StuG IV Self-propelled artillery mount. StuG IV Self Propelled Artillery Crew Perks for stug 4

Recipes 11.08.2019
Recipes

The StuG IV is a promotional Tier 5 German tank destroyer that can only be obtained by completing personal combat missions. Obtaining the StuG IV is relatively easy, which cannot be said for the T-55A and Ob. 260. In general, StuG IV is a kind of nerfed version of the usual pumped StuG III G, which is compensated by a lower level of combat. Let's take a closer look at this exclusive tank.

For tank destroyers, the gun is the most important, here the StuG IV cannot boast of anything outstanding. In fact, a cannon from the same level of medium German tanks was installed on it: 110 one-time damage, 110 mm of penetration by a conventional projectile. The "gold" sub-caliber pierces already 158 mm. In the pumped StuG III G 150 mm, it pierces a regular projectile, so the promotional counterpart loses significantly here. Already some of the same-level opponents in the forehead make their way with difficulty.

Accuracy (0.35), in general, allows you to target vulnerable points at close and medium distances, as well as confidently hit from long distances. Mixing is fast and takes 1.6 seconds. Damage per minute is slightly less than 1800 units. Not too bad, but low penetration often prevents it from being implemented. The horizontal aiming angles are 10 degrees in both directions, this is a comfortable indicator. The gun goes down by 6 degrees, which is also good for a German car, but it could be better.

As for the armor, it is difficult to call it good, although the StuG IV is capable of repelling some shells. Separate hull forehead plates have a thickness of 80 mm, but compared to the same StuG III G, the number of vulnerable zones has been added with virtually no slope. If on the StuG III G it was possible to hide the lower part of the hull and tank well (only the observation devices remained vulnerable), then on the StuG IV in this case, you will most likely be pierced anyway.

The installed screens on the sides are striking, which in reality served as a good protection against cumulative projectiles. But in the game at the fifth level, few people shoot with them, as "golds" they usually go with sub-caliber ones, and screens are useless against them. At the same time, the sides themselves are thin, there are only 30 mm.

But the dynamics leaves a favorable impression. Although maximum speed(38 km / h) and the specific engine power (11.5 hp per ton) are small, but the situation is greatly corrected by good cross-country ability. Even on medium soils, the StuG IV accelerates quickly and loses little speed when cornering. Of course, you can spin it, but only a fast medium tank is capable of this.

A safety factor of 360 is practically the standard for Tier 5 tank destroyers. A review of 310 meters is frankly not enough on open maps, but after the nerf in update 9.6, tank destroyers with large vision at low levels are almost gone. Ammunition holds 51 shells, enough for any battle. Of the pluses, it is worth noting the small size, StuG IV has an excellent camouflage coefficient. But when breaking through the forehead, the engine is often damaged, but this is a common problem with German cars.

The StuG IV is a classic ambush tank destroyer. There is absolutely nothing for you to do in the forefront: the armor allows you to quite rarely repel projectiles, moreover, the StuG IV does not have a large one-time damage that could frighten the enemy. Damage should be dealt with medium or long range, it is highly desirable to shoot from the bushes (preferably double ones) so as not to glow and exclude return shots.

The main problem in this case will be low penetration by a conventional projectile. The StuG IV is a promotional vehicle, but not a premium one, so you won’t be able to constantly shoot “gold” shells and not go negative. The StuG IV gun is worse than other tier 5 tank destroyers, but to some extent this is compensated by the lower level of combat, you will not find tier 7 tanks.

But already separate well armored vehicles the fifth and sixth will give you a lot of trouble. Penetrating the same KV-1, which is very popular in random battles, in the forehead will be a problem. If a player on the KV-1 guesses to stand with a rhombus, then you will by no means always pierce it with a sub-caliber. From longer distances, you have to shoot simply at the silhouette, there can be no talk of targeting weak zones.

At the same time, the StuG IV itself is relatively easy to break through with almost any enemy, even against Tier 3 vehicles you cannot feel safe. In general, this tank destroyer is highly dependent on the team: in most situations, it is necessary that allies shine for you (and at low levels, few people can do competent lighting), on city and corridor maps, where there is no way to play from disguise, allies should distract opponents, so you can deal damage relatively safely.

The lack of penetration is partly compensated not only by good camouflage, but also by relatively good mobility. It allows you to quickly move out to deal damage due to an obstacle for a shot at close range, and quickly change position when firing from a long distance. It is often possible to outflank the enemy and shoot at vulnerable sides.

Therefore, often look at the minimap. StuG IV is a tank destroyer, but this does not mean that you need to stand the whole battle somewhere near the base. In the first half of the battle, such tactics often justify themselves; naturally, they are also effective in defense, when the opponents have pushed through one of the directions. But if you cannot deal damage, if there is no way to fire at the enemy, then change your position, this is both in your interests and in the interests of your team.

Of the equipment, the standard set for an ambush tank destroyer is a medium-caliber rammer, camouflage and a stereo tube. Mixing is already so fast, so installing reinforced pickup drives does not make much sense. Of course, they will speed up the convergence even more, which may be important in some situations, but in most cases, the improvement in masking and visibility is more important.

The StuG IV does not burn when hit in the forehead, as the engine and transmission are separated in the collision model. Therefore, a fire extinguisher can be replaced with a chocolate bar, but few people travel with it at the fifth levels, it still costs a lot, so you can leave the fire extinguisher. Naturally, you can’t do without a repair kit and a first aid kit.

There are no surprises in the set of perks either. Of paramount importance is disguise and the sixth sense of the commander. The second perk is rational for pumping repairs, in some situations it can be important on an ambush tank destroyer. But, it is worth noting once again that the StuG IV is a promotional vehicle, you can transfer the crew to it without a penalty from any other German tank destroyer, therefore, most likely, the problem of choosing perks will not stand before you. There are four tankers in the crew: commander, driver, gunner and loader.

Overall, the StuG IV is worse than the vast majority of other Tier 5 tank destroyers. Only AT 2 has the same low penetration, but it has simply excellent armor for its level. StuG IV is cardboard, but relatively fast, but this is still not enough to compensate for low penetration. In part, the situation is corrected by a lower level of battles, but even with many vehicles of the sixth level, it will be very difficult to play.

4 years and 5 months ago Comments: 10

When was the start of LBZ announced (Personal combat missions) to be honest, I was delighted, firstly because at least some kind of variety in the game, and secondly, getting a tank. Many of my friends complained that it was almost impossible to complete tasks, but personal experience I will say this, the task on the StuG IV can be completed without any problems, I didn’t have them, somewhere in a week, I’m talking about my results, although I don’t have a lot of online, well, somewhere 1 hour a day, sometimes more sometimes less, depending on work. Having no heavy tanks at all and medium tanks of level 5 and 6, I did not experience any special problems.

Light tanks

So let's start with the LT line.
It was performed on the AMX 13-90 by a proven tank that has long earned respect in the game, there were no problems until the task LT-4 "Forced stop", knocking down a caterpillar while on the move is quite problematic, the exit is simple, we find a secluded place on the map and wait for the victim implementation of LBZ, shoot down the caterpillar from the sniper scope and you're done. The next snag LT-8 "Breakthrough to the rear" now only 5-7% of games are won by capturing the base, here I had to resort to the help of friends, and in the company of two heavy tanks the problem was solved. The rest was done by itself in the course of enjoying the game.

tank destroyer

The PT line did not cause any difficulties at all, partly because I love this type of technique, partly because I have it more than others, so the LBZ on the PT went unnoticed. I had to tinker with the PT-15 "Triumph" to still get 4000 damage, which is not enough, I performed the Object 268 on the tank, to be honest, without a premium account, I squandered almost a million credits, but it was worth it.

medium tanks

The ST line at first caused serious concerns, but after 2-3 fights it became clear that this was just another step and it was easy to pass. Playing on Tier 5-6 vehicles, I reached the task ST-8 "Incinerate" without any problems, but after 3-4 battles on the Chinese T-34, the task was completed. You may have a question - how to complete the task ST-13 on such a technique " Active actions”, just two comrades on level 10 self-propelled guns in your platoon will perfectly fulfill it without your participation.

ACS

The SPG line, just like the PT line, was carried out somehow by itself on the SU-14-2, to be honest, the only difficulty was to destroy the enemy’s LT, the task of the SAU-4 was to “blind the enemy”, but there are always friends on the LT who will knock down the caterpillar to the enemy LT in time. All other tasks on the ACS were carried out simply as a matter of course.

So, without a TT, I got this beautiful StuG IV. Most importantly, complete 15 tasks with honors and you will receive your 20 award sheets.

17-03-2015, 13:59

Hello to all lovers of the stealth style of the game, the site is with you! The focus of our attention today turned out to be another interesting, but far from the most powerful vehicle, the German promotional tank destroyer of the fifth level - this StuG IV guide.

Surely many of you know that this unit is issued for the successful completion of the first stage of personal combat missions. That is, it is necessary to LBZ StuG IV, to get this self-propelled gun, and also to proceed to three more stages and compete for , and .

Before we proceed to study the parameters of this machine, you should also know that StuG IV WoT it does not have a premium status, but a promotional one, that is, the car does not bring more silver from the battle, but you can upgrade the crew on it.

TTX StuG IV

First of all, each owner of this unit should know that he has at his disposal a small, but still standard safety margin for the PT-5, and in addition, StuG IV review very small, this figure is only 310 meters. At the same time, our German has a preferential level of battles and you will not have to fight with vehicles above level 6, which is good news.

As for the ability to survive, we have it low, since StuG IV specifications reservations are frankly weak. Even in the frontal projection, you will not find thicknesses over 109 millimeters, and most sections can boast of only 80-88 millimeters at all. Of course, even classmates can easily penetrate us, and only some vehicles with a level below the StuG IV can sometimes be tanked.

Of course, one cannot help but pay attention to the huge anti-cumulative screens that cover the entire side. True, one should not rely on them, their thickness is only 5 millimeters, so from the side projection Tank Destroyer StuG IV World of Tanks is also extremely vulnerable and I absolutely do not advise turning sideways to the enemy.

However, survival is affected not only by armor, but also by stealth, which, thanks to a very low silhouette in case of StuG IV WoT worthy of respect. The self-propelled gun really has a high camouflage coefficient, so it is by no means easy to detect it in the bushes.

As for driving performance, in our case this issue is rather controversial and controversial. We can say with confidence that the maneuverability at our disposal is good and the maximum speed german tank StuG IV got tolerable, but its dynamics are so low that it is possible to accelerate as much as possible only when descending a hill and this brings a lot of inconvenience.

gun

Looking ahead, I’ll say that considering the armament of this self-propelled anti-tank installation, you begin to involuntarily rejoice at the preferential level of combat, because the gun is really not the best.

Let's start with what StuG IV gun has a low one-time damage, but quite a decent rate of fire, so the DPM is approximately 1780 units. This is a good result, but you can’t call it very good either.

The situation with penetration by the standards of tank destroyers is also far from perfect, to penetrate strong equipment of the sixth level StuG IV World of Tanks maybe with great difficulty, targeting vulnerable points, or charging gold. Otherwise, especially being at the top of the list, there should be no problems, but you still need to shoot wisely.

The accuracy in our case is good, StuG IV tank boasts a small spread at 100 meters, very fast convergence, but poor stabilization, which is typical for our class of equipment.

Regarding the angles of vertical and horizontal guidance, nothing good, unfortunately, can not be expected. Tank Destroyer StuG IV WoT is able to lower the gun only 6 degrees down, and the total UGN is 20 degrees, both results leave much to be desired.

Advantages and disadvantages

All of you are well aware that in order to play effectively on any machine in our game, you need to clearly understand its strengths and weak sides. Now we will summarize all of the above and highlight the most important advantages and disadvantages. StuG IV World of Tanks.
Pros:
Low silhouette and excellent camouflage;
Good maneuverability and maximum speed;
Decent accuracy, especially the speed of information;
Good rate of fire and damage per minute;
Preferential level fights.
Minuses:
Small review and margin of safety;
Weak armor in the forehead and sides;
Frankly bad dynamics;
Low one-time damage;
Bad performance penetration;
Uncomfortable vertical and horizontal aiming angles.

Equipment for StuG IV

To increase your effectiveness in combat, it is important to choose and then install the right additional modules. To be frank, we don’t have that many really worthwhile variations in this regard, so on tank StuG IV equipment should be set like this:
1. - undoubtedly the most useful and necessary option, because thanks to it you will be able to deal more damage.
2. - another very good and useful module, because it comprehensively improves several important parameters of the machine.
3. - with our serious problems with the review, this is the only way to achieve acceptable results.

The only possible alternative to the above kit would be to replace the second item with . In this case, we become even more inconspicuous, respectively, increase our survivability, and such a replacement goes well with the third point.

Crew training

You will be able to fight even more effectively as soon as you properly train the crew members sitting in the tank. Of course, the process is not fast, it requires a serious approach and consistency. For achievement best result for StuG IV Perks should be downloaded in this order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader (radio operator) - , , , .

Equipment for StuG IV

If up to this point everything was very serious and responsible, then with consumables everything is much simpler, because acting according to standards and not having large reserves of silver, it is better to take , , . But at the same time, if there are enough silver loans, it is more efficient and reliable to transport Tank Destroyer StuG IV consumables from , , , where it is preferable to replace the last option with a cautious game by .

Game tactics on StuG IV

You are familiar with the characteristics of the vehicle, its armament, you know the strengths and weaknesses, and knowing all this, one correct and reasonable conclusion suggests itself - for StuG IV tactics combat is a game of disguise and distance, because in close combat we have nothing to do.

The point is not even that StuG IV WoT weak booking though, this is a very important factor. The problem is also in poor mobility, but right there we have excellent camouflage and accurate weapons, which makes us a very effective "shadow fighter".

Standing in the bushes and not falling into the light, German tank StuG IV gets the opportunity to deal damage with impunity and continuously, you just need to take a position so that you have a good cross, and also UGN and UVN do not interfere with firing.

Of course, you should not let anyone near you, because if you StuG IV World of Tanks an enemy mobile tank drives up and starts spinning us, it will be very difficult to fight back on our own, even with good maneuverability.

The last thing worth mentioning is that even if you take a good position, you can’t hope for “maybe”. In any case, you can be exposed for this reason too. StuG IV tank should always have a decent cover that will protect you not only from frontal and flank attacks, but also save you from the focus of artillery, at least until you disappear from the light and get the opportunity to safely move to change position or flank.

17-03-2015, 13:59

Hello to all lovers of the stealth style of the game, the site is with you! The focus of our attention today turned out to be another interesting, but far from the most powerful vehicle, the German promotional tank destroyer of the fifth level - this StuG IV guide.

Surely many of you know that this unit is issued for the successful completion of the first stage of personal combat missions. That is, it is necessary to LBZ StuG IV, to get this self-propelled gun, and also to proceed to three more stages and compete for , and .

Before we proceed to study the parameters of this machine, you should also know that StuG IV WoT it does not have a premium status, but a promotional one, that is, the car does not bring more silver from the battle, but you can upgrade the crew on it.

TTX StuG IV

First of all, each owner of this unit should know that he has at his disposal a small, but still standard safety margin for the PT-5, and in addition, StuG IV review very small, this figure is only 310 meters. At the same time, our German has a preferential level of battles and you will not have to fight with vehicles above level 6, which is good news.

As for the ability to survive, we have it low, since StuG IV specifications reservations are frankly weak. Even in the frontal projection, you will not find thicknesses over 109 millimeters, and most sections can boast of only 80-88 millimeters at all. Of course, even classmates can easily penetrate us, and only some vehicles with a level below the StuG IV can sometimes be tanked.

Of course, one cannot help but pay attention to the huge anti-cumulative screens that cover the entire side. True, one should not rely on them, their thickness is only 5 millimeters, so from the side projection Tank Destroyer StuG IV World of Tanks is also extremely vulnerable and I absolutely do not advise turning sideways to the enemy.

However, survival is affected not only by armor, but also by stealth, which, thanks to a very low silhouette in case of StuG IV WoT worthy of respect. The self-propelled gun really has a high camouflage coefficient, so it is by no means easy to detect it in the bushes.

As for driving performance, in our case this issue is rather controversial and controversial. We can say with confidence that the maneuverability at our disposal is good and the maximum speed German tank StuG IV got tolerable, but its dynamics are so low that it is possible to accelerate as much as possible only when descending a hill and this brings a lot of inconvenience.

gun

Looking ahead, I’ll say that considering the armament of this self-propelled anti-tank installation, you begin to involuntarily rejoice at the preferential level of combat, because the gun is really not the best.

Let's start with what StuG IV gun has a low one-time damage, but quite a decent rate of fire, so the DPM is approximately 1780 units. This is a good result, but you can’t call it very good either.

The situation with penetration by the standards of tank destroyers is also far from perfect, to penetrate strong equipment of the sixth level StuG IV World of Tanks maybe with great difficulty, targeting vulnerable points, or charging gold. Otherwise, especially being at the top of the list, there should be no problems, but you still need to shoot wisely.

The accuracy in our case is good, StuG IV tank boasts a small spread at 100 meters, very fast convergence, but poor stabilization, which is typical for our class of equipment.

Regarding the angles of vertical and horizontal guidance, nothing good, unfortunately, can not be expected. Tank Destroyer StuG IV WoT is able to lower the gun only 6 degrees down, and the total UGN is 20 degrees, both results leave much to be desired.

Advantages and disadvantages

All of you are well aware that in order to play effectively on any machine in our game, you need to clearly understand its strengths and weaknesses. Now we will summarize all of the above and highlight the most important advantages and disadvantages. StuG IV World of Tanks.
Pros:
Low silhouette and excellent camouflage;
Good maneuverability and maximum speed;
Decent accuracy, especially the speed of information;
Good rate of fire and damage per minute;
Preferential level of fights.
Minuses:
Small overview and margin of safety;
Weak armor in the forehead and sides;
Frankly bad dynamics;
Low one-time damage;
Poor penetration performance;
Uncomfortable vertical and horizontal aiming angles.

Equipment for StuG IV

To increase your effectiveness in battle, it is important to choose and then install additional modules correctly. To be frank, we don’t have that many really worthwhile variations in this regard, so on tank StuG IV equipment should be set like this:
1. - undoubtedly the most useful and necessary option, because thanks to it you will be able to deal more damage.
2. - another very good and useful module, because it comprehensively improves several important parameters of the machine.
3. - with our serious problems with the review, this is the only way to achieve acceptable results.

The only possible alternative to the above kit would be to replace the second item with . In this case, we become even more inconspicuous, respectively, increase our survivability, and such a replacement goes well with the third point.

Crew training

You will be able to fight even more effectively as soon as you properly train the crew members sitting in the tank. Of course, the process is not fast, it requires a serious approach and consistency. For best results for StuG IV Perks should be downloaded in this order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader (radio operator) - , , , .

Equipment for StuG IV

If up to this point everything was very serious and responsible, then with consumables everything is much simpler, because acting according to standards and not having large reserves of silver, it is better to take , , . But at the same time, if there are enough silver loans, it is more efficient and reliable to transport Tank Destroyer StuG IV consumables from , , , where it is preferable to replace the last option with a cautious game by .

Game tactics on StuG IV

You are familiar with the characteristics of the vehicle, its armament, you know the strengths and weaknesses, and knowing all this, one correct and reasonable conclusion suggests itself - for StuG IV tactics combat is a game of disguise and distance, because in close combat we have nothing to do.

The point is not even that StuG IV WoT weak booking though, this is a very important factor. The problem is also in poor mobility, but right there we have excellent camouflage and accurate weapons, which makes us a very effective "shadow fighter".

Standing in the bushes and not falling into the light, German tank StuG IV gets the opportunity to deal damage with impunity and continuously, you just need to take a position so that you have a good cross, and also UGN and UVN do not interfere with firing.

Of course, you should not let anyone near you, because if you StuG IV World of Tanks an enemy mobile tank drives up and starts spinning us, it will be very difficult to fight back on our own, even with good maneuverability.

The last thing worth mentioning is that even if you take a good position, you can’t hope for “maybe”. In any case, you can be exposed for this reason too. StuG IV tank should always have a decent cover that will protect you not only from frontal and flank attacks, but also save you from the focus of artillery, at least until you disappear from the light and get the opportunity to safely move to change position or flank.

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