War thunder aim in realistic battles. How to shoot realistic battles in War Thunder

Technique and Internet 04.08.2019
Technique and Internet

Shooting from a tank is not as easy as it seems

From this guide you will learn how to use the sniper scope correctly, how to correctly determine the distance to enemy vehicles, and how to take lead.

To begin with, a little theory, otherwise, maybe not everyone understands why you need to know the distance, take some kind of lead and think that it’s enough just to point the crosshairs at the enemy’s tank, no matter how far it is, shoot and destroy.

In fact, not everything is so simple. You probably know what gravity is. This is the force of gravity of the Earth, which attracts all material objects to itself, and the projectile, of course, is no exception. This means that the projectile will gradually decrease during the flight and may simply not reach the enemy, falling to the ground. That's what distance should be determined for.

Determining the firing range

For this, the formula in the picture will help us. What is she like? We divide this width of the tank by a thousandth. AT this case the width of the tank is rounded up to 4 meters. Thus, we divide 4 by 8 thousandths and multiply by 1000. We get 500 - this means that the distance to the tank is 500 meters.

We can find out how much the figure of the tank approximately takes on the scale of lateral corrections.

By lead is meant the height of the canopy with which to shoot. You can learn more clearly from the video on this page.

Well, now consider another case, when the enemy tank is on board. How can we determine the width of the tank in thousandths? Yes, very easy! We determine its length. In our case, this is 16 thousandths, we divide by 2, since the length of the tank is approximately two of its widths. It turns out 8 thousandths - we substitute this figure in our formula.

Video

Good statistics in the personal card of a war thunder player is not yet a sign of high skill. Such statistics can be shot on bots or playing at the training ground, but you can never learn how to play. In this article, we will consider the mistakes that not only beginners, but also experienced players make while playing anti-aircraft guns.

Anti-aircraft self-propelled units, as you can guess from the name, are designed to shoot at aircraft, but some of these machines can quite effectively deal with ground equipment the enemy, but you still shouldn’t get carried away with anti-aircraft guns in battles with enemy tanks. Priority Goals anti-aircraft guns are still aircraft. The first mistake that players make is the wrong choice of projectile. It would seem, what's the difference than to shoot at the plane. Our projectile is heavy, the caliber of the gun is large, the rate of fire is high, load and shoot, but it wasn’t there. The fact is that the skin of the aircraft is very thin and the armor-piercing projectile simply pierces the aircraft right through without causing serious damage. A high-explosive projectile tears the plane into pieces and sometimes just a pile of debris falls to the ground. For example, consider the American M-19 anti-aircraft gun with a twin 40 mm gun. It would seem that the gun is very powerful, but not very rapid. Many players, even after studying the high-explosive tape, leave the standard tape loaded, in which 50/50 high-explosive and armor-piercing shells are loaded. You can shoot down a plane only by hitting it with a land mine, but you still won’t have enough penetration to fight tanks. It turns out that on the battlefield you are like a dolphin, neither fish nor meat.

The second mistake is the wrong choice of position. Many players think that if I am on anti-aircraft guns, then there is nothing for me to do in the line of fire, because anti-aircraft guns are a cover machine, which means that you just need to hide in the bushes and shoot enemy planes. In general, the train of thought is correct, but this does not mean that you need to take a fancy to the bush closest to you, hide there and sit there until the end of the match and look out for enemy airliners. Airplanes of the enemy will not fly to you, because your team has long gone ahead and all the enemy bombers and fighters have been ironing them for a long time while you are sitting behind your favorite bush. Do not sit still, enemy planes will not fly to you, and it is difficult to shoot down someone from a long distance, unless you are lucky. At the respawn point, you can shoot enemy winged vehicles on small maps, for example, on the same Karelia. On larger maps, move forward with your team, slightly behind, so as not to become easy prey for enemy tanks.

The third mistake is revealing one's position too early, this mistake mainly manifests itself in simulation or realistic battles. Seeing an enemy aircraft, the anti-aircraft gunner immediately begins to rumble at a small point from all trunks, which immediately reveals his location. It is quite difficult to notice equipment from a height. Therefore, it is best for you to let the enemy get closer and from a deadly distance hit him with all the guns. If the enemy aircraft is not approaching you, then this means that you have become too far away and the main forces of your team are now raking in full from this bomber. Read the previous tip and change position.

The fourth mistake is that you do not see the battlefield. Very few people use zoom, not sniper mode, but barrel zoom, and they do it in vain. In the game war thunder for anti-aircraft gunners, such an approximation is vital, because by bringing the barrels closer, you remove all unnecessary and distracting objects from the field of view, but you save the view, this trick will allow you to better see the target, and more precisely, hit it. And sometimes it happens that you look, but do not see. Airplanes usually do not fly one at a time, so if you see that a plane is coming at you, and then abruptly leaving to the side, do not rush to see it off with your eyes, it may well be that its partner is coming at you very close. Of course, it will be difficult for you to defeat a link of 3 attack aircraft, but against a pair of opponents the tactics are quite effective - we skip the first one, shoot down the second one.

Fifth mistake, you are stuck on aviation, it happens that the enemy simply does not have planes, well, none of the enemy team dared to take to the skies. And you all ride on the map, take positions. Until the pain in your eyes peer into the sky, but why? Give up this stupid occupation, put an armor-piercing tape in the gun and go help your allies. Even if you cannot destroy an enemy tank, you can knock it out, knock out guns and tracks, crit the crew, so it will be easier for your allies to finish off the enemy vehicle. It is clear that an anti-aircraft gun cannot be compared in efficiency with tanks or self-propelled guns of its rank, but you are already on it and you have nowhere to go, at least try not to be a ballast for your team.

That's all, we hope the tips will help you to be an effective combat unit on the battlefield.

When teams are rushing into close combat and the enemy is at a distance of less than 200 m, hitting the tank is easy. But what to do when the target is more than 1000 meters away? Most players shoot a projectile "by eye", hoping for good luck. If unlucky, they begin to adjust the fire by raising / lowering the gun. So it can take four or five shells to “probe” the range, or even more.

Just one shot is enough to determine where the shooting is coming from, so an experienced player, after the first projectile fired in his direction, will either hide behind some terrain object or return fire. It is quite possible that his "answer" will be fatal for you! It would be misleading to write off a one-shot kill as luck in most cases.

Sight device

The sight of the tank in the game consists of vertical and horizontal scales with numbers.

Vertical scale- these are aiming points for different distances to the object. Numbers 2, 4, etc. - this is 200 m, 400 m, 800 m, respectively, further by analogy (x * 100 m). If the gunner knows that the distance to the target is 600 m, then he raises the sight to a mark between 4 and 8 and fires a shot - a hit is guaranteed! But the problem is that in battle no one will tell you at least an approximate distance. How to be?

Here you can not do without horizontal scale. Its function is to determine the distance to the tank. Again, the numbers 8, 16, etc. are visible. But this time it's not so simple. It is extremely important to at least approximately know the physical width of the enemy tank. It can range from 2.7 m to 3.5 m, although there are tanks almost 4 meters wide. In order not to remember the width of each tank, it makes sense to take an approximate value, focusing on the rank of the vehicle, because the tanks at the first ranks are usually smaller in size than at the last ones.

Distance calculation

In a battle at rank 1, it makes sense to take 2.5-3 meters as the average width of a tank, at rank 2 - 3.25 meters, at rank 3 and above - 3.5 meters. There are not so many tanks with a width of 3.6-4 meters, since they exceed the railway gauge in width.

Seeing an enemy tank in the distance, which stands with its forehead to the gun, you need to figure out how many divisions its width takes on the horizontal scale. Let's say the tank filled one space (0-4 m), and its approximate physical width is 3.25 m. Then you need to divide the approximate width of the tank (3 meters) by 4 m and multiply by 1000:

3.25 / 4 * 1000 = 812.5 m

Since the approximate width was taken, the result is approximate. Round the distance and get 800 meters - this is the distance to the tank! Now let's use the vertical scale. It has a mark of 800 m, which means that in order to hit a tank that has a width of 3.25 m and occupies 4 m on the horizontal scale, you need to aim at 8 on the vertical scale.

But what to do when the tank is standing sideways, or a rhombus? In such cases, we also measure the length of the tank figure on a horizontal scale, but:

  • divide by 1.5 if the enemy is a diamond
  • divide by 2 if the tank is sideways

Even if, due to estimates and errors, the distance was calculated inaccurately and the projectile did not hit the target, in any case it fell next to the tank, so it is very easy to estimate the correction and hit the enemy with a second shot.

Calculating the distance using an anti-aircraft machine gun

There is a simpler and rougher solution. If the tank has an anti-aircraft or coaxial machine gun, then it is quite possible to shoot with it. It is enough to launch a line from a machine gun at the enemy, raising or lowering the barrel, remember the elevation angle at which the machine gun hit the enemy by divisions on the sight, and then fire the main gun at the same elevation angle. Some tanks, such as the Chieftain Mk.3, are equipped with a dedicated sighting machine gun.

This method is limited by the firing range of a machine gun, but is not always convenient, since small-caliber machine guns and tank guns late era different ballistics, so the projectile with such firing can fly past or hit another part of the armor.

Realistic fights in War Thunder- a special mode whose missions reproduce real battles of World War II and other conflicts of the 20th century, including those that take place only in alternative history. Players can fight on the vehicles of the country that participates in the confrontation according to the plot.

The main difference between realistic battles and the arcade mode is that the player cannot respawn on destroyed vehicles. The physics are more realistic, so before playing RB, it is recommended to take a tutorial. It is also worth noting some other features of this battle mode:

  • Lack of markers over opponents;
  • No bomb sight;
  • The presence of revival points;
  • The behavior of tanks and aircraft and the damage model are as close to real as possible.

In this guide, we will tell you how to fight in this mode: how to aim if there is no scope, as well as other nuances.

Realistic tank battles

This mode is more correctly called Joint Realistic Combat: aircraft and ground vehicles fight together here. From the point of view of tactics, such battles are much more diverse: tankers should remember about attack aircraft, which can “cover” vehicles from above, and pilots should be careful at low altitude so as not to shoot down an accurate air defense shot.

The lack of markers allows you to use tricks that are not available in the arcade: a surprise attack from the flank or an ambush on inattentive players. In this mode, you can not do without binoculars, thanks to which you can see the enemy from afar. A guide to using this device can be found on our website.

The auxiliary crosshair marker is also missing in War Thunder simulation battles.

In realistic combat, try not to give away your location with tracer ammunition once again. In addition, a skilled player can detect you by the noise of the engine of your vehicle and the trees falling along the way. Remember to use camouflage that matches the terrain. If there are revival points left, for example, only for an anti-aircraft gun, you should not abandon your team: you may well help it fight against aircraft.

Realistic Airplane Combat

The fighter and attack aircraft start the mission at the airfield, and the bomber is already in the air. Realistic physics leaves its mark on the gameplay: for example, at high speed the plane can fall apart. Any damage taken affects aerodynamics. Engine temperature should be monitored, especially on maps with hot or cold climates.

The main tactic in this War mode Thunder - use of fighters: the destruction of enemy ground vehicles has almost no effect on the outcome of the battle. However, do not forget about the presence of anti-aircraft installations that can destroy your aircraft.

Depending on the aircraft used, the following tactics are recommended:

  • Fighter. Climb as quickly as possible, which will allow you to gain high speed when decreasing. Fighters play a decisive role, since victory depends on the destruction of all enemy aircraft.
  • Stormtrooper. After dropping bombs and missiles on enemy vehicles, you can play in fighter mode.
  • Bomber. The task of these aircraft is to bomb the enemy base. At maximum reduction, you can become invisible to enemy fighters, while becoming an easy target for air defenses. After dropping the bombs, you should return to the base for a new supply. In most cases, a third sortie is not required, as the battle is already over by then.

After completing the training in realistic battles according to this guide, you have a high chance of leading the enemy to victory. However, one should not blindly follow the recommended tactics: skillful improvisation is often the key to victory in a dogfight.

Why there is no bombsight in realistic battles

In realistic battles in War Thunder, the developers removed the bombsight for the reason that it gave an advantage to the bombers. In joint battles, these aircraft easily "covered" heavy tanks, which simply could not have time to leave the affected area. There is no such sight in the air RB, which is not very convenient from the point of view of the players. However, despite some difficulties, it is possible to bomb without a scope, as every guide on this topic repeats.

How to Bomb in Realistic Combat

Although there is no bombsight in RB War Thunder and there is no way to turn it on, there are several effective tricks that allow you to bomb without a scope. This guide will help you get it right. The algorithm of actions is as follows:

  • Gaining height;
  • When approaching the target, we remove the gas to zero;
  • Release landing flaps;
  • We pass into the cockpit;
  • We release a bomb when your plane is over the target.

With enough practice, your unscoped bombing will be extremely effective. The fact that there is no bombsight is not an obstacle for experienced pilots during the bombing. Keep in mind that at low altitude it is easier to bomb in this way, but enemy vehicles will shoot back.

How to aim in realistic tank battles in War Thunder

This guide will tell you how to use the tank scope and rangefinder. The correct calculation of the range allows you to adjust the angle of inclination of the gun, which determines the trajectory of the projectile. It will be guided by the width of enemy tanks. Therefore, you should know their average dimensions:

  • 1st rank - up to 3 m;
  • 2nd rank - 3.25 m;
  • 3rd rank - 3.5 m.

Before you shoot from the tank, determine how many divisions on the horizontal scale the enemy occupies. For example, one division is equal to the physical width of 3.25 m. Divide this number by 4 and multiply the result by 1000. Rounding the result, we get an approximate distance of 800 meters. Accordingly, on a vertical scale, you should aim at the number 8, corresponding to the distance to the object. If the enemy is sideways to you, we divide the silhouette by 1.5, if it is a rhombus, then by 2. Accordingly, we also multiply the result by 1000. Even if the determination of the firing range turned out to be inaccurate and the projectile fell nearby, the next shot can be corrected.

preemption

In realistic battles in War Thunder, there is no third-person view or aim assist: all calculations must be done by yourself!

You should be able to aim with the gunner's sight in order for your participation in the RB to be effective for the team. Don't forget about lead - corrections that affect the calculation of the distance to a moving target. The lead value is different for different models of vehicles, so these values ​​should be studied separately. Also, do not forget to pump in the "Rangefinder" skill from your gunner. In realistic combat, fights take place at distances up to 800 meters, and this is the minimum distance that your gunner should be able to determine.

You can also find other useful guides on aircraft and tanks on our website.

Let's talk about accurate shooting and lead in realistic battles.

First you need to set the information on your aircraft. It is a personal matter for everyone when and from what distance to open fire. It is better to take 400 meters. With this value, your tracks can flash through the enemy both at long and short distances.
It is better to turn off vertical convergence so that you do not have to shoot along a distorted trajectory.
Let's move on to the theory of shooting itself.
What determines the choice of preemption in front of the enemy:

  • 1. The angle of attack of the enemy.
  • 2. The speed of the enemy aircraft.
  • 3. Distance to the target.
  • 4. The speed of the projectile.

Everything is obvious here and it is not worth explaining why when the enemy is far away, you need to take more lead. I would like to note only the first point. "Enemy angle of attack" is the position of your aircraft relative to the plane of the enemy. The larger this angle, the more you should give lead and vice versa.

Practice

It is pointless to consider every situation. Better to consider general principle how to determine the lead and shoot. If the enemy has noticed you and is conducting active defensive actions, then the first bursts should be short, sighting. As soon as you find the distance, make 2-3 hits, you can slightly hold the trigger. If there were no hits, then we stop shooting for 15 seconds so that the enemy relaxes and after that we repeat the cycle of actions.
At close range, when a turning battle began, it is necessary to give barrage lines in front of the enemy, which he himself will fly into. The queue is small, about 1 second of a volley. Usually a lead of 1.5 hulls is enough, but see for yourself. Adjust fire based on visual factors. Tracks pass behind the enemy - more lead and so on. Shooting is a personal matter for everyone, it is simply impossible to explain all the subtleties - here you need a banal stuffing of your hand, an understanding of ballistics and foreseeing the actions of the enemy. After flying even a week in Belarus, it becomes clear where the enemy will be if he makes such and such a U-turn. Remember about sighting shots, short clamps and everything will work out.

And now we offer you to watch a video on the topic that Libertus made:


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