Whether the quest. Quest - what is it in simple words

Family and relationships 31.08.2020
Family and relationships
Quests for the whole family! Quests will tear your child away from the computer! There are no tempting slogans for these games. They were conceived as a return of children and adolescents to reality, a mood for team games, a general brainstorm. But only more and more often you can meet already professional "questers" who only live by games with names that, let's say, speak for themselves: "The Curse", "A Nightmare on Elm Street", "Zombie Hour", "In the Mouth of Madness ". The question naturally arises: are such quests useful, and is it worth playing such games at all?

A bit of history

Quest is an adventure game, one of the main genres of computer games. Main character explores the world of the game, solves puzzles and in the end comes to the final goal. The very concept of "quest" appeared in the 1980s at the dawn of the development of computer games. Games of this kind have received different plot ramifications. Some sent the hero to the world of the jungle, others were in the nature of an action movie, others were forced to look for a way out of a closed room. That's just on the basis of these latest games and was born new idea! A group of people decided to bring to reality computer quests like "escape the room" (which means "leaving the room"), which were popular in the early 2000s, for example, the game Crimson Room).

Crimson Room, better known as the Red Room, is a computer game by Toshimitsu Takagi. The only thing known about the protagonist is that he “drank too much last night.” He wakes up in a strange red room. The door is locked. In the room there is a bed, a bedside table, a music center, a saucer, a window. The player has to find 13 hidden objects and understand the relationship between them in order to open the door.

How it works?

It was this room that they decided to recreate in reality. Escape rooms appeared in Japan and China in 2007. In parallel, similar quests began to appear in Europe, so that soon enough - in six years - to be in Russia. So the word "quest" acquired a new meaning, they began to designate a short story game in a real room.

Players (quests are always completed in a company) enter a room stylized according to a certain plot, it can be Baba Yaga's hut, a professor's laboratory, an abandoned dusty attic. The door closes behind the players... the game has begun. We need to look for another way out. To do this, they usually explore the room, find various objects, clues, hints. Players must understand the cause-and-effect relationship, find codes for puzzles, remember history, literature, mathematics (everything that the quest developers have guessed on the topic) and correctly apply the keys received.

The game in reality very quickly came to people's taste. Of course, one cannot fail to note the novelty of the approach. Each developer of a computer game strives to immerse the player in his world and plot as much as possible, to make him live the game. For this, three-dimensional glasses and game devices are invented. And here - a completely different view. Not a person is transferred to the game, but the game itself is transferred to the person. The benefits of such gaming quests immediately spread rumors. We can list a whole list of advantages that these games bring to the life of the players:

  • tear a person away from a computer screen;
  • unite players into teams, promote live communication between people;
  • develop resourcefulness, ingenuity, observation, make them "wiggle their brains";
  • sometimes require physical dexterity, encourage movement.


And, of course, they give a charge of positive emotions from overcoming all difficulties, increase adrenaline, help to relax in an unusual way.

It is not surprising that after the first two rooms equipped for quests from one company, others began to appear instantly. And now questomania covers not only two capitals, but all major cities of our country. People unite in communities of interest. They share information about completed games, their impressions, develop strategies for the fastest passage of all obstacles.
All quests that are so popular today in the entertainment industry can be divided into two types. The "escape room" already covered by us and the quest in reality, a quest performance, a quest with actors. The differences mainly lie in the goal of the game.

"Escape room" - one or three rooms, once in which, players solve one single task. We need to find another way out. The area of ​​​​such rooms is not amazing. Usually these are small spaces. An hour is enough to leave the premises. By the way, one of the first and most famous quests was called “Get Out in 60 Minutes”. Usually, the interiors of the rooms are full of logical and search riddles, sometimes not very connected in terms of plot.

A quest in reality or a performance or a quest with actors - the names are different everywhere, the essence is the same. It is dominated by mystery, entourage, plot. The main thing is not to get out of the room, but to find some object, stuff a suitcase with money, live the storyline in an hour, feeling like a hero of your favorite movie. In such quests, the interior is not just bright, but thoughtful and connected in a single storyline. Often trained actors participate in the game. Sometimes the participants themselves dress up in costumes appropriate to the plot.

Usually, companies offering quests to visitors do not divide them into categories, but the name and description most often speaks for itself, warning you whether you will have to get into a themed fairy tale or just go out after finding the key to the front door in a distant cache.
The very principle of the game is very simple, and in general, if a person once found a way out of the room, it would be interesting for him to go to such an event again. To keep the interest of the players, the authors of the quests come up with new and new stories, puzzles, non-trivial moves, stylization. This is how whole sections of games appeared: scary, based on films / books, performance quests with actors, mystical ones.

Interestingly, computer games were originally aimed at children and teenagers, but now not all quests are marked “for children”. Most of the games are designed for young people over 18 years old.

As soon as you open the page with the proposed quests, the names “Saw. Atonement”, “Madhouse”, “Night of Fear”. As you remember, the room itself, in which the action takes place, is always stylized as a plot. So visitors find themselves in gloomy basements, where the walls are painted with “blood” or behind bars next to a zombie mannequin. Yes,
it's just a game, an entourage. But people experience real emotions in it. Often in the reviews of such quests you can read: “It was scary, we screamed, the girl burst into tears from despair that she could not remove the handcuffs. But it was cool, great game." These are seemingly incompatible feelings.

Psychologists have long recognized the existence of computer addiction. But apparently soon they will have to expand their definitions and include quest dependency. People, wanting to get another dose of adrenaline, become regulars in such "escape rooms", choosing more and more scary stories, striving for complete immersion and dissolution in the game. When a person loses connection with the real world from the fullness of impressions and complete styling, the game ceases to wear positive features.

That for which everyone scolded computer games so much, for detachment from reality, for the development of excessive aggressiveness, nervousness, turned out to be inherent in the new fun. So what's the difference then? Does a person have a feeling of mixing reality: here in this room there is a game, but outside the door it is no longer there.

Various quest rooms are gaining immense popularity today. There are incredibly many of them, "horror stories", "action games", "plot and thematic". Increasingly, invitations to participate in a particular quest can be found on the central streets of Kharkov, Kyiv, and in any other city of Ukraine. Surely you have seen similar posters in your city more than once. Yes, quest entertainment is becoming more and more popular. Both adults and children take part in them. They come here for a sip vitality, a stream of positive emotions and just with the desire to have an interesting time with nice people.

Have you ever heard of escape rooms? Haven't encountered? Heard a lot, but somehow never had to visit? In this article we want to tell you about what quest rooms are, what are the conditions for their passage. Let us also mention those who would be interested in visiting such leisure in the first place and tell why many psychologists speak positively about this entertainment for children.

We will reveal a few secrets that will help you come out of this game as a winner. We will also look at quest rooms from the perspective of the profitability of this business, assess the complexity of the cases that a novice businessman who has decided to open his own quest rooms usually has to face. And in addition to everything, we will also tell you about the main assistants that will increase the profitability of the business and guarantee its payback and success already at the first stages of doing business.

What is a quest room?

A modern quest room (you can often come across the name "questroom") implies intellectual game. The conditions of such a game are simple and clear: a team of 2-5 like-minded people is locked indoors. For a certain time (most often players are given 60 minutes), team members must have time to get out.

To do this, they will have to work together to solve various puzzles and tasks. The successful solution of all tasks will allow the team to move on, get hints and find the right path, which will lead to the main props - the key to the front door. This find is the most important, because only it can free the team and become a symbol of their victory and successful completion of the quest room.

Quest rooms can be based on a different storyline. Today you can easily visit the quest room, in which you will be able to take on the role of a detective or a detective, try to live the life of a jailer or a mentally ill person. There are interesting stories for those who have always dreamed of playing a "bad guy" or "bad girl". For such, a lot of stories have been invented, according to which it is necessary to steal cars, run away from the police. The audience of teenagers was not left without attention either - various "horror stories" and developing quests are presented to their attention in any specialized organization, they are always waiting for new winners.

The undoubted advantage of any quest room is its uniqueness and originality. Even if you already have more than one victory in such a game, you will still be interested in testing your abilities in one more quest. And each subsequent discovery will bring its own contribution, give new impressions and positive experience.

Check the data on the net - you will not find any detailed descriptions tasks and accurate pictures and photographs of how everything is arranged in the room. No video content. Only emotional and overflowing with expressive delight reviews about how great everything was. From this, visiting the quest room only becomes more interesting.

Many participants, after completing the quest, feel initiated into something secret and unattainable, which only they managed to know in just an hour. They are in no hurry to share their acquired knowledge and can only recommend that you also visit the quest room. Believe me, they are not sorry to tell you about everything that quests hide in themselves, but why spoil all your impressions? No wonder people say that it is better to see once than to hear a hundred times. folk wisdom- an undeniable thing. The effectiveness of its work has been tested for centuries. It makes sense to listen to this truth now.

How it all started

But have you ever wondered where the genre of quest rooms came from? The ancestor is considered to be computer DOS, released back in 1994. Noctropolis. After the game MOTAS came out in 2001, the term " Escape the room».

The well-known and recognizable nature of this genre was the result of the spread Online Games"Crimson Room", released in 2004. It became the success of Toshimitsu Takagi, a famous Japanese developer.

The meaning of "Crimson Room" is that in a room equipped with various interior items, it was necessary to look for various clues and keys. This would allow the participants to find their way out of such a room. Isn't it very similar to what we are offered to visit in reality today?

The room in Crimson Room had a red interior. Inside it were several items that acted as hints, facilitating the search for 13 items linked by the same logic. After some time, as a continuation of the first version, new game"Viridian Room". This development belongs to the Chinese. Its interior is decorated in green colors, and the puzzles and puzzles offered for solving are already more complex. The development of computer games did not end there. After them, versions of "Blue Chamber" and "White Chamber" were released, in which the plots were even more twisted, and the tasks were even more difficult.

As we have already determined, "Quest room" is the original name of an incredibly popular computer game. Initially, she represented the genre of adventure stories. The main character was stuck. To get out often had to use various items interior. This also helped a lot to successfully solve all sorts of problems. logical tasks and puzzles. In the end, such efforts of the hero led him to victory - to release from imprisonment.

I would like to note that the popularity of this game was colossal. Teenagers, schoolchildren, people of different ages and status could sit for hours on end at the Crimson Room. It was so exciting and interesting. It was not just sitting in front of the monitor, the game participants had to think logically, show logic and erudition.

Many began to think: “what if we transfer such quest rooms to reality”? The discussion sharpened, various hypotheses and commercial projects were proposed. Yes, today it is difficult for us to imagine that such an undertaking could seem unprofitable to someone. But at first, that's exactly what happened. And then, there were those daredevils who were not afraid to take risks and seriously started organizing quest rooms in reality. Their efforts paid off with incredible success! Today, we can tell them thank you so much for the fact that they were not afraid to transfer a computer game to reality. And they gave us the opportunity to participate in an interesting and exciting entertainment.

When it became clear to everyone that the creation of quest rooms is not only fun and fervent, but also really profitable, quest rooms received recognition and a powerful impetus for development and distribution. Gradually, the scale of their location expanded. After them, quest rooms began to appear in Europe, Asia, the CIS countries and the USA.

This is how the game escaped from the virtual world, became a reality and today it has become available for acquaintance to each of us. The public encountered the first real quest in Silicon Valley in the USA and it was in 2006. The developers of the project offered an interesting passage scenario, with riddles and puzzles based on the works of the famous writer of detective stories Agatha Christie.

Gradually, the genre gained popularity and began to spread to all countries in the world, however, the pioneers of quests and, in fact, the countries where this genre received greatest development, became Japan and China. The first country in Europe to pick up the baton of creating quest rooms was Hungary.

Features of the quest

Quest games are a relatively new format for our country. Over the past few years, the development of plots and variations of the interior has appeared incredibly much. The range of quest games allows everyone to choose the version of the scenario that he likes best.

At the same time, despite the variety of storylines, the principle of playing in the quest room remains unchanged. A group of participants (from two to five people) is locked up in a room. They need to show observation and the ability to think logically in order to successfully find clues, solve tasks and puzzles. All this will bring the team closer to the final goal - the key to the front door. He will be victorious. The main thing is to meet the allotted time. As a rule, the team is given 60 minutes to complete the quest.

And if the players do not have time to meet the hour? In fact, nothing bad will happen. The organizers of the project will open the door for you. What is true, in this situation, it will not be possible to experience joy and jubilation from victory. But you can always try again. And it is not necessary to go to the same room, the assortment will allow you to choose another option with a similar complexity and a similar theme of the storyline.

Such quest projects are interesting for many to pass. Loving couples often come here. it great way get to know your soulmate better, build trust, improve understanding and become even closer. After all, joint efforts for the benefit of achieving a common goal incredibly unite.

Companies of like-minded people, friends, colleagues or just acquaintances do not bypass such an opportunity for entertainment. Holding corporate parties in quest rooms is gaining immense popularity. This is an excellent decision of a competent leader who is interested in rallying his team.

Quest rooms are equipped with various thematic decorations, realistic props and related paraphernalia. Careful study of the interior allows players to move to the "other world" for an hour, immerse themselves in the passage of the quest game, taking the place of its main characters.

Everyone who goes to the quest room should note for himself MULTIPLE FEATURES OF QUEST ENTERTAINMENT:

    the storyline can be varied, with unexpected twists, unpredictable surprises and sometimes false facts. It is important to be careful and not lose your own logic of thinking. You can become the heroes of a detective story, steal a car or try on the life of a prisoner or a mentally ill person. And this is a small part of the possible variations;

    all quest rooms have one goal - to get out of the room in 60 minutes;

    in any case, you will face puzzles and tasks, the successful solution of which will gradually bring the team closer to the final of the operation. The player in the quests is not a blind observer, but the direct curator of all the events taking place. The outcome of the game depends only on the actions of the team;

    the time for passing the quest room is limited: as a rule, the team has only 60 minutes at the disposal. This situation gives the game excitement, many have a desire to set their own record for passing;

    the passage of the quest room is always a closed space;

    you will have to use your own logic, intelligence and observation: this will help you successfully solve tasks, puzzles, find and select the right code, determine which strategy should be followed;

    to pass the quest rooms, you do not need to have any special skills, players do not have to use physical force, and, in general, passing the quest does not imply any serious test. The team will have to test their abilities, but all this will take place in the form of a game, fun and provocatively, the quest room is not an exam;

    it is important to act as a single team: consult, share your own assumptions, negotiate a strategy of action, assign roles, share observations - all this will help you complete the tasks of the quest room as quickly and correctly as possible, and at the same time unite even more with each other, learn to understand, hear and listen .

As you can see, quest rooms are quite an interesting leisure activity. The passage of quest games has many features, but they are all simple and understandable for everyone. Discover the world of exciting quests and you!

For those interested in creating own business based on ready-made quest projects, we can recommend purchasing a quest room franchise from one of the already promoted brands. Such a decision will allow you to protect yourself as much as possible from the likelihood of failure. How it works? Purchasing a franchise provides you with proven methods and ways to attract customers, equip quest rooms and a number of other tricks that any person starting a business will have to face.

What games are in reality?

1. What is a quest?

Quest (from the English "Quest - search") is an interactive game with a storyline, which consists in solving various puzzles and logical tasks. For a long time online quests were a popular entertainment for young people, now the so-called live quests in reality are of increasing interest.

2. What is performance?

Performances are quests in which actors participate. They make the game more vivid, and immersion in the story - the maximum. In the performance, the actors try on different roles, and the players need to communicate and interact with them in order to successfully complete and complete all the tasks. For example, Vladimirsky Central

3. What is an action game?

Action game - sporty look quests, in which there is a minimum of logical tasks and a maximum of physical activity. What is happening is reminiscent of the TV game Fort Boyard. Players move a lot, look for objects, hide from the enemy and go through intricate labyrinths.

4. What is a quick game?

The quick game is a mini-quest that won't take long and will give you a good idea of ​​what a quest is. Not difficult puzzles and riddles good remedy to set the mood. For example, you can complete a quick game for 15 minutes Rainbow maze

Frequently asked Questions

1. What is the meaning of games in reality (what should I do)?

There is no exact definition of the concept of games in reality, but we will reveal its essence. To immerse in the plot, players are locked in a room where various riddles, clues and objects are hidden. Often games are played with the participation of professional actors. The goal is to go through a certain mission, find hidden objects and clues, complete tasks, solve riddles and puzzles and get out of the room in the allotted time.

2. How is Immersion different from other similar quests and performances?

Immersion simulates a specific life situation and conditions in detail, fully immersing you in the game reality with detailed space design and a realistic scenario. You become full-fledged characters in the story you find yourself in.

3. I have never completed any quests or performances, what do I need to know and be able to do for this?

Scenarios are designed specifically so that everyone can participate without exception - both adults and children, with any level of education, physique, talents, field of activity, etc. We do not test your physical and technical skills or knowledge of literature and art. All you need to pass is wit, logic, resourcefulness, attention to detail and spatial thinking.

4. What is the difficulty of puzzles and tasks?

You will come across riddles of different difficulty levels, but you can easily cope with them using logic, memory and attentiveness. And if you have any difficulties, we will always tell you what to look for.

5. What are the health restrictions for playing games?

There are practically no physical restrictions for participation. However, while playing games, you are in a closed, sometimes quite small room, and if you have a tendency to claustrophobia, this can be uncomfortable. In this case, our experienced operators will come to your aid, who will be in touch throughout the game time. For other restrictions and wishes, please contact our operators.

6. At what age can children participate in games?

For all our games, a different age limit is set, ask the operators or on the site.

7. What kind of fitness do I need to complete the Immersion Games?

To complete the game, you need to use only ingenuity, logic, resourcefulness, attention to detail and spatial thinking. You do not need to make physical efforts to lift or move something heavy, or open a cache or open an iron door. All rooms are thought out and debugged to the smallest detail, and if you cannot easily open a locker with a hint or lift a chair, then these items either do not need you to play at all, or will open later at the right time.

8. What clothes are best to come to the game?

For a complete immersion in the legend of the game, we recommend choosing comfortable clothes and shoes that will not hinder your movements. Before each game, regardless of the format, the operators can provide you with shoe covers if you wish. If you are afraid to get your clothes or shoes dirty, then you can take a change of clothes with you and change before the game, you will be allocated a cell where you can leave your personal belongings.

9. What is the use of games in reality?

Many already know computer games that a quest is a specific task, upon completion of which, you receive a prize. What do they represent quests in reality? There are several types of such games:

  1. - where your task is to get out of the room in a certain amount of time, while solving various tasks and puzzles.
  2. quest room - in fact, you still have the same task - to get out of the room, but they call it differently. For example, find a criminal, drink a serum or find an antidote. At the same time, you also solve various puzzles and puzzles.
  3. - here the actors come into play, who play performances in front of you, either help you or in every possible way prevent you from solving the problem, depending on the genre of the performance quest. In turn, this type of quests is divided into genres: horror, thriller, etc.
  4. city ​​quest - they usually take place at night, you and your team drive to certain points marked on the map, and in these places you find ciphers, tasks and, accordingly, solve them.
  5. blindfold quest - this type of quest can be classified as a performance, but I decided to separate it into a separate category, since the emotions from such quests are specific. You are sitting in an armchair, in complete darkness, with a blindfold standing in front of you, a leader whom you cannot see, but you can hear him. He tells you what is happening to you now, where you are. Simply put, the quest game is in your head. At the same time, talking about the fact that you are on the street - there is a sound accompaniment, smells, wind, etc. are added. Sometimes virtual reality glasses are used.

How many people can play?

It is worth noting that each quest has a limited number of people. Standard - from 2 to 4 people. But there are locations for up to 10 people or more.

What are the quests?

Filled the whole city, each has its own genre, and some are a mixture of several genres.

What is a live quest?

The point is that your team (usually from 2-4 people) is locked in a room for a certain amount of time, usually an hour. During this time, you need to get out of the room by solving any puzzles, finding keys, codes, and so on. They call it differently: survive, save your friend, kill the maniac, find the criminal, drink the serum, and so on. But the meaning is the same - just leave the room and see your operator. By the way, usually the operator is the one who follows your game, gives tips, communicates with you, meets and sees you off.

Items are divided, as it is not strange, into 2 types: 1) game items - those that you will need to apply correctly, and something will open for you, for example, a box, a door, etc. 2) entourage - something that essentially does not participate in riddles, but at the same time adds atmosphere to the quest.

As a matter of fact, one of your tasks is to determine what is playing of the items and what is not. Well, puzzles can already be anything, from solving a simple equation to mixing whey in the right proportions.
In any case .. Why read all this? It’s better to just come to the quest, and there, they will already tell you what’s what. The operator will tell you safety precautions (the so-called set of rules on what you can do on the quest and what you don’t need) - this is for a comfortable game. And the legend (backstory, fairy tale, how you got into this room, this quest) is waiting for you at the game!

Where does the quest take place in reality?

For the quest, in reality, a closed room is intended, stylized as the main theme of the game. Basically, these are single-level sites with one or more rooms. But in some cases, the premises may occupy several floors.

Is the quest actually taking place on the street?

No, the event is not held outdoors. This is its main advantage. No weather and seasonal conditions can disrupt your plans.

What obstacles might be encountered?

The game involves different types obstacles. Most of them are puzzles. Get ready to work hard on solving mysterious signs, charades, puzzles and ciphers. Some types of quests also involve physical activity. Perhaps you have to overcome a series of changing jumps.

What age is allowed to participate in quests?

Most of the quests collected on the Compass portal allow the participation of children at least 12 years old. The upper age bar is not limited and entirely depends on the desire of the participants.

What is the number of players in the team?

The game, with rare exceptions, involves from 2 to 4 people. If more players are needed, a preliminary discussion of this issue with the organizers is mandatory.

How much time is given to complete all tasks?

A standard adventure in reality lasts 60 minutes. Team members need to reach the goal within this time.

Is it possible to choose a quest that will be interesting for both adults and children?

YES! The Compass portal offers a large selection of quests in Moscow, including those that involve representatives of different generations. You always have the opportunity to choose an adventure that will captivate both you and your children!

What clothes are suitable for the quest?

For this type of leisure, choose the most comfortable, light clothing that will not cling to numerous obstacles and eliminate overheating or restriction of movement. It is also better to give preference to non-staining things and shoes without heels.

How to book a quest?

In order to book an event, you need to select a quest and fill out a short form on the website or by phone. The service is provided free of charge and is necessary for the preparation of props.

How to get a discount on a quest?

To receive a discount, you need to refer to the Compass portal when placing an order by phone or enter the word "COMPASS" in the "Name" column in the case of an electronic order.

Can I take a photo while playing?

No. This service is not provided by this genre of entertainment. But if you wish, there is always the opportunity to take memorable pictures after the game, using the props provided for these purposes.

Is it possible to use the phone and other technical means during the quest?

No. This can break the atmosphere of the game and distort the intent of the authors of the story.

Do I need to come to the quest in advance?

YES. As with any other event, you need to come to the quest a little in advance in order to have time to prepare for the game and tune in to the right mood.

Is it possible to request a hint from the quest organizers during the game?

YES. Such a possibility exists. But remember that in this case the victory will not be complete.

What to do if you have any serious problems during the quest?

No matter how the quest is similar to real life, this is just a game! And if during this game you have troubles that require the cessation of ongoing events, you can always inform the organizers about this using a walkie-talkie.

Should you use strong perfume if you are going on a quest?

AT this case it is better to avoid strong odors that can adversely affect others in a confined space.

Going on a quest, use hygiene products with a neutral scent or no smell at all.

Is it possible to order food for the quest?

During the game itself, breaks for "snack" are not provided. But you can organize pizza delivery, for example, after the event is over, having previously agreed with the organizers.

Is it possible to increase the number of participants in an already paid adventure in reality?

Sometimes this is actually possible. But all changes regarding the quest that you would like to make after paying for the order must be discussed with the organizers in advance.

What happens if the team does not meet the allotted time?

According to the rules of the quest, a game not completed on time is considered not passed. After the allotted time, the doors of the quest room will open, the lights will turn on, and the hosts will inform the participants about the end of the game. If this happens - be sure to try the quest another time!

What not to do during the quest?

Everything that happens in the location is filmed on camera. Therefore, it is important to monitor your behavior. Eliminate pampering, vandalism, obscene language and other manifestations of lack of education for the duration of the game. Admission to the territory of the event of persons with signs of alcohol or drug exposure is strictly prohibited.

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