Increased minigun base damage. Minigun Base Damage Boost Mods and Cheats

Family and relationships 26.07.2019

I've always loved machine guns. Especially in caliber 7.62 and larger. In Fallout 4, there are none, I had to make do with the only sensible machine gun - the Minigun.

But I was embarrassed by the fact that the minigun was of no use at difficulty levels above average, because any rifle (even a smoothbore, mind me) surpassed it in damage.

The base damage of the minigun is 8. I made three variations: 16, 20, and 24 damage, i.e. 2, 2.5 and 3 times stronger respectively.

There are three versions of the mod in the archive:

minigunbuff2x.esp - 2x damage.
minigunbuff2.5x.esp - 2.5x damage.
minigunbuff3x.esp - 3x damage.

You can also download an "alternative minigun" (3 .esp files, each minigun differs in damage from the other), which in no way affects the regular game. In fact, separate weapons, but in fact the same minigun, but only with increased damage.

You can get it by typing in the console after installing the mod the command:

player.additem XX000800 1 ; where XX is the mod number in order in the mod list. You can see the serial number in the Nexus Mod Manager, in the "Load order" column.

Installation: Drop one of the three files into the Data folder, which is located in the game directory and activate it in the file list in the Nexus Mod Manager.

History of changes:

v1.2 - Fixed disappearing title bug (thanks to DeCroix for the push in the right direction)

v1.0 - Crooked release.

Tired of running and hiding from opponents? Here you will learn how to upgrade and create the most powerful tools of death. Learn about mods and cheats that increase the damage of your weapons.

How to increase weapon damage in Fallout 4?

In the game, any weapon inflicts damage on opponents in one of the ways, whether it be a bullet, radiation or energy. Some types of weapons can cause combined damage, for example, with plasma and fire at the same time. In order to understand how to increase weapon damage in Fallout 4, it is necessary to determine the capabilities of each type separately.

Damage can be one-time, and sometimes per unit of time. To increase realistic damage in Fallout 4, you need to upgrade weapons with the help of modifications. Also, pumped skills of the hero himself affect the lethality. separate element improvements cost satellites, when communicating with which the ability to inflict damage also increases.

Weapons are distinguished:
fist;
cold;
pistols;
carbines;
automatic;
heavy;
explosives;
special.

Modernization

In order to increase the damage from the Fist Weapon, it must be modified. For example, the base damage of the Deathclaw Glove is 25, after modification it becomes 31. If you fully upgrade the Iron Fist ability, which applies to all Fist weapons, then in Fallout 4 the critical damage will double and amount to 62.

The lethality of Melee weapons is increased in exactly the same way. For example, Cleaver deals 14 damage. After installing the Serrated Blade modification, the damage will become 24, plus blood loss will be added, which will not immediately, but gradually take away the life of the enemy. If you fully pump the Major League Ability, then we can inflict double damage on the enemy, which will be 48 units, plus there will be a chance to blow off the enemy’s head from the first blow.

Pistols. For example, a 10mm pistol does 18 damage. After modifying it and adding automatic fire to it, it will be able to deal 14 points per shot. And now it is not clear in Fallout 4 how to change the damage of the weapon, the lethality after the upgrade seems to have become less, but it is not. Improvements made it possible to fire more shots and deal 127 damage per second against the standard 46. And a fully pumped Commando ability will double the lethality, which will eventually amount to 254 damage per second.

This principle of modifications applies to all types of firearms. Basically, each ability is divided into 5 ranks, with the increase of which the degree of damage increases. Rank 1 increases by 20%, rank 2 by 40%, rank 3 by 60%, rank 4 by 80%, and rank 5 gives an additional 100% damage.
Now it became clear Fallout 4 how to double the damage. Any perk related to this type of weapon, if it is fully pumped, allows the player to deal double damage.

Also learn the weapon freak and science skill. They will give you the opportunity to create and modify various weapons as you like: increase damage, make a larger store, increase the rate of fire. These abilities will help even from the very weak weapons create a death scythe.

Mods and codes

If there is no desire and opportunity to upgrade weapons, but you really want to have a killer gun in Fallout 4, how to increase weapon damage. To do this, use cheat codes.

We throw where your weapon will turn out, open the console with the “~” key, click on it with the mouse for a code to appear, enter the damage increase cheat into Fallout 4:
˽
where ID is the ID of the property itself.

For example, attachmod 001cc2ab - we will end up with a weapon that deals 25% more damage than the previous one.

There are also mods for Fallout 4 Increased damage. In them, you can adjust both the damage received from enemies and the damage you inflict up or down.

  • Description:
  • The minigun has an iconic place in the Fallout franchise. This mod aims to bring some of that flavor from the Fallout canon back to Fallout 4. In addition to increasing the ridiculous damage of the vanilla minigun (within the lore of course), the mod provides additional options that give the weapon more power and relevance in end game (level 50+).
  • Peculiarities:
  • This mod changes both the base minigun weapon and its vanilla barrels. It adds two new barrels that transform the weapon into two other weapons that Fallout fans still remember: the Avenger and Vindicator miniguns ("Avenger" and "Defender").
  • * Personal minigun CZ53(also known as vanilla minigun). Rockwell's CZ53 personal minigun fires over 1000 rounds per minute (uses 5mm rounds), sending a hail of bullets towards its target.
  • - Instead of using standalone weapons, this mod does an overhaul of the base minigun.
  • - Base damage increased from 8 to 12 (increase to 150% (1.5 times)).
  • - Added a small set of ammo types to increase damage or armor-piercing effect.
  • - Modify the vanilla barrel to further modify the damage, range and rate of fire.
  • * Minigun Avenger CZ57. Rockwell developed the 5.56mm CZ57 Avenger as a replacement for the outdated CZ53 personal mini-machine gun. Design enhancements to the Avenger include improved gel cooling and a chrome-plated barrel that give it greater range and lethality.
  • - Shooting 5.56mm ammo does more damage than CZ53.
  • - Range and rate of fire improved compared to CZ53.
  • - Somewhat heavier. Harder to control than the CZ53.
  • * Minigun Defender from Rheinmetal. The German company Rheinmetall AG has created its latest minigun. The Defender fires over 1,300 rounds per minute through its carbon polymer barrels. The pinnacle of Teutonic engineering, this is the ultimate hand weapon.
  • - Fire.308mm (similar to 7.62) ammo gives the highest damage.
  • - Significantly improved range, speed and accuracy.
  • - Heavier and harder to control than Avenger.
  • * H&K L40 Sunbeam Gatling Laser . The H&K L40 Sunbeam Gatling Laser was an improved iteration of the L25 Sunbeam model developed during the Chinese war. L40 proliferated shortly before the bombs fell in 2077. Like the L30, the L40 was designed specifically for military use, with multiple barrels to allow sustained fire before overheating. The more powerful L40 is powered by nuclear units, rather than the nuclear batteries of the younger L30 model.
  • - In addition to renaming the Gatling laser, a rapid-fire barrel was added to the list of modifications, otherwise it's vanilla.
  • Four independent legendary miniguns
  • Minigun "Inquisitor"
  • - Sold by Proctor Teagan aboard the Prydwen.
  • - Legendary affix "wounding".
  • Minigun "Victory"
  • - Sold by Ronnie Shaw in the castle.
  • - Legendary affix "explosive".
  • Brimstone automatic gun YCZ77
  • - Prototype of a super-heavy .50 caliber minigun, which is equipped with a vertibird. Can be found in Fort Strong.
  • - Three exclusive ammo modifications: depleted uranium rounds, incendiary rounds and explosive rounds.
  • Minigun Gauss MES
  • - It is located in the storage of the switchboard during the quest "Undercover work". Alternatively, add it using the console (help minigun 0), find its id (string "Gauss Minigun") and then player.additem id if you finished the main quest by destroying the Underground (or you're too lazy).
  • - High damage but uses a rare 2mm electromagnetic cartridge.
  • - 75% ignoring armor.
  • - Heavy, especially if fully modified.
  • Improved Rotary Door Minigun
  • - Increased damage.
  • - Improved aiming accuracy.
  • - Significantly increased firing speed
  • - Possibility of aimed fire
  • How to get this weapon
  • 1. New barrels can be crafted with the appropriate skills: Weapon Zealot, Science and Heavy Guns.
  • 2. Level drops from enemies
  • 3. Console. Find the guns in the OMODs line (command help minigun 0).
  • NOTES:
  • - The item images shown show damage that has been altered by perks.
  • - This mod is likely to conflict with others that replace the minigun or minigun level sheet.
  • Requirements
  • Fallout 4

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