetration of any of the guns. Personally, I would prefer the usual premium shells for silver. The game should bring pleasure, and spoil your nerves ... However, in this case, you need PA and prem. tank for farming silver. Playing in this way will terribly empty your wallet.

Balance weight:

As shown in the table, we get to the 7th, 8th and 9th level of battles. Yes, for a gun with a penetration of 175 to be in battle with vehicles of level 9 "happiness". But most often we will fight with 7 and 8 levels. Very often to be in the top. In general, you can live, but you will have to suffer and suffer.

Tactics on IS-2:

The IS-2 can be played in 3 ways.

If you are in the top, and this happens often. Just play the role of TT. Carefully push the direction with the support of allies. Catch ricochets, non-penetrations and take damage (within reason). Our weapon with an average damage of 390 HP. capable of burning everyone in 4 - 75 shots.

If you are in the middle or bottom of the list, you can play the role of CT and support and bombard the enemy from behind the backs of more armored allies. For ST tactics, we have everything. Speed ​​and maneuverability are at a height, penetration of 175 for ST is quite enough, and one-time damage will take down 1/3 of the enemy. Reservation for the battle with CT is also enough, very often it will save you from CT shots. However, it is also necessary to act wisely. Ride with other allied CTs, support them, but in no case do not be heroic. Since you are a TT, it will not be difficult to spin you ...

With the support of TT, I think everything is clear. Hide behind their backs, cover them from others. Properly deal damage at the moment of reloading the enemy, etc.

Optional equipment:

  1. The rammer is simply necessary, we have a low reload speed.
  2. Reinforced aiming drives - they will increase the speed of information, but it is lame with us.
  3. The fan - in general will improve everything little by little.

Instead of the latter, you can use a toolbox or coated optics. The first is to increase the speed of repairing modules, the second is to increase visibility.

Equipment:

Here everything is standard as elsewhere.

  1. repair kit
  2. first aid kit
  3. Fire extinguisher or oil. Top and pre-top engines are very rarely burn, and an increase in speed and dynamics will not hurt.

Crew perks:

First, I advise you to pump over repairs for everyone (at the request of the commander, the sixth sense)

I advise you not to open the second perk. Better then when transferring crew to 110 get 100%, instead of 30 - 50% of the working perk on IS-2.

Introduction

Soviet heavy tank of the seventh level. As part of the game, this is one of the most popular "heavyweights", which is second only to the next one. At the same time, you buy one tank, and inside there are two of them. By rearranging the towers and guns, you will get both IS-1 with an 85 mm gun, and canonical IS-2 with a 122 mm gun. Such a spread of tactical use leads to the disorganization of the enemy. When he sees "Joseph", he simply does not know what to expect from him.

History reference

Development of a new heavy tank line "Joseph Stalin" started on the basis of and, and was a response to the appearance in 1942 of new German cars - and. The system for the production of breakthrough tanks by this time had been worked out and enriched with combat use. Due to the denser layout of the internal modules, it was possible to strengthen the armor, even with a decrease in weight.

After shelling the captured "Tiger" at the training ground, the original 76-mm guns and 122-mm shorties were replaced by more anti-tank gun 85 mm D-5T. As a result, the tower was expanded and an additional road wheel was added. The unit was put into production in 1943 under the index IS-85, but did not stay in production for long until he was replaced IS-122 who went down in history under IS-2.

In 1944 Soviet army led continuous offensive operations and broke open one line of fortifications after one. Under these conditions, anti-tank properties receded into the background. We needed a machine that could break through the field fortification. This tank has become IS-2- he participated in all operations of the final stage of the war and helped to take fortified cities, including Berlin. A total of 3395 such monsters were produced.

Game characteristics

In s, the Izya, thanks to its powerful gun, armor and mobility, has become a good assault tank. Consider its characteristics in the context of the game:

Protection

Our armor is good, but not the best. In the forehead 120 mm on the hull and 100 mm on the turret, the sides are protected by 90 mm of armor, 60 mm remain at the stern. Yes, sometimes you will get non-penetration and ricochets, but the same "Tiger" will sew you without problems. Therefore, do not hesitate to turn and rhombuses. But we have a worthy “heavy” strength - 1230 hit points. There is something to exchange in protracted duels.

Firepower

The cannons are what allow the "iza" to be flexible. If you want to play the role of "light heavy", then you can take a closer look at the guns 85 mm D-5T and 85 mm D-5T-85BM. They have good armor penetration, accuracy and rate of fire. There is also a compromise 100 mm D-10T, which shoots a little slower, but more accurate and more painful. But most players (and they are right in this!) choose the 122mm gun line. Although the DPM of the main guns is approximately the same - everyone likes to deal damage one-time and preferably with a frag detonation.

When you receive 122 mm D-2-5T, then we can already say - life is good. High one-time damage of 390 HP, as well as armor penetration of 175 mm with the base projectile, should command respect from enemies. Pumping to the top state in the face 122 mm D-25T slightly adjusts the characteristics in the direction of improving the rate of fire. The traditional disadvantages of all Soviet "log throwers" are vertical aiming angles - only six degrees down.

Dynamics

Mobility is not the main advantage of a heavy tank, but the IS has it very good. Top engine V-2-54IS gives 700 liters. With. and allows you to accelerate to 34 km / h. Reverse speed is also good - 14 km / h, which will fully allow us to use the "swing" tactics. caterpillars IS-2M give a turn of 35 degrees / sec and slightly increase the carrying capacity. Keep in mind that the stock tower spins better, but it has less visibility.

Discovery and communication

Top radio station 12PT gives a communication range of 625 meters - normal rate at the level for "heavyweights". But the review of the Soviet silver carp has always been deplorable - only 350 meters. Although, given that we will not crawl out from the front line ... As for invisibility, it is better than that of other heavy tanks, but still insufficient.

Pumping and equipment

What is the best way to study IP? If you played hard on, then you managed to pump out there 122 mm D-2-5T. Therefore, everything that separates you from it is only a tower IS-122. Download it for free experience and get the maximum "damage" on the level. Then you improve the tracks and put on them a new engine with a radio station. If you want to go in the direction of maneuver, not damage, then leave the top turret alone and choose an 85mm cannon, or decide to shoot remotely - then a 100mm cannon is at your service. Then the tracks, the engine and the radio station.

The crew consists of four people. Download them to assault actions. First, “Repair” for everyone, then we reset the commander and set the “Sixth Sense”. At the second level, the crew is required to "Disguise", since every extra meter of visibility plays a role. The third level is "Combat Brotherhood".

As for special equipment, we choose the duel option for the 122-mm gun: “ gun rammer”, “Induction drives” and “Ventilation”. Airing the fighting compartment can be replaced with a “Tool Box”, because you will break often. If you decide to shoot from afar with a 100-mm gun, then the priority is the following "purchase": "Stereo tube", "Guns rammer", "Camouflage net". You can choose your own setup for your individual playing style.

We place the following consumables: "Hand Fire Extinguisher", "Large First Aid Kit" (+15% to protection against wounds), "Large Repair Kit" (+10% to repair speed). The engine will burn infrequently, so you can replace the fire extinguisher with Doppaek or Lend-Lease Oil.

IP- heavy assault tank, which can sometimes play a breakout, on a par with CT.

At the very beginning, group up with the rest of the "strands" and choose the place of the breakthrough. Go there, but do not rush too much - wait for slower brothers. After that, you destroy heavy enemy tanks and roll with a steam roller to the enemy base. Sounds easy? Yes, this is not easy to do. Your one-time damage should not only destroy, but also intimidate opponents, stopping them vigorous activity on the flank. Therefore, do not merge ahead of time.

If you have chosen the light heavyweight specialization, then at the start you can join the allied pack of STs, strengthening them with your support. Your hit points will come in handy for them to cover. Yes, and the enemy "fireflies" and "middle peasants", seeing who turned around the corner IP, in horror they will scatter. After all, no one will consider what kind of gun he has there.

Shooting from the bushes or from the second line with a 100 mm gun is the easiest way to conduct combat operations. Know yourself get down and shoot. But this idyll will not last long. Either the front will roll back, or vice versa, it will roll. Then you will have to withdraw from your familiar place and again turn into a mobile tactical unit. But the curses of teammates can do this earlier, because in their view you are “heavy” and simply have to tank.

When finishing in an assault, always try to spread the enemy on the first shot. Usually, a reverse rhombus is enough for this - you drive up to the shelter, and then roll out backwards at an acute angle, spreading a shot at the "harp". After that, you can write out a missed pill for 390 HP. Repeat the procedure until determination or a sudden flash of intelligence in the enemy. Being in a group sight - be sure to wiggle back and forth to make it difficult to aim critical modules.

On the defensive, try to occupy narrow and shootable sectors. If possible - stick out the tower, sometimes the damage is eaten by the mask of the gun. Work for psychology - no one wants to die first and young. Sometimes it's better to lean out and not shoot than to shoot and wait for the guests while the slow reload is in progress. When the time runs out and the enemies attack you in a crowd, go into a deep clinch, hide behind the corpses and in every possible way provoke them into chaotic shooting. Live longer. And there the “log thrower” will reload.

An overview of the strengths and weaknesses of the tank. Results

pros:

  • Ultimate one-time damage
  • Tactically flexible choice of guns
  • Good ricochet armor
  • Lots of hit points
  • Excellent for "heavy" dynamics

Minuses:

  • Eye-sighted review
  • Sometimes balances on lvl 9
  • Stock is terrible
  • Armor does not always save

IP- one of the players' favorite heavy tanks at the seventh level. The damage of his "log thrower" remains relevant even at the eighth and ninth levels, which makes him indispensable in the role of support. When he finds himself in the top, he simply tears those around him to tatters. Do not miss this ultimate car, give it a place in the hangar and periodically shake random one-shots.

Good luck in battle!

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