Fallout new vegas where to find a pressure cooker. Snow globes in Fallout New Vegas

Fashion & Style 26.07.2019
Fashion & Style

: Diagrams/Drawings makeshift weapons. Scheme Rock It Launcher Fallout 3: Schematics/Drawings of homemade weapons. Scheme Rock It Launcher Description:
"A racket is not the most accurate heavy weapon, but as long as there is trash lying around, you have shells. Load the magazine with this garbage and turn the trash into deadly weapon."

# Ingredients: Vacuum Cleaner
# leaf blower
# Fire hydrant nozzle
# Conductor

Drawing location:

# In the safe (Hacking: 50) of the Father's office for a picture with a quote from the bible. Location: Vault 101
# At the very top of the ship in the armory guarded by.... Location: Rivet City
# Caravaneer Crazy Wolfgang

HEX code: Player.additem 000BAFFF N, where N is the amount

Scheme Molotov-Cola (Scheme Molotov Cocktail)
Fallout 3: Schematics/Drawings of homemade weapons. Scheme Molotov Cocktail Fallout 3: Schematics/Drawings of improvised weapons. Molotov-Cola Scheme (Scheme Molotov Cocktail) Description:
"Compared to Molotov-Cola, a powerful cocktail of carbonation and detonation, the plasma grenade is just a child's toy."

# Ingredients: Quantum Nuka Cola
# Can
# S.k.i.p.i.d.a.r
# Abraxo cleaner

Drawing location:
# On completion of the quest "Pursuit of Nuka-Cola". Location: Girdersheid
# On a pile of corpses at the bottom of the cave. Location: Cliffside Cave
# Caravaneer Doc Hoff

HEX code: Player.additem 000BAFFD N, where N is the amount


Description
Scheme Shishkebab
Fallout 3: Schematics/Drawings of homemade weapons. Scheme Shishkebab Fallout 3: Schematics/Drawings of homemade weapons Scheme Shishkebab Description:
"Ignite and melee, and your Shish Kebab will slash and burn at the same time."

# Ingredients: Gas tank
# Igniter
# Lawn mower blade
# Motorcycle handbrake

Drawing location:
# Gives Vance the head of the Family for completing the quest " " or can be taken from his corpse Location: Depot "Mereshti" or Seneca Station - northwest
# Caravaneer Lucky Kharit

HEX code: Player.additem 000BB000 N, where N is the number

Scheme Cover-mines (Bottlecap Mine)
Fallout 3: Schematics/Drawings of homemade weapons. Fallout 3 Bottlecap Mine Schematic: Schematics/Drawings of Homemade Weapons. Bottlecap Mine Scheme Description:
"Cheap and easy to make, the Cap Mine makes a massive explosion, so stay away!"

# Ingredients: Lunchbox
# Firecracker
# Sensor module
# Lid 10 pcs.

Drawing location:
# Moira Brown at the Crater Store. Gives upon completion of a quest... or sells. Location: Megaton
# Location: Gas station and Joko's shop
# On the second floor, behind the door to the Penthouses, first room on the right. Location: Tenpenny Tower

HEX code: Player.additem 000BAFFB N, where N is the amount

DeathClaw Scheme
Fallout 3: Schematics/Drawings of homemade weapons. Scheme DeathClaw Gauntlet Fallout 3: Schematics/Drawings of homemade weapons. DeathClaw Gauntlet Scheme Description:
"The gloves will give you the ferocity and armor-piercing abilities of a deathclaw. That is, of course, if you live long enough to borrow a paw from a deathclaw."

# Ingredients: Miracle Glue
# Deathclaw Paw
# Leather belt
# Medical splint

Drawing location:
# In one and trailers next to the corpse Settler wasteland. Location: track and camping F. Scott

# On the corpse Wasteland settler, who was killed by the Death Claw and walks next to the corpse. Meet by chance. There are many places to meet and they are all different.

HEX code: Player.additem 000BAFFC N, where N is the amount

Write a comment or ask a question.
Description
F. Scott's track and campground is a small location. Several tables, benches and a trailer trailer. Interesting: Schematic of the Claw Glove
Description
Scheme Railway Rifle
Fallout 3: Schematics/Drawings of homemade weapons. Scheme Railway Rifle (Scheme Railway Rifle) Fallout 3: Schemes / Drawings of homemade weapons Scheme Railway Rifle Description:
"Firing out railroad crutches, which are easy to find in industrial areas, the railroad rifle is able to stop the enemy in place and pin his limbs to the walls."

# Ingredients: Crutch
# Manometer
# Nuclear battery
# Pressure cooker

Drawing location:
# Location: Power Plant MDPL-13
# Given by Abraham Lincoln for completing the quest "Declaration of Independence". Location: Rivet City

HEX code: Player.additem 000BAFFE N, where N is the amount

Scheme Dart (Scheme Dart)
Fallout 3: Schematics/Drawings of homemade weapons. Scheme Dart Gun Fallout 3 Scheme Dart Gun Description:
"Darts can be found in almost all ruined houses and shops. Poison them with radscorpion venom and the dart launcher becomes a silent and surprisingly deadly toy."

# Ingredients: Atomizer
# Radscorpion venom gland
# Toy car
# Medical tourniquet

Drawing location:
# For completing the quest... Location: Tenpenny Tower
# For completing the quest... Location: Temple of Unity
# Location: Power Plant MDPL-05
# Location: Power Plant MDPL-16

HEX code: Player.additem 000BAFFA N, where N is the amount

Write a comment or ask a question.
Description
Power plant MDPL-05 is a small distribution hub. Very small location. From interesting: Electronics Repair Book and Schematic

If you have a scheme and a workbench in Fallout 3, you can collect weapons yourself, and some homemade items turn out to be much more lethal than standard game ones. To assemble, you need weapon schematics and workbenches. Where to get all the schemes is detailed below, as well as the necessary components and indicators of the finished weapon. You can use any workbenches - your own bought or seen in other buildings. If you want to diversify the choice of homemade weapons, you can install the Junk Metal Schematics plugin.

State (SST) of collected weapons depends on the value of the character's repair skill and the number of schemes found (for cap mines and cola hammers, the number of finished mines and grenades at the exit increases):

  • in the presence of the 1st scheme, SST = 50% of the value of the repair skill;
  • in the presence of 2 SST schemes = 100% of the value of the repair skill;
  • in the presence of 3 SCT schemes = 125% of the value of the repair skill (but not more than 100% SST).

The fourth (and all subsequent) schemes found do not affect the CCT of the collected weapons, they are added to the character's inventory and can be useful in the form of caps earned for them, for example.

Bottlecap Mine

Cheap and easy to manufacture, produces a powerful explosion. It is installed in the same way as the anti-personnel mine (Frag Mine), but causes much more damage. In addition to the ability to collect cover mines on your own, they very often come across ready-made on workbenches, and in many cases they can be picked up without hindrance. Of the components, lunchboxes and firecrackers are the most rare.

    Indicators:
    Components:
  • Lunchbox - 1 pc.
  • Petard (Cherry Bomb) - 1 pc.
  • Sensor Module - 1 pc.
  • Bottle cap (Bottle Caps) - 10 pcs.
    Where can I find diagrams:
  • One of the rewards in The Wasteland Survival Guide quest, Moira Brown gives this schematic for anti-personnel mine With minefield(Minefield);
  • In an abandoned garage and shop, Joko (Jacko's Pop & Gas Stop), lies on a workbench;
  • In Dashwood's safe in Tenpenny Tower, the key to the safe can be obtained from the owner for information on the fate of his servant Argyle, or the key can be stolen or removed from Dashwood's body;
  • Buy from the Trash Dealer in Little Lamplight or steal the key to the merchandise closet from him.

Note: Finding more schemes increases the assembly efficiency of the cap-min, i.e. after you have the second circuit, from one set of necessary components you will get two cover-mines, and if you have three circuits, the output will be three cover-mines (this is the maximum).

Dart Gun

A silent and surprisingly deadly toy that shoots darts poisoned with radscorpion venom. There is no problem with ammunition - darts are often found in destroyed buildings. Hitting a poisoned dart in the target's leg renders the target immobile (+does a small amount of damage over 8 seconds), so this weapon is very useful against fast opponents like deathclaws, yao-gai and others. Of course, it is useless to shoot robots with a dart gun - the poison will not work on them.

    Indicators:
  • Management Skill - light weapon, Damage - 6, Weight - 3
  • Ammo - darts, Magazine capacity - 1
  • Effects - poison damage 8 (8 sec.), right / left leg -1000
    Components:
  • Spray gun (Paint Gun) - 1 pc.
  • Radscorpion Poison Gland - 1 pc.
  • Toy car (Toy Car) - 1 pc.
  • Rubber surgical tourniquet (Surgical Tubing) - 1 pc.
    Where can I find diagrams:
  • Hannibal Hamlin's reward in the Head of State quest;
  • At the power station MDPL-05 (MDPL-05 Power Station);
  • Buy from Lydia Montenegro from Boutique Le Chic in Tenpenny Tower or steal the safe key from her.

Note: Finding more schematics increases the build quality of the dart launcher (see the note on the condition of the assembled weapons above), and "10% and 20% stronger" in Pipboy, do not pay attention.

Deathclaw Gauntlet

These gloves will give you the ferocity and ability to penetrate the enemy's armor, inherent in the deathclaws. Of course, provided that you can borrow his paw from the death claw.

    Indicators:
  • Control skill - unarmed, Damage - 20, Weight - 10
  • Ignores target's armor damage resistance
    Components:
  • Wonder Glue - 1 pc.
  • Leather belt (Leather Belt) - 1 pc.
  • Medical splint (Medical Brace) - 1 pc.
  • Deathclaw Hand - 1 pc.
    Where can I find diagrams:
  • Bannon's reward from Rivet City for helping him with a mini-quest;
  • In the F.Scott Key Trail & Compound location, F.Scott Key Trail & Compound, lies in a burned-out trailer;
  • Drops randomly, if you see a dead wastelander and a deathclaw nearby (or something similar), then there may be a diagram on the body.

Note: Finding more schematics increases the build quality of the glove (see the note on the condition of the assembled weapons above), and "10% and 20% stronger" in Pipboy, do not pay attention.

Molotov Cola (Nuka-Grenade)

Compared to this mighty cocktail of carbonation and detonation, the Plasma Grenade is child's play. Unfortunately, its preparation requires a very rare and sought-after component in The Nuka-Cola Challenge quest - Quantum Nuka-Cola. In total, you can find 94 bottles in different locations, there is also a 10% chance of finding quantum in vending machines, but this does not change the situation much. Ready-made, this hellish cocktail also comes across, but very rarely.

    Indicators:
  • Control skill - explosive, Damage - 500, Weight - 0.5
  • Within 20 feet of the explosion 2 fire damage (8 sec) and radiation (8 sec)
    Components:
  • Nuka-Cola Quantum - 1 pc.
  • Tin Can - 1 pc.
  • Turpentine (Turpentine) - 1 pc.
  • Cleaning agent "Abraxo" (Abraxo Cleaner) - 1 pc.
    Where can I find diagrams:
  • Buy from caravaneer Doc Hoff;
  • In the Cliffside Cavern;
  • Reward from Sierra Petrovita of Girdershade in The Nuka-Cola Challenge.

Note: Finding a larger number of circuits increases the efficiency of assembling hammers-cola, i.e. after you have the second scheme, from one set of necessary components you will get two hammers, and if you have three schemes, the output will be three hammers.

Railroad Rifle

Shoots railroad spikes, which can be easily found in industrial areas, depots and other places. This rifle is capable of stopping the enemy in place and pinning their limbs to walls.

    Indicators:
  • Control skill - light weapon, Damage - 30, Weight - 9
  • Ammunition - railway crutches, Magazine capacity - 8
  • Nails the limbs of enemies to walls
    Components:
  • Crutch - 1 pc.
  • Pressure gauge (Steam Gauge Assembly) - 1 pc.
  • Nuclear battery (Fission Battery) - 1 pc.
  • Pressure Cooker - 1 pc.
    Where can I find diagrams:
  • Abraham Washington's reward in Stealing Independence quest;
  • At the MDPL-13 Power Station (MDPL-13 Power Station) in the substation building on the workbench;
  • Buy from Tulip in the Underworld.

Note: Finding more schematics increases the build quality of the railroad rifle (see the note on the condition of the assembled weapons above), and "10% and 20% stronger" in Pipboy, do not pay attention.

Rocket (Rock-It Launcher)

It may not be the most accurate heavy weapon, but as long as there is rubbish lying around, you have shells. Load up the magazine with this junk and turn the junk into a deadly weapon. The damage dealt to the target depends on the weight of the debris being fired, the heavier it is, the more damage will be.

    Indicators:
  • Control skill - heavy weapon, Damage - 50, Weight - 8
  • Ammo - miscellaneous junk, magazine capacity - 12
    Components:
  • Vacuum cleaner (Vacuum Cleaner) - 1 pc.
  • Leaf Blower - 1 pc.
  • Fire hydrant nozzle (Firehose Nozzle) - 1 pc.
  • Conductor - 1 pc.
    Where can I find diagrams:
  • Buy from Moira Brown from Megaton;
  • Buy from the caravane Crazy Wolfgang;
  • In Vault 101, open the hidden safe behind the picture with the saying in the father's laboratory;
  • In the armory of Rivet City (it is in the superstructure of a former aircraft carrier).

Note: Finding more schematics increases the build quality of the racket (see the note about the condition of the assembled weapons above), and "10% and 20% stronger" in Pipboy, do not pay attention. If skill heavy weapons your hero is 100, then the damage from the racket will be 50, regardless of the weight of the junk fired.

Shish kebab (Shishkebab)

Ignite and use in close combat, and your "shish kebab" will cut and burn the enemy at the same time.

    Indicators:
  • Control skill - melee weapons, Damage - 35, Weight - 3
  • Ignite the target, damage 2 (5 sec.)
    Components:
  • Gas tank (Motorcycle Gas Tank) - 1 pc.
  • Igniter (Pilot Light) - 1 pc.
  • Lawnmower Blade - 1 pc.
  • Handbrake from a motorcycle (Motorcycle Handbrake) - 1 pc.
    Where can I find diagrams:
  • Reward Vance (Vance) in the quest Blood Ties (Blood Ties) or removed from his body;
  • Buy from caravaneer Lucky Harith;
  • A little west of the SatCom network station NN-03d (SatCom Array NN-03d), in a shed next to a workbench.

Note: Finding more schematics increases the build quality of the shish kebab (see the note on the condition of the assembled weapons above), and "10% and 20% stronger" in Pipboy, do not pay attention.


In this article we will tell you where to find all the snow globes in Fallout. New Vegas. To begin with, it is worth telling what a Snow Globe is - it is a collectible item, like baby dolls, but unlike them, it does not bring bonuses, snow globes can simply be collected into a collection, or you can sell it profitably.

For convenience, use summary :

Why are snow globes needed?

Snow globes are items that can be collected in the game, like baby dolls, but unlike them, they do not bring any bonuses. When playing Fallout New Vegas and the DLC for this game, you can find 11 snow globes, of which 7 pieces can be found in the game itself and 4 more pieces in the DLC.

The collected balls can be put in the main character's room on a special cabinet, snow balls can also be sold to Jane's securitron (this is Mr. House's security), the cost of each ball is 2000 caps, the Sierra Madre snow ball stands apart, it can bring 2000 chips of the same name casino.

With a simple calculation, you can see that all snow globes can bring 20,000 caps and 2,000 casino chips, a sum serious enough to become a collector.

Where to find snow globes in Fallout New Vegas?

In this section, we will tell you where and what kind of snow globe can be found, so:

  • Snow globe AB "Nellis". This snow globe is located in the Nellis Air Base Museum, in order to find it, immediately at the entrance, pay attention to the table located on the right;
  • Snow globe Goodsprings. In order to find this ball, the main character will have to walk around the Goodsprings cemetery, during the walk you need to carefully look around, somewhere in this cemetery there is a lonely ball;
  • Snow globe "Strip". This ball can be found in Vault No. 21, for this you need to get into Sarah's locked room and take the ball from the table, by the way, karma will decrease for breaking the room;
  • Snow globe Hoover Dam. To get this ball, you need to get to the information center and take the ball from the table, which is located next to the entrance;
  • Snow globe "Mount Charleston". To get this ball, move to Jacobstown, find the hotel, and immediately after you enter, look carefully at the tables, on one of them is the ball;
  • Snow globe "Mormon Fort". In order to find this ball, the main character first needs to get into the old Mormon fort, then you need to go up to the second floor of the western guard room and pick up the ball there;
  • Snow globe "Polygon". To get this ball, you need to get to the location with the name "Lucky-38", being there, you need to visit the cocktail bar and already there carefully search the cashier and the room behind it.

Now let's move on to the snow globes that can be found in the add-ons for the game:

  • Supplement "Blues of the Old World" (Old World Blues). In this DLC there is a snow globe " big mountain". You need to look for this item in a location called " meteorological station X-17”;
  • Supplement "Dead Money» (Dead Money). Snow globe "Sierra Madre". To get this ball, you must make a difficult climb to the roof of the Salida del Sol;
  • Supplement "Lonesome Road" (Lonesome Road). Snow globe "Lonely Road". To get this ball, you need to get to the recreation area at station No. 7, then we move to the second floor and pick up the ball there;
  • Supplement "Hot Hearts" (Honest Hearts). In this add-on you can find a snow globe " national park Zion." This item is in the warehouse. To this location main character will fall into the plot of this DLC, in order to find the ball, you need to carefully search the shelves behind the counter.

During the passage of the quest "Into the sky!" In Fallout New Vegas, the protagonist must help a faction of bombers to raise a sunken B-29 bomber from the bottom of the lake, thereby fulfilling their main dream.

For convenience, use summary :

Passage of the quest "Into the sky!" (Fallout New Vegas)

As mentioned above, the quest "To the sky!" is a mandatory story quest and at the same time is a common quest for all storylines, that is, no matter who you help, you still have to complete this quest. The main task of the quest "Into the sky!" is to establish good relations with the bomber faction, and ideally enlist their support in the upcoming conflict between the NCR, the Legion, Mr. House and Yesman. To do this, you will have to complete several quests for the bombers, the main one of which will be the quest "Into the Sky!".

Task #1: "Give a Helping Hand to the Bombers"

The quest can be obtained from the leader of the bombers Pearl, but before proceeding with the main task, the main character will have to complete several additional tasks in order to build up a reputation with the bombers. Who can help for this, Pearl herself will tell you. In order to start lifting the bomber, you need to help these bombers:

  • Adept - this character needs help fixing the solar panels at a nearby power plant (quest "Boogie Woogie");
  • Raquel - this character needs help in cleaning several rooms from ants that have bred there (quest "Bad ants"). In addition, Raquel will need a few more charges to the grenade launcher (quest “A few missiles are missing”);
  • Jack - this character needs help in solving his heart affairs (quest "Young Hearts"). In addition, you can bring some scrap metal to Jack (quest "Smelt Iron");
  • Linsey - this child needs to bring a lost teddy bear cub (quest "Bear joys");
  • Argyll - this character needs help in treating his patients (quest "Medical Pranks").

After completing one or more quests for these characters, the main character will be told that they can return to Pearl to receive the next task.

Task #2: "Return to Pearl"

We return to the old woman.

After you return to Pearl, she will praise you for helping the bombers, and suggest that you go to the Adept so that he would tell you about the most secret dream of any bomber.

Task #3: "Talk to the Adept about plans to raise the B-29 bomber"

We go to the Adept and talk to him. During the conversation, you will learn that a B-29 military bomber rests at the bottom of Lake Mead and all bombers dream of the day when this plane will be raised from the bottom of the lake. The fact is that the local museum has another B-29, though not quite serviceable, but if the bombers have 2 non-working machines, they can try to make 1 working one out of them.

The Adept even has a plan on how to raise the plane from the bottom of the lake, you just need to attach pontoons to it, and then, being on the shore of the lake, remotely activate them, the pontoons will fill with air and the plane will float. All this must be done by the main character.

It is interesting: if, in a conversation with an Adept, you hint to him that swimming without equipment is not very safe, then he will give you an additional task “Take breathing apparatus from Jack”.

Task #4 (Optional): "Ask Jack to give you a breathing apparatus"

When long ago Jack tried to make an apparatus with which you can breathe underwater, but he did not have time to finish it. You can either tell Jack how to complete the breathing apparatus (for this the science level must be at least 45 points), or bring him some parts that he lacks to complete the breathing apparatus.

Task #5 (Optional): "Bring a pressure cooker to Jack so that he can finish breathing apparatus"

Jack needs a few pressure cooker parts to complete his breathing apparatus, the nearest pressure cooker can be found at Captain Dean's boat rental.

Assignment #6: Attach the pontoons to the sunken B-29

Now that you have a breathing apparatus, you need to get to Lake Mead, find the crash site of the B-29 bomber at its bottom and begin this task. To lift the aircraft, the Adept gave you 2 pontoons, which must be attached under the wings of the aircraft. The installation sites of the pontoons are marked with transparent outlines of the pontoons, and by sailing closer to them and pointing courses at this place, you will see the possibility of installing this device.

Having installed both pontoons, we emerge and get out on the shore

Task #7: "Return to the shore, stand next to the winch and use the activator given to you"

We get out to the pier, find a winch there and stand next to it. The system will notify you that the activator that the Adept gave you starts beeping, which means that it's time to use it. Therefore, we go into the inventory, select the "Weapon" tab and look for the "Adept Activator". After that, you need to use it.

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