Gameplay Fast movement (windstep) in Blade & Soul. Bonuses Blade and Soul Blade and soul bell

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In this guide, we will talk about several options for fast movement, or the tread of the wind. We continue to introduce newbies to the basics of Blade & Soul.

The tread of the wind


Fast and spectacular movement in the best traditions of Asian films and animation, when the characters jump many meters and are able to stay in the air for a long time - is one of the key features of the Blade and soul, which not only favorably distinguishes this game from representatives of a similar genre in terms of visual style, but also plays an important role in terms of gameplay. You will be introduced to the basics of fast movement at the very beginning of the game, after which you will already be able to quickly run, jump and soar in the air. The wind steps consume energy, which is displayed as a green bar in the same block as your health, as well as your chi supply.
With the stats displayed digitally, you can see that for every thousand stamina there is one second of fast travel. At the beginning, you are given a supply of energy sufficient to 12 seconds of fast travel, but in the future you can increase given parameter by completing special tasks and developing abilities, which will be discussed below. Energy is regenerated all the time you are not using Wind Steps that cost energy, even in combat, but you can only activate these abilities out of combat. The exception is hover, which can be activated at any time when you fall from a height.

Wind steps


All windstep techniques, except for those that you will be taught as part of the tasks of the main plot, develop sequentially - you will not be able to skip any stage of the development of these abilities in order to move on to the next, even if at the current stage the skills you are learning seem useless to you, and the method getting too costly. Tutorial quests, including those that unlock Windstep skills, are marked purple in the journal. It is worth noting that the items needed to complete the tasks are transferred, so those whose production is associated with a random factor may be more profitable to purchase from other players than to try to get it yourself.
Advice: The healer Cho, who will teach you most of the tricks of the wind, likes to hide in various hard-to-reach places, so watch out for his grandchildren - they will show you the way to your grandfather.

Wind Step Lv. one
Basic passive skill that grants you the ability to fast travel for 12 seconds.
How to receive: Setting the main story.

Acceleration
Allows you to move quickly across the ground.
Activation: WW or Shift + W out of combat, while moving on the ground.
How to receive: Setting the main story.

soaring
Allows you to slowly descend from a great height without taking damage.
Activation: Spacebar while in the air.
How to receive: Setting the main story.

Dragon trail running
Allows you to use dragon paths located on the map.
Activation: F out of combat, next to the dragon path.
How to receive: Setting the main story.

water walk
Allows you to move with acceleration on water surfaces
Activation: WW or Shift + W out of combat while moving through water.
How to receive: Exercise Running on water. Just talk to the marked NPC in the Emerald Village.

sky walk
Allows you to accelerate while in the air.
Activation: WW or Shift + W out of combat while hovering.
How to receive: Exercise Forward and upward! Just talk to the Witch Doctor in the place marked on the map.

Running with obstacles
Allows you to jump over obstacles while running.
Activation: Spacebar while running directly over an obstacle.
How to receive: Exercise Overcoming obstacles. Just talk to the Witch Doctor in the place marked on the map.

Wind Step Lv. 2
A passive skill that grants you the ability to fast travel for 15 seconds.

SpoilerTarget"> Spoiler: How to obtain

Rapid descent
Allows you to perform an accelerated descent without taking damage.
Activation: S out of combat, while hovering.

SpoilerTarget"> Spoiler: How to obtain

Exercise Rapid descent.
carved horn which can be won from wheel of luck, which is located in the camp at Lakes of the old moon in the location of the Land of the Martyrs. This wheel of luck spins for the essence of the Golden Giant - the boss located nearby. The chances of winning a horn are quite high, but if you are not lucky enough to get it right away - do not spend a lot of time on it - you can purchase it from more fortunate players.


Speed
Allows you to instantly start moving forward after a quick landing.
Activation: WW or Shift + W after a quick landing.

SpoilerTarget"> Spoiler: How to obtain

Exercise faster than the wind.
Witch Doctor Cho will ask you to bring him Death Spirit Bell, which can be obtained randomly after killing any simple monster in locations and dungeons Great Desert. The chances of getting the bell are pretty low, so if you weren't lucky enough to get it during the quests and main leveling, it's better not to waste time on it and move on. You can still buy the bell from more successful players, or make it yourself with the help of the craft of potters of the second level.

"Money, money, rubbish,

Forgetting peace and laziness,

Make money, make money

The rest is all rubbish!"

Hi all!

Well, here we are with you and got to the most interesting / at least for me personally / parts of the game - before earning gold in Blade & Soul.

In this article, I will talk about the initial and effortless ways to replenish your wallet.

A morph of weapons and jewelry, this is what will create a bottomless pit in your pocket throughout the game, into which most of the gold you earn will fall: spending on upgrading and upgrading, buying missing resources on the market or crafting them / from English. craft - create, create / with the help of professions - all this requires considerable financial investments. What should a newcomer to the game do for the first time?

The first way to get gold in Blade And Soul , with which all players without exception get acquainted, are quests. Here I mean not only the obligatory passage of the storyline, but also the completion of all related tasks, which are indicated on the map by blue triangles.

In addition to regular tasks, BnS, like most / if not all / MMORPGs, also has daily ones. It is on them that we will dwell in a little more detail in order to find out which of them are worth doing, and without which it is quite possible to do without. To do this, consider a few points:

  • Received gold .

Not all of the daily quests have high award. With all other things being equal /time spent and complexity of execution/ the amount of gold will be different, so if you do not have an unlimited supply of this very time, try to choose richer quests.


  • Complexity.

Even with the same reward, dailies sometimes differ noticeably in terms of difficulty. For example, go kill some elite monster in a couple of minutes or run around the location along the quest chain for 15 minutes. Sometimes time also matters.


Important! Here, in me, first of all, the casual speaks, who does not particularly like / no longer likes / 24/7 nerdiness and prefers to somehow make his life easier in the game. If you are young and hot, then you can safely do everything, focusing only on the limit of 40 quests per day.
  • Quests in the dungeons .
  • No need to move somewhere to take the task - all these quests can be received when entering the dungeon.
  • An additional reward for completing the dungeon.
  • Useful items and rates.

Yes, yes, you can also earn money by selling items and rates. The only necessary condition /except for the presence of the Nth amount of gold/ is only your awareness of the value of a particular item. You need to know how much you can get for an item and how much you should raise your bid to make a profit:


  • For example Tears. Their price is for 1 piece. in this moment the market reaches 1.5 gold. Accordingly, the optimal rate for 2 pieces, including all taxes /whether they are not okay/, fluctuates somewhere between 2.1-2.3 gold. Why 2.1 if they can be sold for 3? Will explain. Considering that there are 6 people in your team, the amount from the bet that each of the 5 will receive will be equal to 0.42-0.46 gold. Let's take the average option: 2.2 + 0.46 = 2.66. Are you savvy? In addition to the expected profit, you must also take into account the amount from the bet that the winner does not receive.

As for others various items, here knowing their price also helps to understand how much you can earn by selling them on the market: various recipes, reagents, morph items, etc. Having received any thing at a minimum rate, it is sometimes possible to resell it profitably. Just keep in mind that not everything that falls from the dungeons is for sale - some items are personal.


This is about quests. Now let's touch a little earning gold in Blade & Soul using the market .

The most obvious option is to create an artificial shortage of something, by buying and then selling /but at your price/. True, I'm not sure that in BnS this can be done by one person. The problems you will face are:

  • Thoughtful action plan.
  • Having enough gold to maintain a deficit.
  • Limitation in the number of registrations of goods on the market.
  • Taxes.

Again, this is just a hypothesis, which is unlikely to be suitable for novice players, but it must be borne in mind. Returning to our sheep / taking into account all of the following, it certainly sounds ambiguous, but ... /, consider better way "buy cheap - sell expensive, and the revenue is yours". This option is most suitable for beginners.

Personally, I use printing amulets for this purpose - the product is quite in demand, but you may well try to come up with something of your own. The scheme is this:

  • Buy NPC amulets from NPC Grocer /be guided by your number of free slots for selling goods on the market/ 10 silver for 1 pc.
  • Break them into stacks - 3,6,9... 12, 20 or 40, see for yourself.
  • Calculate the optimal selling price, taking into account the current situation with amulets on the market - but preferably not lower than 11 silver.
  • Put up for sale - get a profit.

I immediately answer questions: “Yes, they do,” “No, they’re not stupid, it’s just that NPC Grocer is not always at hand and it’s easier to buy on the market,” “Yes, taxes are taken into account.”



Calculate all taxes and choose the best price for the sale, I'm sure you can do it yourself.

And finally, I left earning gold in Blade & Soul using professions , as the most difficult and not profitable of the above methods / I mean exactly the initial levels of professions /. Most of the manufacturing professions are suitable for making money (I would like to think so). but since I chose Pottery, the example will be from here.

Death Spirit Bell- an item for which there is always a demand on the market and for the production of which materials from two mining professions and a reagent are used.

By the way, this reagent in the amount of 2 pcs. per day can be freely obtained from the Temple of Tears dungeon.

As you can see, there are no special costs for the production of the Bell, and its price on the market ranges from 20 to 30 silver. A good start at the start.

But you should not think that everything is so simple in creating other items, if, for example, you take Stones for reforging the Plains, then you will see that here you will already have to sweat a lot. In general, study the market, choose the item, the creation of which will not cost you a pretty penny and which is in demand and go ahead.

P.S. There is another option with conquering the arena and farming crystals and then selling them, but it is not suitable for everyone for several reasons:

  • At your 18th level, you may well meet 45. B is balance.
  • To purchase them, you need a certificate from the Young Dragon Guild, which is obtained either from the 7th floor of the tower of the God of War or from Po Hwarang 4.6.
  • Well, the last obstacle that most players face is the ability to quickly navigate the situation and press the buttons correctly. But, on the other hand, if you have played 1000+ games on Invoker /naturally without macros/, then no arena is a hindrance to you.


Fast and spectacular movement in the best traditions of Asian films and animation, when the characters jump many meters and are able to stay in the air for a long time - is one of the key features Blade and Soul, which not only distinguishes this game from representatives of this genre in terms of visual style, but also plays an important role in terms of gameplay. You will be introduced to the basics of fast movement at the very beginning of the game, after which you will already be able to quickly run, jump and soar in the air. The wind steps consume energy, which is displayed as a green bar in the same block as your health, as well as your chi supply.
With the stats displayed digitally, you can see that for every thousand stamina there is one second of fast travel. At the beginning, you are given a supply of energy sufficient to 12 seconds of fast travel, but in the future you can increase this parameter by completing special tasks and developing abilities, which will be discussed below. Energy is regenerated all the time you are not using Wind Steps that cost energy, even in combat, but you can only activate these abilities out of combat. The exception is hover, which can be activated at any time when you fall from a height.

Wind steps

All windstep techniques, except for those that you will be taught as part of the tasks of the main plot, develop sequentially - you will not be able to skip any stage of the development of these abilities in order to move on to the next, even if at the current stage the skills you are learning seem useless to you, and the method getting too costly. Tutorial quests, including those that unlock Windstep skills, are marked purple in the journal. It is worth noting that the items needed to complete the tasks are transferred, so those whose production is associated with a random factor may be more profitable to purchase from other players than to try to get it yourself.
Advice: The healer Cho, who will teach you most of the tricks of the wind, likes to hide in various hard-to-reach places, so watch out for his grandchildren - they will show you the way to your grandfather.
Wind Step Lv. one
Basic 12 seconds.
How to receive: Setting the main story.
Acceleration
Allows you to move quickly across the ground.
Activation: WW or Shift + W out of combat, while moving on the ground.
How to receive: Setting the main story.
soaring
Allows you to slowly descend from a great height without taking damage.
Activation: Spacebar while in the air.
How to receive: Setting the main story.
Dragon trail running
Allows you to use dragon paths located on the map.
Activation: F out of combat, next to the dragon path.
How to receive: Setting the main story.
water walk
Allows you to move with acceleration on water surfaces
Activation: WW or Shift + W out of combat while moving through water.
How to receive: Exercise Running on water. Just talk to the marked NPC in the Emerald Village.
sky walk
Allows you to accelerate while in the air.
Activation: WW or Shift + W out of combat while hovering.
How to receive: Exercise Forward and upward! Just talk to the Witch Doctor in the place marked on the map.
Running with obstacles
Allows you to jump over obstacles while running.
Activation: Spacebar while running directly over an obstacle.
How to receive: Exercise Overcoming obstacles. Just talk to the Witch Doctor in the place marked on the map.
Wind Step Lv. 2
A passive skill that grants you the ability to fast travel for 15 seconds.

Rapid descent
Allows you to perform an accelerated descent without taking damage.
Activation: S out of combat, while hovering.
Speed
Allows you to instantly start moving forward after a quick landing.
Activation: WW or Shift + W after a quick landing.
wall running
Allows you to run up and down vertical surfaces.
Activation: Automatic during fast travel if your character is near a vertical surface.
Wind Step Lv. 3
A passive skill that grants you the ability to fast travel for 20 seconds.

This is a morph reminder in case I suddenly decide to play the ruoff.
Briefly, without pictures, strictly to the point.

NB!: The impeccable weapon of the Path of Khon received from the quest cannot be beaten or sold in any case. Otherwise, then you will have to complete a tedious quest to get it or buy it for a very expensive ready-made one.

0. quest. Weapon of the Path of Khon.
1. 6 lvl. Forest of the Dead, Wheel of Fortune. Weapons of Chiang-Shi.
2. 14 lvl. Poison of the Outlandish Forest, quest, loot from scorpions.
3. We cross the weapon of the Way of Khon and the weapon of Chiang-Shi + the poison of the Outlandish Forest, we get the Weapon of Chian-Shi.
4. dungeon Cave of evil spirits. Plague weapon. (Summoner goes solo, the rest of the classes are three together).
You need two identical Plague weapons and a Wildwood Reforging Stone (craft).
Get the Awakening Weapon of the Path of Khon.
Outlandish weapon. Loot from any monsters in the Wild Forest.
The received weapon of its class is improved and crossed with the Awakening Weapon of the Path of Khon + Poison of the Outlandish Forest.
5. 20 lvl. Spawn weapon. Dungeon Harbor of the Southern Sea Brotherhood.

NB!: The number of group members must be six, otherwise they will give jewelry and costumes instead of weapons.

Spawn weapons and Khon's Way of Awakening weapons require a Great Desert Reforging Stone to be crossed.
Get Awakening Spawn Weapon.
Now you need a weapon of darkness to upgrade. Dark energy dungeon. (Need a group of four people).
We cross with the Spawn Awakening Weapon + five pieces of the Teeth of the Master of the Spawn (dungeon Harbor of the Southern Sea Brotherhood).
6. 29 lvl. golden weapon. Darkmoon Lake, Wheel of Fortune.
7. dungeon Ruins of the Great Rocks. Weapons of the Great Rocks. (Group of two).
We cross with the Golden weapon + five pieces of the teeth of the Lord of Spawn (dungeon Harbor of the Southern Sea Brotherhood).
Crossbreed Awakening Spawn Weapon with Golden Weapon + Great Desert Reforging Stone.
We get the Perfect weapon.
8. Next we need a desert weapon. Loot from any monster in the location.
We cross with the Perfect Spawn Weapon + five pieces of Teeth of the Master of Spawn (dungeon Harbor of the Southern Sea Brotherhood).
9. 36 lvl. Flame weapon. Dungeon Ancient tomb. (Hard dungeon, full group of 6 players, level 36 required).
10. Weapon of composure. Dungeon Temple of Tears. (Very difficult dungeon, you need a full group of six people level 36).
We cross with weapons of flame + five pieces of teeth of the Lord of Spawn (dungeon Harbor of the Southern Sea Brotherhood).
Crossbreed Flame Weapon with Perfect Spawn Weapon + Great Desert Reforging Stone.
Get Awakening Flame Weapon.
11. In the Wolf's Pleasure Lair we get the Vigilance weapon (as it is called in the chest, when unpacking, the Wolf's weapon is obtained. Let's see how it will be translated into ruoff).
We cross with Awakening Flame Weapon + five pieces of Teeth of the Spawn Lord (dungeon Southern Sea Brotherhood Harbor).
12. 38 lvl. Azure Wind Weapon. Wolf Hill, Wheel of Fortune. (The weapon of the Dark waves drops out - again a strange translation).
13. Weapon Su Wol. Loot from chests in the Plain of Plenty.
We get Lunar weapons (translated again. And at the auction the third version is Plains weapons).
We cross with weapons of the Dark Waves + ten pieces of horns of the Great Flame (Ancient Tomb dungeon) + nine pieces of crystals (factional quests of the third continent).
Crossbreed with Awakening Flame Weapon + Plain Reforging Stone + twenty-two crystals.
Obtain the Ultimate Flame Weapon.
14. 40 lvl. Weapons of the Commander-in-Chief. Dungeon Palace of the Swamp Folk.

NB!: it is not necessary to fight your way through, you can go through the hill (if walking on the walls is pumped) and, diving from the wall, fly over the monsters. Or jump over the crowd from a hill. Next sits a large toad, two small green ones and one small red one. Immediately you need to kill the red one by any means, starting from the camp, or she will drag the engine.

We get the weapon not of the commander-in-chief (translation!), but of the general.
Crossbreed with Ultimate Flame Weapon + 10 Great Flame Horns + 9 Crystals.
15. 42 lvl. Spirit weapon. The ruins of the masters, the wheel of Fortune.

NB!: to call the boss, first kill all the magicians.

16. Weapon of confusion. Dungeon Eastern base of the alliance serving the sky.
We cross with weapons of spirits + ten pieces of horns of the Great Flame + nine pieces of crystals.
Crossbreed with Ultimate Flame Weapon + Plains Reforge Stone.
Get Awakening Spirit Weapon.
17. Hog weapon. Den of fanged boars.
We cross with Awakening Spirit Weapon + ten pieces of Great Flame Horns + nine pieces of crystals.

And... that's all for now. ^^ Further morphing up to lvl 50 in the update or on the ruoff.


Consumables:

Poison of the Outlandish Forest 5 pieces
Abomination Lord's Tooth 25 pieces
Wildwood Reforging Stone x1
Great Desert Reforging Stone x3
Great Flame Horn x40
Crystal 70 pieces
Plain Reforging Stone x2
The information is relevant for morphing at level 42 to get the Awakening (Who knows how it will be translated into ruoff ?!) spirit weapons.
At lvl 50 you can’t run with him, of course. But in order to knock out what you run with, it will come in handy and even very much so.

Bijouterie

NB!: before lvl 40, there is not the slightest reason to start morphing jewelry, since this is a dangerous and costly business.

1. 14 lvl. Quest or buy for five tablets of the hero of the Outlandish Forest from the money changer in the Emerald Village.
2. Ring of Yinlong. Dungeon Base of the Black Dragons.
We cross, as a reagent, three pieces of the poison of the Outlandish Forest.
3. 20 lvl. Desert ring, loot from any monsters of the Great Desert.
We cross, as a reagent, a desert reforging stone.
4. 32 lvl. Ring U Kahe, dungeon Altar of Initiation.
We cross, as a reagent, five pieces of the teeth of the Lord of Spawn.

NB!: the most acceptable option on which you can stay until better times. The ring gives good crit+ crit power. The indicators will not change much, and the subsequent morphing will require large costs.

5. 36 lvl. Ring of Flame. Dungeon Ancient tomb (to pass a group of four people).
6. Basilisk ring. Dungeon Skybird's Lair (also a group of four).
We cross with a ring of flame, as a reagent, five pieces of the teeth of the Lord of Spawn.
We cross with the first ring, as a reagent, a stone for reforging the plain.
7. 42 lvl. Demon ring. Dungeon Underground storage.
We cross with a fiery ring, ten horns of the Great Flame as a reagent.
8. Ring of Su Wol (hero) (purchased from the money changer for Tablets of the hero of the plains in the Tavern on the coast).
9. Ring of Su Wol. Loot from any monster in the Pig Farm location.
We cross with the Su Wol (hero) ring, ten horns of the Great Flame + fifteen pieces of crystals as a reagent.
We cross with a fiery ring, as a reagent, a stone for reforging the plain.
We get the Fiery Ring of Truth.
10. Ring of the Red Lotus. Boss, Dark Forest next to the Watchtower.
We cross with the Fiery Ring of Truth, ten horns of the Great Flame as a reagent.
At the moment this is the top ring.

Necklace

1. 16 lvl. Hee Bigo's necklace, Brewmaster Gang Hideout.
2. Outlandish necklace, loot throughout the Outlandish forest.
We cross with the Hi Bigo necklace + the poison of the Outlandish forest.
3. 20 lvl. Abomination necklace. Dungeon, Harbor of the Southern Sea Brotherhood.

NB!: now you have to choose a group of four people to get jewelry.

4. Ask's necklace, can be found in the Grotto.
We cross with a necklace of offspring, as a reagent three pieces of the poison of the Outlandish Forest.
We cross the offspring's necklace with the Hi Bigo's necklace + the Outlandish Forest reforging stone.
Get Awakening Spawn Necklace.
5. Desert Necklace, loot throughout the Great Desert.
We cross with the Awakening offspring necklace + three poisons of the Outlandish Forest.
6. Hakan's necklace. Boss, Reservoir.
7. Necklace of merry fellows. Battle arena. Boss.
We cross with Hakan's necklace + five teeth of the Spawn Lord.
Crossbreed with Awakening Spawn Necklace + Great Desert Reforging Stone.
8. 36 lvl. Desert Necklace, loot throughout the Great Desert.
We cross with the Spawn Necklace (true) + five pieces of teeth of the Spawn Lord.
9. Flame necklace. Ancient tomb.
10. Basilisk necklace.
We cross with a fiery necklace + five teeth of the Spawn Lord.
Crossbreed with Spawn Necklace (true), as a reagent stone of reforging the Great Desert.
11. 40 lvl. Su Wol's necklace, loot from any monsters in the Plains of Plenty.
We cross with Awakening Flame Necklace + ten Great Flame Horns + fifteen pieces of crystals.
12. Necklace of Excitement. Dungeon Lair kapp, the final boss.
13. Necklace of the King of Evil Spirits. Ganji's tomb.
We cross with the necklace of Excitement, ten horns of the Great Flame + fifteen pieces of crystals as a reagent.
Crossbreed with Flame Awakening Necklace + Plain Reforging Stone + twenty-two crystals.
We cross with Su Wol's necklace, ten horns of the Great Flame + fifteen pieces of crystals as a reagent.

1. 20 lvl. Spawn Earring, South Sea Fellowship Harbor.
2. Outlandish earring, loot throughout the Outlandish forest.
We cross with an earring of offspring + three poisons of the Outlandish forest.
3. Earring of the Great Rocks.
We cross with an earring of offspring, as a reagent, a stone for reforging the Great Desert.
We get the earring of the awakening of the offspring.
4. 36 lvl. Earring of the leader. Dungeon Peshera Pungap.
We cross with the earring of the awakening of the offspring, as a reagent five teeth of the lord of the offspring.
5. Earring of flame. Ancient tomb (group of four).
6. Earring of composure. Temple of Tears (also a group of four).
We cross with the Earring of Flame, as a reagent five teeth of the lord of spawn.
We cross with the earring of the awakening of the offspring, as a reagent, the reforging stone of the Great Desert.
7. 40 lvl. Hodon's earring. Boss, Alchemy Lab.

NB!: for the boss to appear, you need to kill the pig and put its carcass on the altar.

We cross awakening with a fiery earring, as a reagent we use ten horns of the Great Flame + fifteen pieces of crystals.
8. Earring Su Volya (hero) (from the money changer).
We cross with Su Volya's earring (loot from any monster in the location) + ten horns of the Great Flame + fifteen crystals.
We cross with the fire earring awakening, as a reagent, the stone of the reforging of the plain + fifteen crystals.
9. Earring of the Stone Golem. Dungeon Stone Golem Cave.
We cross with the fiery earring of truth.

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