The M56 Scorpion is a Tier VII American tank destroyer. Additional equipment and gear

Fashion & Style 10.08.2019
Fashion & Style

6-05-2016, 14:47

hello to all lovers World games of Tanks! Now we will talk about a truly unique car, you will not find another like it anywhere else, because its analogues in our game do not exist - this is the M56 Scorpion guide.

Of course, this unit is no longer considered new and for sure everyone knows that this is a premium American tank destroyer seventh level. You can't just buy the M56 Scorpion tank, it is sold quite rarely and only through the premium store on the Wargaming website, so stay tuned and maybe you'll get lucky.

TTX M56 Scorpion

So, let's move on to the consideration of the performance characteristics of this machine and talk about why it is so unique. Everyone probably noticed from the screenshot that the M56 Scorpion simply lacks armor characteristics. One millimeter of armor is nothing, even Tier 1 tanks will be thicker. All this means that we are penetrated by all and sundry, land mines inflict full damage and probably even with a stick you can bring a lot of trouble to the M56 Scorpion tank destroyer.

But with mobility, everything is more than good. We weigh very little and with such a mass, the engine power just rolls over. This American has 28 horsepower per ton of weight, such incredible numbers make it possible for the M56 Scorpion WoT to start abruptly from a place, reach its maximum speed in a matter of seconds, overcome many obstacles and climb into hard-to-reach places. Truth, top speed We were cut, but it doesn't bother us much.

In all other respects, the vehicle has a standard HP for most Tier 7 tank destroyers, but the M56 Scorpion's field of vision is small and will need to be raised. By the way, we do not have a preferential level of fights, but this is not a problem, you will understand why later.

gun

It's time to talk about weapons, and these parameters are mostly good. The M56 Scorpion gun has excellent armor penetration. We easily fight even against the ninth levels, and if someone is hard in the sight, the magnificent gold solves all issues.

With accuracy everything is also in perfect order, good spread and excellent convergence time, everything we need. True felling at M56 Scorpio World of Tanks does not rotate completely, but only 30 degrees to the left or right, and very slowly, but in patch 0.9.15, the vehicle has significantly improved stabilization from wheelhouse rotation. By the way, the barrel drops down by as much as 10 degrees, also a nice nuance.

the only weak point in weapons is one-time damage, which is lower than that of other tank destroyers of classmates and a very low DPM, only 1700 damage per minute.

Advantages and disadvantages

Highlight strengths and weak sides the M56 Scorpion WoT will not be difficult, everything is in full view, very clear and understandable, however, we will put everything on the shelves.

Pros:
Comfortable precision tool;
Excellent angles vertical aiming;
Excellent parameters of armor penetration;
High mobility and amazing dynamics;
Very small dimensions;
High stealth coefficient (we hardly glow);
High potential farmer.

Minuses:
Complete lack of armor;
Bad review;
Low damage per minute and alpha strike;
Not preferential level fights.

Equipment for M56 Scorpion

Speaking frankly, on the M56 Scorpion equipment Choosing is easy and hard at the same time. On the one hand, the choice is not so great, but on the other hand, it is not very clear what to install here.

Since our DPM leaves much to be desired, this option is not even discussed.
- everything is simple here too, we compensate for the poor visibility, and looking ahead a bit, the "horns" are great for the style of play on this machine.
- if we remember our wonderful disguise, then the choice suggests itself.
There aren't many other options here. Of course, you can bet, but the M56 Scorpio WoT reduces quite quickly, so the above three points can be considered optimal.

Crew training

Here the situation is somewhat simpler, the crew should download perks on the M56 Scorpion with the intention of leveling the lack of visibility as much as possible, increasing stealth even more and giving an increase to other important parameters in order to make the game even more comfortable.

Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for the M56 Scorpion

Choice of consumables this case is the most standard option: , , . However, if you are worried about your fate in battle and want to feel more confident, the M56 scorpion gear you can put the following: , , . By the way, in both cases it is highly preferable to replace the last option with , which will give a good performance boost, but will lead to increased costs.

Tactics of the game on the M56 Scorpion

Since the hull armor of the M56 Scorpion tank is completely absent, while we have a penetrating gun with good accuracy, good vertical aiming angles, small dimensions and excellent stealth, God himself ordered us to play from the second line.

The main rule of this tank destroyer, no matter how trite it may sound, is to stand in the bushes and shoot at the light of the allies or your own. There can be no question of any aggression, the very first land mine will cool your ardor and forever explain the fallacy of such behavior.

Thus, on the M56 Scorpion, combat tactics are simple to disgrace. Take a good place and shoot damage, from here the farm will be good and you will spoil the life of the enemy fairly, horns and a camouflage net will help you. However, this is not all, because you need to realize all the benefits. Don't sit in the same bush the whole fight, if you get spotted or the position has exhausted its relevance, feel free to use excellent mobility and move. The same applies to the situation when your direction is pushed through and the enemy is already close, guess the moment and take your feet out of there.

In especially difficult situations, when you are taken by surprise and there is no way to hide, try to play from the terrain, use your vertical aiming angles and small sizes, leaning out, making a shot and rolling back, hitting the World of Tanks M56 Scorpion is not so easy a chance to get out from alteration alive increases.

4 years and a month ago Comments: 17


Hello tankers.

I decided to write about the M56 Scorpion.
These are my personal impressions of the new premium tank Level VIIМ56 Scorpion, which could be tried in battles on the test server.

In combat chat, the most common question is: “How is the tank?” I will try to answer it as a player with an average stat, playing at average levels.

Let's get impressions in order.

"Scorpion" in the hangar with a crew of 100% and without a single skill. I didn’t specifically plant with perks in order to see the minimum capabilities of the tank. I put standard anti-tank equipment: rammer, pipe, camouflage net. I grab a first aid kit, a repair kit, a fire extinguisher. I divide the shells into 3 approximately equal parts and everything seems to be ready. TO BATTLE!
I look at the table of participants in the battle. I'm on my guard. I'm at the bottom of the list, another Scorpio, a pair of VIIIs, and the rest IX. This is very unfortunate news about the absence of a preferential level of fights.

IMPORTANT: M56 Scorpion does not have a preferential level of battles.


Next, the fight begins. I rush into the bushes closer to the front line and after 1 minute of the battle in the hangar. But I managed to put a firefly on the harp. I decided to look at TTX in more detail.


Armor. There is no armor on the tank. Basically it doesn't exist. There can be no hope for a rebound or that someone will not break through. 1mm of armor is thinner than cardboard. This is foil.
Looking at the M56 Scorpion booking model


we see that the maximum armor in the screens and the mask reaches 5 mm, and for the gun and tracks as much as 10 mm.
The tank will suffer a lot from splash art.
Strength. 820 hp. Not ideal, but normal for level VII.
Review and communication. 350m and 500m are very few for PT.
Speed. 45km/h. For such a small one, not too much.
Weight. 8 tons. Everyone rams me.
Tool. Armor penetration 164 - 274 and damage 180 - 300. Rate of fire and UGN are acceptable. Now this is more interesting.

IMPORTANT: M56 Scorpion has 1 (one) mm armor. NO BOOKING


After thinking about the topic: “how to play with 1mm armor”, I roll out of the hangar again. I find out from my own sad experience that it is generally impossible to play with such armor. Fights 20 Scorpion caught everything he could from everyone who saw me. The crew is without a "bulb". Only a very oblique or very lazy opponent did not send him to the hangar. 2-3 hits - hangar. Arty - 1 hit. If not the hangar, then someone from the crew was shell-shocked, the ammunition rack was constantly damaged, and all other joys were in full. When hit in the forehead, it burned several times. It turned out that the Scorpion has a motor in the front. Not a tank - suffering. And also for gold? It can not be.

So that's not how I play it. We change the PT tactics from the usual "I'm in the middle" to the new "I'm in the tail", we shoot at someone else's light, we dump after the shot, we don't even try to shine.
And here the Scorpio showed itself in all its glory. Again, in order. The first thing I liked was the excellent dynamics and the ability to climb hillocks almost without losing speed. Surfaces didn't matter to him. perfectly accelerated to 45 km / h on asphalt and on viscous soils. The only negative: when he felled trees or tried to drive through clay houses, he sharply lost speed.

IMPORTANT: M56 Scorpion suddenly loses speed on destructible objects


The second, and most important impression of his guns. A very bad gun. From a distance of 400m, the ISU-152 pierces the forehead. The accuracy is beyond praise. From 350m you can shoot at your choice: psaltery, viewing slots with full convergence. If the mixing is not complete, the shells still fall closer to the center of the circle. AP projectile damage is at least 220hp. Misses were mainly due to incorrectly taken lead. On a stationary target, you don’t even have to worry about missing.

IMPORTANT: Very accurate gun with excellent penetration and alpha damage


Separately, it must be said about the magnificent UGN and UVN. Standing under the net and with a pipe, you don’t have to pull the body while moving the barrel from left to right. UGN in 60grd is more than enough for quiet control of space. UVN allows you to shoot from behind a hillock, showing the enemy only the top of the gun shield. By the 30th battle, "MASTER" was received. This is provided that at least 4 Scorpions participated in almost every battle.

IMPORTANT: A gun with excellent UGN and UVN


Then I rode the Scorpion without caring about his statistics, defeats and victories, who and how I sent to the hangar. It was interesting to see what absolutely cannot be done on it, but what can and should be done. You can forget about reconnaissance and primary light immediately. On city maps, it is very useful if you stay strictly behind the TT group, or go behind enemy lines. Its speed, accuracy and UGN allow. In open spaces, as always. Hillock, stone, bushes. But only on the third line of attack. In general, this is a tank of the second half of the battle. He is 100% ambush.

And of course, since the tank is premium, what about PHARMA? All is well in terms of pharma. For an average battle in profit for 20,000 silver. If you do not constantly shoot "gold", then more.

Important: Very confident farm for 20,000 silver per battle


Article prepared by VasML

The guide will be based on personal impressions. On the this moment, according to unofficial statistics, this PT is owned by 59,000 people. Which is quite small, even despite the fact that the tank has a promotional status. At the same time, according to the same statistics, the M56 "Scorpion" tank in the "World of Tanks" is in 6th place in terms of the percentage of victories among all anti-tank self-propelled guns of the seventh level, that is, it cannot be called a bad vehicle.

Characteristics

Now it’s worth briefly touching on the list of characteristics of the above presented tank:

  • Durability: 820 HP.
  • Specific power: 28 hp / t.
  • Maximum speed: forward 45 km/h and 17 km/h reverse.
  • Chassis turning speed: 40 deg / s.
  • Armor penetration: 219/275/45 mm.
  • Damage: 240/240/320 Hp.
  • Damage per minute: 1920 HP/min
  • Ammunition: 60 pcs.

The M56 Scorpion is a tier 7 American premium vehicle with a partial rotation turret. The total angle of rotation of the turret is 60 degrees, which is a plus, while this one rotates rather slowly and sometimes it is easier to tighten the tank's hull, since time allows.

As for the crew, the Scorpion has four people:

  • Commander (radio operator).
  • Gunner.
  • Driver mechanic.
  • Charging.

Unfortunately, given fact can cause some difficulties when upgrading the crew on this tank, since many upgraded tank destroyers have a second loader and a radio operator, which greatly facilitates this matter.

Booking

One of the features of the tank is the circular armor of the hull with a thickness of 1 mm. The most protected area is, of course, the tower with 5 mm of armor. Tanking enemy shots, respectively, will not work, since the vehicle takes into itself all enemy shells without exception. Of course, it is possible that sometimes it will not penetrate the armor of our tank. However, if high-explosive projectile large caliber, then it should be especially afraid. After all, even if he falls nearby, he is capable of causing serious damage. Also, due to the small dimensions of the tank, along with ordinary damage, critical damage to the crew and internal modules will often be received. This is very noticeable when you find yourself at the bottom of the list, where you will find yourself quite often.

How to play

The most effective on this PT is to play from distance and disguise. At M56 "Scorpion" good performance camouflage at the level, which can be further enhanced with a camouflage net and camouflage. This will allow you to play quite effectively from the bushes, remaining unnoticed for a long time, even playing against the ninth levels. In this case, you need to be careful and keep a safe distance from the enemy. At long distances, hitting the Scorpion is much more difficult, especially if you play from the terrain. The small size and good gun depression angles make it quite comfortable to shoot at the enemy at long distances. Spoils all sniper ambitions in the M56 "Scorpion" view of 350 meters. It can be called normal with a stretch, it is necessary to carry a stereo tube with you.

By mobility

In the absence of armor, the weight of the tank is a little more than seven tons, in total with an engine power of 200 hp. With. it turns out the PT briskly starts from a place and spins at one point, too, quite well. Disappointing specific speed, which is 45 km / h, there is a feeling that someone is holding the tank. And it also upsets the reverse at 17 km / h, after the shot it is hard to roll back into cover.

About the gun

Gorgeous armor penetration for the seventh level, the main projectile allows you to penetrate even "nines", but if penetration is not enough, then gold shells with a penetration of 275 come to the rescue. Gold shells here are cumulative, which is not very good, since they are not capable of inflicting damage , hitting the tracks or screens of the tank. The gun has excellent vertical aiming angles, dropping by -10 and rising to +15. An accuracy of 0.33 allows you to shoot fairly accurately at long distances. Scattering from the movement of the chassis greatly limits the game, it is almost impossible to shoot on the move. For accurate shooting, you need to stop. The main drawback of the gun is expressed in its rate of fire. With a one-time damage to the 240th gun in stock, it takes 7.8 seconds to reload. According to DPM, the tank loses to some level 7 tank destroyers by about 400 damage.

Ammunition 60 pcs. It is worth equipping mainly with AP shells, you should take 10 for heavily armored opponents and a couple of high explosives to shoot down the capture.

Additional equipment and gear

The equipment of this tank is standard: first aid kit, repair kit and, of course, a fire extinguisher.

On M56 "Scorpion" it is necessary to install:

1. Stereo tube - this will increase the view when stationary. Putting enlightened optics does not make sense because of the standing gameplay.

2. gun rammer- Reduces gun reload time.

3. Camouflage net - will increase stealth when stationary.

Also, to increase camouflage, camouflage should be applied to the tank.

Conclusion

The result is a well-balanced inexpensive premium vehicle at the seventh level, which copes well with the main task - farming silver. Due to good breakdown in combat, gold is rarely used, and hence the good indicators of silver with an average damage dealt. Approximately 40-50 thousand per battle, the M56 "Scorpion" will take out.

Introduction

American premium tank destroyer of the seventh level. Few tanks can boast of a narrow specialization. Almost every unit, in the presence of direct hands from the player, tries on different tactics during the battle. But this is not the case for WALL-E. This self-propelled gun simply absorbed all the signs of an ambush tank destroyer - small, inconspicuous, nimble and with a damage barrel. Playing it any other way is pure madness. Consider this miracle machine.

History reference

Story M56 began in 1948, with an army order for a light anti-tank gun that can be parachuted from the air, including by parachute. Soon two samples T101 were presented by the General Motors Corporation and in 1953 entered military trials.

When developing a new self-propelled gun, innovative methods were used. She received an aluminum hull, rubberized tracks and chassis from a floating all-terrain vehicle. The powerful 90 mm cannon pierced almost any tank of that period. Its only drawback was too much power - the self-propelled guns literally jumped back under the shot, and the cloud of dust from the muzzle brake blocked the view.

However, there was no alternative, and in 1955 "Scorpion" entered service with the 82nd and 101st airborne divisions. Soon he was replaced light tank "Sheridan", and in 1960 self-propelled guns were transferred to Spain and Morocco. Part M56 participated in the Vietnam War, where they were used as a means of strengthening the infantry.

Game characteristics

In WALL-E, he became a classic Invis killer. Consider its characteristics in the context of the game:

Protection

Our armor is not just weak - it doesn’t exist at all! One millimeter around the circumference ... They could not scoff and immediately write zero. In general, our carcass will be damaged not only by shells, but also by the contrail from them. It’s generally better not to stand next to a landmine rupture. More or less compensate for this lack of strength in 820 hit points and a low silhouette, thanks to which you will often be smeared.

Firepower

But the gun is what they love this car for. 90mm Gun 54- just a fairy tale! Armor penetration in 219 mm base and 275 mm sub-caliber shells. Even a few levels above these characteristics is more than enough. An average damage of 240 HP nicely completes the picture. The rate of fire of 7.69 rounds per minute allows you to fill 1969 potential damage.

Penetration and damage are all very good. But comfort is not achieved by this. What's with the guidance and accuracy? A dispersion of 0.33 per 100 meters and a convergence of 1.9 seconds make an accurate death machine out of the gun. Vertical aiming angles - minus 10 degrees, horizontal aiming angles - 30 degrees in both directions. In the bushes, you can not particularly move the carcass, and on the mountain not stick out too much. There are practically no minuses, except that the ammunition of 43 shells sometimes runs out quickly.

Dynamics

Our weight limit is only nine tons, so the engine Continental AOI-405-5 with a capacity of 200 l. With. accelerates us to 45 km / h. Quite good for a tank destroyer, but it’s still not worth rushing into fireflies. The chassis allows you to spin at a speed of 40 degrees / sec - it will be very difficult to “carousel” this machine.

Discovery and communication

radio station AN/PRC-8 gives a communication radius of 500 meters. The most for remote shooting at light. But the review figure for tank destroyers of this level is rather sad - 350 meters. The only thing that saves is your invisibility. You will always see the enemy before he has found you. Try to improve this parameter with equipment, perks and buying camouflage.

Pumping and equipment

M56 Scorpion- premium tank destroyer, so it comes as standard. We will cover the details of pumping the crew, the purchase of special equipment and consumables.

Our crew consists of four people: commander, driver, gunner and loader. Download them to the standard PT version. We take the “Sixth Sense” for the commander, and “Disguise” for the rest. At the second level, perk to everyone - " The Brotherhood of War". On the third, scatter special skills to suit your play style. It is clear that the premium vehicle will be used as a unit for pumping tankers from other self-propelled guns.

As for the special equipment, we choose the sniper option: Stereo Tube, Camouflage Net, and Rammer. We do not recommend arranging cross-country races, but if you still feel like it, then the “horns” can be replaced with “Enlightened Optics”.

We place the following consumables: "105-octane gasoline", "Small first aid kit", "Small repair kit". The engine will be knocked out infrequently, so a fire extinguisher is optional. It is possible to increase the characteristics of the crew with the Coke Box.

M56 Scorpion- ambush self-propelled gun, so get ready to stand in the bushes the whole game.

To begin with, turn off the firefly instinct in yourself, looking at the good speed of WALL-E. The dynamics, of course, are valid, but they kill "Scorpio" for one or two. A frail view will not allow you to detect many opponents. Therefore, if you want to highlight targets, then act only in the passive version.

You will get the maximum farm by taking the third echelon in the bushes in the direction of the main attack of the enemy. Shoot as much damage as you can without fear of detection while the others sort things out among themselves. If the allies win, follow them. Luck accompanies enemies? Start a phased retreat to the base, shooting at especially daring rushers.

Never occupy the most obvious bushes, because a land mine from fastidious artillery or a tracer hunter shell can fly there. It is better to stand a little on the sidelines, preferably on reverse side hill. Your UVN will allow you to conduct comfortable shooting, especially not sticking out. A small hindrance can only be a low body, which will not allow you to use popular shelters.

But standing forever in dense vegetation will not work. All the same, the balance of power will swing in one direction or another, forcing you to leave the shelter. Don't rush around the map like crazy. It is better to move in short jerks, occupying intermediate bushes and highlighting the area ahead. There is a high probability of detecting and destroying with a well-aimed shot "fireflies" - the most sworn enemies!

You can not even talk about the fact that you should be afraid of art. But she's not the only one with the problem! "High explosives" like and will also be able to one-shot. Better not to get caught by them. Even a clinch, with the hope of getting into a dead zone of fire, will not help. They will just crush you like a cockroach. Therefore, only remote shelling and a quick retreat.

An overview of the strengths and weaknesses of the tank. Results

pros:

  • Powerful and accurate weapon
  • Good burst damage
  • Excellent mobility
  • Low silhouette and low visibility
  • good farm

Minuses:

  • Lack of armor
  • High-explosive fear
  • slow mixing
  • bad review
  • Lack of preferential level

M56 Scorpion- a good premium tank destroyer designed for remote shooting and farming. Many thought that she would become a replacement, but the style of play on the Scorpion is very different from the Klop. If the former can at least sometimes come out on hand-to-hand combat, then WALL-E is a typical "crystal gun" that requires careful and skillful handling. Is this self-propelled gun worth the money? It's up to you to decide.

Good luck in battle!

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