Fallout 3 is a good early game weapon. All unique weapons

Tourism and rest 25.07.2019
Tourism and rest

materials from fallout.wikia.com and personal experience passing)).

From the author of the guide ( Moonbear): I present to your attention a guide to finding unique items in the game. First of all, I want to note that not all unique items are collected here. Fallout 3, this is just a selection of interesting weapons and armor. I played the English version, but I tried to make it clear to the owners of the 1c version. The damage may differ from yours, as it depends on the leveling of the skill. All other data is verified, I found all the items myself.

In addition, the location of baby dolls and homemade weapons (with the location of the schemes) and a list of books that increase skills are given.

Armor

Armor


Without weapons

Without weapons


Steel arms

Steel arms


Light weapons

Light weapons


heavy weapons

heavy weapons


Energy weapons

Energy weapons


Other

Other


baby dolls

baby dolls

Armor

Rangers Combat Armor (best armor in the game)

  • WEIGHT: 27
  • SU: 39
  • EFFECTS: +10 Light Weapon, +5 AP, +1 Luck

Description

Someone may disagree with me, but I consider this armor to be the best, since it provides protection not much worse than power armor (39 vs. 40), but, unlike the latter, it has no penalties, it weighs almost 2 times less (27 vs. 45) and gives a bunch of bonuses. In addition, it can be repaired with both regular combat armor and the armor of Talon Company mercenaries, which are in abundance in the game.

How to get a

Taking it is not so much difficult as tiring. Reilly herself lies with the doctor in the Cutting Room in the city of ghouls Dungeon in Historical Museum. You need to either cure it yourself (you need Medicine 60), or persuade the doctor. She will ask you to save her group. Will try to explain how to get through Statesman Hotel, you don’t need to listen to it, just go down to the subway at Historical Museum and go out to Vernon Square stations. It is very close to the hospital of Nadezhda and the hotel. After that, everything is basically simple. You can first go to the hotel lobby and kill the mutants to make it easier to bring out the group (Although they seem to respawn later when the group leaves).

When Reilly appears at the Ranger Base, as a reward for this quest, you will be offered a choice of either this armor or a unique one. Settle for armor, tk. you can easily steal a minigun from Brick right there.

T-51b Power Armor Set

◙ T-51b Power Armor

  • WEIGHT: 40
  • SU: 50
  • Buffs: +25 Radiation Resistance

◙ T-51b Power Armor Helmet

  • WEIGHT: 4
  • SU: 10
  • EFFECTS: +8 Radiation Resistance, +1 Charisma

Description

I can’t unconditionally recommend the kit, for one simple reason: I couldn’t fix it myself (and, as you know, merchants don’t repair up to 100%). None of the sets of power armor I had, neither the Enclave, nor the Brotherhood of Steel, nor the Outcasts, were suitable for repair. A helmet is just useful: no penalties, better protection, increases charisma and gives a small resistance to radiation. Considering that helmets are damaged many times slower than armor, it can be used.

How to get a

You can start the quest "Control Shot" by talking to Mr. Crawley in the city of ghouls Dungeon, which in Historical Museum. In the process of completing this quest, you will need to get 3 keys. Or you can just steal these keys and go directly to Fort Constantine without talking to Crowley (then you can still start the quest and turn it in, the keys won’t go anywhere from you). I managed to easily and naturally steal all 3 keys, with a stealth skill of 33, while losing a small fraction of karma, which is more than replenished with a bottle pure water, given to beggars (but after that Crowley, accusing you of theft, will no longer talk to you). Who has the keys (you don’t even have to talk to these comrades):

  • Ted Strayer, in Rivet City, hangs out either in a rooming house, or in a church, or in a tavern.
  • Dyukov, an alcoholic and a womanizer, is in Dyukov's dwelling, not far from Anchorage Memorial

    Dave, in Republic of Dave, upper right corner of the map (bobblehead +1 Perception there)

Having obtained the keys, we advance to Fort Constantine, the top of the map, closer to the left edge. We penetrate into the officer's building (the lowest) and stomp into the basement, in front of the first closed door, by the way, lies in the baby doll +10 to heavy weapons. Then everything is simple, I will not spoil the impression of exploring the bunker;)

Medical Power Armor Prototype

  • WEIGHT: 45
  • SU: 40
  • EFFECTS: -1 Agility, +25 Radiation Resistance;

Description

Reminds you to use Med-X when taking damage. Auto-injection of Med-X from the inventory when receiving a certain level of damage. Armor being repaired power armor(except for Enclave and Tesla armor).

How to get a

On the corpse of a Brotherhood of Steel apprentice in the Old They Sewers

Ledoux Hockey Mask (Best helmet for V.A.T.S.)

  • WEIGHT: 1
  • SU: 4
  • EFFECTS: +25 AP

Description

I’ll make a reservation, the best for those who use V.A.T.S. It is repaired with ordinary hockey masks.

How to get a

Starting the Quantum Cola quest in Gerderscheid will give you the location of the Nuka Cola plant. While searching the Yader-Cola Factory, you will stumble upon the body of Mercier, take a note from the corpse, after which you will realize that he was looking for a formula for the production of pure cola at the factory. The formula is in a safe on the ground floor, not far from the entrance, it can only be opened with a key, the key is with a robot named Milo, if you can’t chat, “then the guns will speak instead of me,” as John Silver said. Take the formula and move on the bike Red Racer Factory He's pretty close there. On the way you will be met by three in hockey masks. You need someone to start the conversation, Gawley Ledoux. He will offer you 250 caps for the formula (despite the price of 150 listed on it), you can sell, you can try to bargain for 400 or be rude and open fire. There is also a Munchkin version: to sell, and then solve everyone, they don’t reduce karma for them. You can first try to listen to his naive nonsense about hockey.

Raven Helmet

  • WEIGHT: 10
  • SU: 5
  • EFFECTS: +1 Perception

Description

A helmet made from one of the spy satellites that fly around broadcasting Enclave radios. Nothing special in principle, looks funny, good enough protection for a tin, and gives +1 Perception.

How to get a

In the same Community of Canterbury the same Uncle Rowe who gave the quest for Superhumans can help you get rid of extra caps. Namely, to invest in one caravan, of which there are 4 in the game. In each of the caravans, you can first invest 200, and then another 500 caps, after which their assortment becomes noticeably more diverse. Each of the caravaners at the meeting will thank you for the investment (if you unfastened 700 caps). Raven, who sells armor, will give this helmet as a gift. By the way, at the flea market Crazy Wolfgang there will be a repair skill of 75 (accordingly, it will repair all your things (except Alien blasters) to the state 85% )

Button Wig

  • WEIGHT: 1
  • SU: 1
  • EFFECTS: +10 Speech, +5 Barter, +1 Intelligence, -1 Perception

Description

It provides almost no protection, looks out of place, but it increases Eloquence by 10, Barter by 5 and Intelligence by 1, while reducing Perception by 1. Considering that it weighs only one, it can be carried with you for conversational situations.

How to get a

Pick up in Rivet City from Abraham Washington quest concerning the Declaration of Independence and move in National Archives. At the very bottom, where the Declaration is stored, there will be a boring robot, and next to it, on one of the chests of drawers, this wig will lie.

Lilac Hood

  • SU: 3
  • EFFECTS: +1 Agility, +10 Stealth

Description

Not repairable by Oasis Treven Hoods, only by vendors.

How to get a

After completing the quest "Oasis" in the Oasis (if you applied Birch Ointment on Harold's heart), Lilac will give you

Hat with floors

  • EFFECTS: +5 Stealth; +1 Perception

Description

Not repaired by anything, only merchants.

How to get a

Given by Moira (Megaton) for the Bog Laying quest when writing the Survival Guide

Without weapons

“Fist!” (power brass knuckles) (best weapon for unarmed combat)

  • WEIGHT: 6
  • OD: 25
  • DRO: 25

Description

If there are maniacs who use fisticuffs in this game, here is a tool for you. Repaired with normal power brass knuckles, hit cost reduced from 28 to 25 AP, damage increased from 20 to 25.

How to get a

If you go for the bobblehead "Agility" or for, you will probably stumble on the way to Power plant MDPL-13. It is located one square to the north. minefield, in the middle of the left border of the cell. “Fist!” located in a large building in its upper part, lies directly on the table. In a small house, by the way, you can grab The scheme of the railway rifle.

"Plunkett's Arguments" (studded brass knuckles)

  • WEIGHT: 1
  • OD: ≈15
  • URO: 18

How to get a

At Janders Plunkett on location Arlington Cemetery-North. At Arlington House which is on the hill.

Steel arms

"Jack" ("The Ripper")

  • WEIGHT: 6
  • OD: 65
  • URO: 35
  • EFFECTS: 50% additional damage to limbs

Description

Repaired by the usual "ripper", it differs from them only in that it deals 50% more damage if shredding limbs.

How to get a

A little to the left and a little higher Dickerson Churches(in the same cell) is the Deathclaw Sanctuary. There it will lie on the corpse of an Enclave officer, in the southern part of the location. The corpse appears if your paths with the Enclave have already crossed, in other words, the father is already dead. If you go for a sniper, at the same time look at the claws of death.

"Occam's Razor" (knife)

  • WEIGHT: 1
  • OD: ≈17
  • DRO: 15

How to get a

Located at Commander Jabsco in Fort Benister in the Command Residence (the hatch there can be found in one of the tents)

"Trucker Friend" (mount)

  • WEIGHT: 5
  • OD: ≈27
  • DRO: 15

How to get a

Lies in Dominic's House and Machete in Community of Canterbury.

"Vampire Fang" (Chinese officer's sword)

  • WEIGHT: 1
  • OD: 28
  • DRO: 15

Description

In general, nothing special, just a unique vampire checker. As a melee weapon, the same shishkebab is much cooler. It is repaired with the usual sabers of Chinese officers, which is noticeable in appearance. He took a Chinese saber, nailed the vampire hilt to it, and went to swing to the right, to the left, and in other directions. Reduced weight (from 3 to 1), increased damage (from 10 to 15).

How to get a

As a result of the "bad ending" of the "Blood Ties" quest, namely, we go down to the subway at Mereshti Station and kill all the vampires. From the box of the main vampire we take the saber, from his corpse - a unique cloak, which has good protection for a rag - 10, and also gives +2 to Light and Melee weapons. The quest is initially taken in Megaton from Lucy West, then you need to stomp into Arefu. Do not forget that in Arefu, in the house of Evan King, a baby doll +10 to repair is languishing.

You can get a saber without showing excessive cruelty: a saber is stolen from a box with Hack 75. Moreover, you can come to the Family even before visiting Arefu. The main vampire himself will tell about the events in Arefu.

“Softener” (sledgehammer)

  • WEIGHT: 12
  • OD: ≈38
  • URO: 31

Description

Hunters have become game. Everything is simple in this world.

How to get a

Anchorage Memorial. Find an ownerless warehouse and along the way behind a broken door lies it.

Cue “Zolom”

  • WEIGHT: 1
  • OD: ≈27
  • URO: 11

Description

Made with cues. Nicely.

How to get a

Paradise Falls, outdoor pool table.

Light weapons

Blackhawk Pistol (Best Pistol)

  • WEIGHT: 4
  • Clip: 6
  • OD: 32
  • DPS: 55

Description

One of the deadliest weapons in the game, on a par with , which is inferior in range, but superior in damage. In theory, this is a regular .44 Magnum with optics, only the damage has been increased from 35 to 55.

How to get a

Start the quest about Agatha's song. To do this, you must first find Agatha's House, it is between the Landfill and the Meresti depot, you need to go along such a flimsy bridge. After that, Agatha will send you to look for Vault-Tec headquarters(near Vernon Square). If you have already been to the Citadel and marked all the Vaults on the map, then you can not go to the headquarters itself. Head straight to Vault 92. You can get lost there, look for a pointer to the laboratory, there the violin will be found. You will pass by the men's bedroom - be sure to look into the men's room. Behind one of the pushes, a music notebook will be lying around; without it, you won’t get a pistol. That's it, now you can turn in the quest Agatha, and after that hand over a music notebook, for which she will be happy to give you this cherished copy.

Chinese pistol Zu-Rong v418

  • WEIGHT: 2
  • Clip: 10
  • OD: ≈17
  • URO: 12
  • Ammunition: 10mm
  • EFFECTS: +2 fire damage (5 sec)

Description

Repaired with ordinary Chinese pistols.

How to get a

The gun is in a locked drawer in the director's office in the L.O.B building. Enterprise in Falls Church. You can get through Grayditch, then through Merigold station.

10mm PP “Ultra” Sidney

  • WEIGHT: 5
  • URO: 59
  • Clip: 50
  • Ammunition: 10 mm

How to get a

AT National Archives, where you go down for the declaration, meet the mercenary Sydney. She will offer you to get a declaration together, to share the reward. Refuse. She will leave peacefully. But then he will attack you in the wasteland, leaving a unique ultrasound as a memory of himself.

Good Option:

During the quest about the Statesman Hotel on one of the beds there will be a skeleton and an audio recording. If you give this record to Sidney (after the quest, she should be in Rivet City), then she will give this PP to celebrate.

Lincoln Rifle (Best Rifle)

  • WEIGHT: 5
  • Clip: 15
  • OD: 25
  • DPS: 50
  • Ammunition: Cartridges "Magnum" caliber.44

Description

The Lincoln Rifle is repaired with ordinary hunting rifles, but compared to them it has twice the damage, three times the clip and weighs one unit less. True, it shoots with a rather rare (both among merchants and in general) cartridge "Magnum" caliber .44, stock up.

How to get a

Very simple: in Historical Museum we go to the lower floors, find the Administration, go up to the second floor, there in one of the far rooms it lies in a small glassed-in window. smart ass Abraham Washington from Rivet City will offer you 100 caps for it, stifles laughter. It is better to collect everything that is connected with the name of Lincoln in the same place in the museum: a collection of coins, a hat and other rubbish - he will buy it all from you.

“Terrible” shotgun (best shotgun)

  • WEIGHT: 10
  • Clip: 12
  • OD: 27
  • DPS: 80
  • Ammunition: Cartridge with buckshot

Description

If you like Combat Shotguns, you should definitely get your hands on this barrel. Moreover, the choice of shotguns is very poor in this game. Repaired with regular Combat Shotguns, compared to them, it has slightly increased weight (10 vs. 7) and significantly increased damage (80 vs. 55).

How to get a

One cell to the right of casey smith's garage(Vault 112), where you are directed in the story, in the center of the right border of this cell is the place Evergreen Mills. There is a building inside which the entrance to the underground market is located. In this market there is a merchant Smile Jack, he is the only one who will not pounce on you if you have good karma. In any case, to pick up the shotgun, it must be killed. Decide what is more important to you - an extra merchant or a unique trunk. Don't forget to get +10 to barter to the right of him in a small corner on the shelf of the baby doll.

Narcosis (hunting rifle)

  • WEIGHT: 6
  • Clip: 5
  • OD: ≈23
  • DRO: 30
  • Ammunition: Cartridge caliber .32

Description

To be in Republic of Dave. In a safe (Dave has the key) in the Capitol. (relatively low damage but a fucking rate of fire).

Automatic machine "Guanglong" (Chinese machine gun) (best assault rifle)

  • WEIGHT: 7
  • Clip: 36
  • OD: 23
  • URO: 66
  • Ammunition: 5.56 mm

Description

One of the best barrels in the Light Weapons category. Chinese machine guns are used for repairs, in comparison with them it has an increased horn (36 rounds instead of 24) and noticeably increased damage (66 versus 53). For some reason the price is lower than usual...

How to get a

A bit confusing, but overall not very difficult. First you need to get into Technical Museum, it's practically "across the road" from the already fed up with us Historical Museum. There, during the usual cleaning of the premises, you need to pay attention to information computers that look like payphone booths. But not all of them are "equally useful", we need 3: the first is at the bottom of the foyer, the second just as you enter the west wing, and the third at the foot of the large rocket. On the screen of these computers, a line like # 001 will appear at the bottom of the menu, in which you need to enter the code. Attention! Save before entering, after one wrong entry, the computer will lock up and everything will be lost. You need to enter the following codes, in the order the computers are listed:

  • terminal #001 - 19
  • terminal #002 - 53
  • terminal #003 - 113

Sequentially entering three correct codes will open the safe in the west wing. When you open the safe (this can only be done through a nearby computer), a message will be displayed on the screen, after reading which you will understand that you need to move to Jury Street metro station(two cells down and one to the left of Vault 101). You don’t need to go into the subway itself, there is a mini cafe next to the entrance to the subway, Prime’s corpse will appear there, from which this unique weapon is taken. Until you pass all the dances with a tambourine in the technical museum, it will not be there, I checked.

Reservist rifle (sniper rifle)

  • WEIGHT: 10
  • Clip: 3
  • OD: 32
  • DPS: 40
  • Ammunition: Caliber.308

Description

One of 2 unique sniper rifles. The magazine capacity has been reduced (from 5 to 3), but the price of a shot has been reduced (from 38 to 32) and the rate of fire has been increased by more than one and a half times.

How to get a

When you go to Fort Constantine, you will surely stumble upon Broadcasting station WLKM(2 squares down from the fort). The station is on a hillock, a small chapel will be visible from it, Dickerson Church. There is a sniper sitting upstairs in this church (by the way, he is from Oasis) with this rifle. You can’t get up to him, so you need to kill him so that at least an eye falls down. It's easier to go into the church itself and shoot him from below. I have a gun and he himself fell down.

Rifle “Victoria” (sniper rifle)

  • WEIGHT: 10
  • Clip: 5
  • OD: ≈38
  • DPS: 40
  • Ammunition: Caliber.308

Description

One of 2 unique sniper rifles. Feature - critical damage knocks the target down for 5 seconds.

How to get a

On location Rockbreaker Refueling you will see a house standing alone on a hill with a closed door (you need Hack 100). There lies the treasured gun. Before entering the house - save, because the first time it may not be there.

heavy weapons

Minigun “Eugene”

  • WEIGHT: 18
  • Clip: 240
  • OD: 30
  • URO: 105
  • Ammunition: 5 mm

Description

Slightly increased damage (from 75 to 105), the rest is a regular minigun.

How to get a

Either take as a reward for the pro quest, or just steal from Brick

"Incinerator" (flamethrower)

  • WEIGHT: 15
  • Clip: 60
  • OD: ≈50
  • URO: 160*
  • Ammo: Flamethrower Ammo

Description

* Perk "Pyromaniac" does not affect damage dealt

How to get a

Located in the subway at the Franklin station, the entrance there is from Falls Church stations Mason area.

“Granato-Med” (grenade launcher)

  • WEIGHT: 15
  • Clip: 1
  • OD: ≈55
  • URO: 220
  • Ammunition: Grenade shot

Description

The barrel is good, but unlike a conventional grenade launcher, it shoots with a canopy, like a “Fat Man”.

How to get a

Can be found in Forte Independence in the basement in the Forsworn Armory.

Avenger (Gatling Laser)

  • WEIGHT: 18
  • Clip: 240
  • OD: 30
  • DPS: 150
  • Ammunition: Electronic Cell

Description

Slightly increased damage (from 100 to 150), otherwise a regular Gatling Laser.

How to get a

It lies (regardless of your progress in the story) in the same Deathclaw Vault (see) in the southeastern part, in such a mini-grotto with a pool of blood and thickets of radioactive mushrooms. Right in the mushrooms and will lie.

Energy weapons

Protectron Gaze (Laser Pistol)

  • WEIGHT: 3
  • Clip: 20
  • OD: ≈17
  • URO: 24
  • Ammunition: Battery

Description

A laser pistol that deals double damage. This is achieved simply - a double shot. To prevent life from looking like honey, the magazine capacity has been reduced from 30 to 20. There are no more differences from the usual one.

How to get a

Take in Community of Canterbury a quest to resolve problems with two comic characters, take the side of the Mechanic and kill AntAgonizersha. The mechanic will demand her costume, give it back and tell him to leave, because. the enemy is dead, then he will present you a pistol. If you do the opposite and take the side of the "ant woman", you will receive a poison knife as a reward.

Smuggler's Storm (Laser Pistol)

  • WEIGHT: 2
  • Clip: 30
  • OD: ≈17
  • URO: 18
  • Ammunition: Battery

How to get a

Lies in the Citadel in a locked safe with Elder Lyons.

Alien blaster

  • WEIGHT: 2
  • Clip: 10
  • OD: 20
  • DPS: 100
  • EFFECTS: Chance to disintegrate the enemy on death
  • Ammunition: Alien Power Cell

Description

A cheat gun that allows you to shoot an entire city as a joke without even noticing how. If not for the limited ammo, the already precarious balance of the game would be irrevocably skewed. There is a chance to turn the enemy into a pile of ashes, for some reason it always happened to me.

How to get a

Three cells up from the Minefield in the lower left corner of the cell will be the crash site of the Alien Ship, in short, a broken plate. The blaster is lying right on the ground next to the corpse of a representative of an extraterrestrial civilization. Ammunition is scattered all around.

Firearm (alien blaster)

  • WEIGHT: 2
  • Clip: 10
  • OD: 20
  • DPS: 80
  • EFFECTS: Set the target on fire with -2 HP effect for 5 sec.
  • Ammunition: Alien Power Cell

Description

Cannon-cheat number 2 differs from the previous one in reduced damage, which is compensated by setting fire to the target, like a flamethrower or shishkebab. By the way, alien blasters are repaired exclusively by each other.

How to get a

Randomly, while walking through the wasteland, a strange pop will be heard and, in the literal sense, alien ammunition (blue cones) will fall from the sky. It can happen anywhere, it is argued that there is a dependence on luck. It happened to me with Luck 1, even when I didn’t even score 10 levels. It happened at night, naturally I did not find the blaster itself. I returned 2 times a day to this place, still did not find it. Helped Dog - gave the command "Look for weapons", brought in 30 seconds.

Plasma Rifle A3-21

  • WEIGHT: 8
  • Clip: 12
  • OD: 25
  • DPS: 50
  • Ammunition: Micronuclear Battery

Description

It differs from a regular plasma gun only in increased damage from 45 to 50. As you can see, nothing special, but the hype around this gun.

How to get a

First you need to take the quest about the android from Mr. Zimmer in the Rivet City laboratory. In the process, an aunt will come up to you and ask you to help the poor fellow android hide from the evil Zimmer. The choice is yours, you can honestly help the android and get a gun, or you can promise him to keep his secret to him and hand it over to Zimmer, then you will receive both rewards.

Other

Lucky ball number 8

  • WEIGHT: 1
  • EFFECTS: Luck +1

Description

What is there to say especially - a billiard ball weighs one, gives +1 to Luck while you carry it in your inventory.

How to get a

You go to the Big City (two cells up from Vault 101), take a quest there to save two comrades. Get them out of Germantown police station(will be marked on the map) and bring home. After that, you will be asked to repel the attack of the mutants. I advise you not to bother with robots and choose the replica "I'll hang out here, I'll kill all the mutants myself." When the attack is repulsed, go to the local infirmary, there will be a wounded man named Timebomb. He needs to be cured - you need a medicine skill of 40. After that, he will get up, bow and roll off. You need to approach him again and then he will say something about his great gratitude and give you the treasured ball.

Lucky Sunglasses +1% Barter - +1% Hack

  • "D.C. Therapeutic Journal" - +1% Medicine
  • Loyal fans of the series and newcomers before the start of the game usually want to get acquainted with all the innovations that the developers have tried to make. The weapons have not remained unchanged. Fallout 3 can offer gamers weapons from several categories: standard (brass knuckles, cold, light, heavy and energy), unique and homemade. For those who find this set insufficiently thought out, you can try to get cut content or download several mods on the appropriate resources.

    Fallout 3 weapons: parameters and associated characteristics

    Damage dealt fallout weapon 3 depends on several factors - his condition, the leveling of his profile skill, as well as some parameters of the hero (strength, luck, etc.). Some abilities (Bloodbath and Coal Ecology) can increase the damage dealt by any weapon.

    Characteristics in general can be divided into primary and secondary. The second category includes cost, weight, capacity and maximum ammunition. The main ones should be considered in more detail:

    1. Damage (DMG). Defeat from a single attack (bullet, beam, etc.).
    2. Damage per second (DPS). This indicator includes not only the defeat of the selected type of weapon, but also the time required for its full reloading. The parameter is very useful when comparing several automatic weapons to determine their rate of fire.
    3. Action Points (AP). The number of points required to perform a single attack (shot, burst or strike).
    4. Durability (HP). A characteristic that determines the wear rate of the weapon.
    5. Minimum spread (Min. Spread). An indicator of the accuracy of fire relative to the target. The accuracy decreases in proportion to the increase in the spread value (at 0, gravity is not taken into account, the weapon shoots directly at the target).
    6. Critical multiplier (Crit. Mult). The multiplier increases the chance of inflicting critical damage with the selected weapon. At the same time, for the "Automatic weapons" category, a recalculation is carried out to achieve a balance (the critical multiplier is divided by the fire mode).
    7. Critical damage (Crit. DMG). Additional damage in case of a critical hit without taking into account the protection of the enemy.

    Based on these values, you can pick up an arsenal for any tactics in Fallout 3. Weapon mods often offer quite cheating items that can significantly reduce the interest in the gameplay.

    Fallout 3 makeshift weapons

    To build your own weapons, you need to find schematics, components, and a suitable workbench. Ready-made mines and cannons are superior to the standard set of Fallout 3 in many respects. Weapon mods significantly expand the possibilities for creating and repairing. You can pay attention to the Junk Metal Schematics plugin.

    You can use not only the purchased workbench, but also any other (you can search by location). Most schemes are rewards for completing normal or mini-quests, but sometimes ("Molotov-Cola" or "Racket") schemes are bought from merchants.

    Assembled weapon condition indicator (CCT) depends not only on the repair skill, but also on the number of open schemes.

    Fallout 3 weapon mods

    Amateur plugins can be roughly divided into several categories:

    1. Expansion of the gaming arsenal. New single models or entire collections of weapons. As a rule, they do not differ much in their characteristics from the standard set (Apocalypse Armory, Collection weapon).
    2. Retextures and repeaters. New textures or processing of models of game weapons, correction of parameters.
    3. Cheat items. Such plugins often endow weapons with transcendental capabilities, which greatly affects the gameplay.

    On the Internet you can find completely different mods. Some of them are really useful, while others help to diversify or update the setting.

    on weapons

    Cheats allow you not only to instantly master weapon skills (modpcs), but also to get endless ammo (tgm). The player.additem command will give you the opportunity to get any weapon or armor in your inventory. At the same time, some models were cut from the game before the release, and it is simply impossible to get them in any other way.

    Inaccessible Fallout 3 weapons include: bats and clubs (Destroyer, O'Grady the Peacemaker, Curse Breaker and Excalibit), Kiss brass knuckles, Clover Cleaver sword. Firearms include the Lawbringer revolver, Wanda pushers, and Black Bart's Curse.

    Fallout 3 unique weapons

    The standard weapons of Fallout 3 are inferior in many respects to the exclusive models, which are not so easy to get.

    If you miss a cache or a turn, refuse to complete a quest, or fail it, it will be impossible to find unique gizmos.

    There are improved versions of all game models. For Fallout 3, unique weapons contain elements for every taste - units of heavy, energy, light, melee and melee weapons. In order not to miss these treasures, you can read guides or watch walkthroughs.

    Fallout 3 weapons allow you to play the game with any class. The arsenal is quite large, and for those who do not find anything suitable for themselves, you can always pay attention to numerous plugins and modifications.

    Terms used in Fallout 3:

    All values ​​are given for an SST (Assembled Game Weapon Condition) of 100% and a player character profile skill of 100. The condition of the game weapon and the value of the control skill very significantly affect both the damage dealt by this weapon and the chance of critical damage.
    Explanations on the following characteristics - Cost, SRT (Value), Weight (Weight), Magazine Capacity (Clip) and Ammo (Ammo) I consider unnecessary, other indicators:
    Damage (Damage, DMG): damage dealt by a single shot/click of the left mouse button (for example, for most light weapons this is the damage from a single bullet, and for a gatling laser it is from a single beam).
    Damage Per Second (DPS): Weapon damage per second includes the time it takes to reload, useful for comparing different automatic weapons firing multiple shots per second.
    Action Points (AP): The number of Action Points required per shot/burst/hit in VATS mode.
    Durability (Health, HP): The weapon's durability, which determines how quickly it wears out.
    Min Spread: This is a measure of the weapon's accuracy, the spread of bullets relative to the point of aim. The smaller the spread value, the less spread will be (at zero value, the weapon shoots exactly in a straight line, regardless of gravity).
    Crit%Mult: The multiplier applied to the chance of a critical hit with this weapon (for example, if the character's critical strike chance is 5% and the weapon's Crit%Mult is 2, the chance will be doubled for each shot). For automatic weapons, this multiplier is divided by the value of the Fire Rate (Fire mode), i.e. is converted to one bullet, so the multiplier will be very small (this is done to compensate for the number of bullets fired).
    Critical Damage (Crit.Dmg): An increase in damage that is added in the event of a critical hit (in addition, the target's defense will be ignored).

    Spiked brass knuckles "Plunkett's Arguments"
    This high-damage, double-critical brass knuckles belongs to Janders Plunkett, who can be found in Arlington House, which sits alone in the middle of Arlington Cemetery. Important! Plunkett will appear in the house only after the hero takes the perk "Criminal".
    Cost - 30
    Weight - 1
    Damage - 12
    Damage per second - 6
    Action points - 15
    Durability - 200
    Multi%Crit - x2
    Critical damage - 12
    Repair - only at merchants

    Power brass knuckles "Shocker" (The Shocker)
    This brass knuckles deals an additional +25 electrical damage to robots and can be found (along with instructions) on a barrel in the far western room of the Flooded Subway, opposite the Arlington Library.
    Cost - 150
    Weight - 6
    Damage - 20 + 25 (to robots)
    Damage per second - 9
    Action points - 25
    Durability - 400
    Multi%Crit - x1
    Critical damage - 20
    Repair - power brass knuckles

    Power brass knuckles "Fist!" (Fisto!)
    "Fist!" (power brass knuckles with increased damage) can be found on a table indoors on the second floor of the building of the abandoned power plant MDPL-13
    Cost - 100
    Weight - 6
    Damage - 25
    Damage per second - 11
    Action points - 25
    Durability - 600
    Multi% Crit - x1.5
    Critical damage - 25
    Repair - power brass knuckles

    Steel arms

    Repellent stick
    This stick, soaked in some kind of chemical solution, will be given to the hero by Moira Brown (quest Guide to Survival in the Wasteland). It may come in handy later, too. kills mole rats on the spot; D
    Cost - 120
    Weight - 3
    Damage - 1
    Damage per second - 2
    Action points - 40
    Durability - 100
    Multi%Crit - x0
    Critical damage - 0
    Repair - nothing is repaired

    Cue "Zalom" (The Break)
    "Zolom" lies in a very prominent place - on the pool table near the entrance to the den of the Undertaker Jones, in the center of Paradise Falls. Cost - 50
    Weight - 1
    Damage - 6
    Damage per second - 9
    Action points - 27
    Durability - 200
    Multi%Crit - x1
    Critical damage - 6
    Repair: billiard cues

    Mount "Trucker Friend" (Highwayman's Friend)
    This special pry bar sits on a shelf at Dominic and Machete's home in the Canterbury community.
    Cost - 75
    Weight - 5
    Damage - 10
    Damage per second - 23
    Action points - 27
    Durability - 500
    Multi%Crit - x1
    Critical damage - 10
    Repair: mounts

    Board with nails "Blackboard" (Board of Education)
    This board is held in the hand of a skeleton lying on a bed in an abandoned shack in the village.
    Cost - 60
    Weight - 4
    Damage - 12
    Damage per second - 17
    Action points - 27
    Durability - 150
    Multi%Crit - x1
    Critical damage - 12
    Repair - boards with nails

    Sledgehammer "The Tenderizer"
    The "softener" is leaning against the wall of the vault, which is near the service entrance to the Anchorage Memorial (to acquire this sledgehammer, you need to complete the hidden quest The cache in the Anchorage memorial).
    Cost - 230
    Weight - 12
    Damage - 30
    Damage per second - 45
    Action points - 38
    Durability - 750
    Multi%Crit - x1
    Critical damage - 15
    Repair - sledgehammers

    Fox's super sledgehammer (Fawkes "super sledge)
    This super sledgehammer weighs less than usual, and deals more damage. It is owned by the super mutant Fox, you can take it for yourself by releasing Fox from the cell in shelter 87 (quest Finding the Bush of Eden) and choosing to exchange equipment in the dialogue with him.
    Cost - 300
    Weight - 18
    Damage - 32
    Damage per second - 62
    Action points - 38
    Durability - 1000
    Multi%Crit - x1
    Critical damage - 32
    Repair - super sledgehammers

    Knife "Ant's Sting" (Ant's Sting)
    This knife deals additional poison damage. Can be a reward for completing The Superhuman Gambit quest.
    Cost - 30
    Weight - 1
    Damage - 4 + 4*(10sec)
    Damage per second - 11
    Action points - 20
    Durability - 250
    Multi%Crit - x1
    Critical damage - 4
    Repair - knives

    Switchblade knife "Butch's Toothpick"
    If Butch remains alive after completing the Trouble on the Home Front quest, the hero will meet him in Rivet City, at the Rudder bar. Under the condition of neutral karma, Butch can be taken as a partner, and then pick up a toothpick when exchanging equipment, you can also kill Butch or steal a knife from his pocket.
    Cost - 50
    Weight - 1
    Damage - 10
    Damage per second - 29
    Action points - 18
    Durability - 150
    Multi% Crit - x2.5
    Critical damage - 13
    Repair: Switchblades

    Combat knife "Occam's Razor" (Occam's Razor)
    The razor is wielded by Talon Mercenary Commander Jabsco, who resides at Fort Bannister Command Hall. Bug: you need to shoot Jabsco at least once, because. in the event of the death of the commander due to the fault of the reconfigured turret (for example), the razor will not be on his body.
    Cost - 65
    Weight - 1
    Damage - 10
    Damage per second - 29
    Action points - 17
    Durability - 600
    Multi%Crit - x3
    Critical damage - 13
    Repair: combat knives

    Combat knife "Bloodsucker" (Stabhappy)
    One of the raiders in a hut located east of the ruins of Bethesda is armed with a "bloodsucker" (they respawn there every three days). It differs from the "Occam's razor" in a higher probability of damaging the opponent's limbs and a greater chance of inflicting a critical hit.
    Cost - 65
    Weight - 1
    Damage - 10
    Damage per second - 29
    Action points - 17
    Durability - 600
    Multi%Crit - x4
    Critical damage - 15
    Repair: combat knives

    Chinese sword "Vampire's Fang" (Vampire's Edge)
    Lighter and more lethal than a regular sword, Vance's sword is kept in a locked cabinet (lock 75 or Vance's key) in his room at the Meresti depot station (Blood Ties quest).
    Cost - 100
    Weight - 1
    Damage - 15
    Damage per second - 34
    Action points - 28
    Durability - 750
    Multi%Crit - x3
    Critical damage - 20
    Repair - Chinese officer swords

    Ripper "Jack" (Jack)
    "Jack" can be removed from the body of an Enclave officer in the southern part of the Deathclaw Sanctuary, however, he will appear there only after completing the Living Water quest, i.e. after the hero's meeting with the Enclave (if the cave had already been cleared earlier and all the deathclaws were killed, then the officer will be half dead).
    Cost - 200
    Weight - 6
    Damage - 30
    Damage per second - 30
    Action points - 65
    Durability - 800
    Multi%Crit - x1
    Critical damage - 15
    Repair - Rippers

    Light weapons

    Colonel Autumn's 10mm pistol
    This enhanced pistol can be obtained in the following way - during the colonel's "death" scene (Water of Life quest), get close to the protective bulkhead near the place of his fall and turn the camera while holding the R button, halfway through you should be able to get into the colonel's inventory Autumn;)
    Cost - 325
    Weight - 3
    Magazine capacity - 12
    Ammunition - 10 mm cartridge
    Damage - 13
    Damage per second - 23
    Action points - 17
    Durability - 225
    Min spread - 0.5
    Multi%Crit - x1
    Critical damage - 13
    Repair - 10mm pistols

    Chinese pistol "Zu-Rong 418" (Zhu-Rong v418)
    Sets fire to everything, even the armor of the Enclave and the Brotherhood of Steel. The target burns for quite a long time, which can be very useful in the dark. Stored in a safe (lock 75 or key in the desk) of the director's office, located in the east wing of the LOB Enterprises building, which is east on Falls Church.
    Cost - 290
    Weight - 2
    Magazine capacity - 10
    Ammunition - 10 mm cartridge
    Damage - 4 + 2*(5sec)
    Damage per second - 9
    Action points - 17
    Durability - 200
    Min spread - 1
    Multi%Crit - x2
    Critical damage - 4
    Repair - Chinese pistols

    Revolver "Blackhawk" (Blackhawk)
    Much more powerful than a regular .44 magnum revolver with a telescopic sight. You can get it from the old woman Agatha in exchange for music paper after completing the quest Agatha's Song
    Cost - 500
    Weight - 4
    Magazine capacity - 6
    Ammunition - bullet caliber .44
    Damage - 55
    Damage per second - 100
    Action points - 32
    Durability - 360
    Min spread - 0.3
    Multi%Crit - x2
    Critical damage - 45
    Repair - "Magnums" cal. 44 opt. aim

    Sawed-off "Bonebreaker" (The Kneecapper)
    Bone Crusher deals more damage and is more accurate than regular sawed-off shotguns. It belongs to Ronald Laren, who lives in Girdersheide, you can get it when completing The Nuka-Cola Challenge quest, but if you don’t wish Ronald bad, then you can steal the sawn-off shotgun when he sleeps or steal the cartridges first, and after a while, the cut itself.
    Cost - 350
    Weight - 5
    Store capacity - 2
    Ammunition - cartridge with buckshot
    Damage - 75
    Damage per second - 35
    Action points - 37
    Durability - 250
    Min spread - 4
    Multi%Crit - x0
    Critical damage - 0
    Repair - trimmings

    10 mm submachine gun "Ultra" Sidney
    A more powerful 10mm submachine gun than regular submachine guns, with a larger magazine capacity in addition. This PP can be obtained from Sydney in exchange for an audio recording with a message from her father (located on the 2nd floor of the Statesman Hotel) after completing the Stolen Independence quest, or stolen while she fights off super mutants in the National Archives, or kill her and remove the PP from the body.
    Cost - 430
    Weight - 5
    Magazine capacity - 50
    Ammunition - 10 mm cartridge
    Damage - 9
    Damage per second - 45
    Action points - 20
    Durability - 250
    Min spread - 1.5
    Multi%Crit - x1
    Critical damage - 9
    Repair - 10mm PP

    Automatic Guanlong (Xuanlong assault rifle)
    This machine is the most powerful weapon in its class - it has the highest damage and an increased magazine, although its durability is underestimated. Guanglong can be obtained after completing the hidden quest The Stash in the Tech Museum Loot.
    Cost - 400
    Weight - 7
    Store capacity - 36
    Ammunition - 5.56 mm cartridge
    Damage - 12
    Damage per second - 48
    Action points - 23
    Durability - 400
    Min spread - 1.5
    Multi%Crit - x1
    Critical damage - 12
    Repair - Chinese machines

    The Terrible Shotgun
    The Dread Shotgun is owned by a Raider trader, Smiling Jack, based in the Bazaar in Evergreen Mills. Since he carries the shotgun without taking it off, several options arise: kill Jack (and lose the merchant) or attack him, shoot the shotgun in VATS, quickly pick it up and not appear in the market for a while (the shotgun can be repaired).
    Cost - 250
    Weight - 10
    Magazine capacity - 12
    Ammunition - cartridge with buckshot
    Damage - 80
    Damage per second - 51
    Action points - 27
    Durability - 350
    Min spread - 6
    Multi%Crit - x1
    Critical damage - 40
    Repair - Shotguns

    Hunting rifle "Narcosis" (Ol" Painless)
    The Narcosis has an excellent rate of fire and accuracy, which, coupled with the abundance of ammunition and the lack of problems with finding spare parts, makes this gun truly exceptional. Stored in a locked safe in Dave's Republic Capitol (Dave has the key). For information on how to get "Anesthesia", read the walkthrough of the hidden quest Election Day
    Cost - 250
    Weight - 6
    Magazine capacity - 5
    Ammunition - cartridge cal. 32
    Damage - 30
    Damage per second - 19
    Action points - 23
    Durability - 500
    Min spread - 0
    Multi%Crit - x1
    Critical damage - 30
    Repair: hunting rifles

    Lincoln's rifle (Lincoln's repeater)
    This beautifully preserved museum exhibit lies in a display case on the top floor of the administration building of the Historical Museum. The rifle is a very powerful and accurate weapon, there are no problems with spare parts for it, but the cartridges used are quite rare.
    Cost - 500
    Weight - 5
    Magazine capacity - 15
    Ammunition - bullet caliber .44
    Damage - 50
    Damage per second - 37
    Action points - 25
    Durability - 600
    Min spread - 0
    Multi%Crit - x2
    Critical damage - 50
    Repair: hunting rifles

    Sniper rifle "Victoria" (Victory rifle)
    "Victoria" differs from a regular sniper in increased durability (3 times) and the ability to knock down enemies on a critical hit (although its Crit Multiplier is lowered to compensate). Stored in a locked gun cabinet (hack 100) of an abandoned shack standing alone on a hilltop west of Rockbreaker's Last Gas gas station.
    Cost - 450
    Weight - 10
    Magazine capacity - 5
    Ammunition - cartridge cal. 308
    Damage - 40
    Damage per second - 42
    Action points - 38
    Durability - 300
    Min spread - 0
    Multi%Crit - x3
    Critical damage - 40
    Repair - sniper rifles

    Reservist's rifle
    The reservist rifle is 50% stronger than a regular sniper rifle, has an increased rate of fire and a less capacious magazine at the same time. This rifle is wielded by the Flyer, who is sitting in ambush on the roof of Dickerson's church (note that you can't climb up to the spyper, so you need to shoot him so that at least something from him falls down).
    Cost - 500
    Weight - 10
    Magazine capacity - 3
    Ammunition - cartridge cal. 308
    Damage - 40
    Damage per second - 64
    Action points - 32
    Durability - 150
    Min spread - 0
    Multi%Crit - x5
    Critical damage - 40
    Repair - sniper rifles

    heavy weapons

    Flamethrower "Burnmaster"
    The "Incinerator" lies in the corner of a broken car in the farthest tunnel of the service rooms of Franklin Station (Franklin Metro Utility, attention, strong radiation!). This flamethrower has increased damage (+50%) compared to regular ones, but it is not affected by the Pyromaniac perk.
    Cost - 500
    Weight - 15
    Magazine capacity - 60
    Ammunition - fuel
    Damage - 24
    Damage per second - 96
    Action points - 50
    Durability - 200
    Min spread - 0.5
    Multi% Crit - x4
    Critical damage - 1
    Repair: Flamethrowers

    Minigun "Eugene" (Eugene)
    "Eugene" can be a reward for completing the Reilly's Rangers quest.
    Cost - 1500
    Weight - 18
    Magazine capacity - 240
    Ammunition - 5 mm cartridge
    Damage - 7
    Damage per second - 70
    Action points - 30
    Durability - 1500
    Min spread - 2
    Multi%Crit - x0
    Critical damage - 0
    Repair - miniguns

    Gatling laser "Avenger" (Vengeance)
    The Avenger is located in the southeast corner of the Deathclaw Sanctuary, in a bloody grotto.
    Cost - 2400
    Weight - 18
    Magazine capacity - 240
    Ammunition - electronic charge
    Damage - 11
    Damage per second - 110
    Action points - 30
    Strength - 2000
    Min spread - 0.5
    Multi%Crit - x1
    Critical damage - 12
    Repair: Gatling Lasers

    "Pomegranate-Honey" (Miss Launcher)
    "Grenade-Med" differs from a regular grenade launcher in increased damage and also in the fact that the charges fired from it do not explode on contact with the surface, but bounce off it. Stored in a locked armory (lock 75 or key in chest nearby, lock 25) on the lower level of Fort Independence.
    Cost - 400
    Weight - 15
    Magazine capacity - 1
    Ammunition - grenade shot
    Damage - 20 + 200AoE
    Damage per second - 47
    Action points - 55
    Durability - 100
    Min spread - 0.5
    Multi%Crit - x0
    Critical damage - 0
    Repair - grenade launchers

    Experimental multiply charged nuclear grenade launcher
    To find the 8-shot Fat Man, you need to find the Keller Family Hideout and gain access to the National Guard Bunker. When you become the happy owner of this weapon, you will face the problem of obtaining ammunition for it, because. nukes in the Wasteland come across in limited quantities. Therefore, the experimental "Fat Man" is unlikely to bring real benefit.
    Cost - 2500
    Weight - 30
    Magazine capacity - 8
    Ammunition - nuclear shot
    Damage - 10 + (1600AoE)*8
    Damage per second - 2542
    Action points - 65
    Durability - 300
    Min spread - 13
    Multi%Crit - x0
    Critical damage - 0
    Repair - "Fat Men"

    Energy weapons

    Smuggler's Thunder Laser Pistol (Smuggler's End)
    This pistol is stored in Elder Lyons' rooms in the Citadel (B-Ring), in a locked safe (you need 100 lockpicking skill or 100 science for the control terminal to open it).
    Cost - 450
    Weight - 2
    Magazine capacity - 30
    Ammunition - battery
    Damage - 18
    Damage per second - 17
    Action points - 17
    Durability - 500
    Min spread - 0
    Multi% Crit - x1.5
    Critical damage - 18
    Repair: laser pistols

    Laser pistol "Protectron's Gaze" (Protectron's Gaze)
    The pistol can be a reward for completing The Superhuman Gambit quest, it differs from the usual one in increased damage, reduced accuracy and a smaller magazine.
    Cost - 320
    Weight - 3
    Magazine capacity - 20
    Ammunition - battery
    Damage - 24
    Damage per second - 71
    Action points - 17
    Durability - 500
    Min spread - 2.5
    Multi%Crit - x1
    Critical damage - 24
    Repair: laser pistols

    Colonel Autumn's laser pistol (original version)
    This version of Colonel Autumn's laser pistol is available to the player without the Broken Steel add-on installed. The gun can fall into the hands of the hero during the quest Take it! (Take it Back!) in the Rotunda of the Jefferson Memorial (where there is no way out in the original without DLC, because the original version of this gun, despite all its coolness, is essentially useless).
    Cost - 420
    Weight - 2
    Magazine capacity - 30
    Ammunition - battery
    Damage - 10
    Damage per second - 60
    Action points - 17
    Durability - 500
    Min spread - 0
    Multi%Crit - x1
    Critical damage - 22
    Repair: laser pistols

    Alien blaster
    Blaster (+ several power cells to it) lies near the alien reconnaissance ship that crashed north of the MDPL-13 power plant and west of the Greener Pastures dump. When approaching the crash site, the Pip-Boy must pick up the signal from the emergency theta beacon.
    Cost - 500
    Weight - 2
    Magazine capacity - 10
    Ammo - en / Alien cells
    Damage - 100
    Damage per second - 125
    Action points - 20
    Durability - 200
    Min spread - 0
    Multi%Crit - x100
    Critical damage - 100
    Repair - Alien blaster

    "Gunshot" (Firelance)
    This ultra-precise blaster, in addition to decent damage and 100% critical strike chance, also sets the target on fire! Taking the Pyromaniac perk increases fire damage. "Firearm" and 24 energy cells can fall on the hero's head when approaching certain locations (the list is quite large), as a result of a UFO explosion. Such an unusual event can happen to the hero only once.
    Cost - 750
    Weight - 2
    Magazine capacity - 10
    Ammo - en / Alien cells
    Damage - 80 + 2*(5sec)
    Damage per second - 100
    Action points - 20
    Durability - 200
    Min spread - 0
    Multi%Crit - x100
    Critical damage - 80
    Repair - Alien blaster

    Hypnotron (Mesmetron)
    The Hypnotron is a pre-war development, an excellent non-lethal instrument of subjugation. Possible effects effects: 50% - stunning the victim, 30% - an increase in aggressiveness and 20% - a sharp explosive deformation of the skull. The hero can get one copy with fifty batteries from the Grunt, sitting near the entrance to Paradise Falls (Quest Just Business).
    Cost - 500
    Weight - 2
    Magazine capacity - 5
    Ammunition - batteries
    Damage - 1
    Damage per second - 1
    Action points - 65
    Durability - 100
    Min spread - 0
    Multi%Crit - x1
    Critical damage - 0
    Repair - only at merchants

    Wazer Wifle Laser Rifle
    A slightly more durable and lethal version of the laser rifle. You can buy it from Biwwy in Great Hall Little Lamplight (and if you have the Eternal Child perk, you can beg for it for nothing).
    Cost - 900
    Weight - 8
    Magazine capacity - 30
    Ammunition - micronuclear battery
    Damage - 28
    Damage per second - 26
    Action points - 17
    Strength - 1800
    Min spread - 0
    Multi% Crit - x1.5 Unique weapon (purple color on the map) (weapons purple color)
    1) Improved laser pistol- "Thunderstorm of the smuggler." Lies in the Citadel (Ring B) in the rooms of Elder Lyons in a safe (you need lockpicking 100, or science 100 for the terminal nearby).
    2) Improved Chinese submachine gun - Guanlong submachine gun. Lying on Prime's corpse in a diner near the Julie Street Subway Station (directly opposite the subway exit).
    3) Improved sniper rifle- Reservist's rifle. Can be found on the Flyer (by killing him) in Dickerson's Church.
    4) Improved hunting rifle - Lincoln Rifle. Located in the historical museum.
    5) Improved Gatling Laser - "Avenger". In the Den of the Deathclaws (lies in a distant cave next to the lake of blood)
    6) Improved Combat Shotgun - "Terrible Shotgun". Found by Jack's Smile in the Evergreen Mills Bazaar (Go through the smelter)
    7) Improved "Ripper" - "Jack". In the Deathclaw Lair (located in one of the corpses).
    8) Improved mount - "Trucker's friend". Lies in Dominic's House and Machete in Canterbury Common.
    9) Improved cue - “Zalom”. Lying in the gaming club in Paradise Falls.
    10) Improved spiked brass knuckles - "Plunkett's Arguments". At Janders Plunkett's at Arlington Cemetery North. At Arlington House.
    11) Improved Chinese Officer's Sword - Vampire's Fang. Lies in the Mereshti Depot (In Vance's room in the Sword Cabinet).
    12) Improved power brass knuckles - “Fist!”. Found in Power Plant MDPL-13 in the Abandoned Power Plant.
    13) Improved combat knife - "Occam's Razor". Found by Commander Jabsco in Fort Benistere in the Command Residence (the hatch can be found in one of the tents).
    14) Improved hunting rifle - "Anesthesia". Be in the Republic of Dave. In a safe (Dave has the key) in the Capitol.
    15) Improved board with nails - “Blackboard”. Located in Clifftop Village. In the Abandoned Shack (In the left hand of the skeleton lying on the bed).
    16) Improved blaster AZ-21 in Rivet City, given for the quest "Artificial Man".
    17) "Grenade-Honey" at the base of outcasts, damage is increased, but it spits out projectiles.
    18) Improved sniper - "Victoria". Located in an abandoned shack. You can find the shack by coming to the “Robcracker gas station” and looking to the northwest. Seeing a mountain, stomp on its top. There will be the desired shack.
    19) Multi-charged nuclear grenade launcher. Can be taken in the basement of the Guard base behind the door blocked by the terminal. To get the code, you need to collect the holodisks of the Keller family, which are scattered throughout the Wasteland:
    1. In a tent with a super mutant near the "Anchorage Memorial" in the direction of "Dukov's house" (walk along the river bank - you will find it).
    2. From “power plant VAPL-58? a little up to the power transmission tower (the second in a row from the power plant), near which there is a barrier. There are 2 more ghouls.
    3. From the “Robcracker gas station”, if you look to the west, you will see a shed on top of a stone cliff, and it will be right in the shed (there is also a unique Victoria rifle).
    4. On the patio behind the Spooky Diner.
    5. There is a dilapidated church between Hollode Moores Cemetery and Germantown Police Station.
    20) Improved flamethrower “Incinerator” can be found in a van in the radioactive underground tunnels of Franklin Station, entrance through the service rooms.

    1) Improved laser pistol - "Thunderstorm smuggler." Lies in the Citadel (ring B) in the rooms of Elder Lyons in the safe (breaking is necessary 100 or 100 for the terminal science series).
    2) Superior Chinese machine - Automatic "Guanlon." Prime "s corpse lies on a diner near the Metro station Julie Street (right narotiv subway exit).
    3) Improved Sniper Rifle - Rifle Reservist. Can be found in the Flyer (killing him) in the Church Dickerson.
    4) Improved hunting rifle - Rifle Lincoln. Located in the historical museum.
    5) Superior Gatling Laser - "The Avenger." In Den deathclaws (lies in the far cave near the lake of blood)
    6) Superior Combat Shotgun - "Terrible Shotgun". Smiles is located at Jack's Bazaar Evergreen Mills (Going through the foundry)
    7) Superior "Ripper" - "Jack". In Den deathclaws (located in one of the corpses).
    8) Improved crowbar - "Friend of the trucker." Dominica lies in the House and in the Community Machete Canterbury.
    9) Superior cue - "Hall". Lies in the gaming club in Paradise Falls.
    10) Superior spike Knuckles - "Pros Plunkett." Do Jandersa Plunkett at Arlington Cemetery-north. In Arlington house.
    11) Superior Chinese officer sword - vampire fangs. Lies in the "Depot Mereshti" (The room Vance in the closet for a sword).
    12) Improved power Knuckles - "fists". Power lies on MDPL-13 on an abandoned power.
    13) Superior combat knife - "Occam's Razor". Is located at the Fort Commander Dzhabsko Benistere Residences in command (the hatch there can be found in one of the tents).
    14) Improved hunting rifle - "AWAKE". Located in the Republic of Dave. The safe (key Dave) at the Capitol.
    15) Improved board with nails - "Blackboard". The village is in a clifftop. In an abandoned shack (on the left hand of the skeleton lying on the bed).
    16) Superior AZ-21 blaster in Rivet City, give quest for "artificial person."
    17) "Granato-Med" on the basis of rogue damage increased, but it spits out the shells.
    18) Improved sniper - "Victoria". Located in an abandoned shack. Find shack can come to "refuel Robkreykera" and looking to the northwest. Seeing mountain stomp on its top. There will be sought shack.
    19) MULTICHARGED nuclear grenade. You can take in the basement Guard base at the door, locked terminal. To obtain the code to collect holodisks Keller family, who are scattered across the wasteland:
    1. In the tent with super mutant near "Anchorage Memorial" in the "home Dukova" (along the river walk - find).
    2. From "power VAPL-58? slightly upward to support LEP (Second from the power plant), near which there is a barrage. there still 2 ghoul.
    3. From "filling Robkreykera", if you look to the west, you will see a small shed on top of a stone cliff, right here in the shed and will (ibid. have a unique rifle Victoria).
    4. During the patio for "creepy diner."
    5. Between "cemetery Holloud Moors" and "Germantown Police Station" has a dilapidated church.
    20) Superior flamethrower "Burner" can be found in a van in the underground tunnels of radioactive Franklin Station, entrance through the premises.

    Description: This modification ported almost the entire arsenal of New Vegas to the Capital Wasteland, each of which has its own unique reload animation and its own gunshot sounds. Most of the weapons did not undergo cosmetic changes, but some still had to...

    FPR 5000R for Fallout 3


    Description: This modification adds FPR "s 5000R ( plasma rifles future). 6 copies of this "exotic" weapon, which is presented in 2 variations: with and without a sight, will get into the Capital Wasteland. Basic specifications: FPR 5000R: Capaci...

    Community Ammunition Library - CALIBR for Fallout 3

    Description: To be honest, many of the added weapons require their own "special" cartridges, and so that you do not have to carry thousands of different types of cartridges, this mod was born - CALIBR. It systematizes all cartridges and you can choose the type of cartridges that will be appropriate...

    Made in China for Fallout 3


    Description: It is unlikely that the Chinese have done America, having only one model of the machine gun, and one model of the pistol. Although, perhaps, they simply overwhelmed the number :). Based on this postulate, I tried, to the best of my modest abilities, to slightly diversify the Chinese arsenal. New stems on...

    Made in America for Fallout 3


    Description: "Made in America" ​​- a mod that expands the arsenal of the defenders of democracy. Wasteland adds several types of weapons based on assault rifle, as well as (see Update to v2) a hunting rifle, revolvers, a 10mm pistol, and a submachine gun. For T...

    DDD Rifles for Fallout 3


    Description: This modification adds 7 well-balanced and very lore guns. Weapons are essentially vanilla, but with slightly reworked models, textures and characteristics. Location: Cannons distributed to NPCs and merchants. Installation: Standard - extract file...

    Assault submachine gun for Fallout 3


    Description: What in the arsenal of Fallout 3 confused you the most? Uniformity? Weirdness? Lack of canonical weapons? Surely all this confused not only me. For example, the developers reacted very carelessly to PP (submachine guns). They are not in the game. Yes, there is a 10-MM PP, but it is closer ...

    Neophyte deathclaw gauntlet good weapon, especially if he made it with two or more schemes, but for many reasons it cannot be considered the best:
    - when you see the target, you have to get to it first, and this takes time, and is fraught with premature damage (even if you are sneaking towards the target)
    - the glove wears out rather quickly, and in view of the "uniqueness" it causes - although solvable, but still problems with the repair.
    - In many situations, the glove, like all other melee weapons, is useless. For example, if you met a Behemoth (I do not deny that a Behemoth can be killed in close combat, but one way or another your efforts will not be justified). Or, for example, if the enemy is inaccessible, for various reasons - to be on a hill, barricaded, this will also cause a lot of problems.
    Next, I will describe some of the most popular answers to the question " the best weapon"
    - fat man (catapult for mini nukes) Yes, yes, in terms of damage, it is the most powerful in the game, but damage is just one element of the overall picture of the best weapons. The rest of the features are not so good:
    Accuracy - although it is practically unnecessary for this "beast", but sometimes, with certain features of the relief, it fails greatly.
    Repair - of course, not so problematic (and almost unnecessary), but expensive
    Ammunition - very rare, very expensive
    Versatility \ Applicability - this item is the most negative, for all its power, it is difficult to get ammunition for a fat man, we rarely use it anywhere, mainly to deal with hippos, or densely crowded soldiers of the enclave. in other cases, the shot either "does not pay off" or harms you or your allies.
    Scattering of corpses - it often happens that when you shoot at a crowd of enemies and come to the place of the explosion, you do not find any traces, and therefore remain without trophies (well, of course, you can wander around to look for pieces of the enemy that have scattered all over the district, but this is time, and time is money)
    About the multi-charged fat man, I better keep silent ... =)
    - alien blaster The optimal combination of lightness, and the highest damage, but here are its negative sides:
    Repair - only at merchants, or if you successfully receive its counterpart falling from the sky
    Ammunition - PPC is very small, which means that either it will rarely be used by you, or after a couple of hours of the game you will have nothing to shoot from it.
    - firearms (alternative alien blaster) this miracle pistol randomly falls from the sky in certain locations, its fall is accompanied by small precipitation from alien energy cells (10-20 pieces) at first glance, it is weaker in damage than Alien Blaster, but if you learned the Pyroman perk, then the damage will be much higher, thanks to the effect of the flame of this weapon, as for the negative properties, here it is:
    Strength - 2.5 times lower than that of its counterpart, and the repair price is the same
    Ammunition - because it shoots the same as the Alien Blaster, it has the same problems with ammunition
    -Plasma Rifle Here I will generalize a bit with Plasma in mind. rouge both the normal version and the unique version (which you can get in the quest where you need to find the escaped humanoid). I generalize because they have almost the same wear resistance and damage. This weapon is chic, thanks to the enclaves, it is easily repairable and there are a whole bunch of rounds of ammunition, but these are the shortcomings:
    Accuracy - although accuracy is not bad, it is not limiting, and to a certain extent this is a disadvantage
    Availability of weapons - since at the beginning of the game this weapon is not available, or at least - repairs and ammunition for it (well, then there are a whole cloud and a bunch of these plasma guns, and cartridges under 2k) well, with skills there are a couple of unpleasant little things
    - Blackhawk (unique magnum revolver) It is considered by many to be the best weapon, or at least the best light weapon, but not everything is so simple with the same damage and accuracy as the Lincoln rifle, it has the following disadvantages:
    Only six rounds in both - sometimes there are many problems due to reloading
    Requires a lot of movement points - which makes it less effective in wats mode
    Repair - Magnums are rare in the game, and it is expensive for merchants to repair it, it will rarely be 100% repaired, which means that the damage will be reduced. Of the advantages it has over the Lincoln rifle, I can't help but note that the blackhawk does not have a slight delay after each shot.
    - Avenger (unique Gatling laser) Good for mowing down enemy crowds, but still:
    Repairs are expensive at merchants and Gatling lasers are rare
    Ammunition - cartridges, although it is not difficult to get, but with its rate of fire, they quickly run out
    VATS - ineffective
    - Lincoln rifle the weapon that I consider the best, due to the balance of characteristics, excellent accuracy (like a sniper) eats a small amount of AP in VATS, relatively different universal weapon very easy to get at the very beginning of the game, with high wear resistance it is easy to repair even in the field (these hunting rifles are like garbage everywhere), this rifle is widely applicable, the damage is enough to kill almost any person in the head with one shot (hidden attack) and with three headshots at the highest difficulty level, it kills the claw of death (the first shot from the hidden mode) and the only drawback is the relative difficulty in obtaining ammunition for it, but even at the very beginning of the game, without really bothering, you can provide yourself with the right amount.
    ps Of course everyone has different tastes and different styles games, and it would be strange if, with all these differences, everyone gave their preference to one and the same, it’s not worth taking what I wrote here too seriously, I only stated information about what I need from a weapon, and which weapon best suits these parameters
    z.s.s. sorry for the mistakes =)

    We recommend reading

    Top