Blacksmith craft skyrim. Blacksmithing - About Skyrim - Skyrim - Articles catalog - TES-World

Interesting 31.08.2020
Interesting

I did not go into much detail, but here I will tell you in great detail how to create the most effective weapon step by step. I love to run with the classic pair of shield + sword, and we will create a masterpiece using the example of a one-handed sword.

We will need enchantment elixirs and blacksmith elixirs. Therefore, we will start by creating a set of things that improve the skill of the alchemist.

Alchemist Item Set

Alchemy will help us in creating elixirs. If you haven't been able to find an enchantment boosting potion in your travels, with an enchantment skill of 100, you can create a 4-piece set that gives you a total of (25 x 4) 100 points to the alchemist skill. Using this set, you will create enchantment potions. It is desirable that you also have alchemy at 100.

Using the created potions, you will temporarily increase the ability to enchant, again create a set of "young alchemist". The new set of items will have an even greater effect, so the enchanter's potion brewed in the new attire will be even more effective. This will allow you to create an even better set for practicing alchemy.

As a result, the maximum efficiency that I was able to achieve was the creation of an alchemist set with items that give 29 alchemy skill points each. In total (29 x 4) 116 units. This set of items allows you to brew an enchantment potion that improves the skill by 32 units.

What you need to create a set of "young alchemist".

Four items - a ring, an amulet, a helmet (mask, diadem, etc.), gloves (bracers, etc.). 4 soul gems filled with souls as good as Grand. A couple of enchantment potions to enhance the skill. Hand-brewed potions usually last 30 seconds. Therefore, you need to act quickly.

Enchantment Potion Ingredients.

Don't forget to equip the "Junior Alchemist" set if it has already been created. The potion will need two ingredients from the following list −

  • Hagraven Claw (Claw of the Witch)
  • Snowberries (Snow berries)
  • Blue Batterfly Wing

In the game you can find potions that give up to 25 skill points.

Blacksmith Item Set

The Perfect Alchemy Set (created before) allows us to move on to the next step - creating a set of items for the blacksmith, as well as creating a blacksmith's elixir.

What you need for a blacksmith set

To create again, you need four items - a ring, an amulet, a breastplate (cuirass, dress, blacksmith's apron, etc.), gloves (bracers, etc.). 4 soul gems filled with souls as good as Grand. A couple of enchantment potions to enhance the skill.

We should get a set that gives a total of (29 x 4) 116 points to the blacksmith skill.

Weapon Creation

When creating the base of a weapon, you can not have either a blacksmith set or a blacksmith elixir. We will need all these items when sharpening. Therefore, it does not matter whether you yourself created the appropriate basis for our formidable artifact or accidentally found a weapon somewhere in the course of the game. Before sharpening, it doesn’t even matter what blacksmithing skill you have.

Sharpening is affected by the presence of blacksmithing perks, which allow you to sharpen weapons from the appropriate materials twice as well. Before sharpening, make sure you have enough of the right sharpening materials. Put on the "young blacksmith" set, drink the blacksmith's elixir, and go ahead.

Smith's Elixir

Before creating, do not forget to put on the "young alchemist" set. You will need two ingredients from the following list −

  • Blisterwort (Fierce Mushroom)
  • Glowing Mushroom (Glowing Mushroom)
  • Saber Cat Tooth
  • Spriggan Sap (Spriggan Sap)

I got an elixir that improved the skills of a blacksmith by 130 points! At the same time, I did not find blacksmith elixirs with a value of more than 50 in the game.

Improving weapon skill

« It is not the sword that makes the man, but the man the sword.»

The last, very significant touch will be the enchantment of the "everyday" set of items to increase the skill of wielding weapons. Again, you will need enchantment elixirs, 4 items and 4 soul stones with souls no worse than Grand. In my case, this is the one-handed weapon skill and the following items: ring, amulet, gloves and boots.

Thanks to elixirs and a developed enchantment skill, it is possible to increase the possession skill by (47 x 4) 188 points.

Because enchantment will most likely allow you to apply two effects to each item, then think in advance what you need in addition to the main weapon skill. The picture shows an example of gloves that, in addition to the one-handed weapon skill, improve the bow skill, which I also use often.

Enchanting weapons for extra damage

It would seem much more? But there is no limit to perfection. In addition to pumping the enchantment skill itself, it will not be superfluous to take a perk that allows you to apply two effects at a time. Next is a matter of taste.

I considered magical effects in terms of maximum damage. Three elements (fire, cold, electricity) give three pairs of possible combinations. At the same time, the damage of the “Fire + Electricity” pair turned out to be less than for the remaining two pairs. This is due to the magic of the school of destruction, in which I took a perk that increases cold damage. Fire by itself deals 1.5 damage (damage immediately upon impact and half from setting fire to the enemy). Therefore, I opted for a pair of "fire + cold".

Each elemental damage added 36 points to weapon damage. In addition, we will add 18 points from the subsequent burning of the target and 36 points of endurance. Endurance can no longer be counted, because "the dead do not sweat." The total damage to health by magic will be up to 90 points.

Result

I didn't take the blacksmith perks from the heavy armor metal tree (Ebony, Daedric, etc.). That. best material with doubling the sharpening, I ended up with Glass - glass. Of course there is a mod for Skyrim that adds a lot additional items to the list of forges, including dragonbone weapons, and I could take Dragonbone Sword as a basis, but I will not consider this option for ethical reasons :).

Let's start with alchemy, and for this reason: in the game, the buildup of this skill seemed to me the most expensive due to a number of factors.

1. The first and main factor - You can’t pump much skill with simple potions.

With simple potions, you can pump the skill for a very long time, since in the mechanics of the game, leveling a skill does not depend on quantity, but on quality. Let's say the ability to wear heavy or light armor does not depend on how many times you were kicked, but how much damage this blow inflicted on you.

Banal magic regeneration potion (Salt + Garlic),

Mastercraft guide.

Mastercraft guide.

after creation, it will increase the existing level of alchemy, well, somewhere by 1-3% of the strip.

Mastercraft guide.


Mastercraft guide.

While a complex potion that has a bunch of parameters (by the way, both negative and positive),

Mastercraft guide.


Mastercraft guide.

for one bank can increase the existing level by about 10-15% of the strip.

Mastercraft guide.


Mastercraft guide.

Another omission in the game is that side effects- unnecessary alchemical effects only increase the cost of the potion. Although, logically, a poison that simultaneously deals damage and heals it is complete nonsense, but this nonsense will cost more than a poison that deals damage and takes away magic, for example.

I think you will immediately see that complex potions are much more expensive than simple potions.

Since the leveling of alchemy directly depends on the quality of the potions, I will immediately answer your question:

Yes, if you put on things for a bonus to the creation of potions, then the cost of the created potions will increase greatly, but, alas, this will hardly affect the leveling of the skill.

Here is the cost of the crafted potion without items that give a bonus to the power of crafted potions.

Mastercraft guide.


Mastercraft guide.

And here is the cost of the created potion brewed in things that give a bonus to the strength of the created potions.

Mastercraft guide.


Mastercraft guide.
2. The second factor, following from the first - to create complex potions, you need to have a lot of different ingredients available.

Therefore, we corny accumulate all the fly agarics that we collect, all the fingers of the giants, all the eggs. We save everything, everything that can be collected, stolen, bought! Yes, buy, so you need to earn sevenths. (Fortunately, this is not a problem in Skyrim)

3. The third factor - with an increase in skill in Alchemy, pumping begins to slow down.

This is expressed as follows, if with an alchemy skill of 25 you make a potion - Magic Regeneration (Salt + Garlic) and you need to make 10 cans to raise from 25 to 26, then to raise from 30 to 31 you already make 13 cans.

In view of what I downloaded alchemy in three steps:

From 1 to 40, you can pump through the creation of simple potions.

From 40 to 70-80 he studied the mind of the mind from Arcadia, in Whiterun. In parallel, he collected, bought, stole tons of ingredients.

Where all the teachers of alchemy live, I don’t remember, and it’s not necessary, just look here.

From 80 to 100 he pumped exclusively by creating complex poisons and potions.

Hint for Munchkin sufferers

If you started the game again and suffer from munchkinism, then go immediately to the second or third level in Whiterun. Kill the dragon, collect and sell all the trash that has become "white", because the Jarl has become generous. Now you can take out 90% of the junk from Whiterun and sell it. Having acquired septims, every LVL AP do not forget to learn alchemy, so, without leaving the cash register, you can raise the skill to 70 and at the same time upgrade the hero to level 20. (of course, if you have money, or if you use a hole, to return "septims" after training)

Who does not "fumble" in alchemy, I will conduct a master class.

Let's all look here

I'll show you with an example what's what.

We look at what we have in inventory and select an ingredient, say dragon language. Select the property you like from the table - fire resistance and Skill Upgrade: Two-Handed Weapons.

Now we are looking for an ingredient that has these properties, plus some more positive properties. (can be negative) Let it be fly agaric- Our potion will have two properties. Now we need to add such an ingredient in order to "open" a couple more properties for the potion. Let's see what fly agaric has properties? - this is Rabies and Stamina Regeneration.

Alchemist 5/5(Potions and potions are 20% stronger (+20% for each additional level abilities) - well, of course, a good potion is a strong potion.

Healer(Your potions that restore health, magicka or stamina are 25% more effective) - a passable ability to take the next ability.

Pharmacist(You can create potions that will have 25% more favorable effect)

As you can see, I took only the most necessary abilities to enhance the potions I received.

Let's start with alchemy, and for this reason: in the game, the buildup of this skill seemed to me the most expensive due to a number of factors.

1. The first and main factor - You can’t pump much skill with simple potions.
With simple potions, you can pump a skill for a very long time, since in the mechanics of the game, pumping a skill depends not on quantity, but on quality. Let's say the ability to wear heavy or light armor does not depend on how many times you were kicked, but how much damage this blow inflicted on you.

Banal magic regeneration potion (Salt + Garlic),

After creation, it will increase the existing level of alchemy, well, somewhere by 1-3% of the strip.

While a complex potion that has a bunch of parameters (by the way, both negative and positive),

for one bank can increase the existing level by about 10-15% of the strip.

Another omission in the game is that side effects - unnecessary alchemy effects only increase the cost of the potion. Although, logically, a poison that simultaneously deals damage and heals it is complete nonsense, but this nonsense will cost more than a poison that deals damage and takes away magic, for example.

I think you will immediately see that complex potions are much more expensive than simple potions.
Since the leveling of alchemy directly depends on the quality of the potions, I will immediately answer your question:

Yes, if you put on things for a bonus to the creation of potions, then the cost of the created potions will increase greatly, but, alas, this will hardly affect the leveling of the skill.

Here is the cost of the crafted potion without items that give a bonus to the power of crafted potions.

And here is the cost of the created potion brewed in things that give a bonus to the strength of the created potions.

2. The second factor, following from the first - to create complex potions, you need to have a lot of different ingredients available.
Therefore, we corny accumulate all the fly agarics that we collect, all the fingers of the giants, all the eggs. We save everything, everything that can be collected, stolen, bought! Yes, buy, so you need to earn sevenths. (Fortunately, this is not a problem in Skyrim)

3. The third factor - with an increase in skill in Alchemy, pumping begins to slow down.

This is expressed as follows, if with an alchemy skill of 25 you make a potion - Magic Regeneration (Salt + Garlic) and you need to make 10 cans to raise from 25 to 26, then to raise from 30 to 31 you already make 13 cans.

In view of what I downloaded alchemy in three steps:

From 1 to 40, you can pump through the creation of simple potions.

From 40 to 70-80 he studied the mind of the mind from Arcadia, in Whiterun. In parallel, he collected, bought, stole tons of ingredients.

Where all the teachers of alchemy live, I don’t remember, and it’s not necessary, just look here.

From 80 to 100 he pumped exclusively by creating complex poisons and potions.

Hint for Munchkin sufferers

If you started the game again and suffer from munchkinism, then go immediately to the second or third level in Whiterun. Kill the dragon, collect and sell all the trash that has become "white", because the Jarl has become generous. Now you can take out 90% of the junk from Whiterun and sell it. Having acquired septims, every LVL AP do not forget to learn alchemy, so, without leaving the cash register, you can raise the skill to 70 and at the same time upgrade the hero to level 20. (of course, if you have money, or if you use a hole, to return "septims" after training)

Who does not "fumble" in alchemy, I will conduct a master class.
Let's all look here
I'll show you with an example what's what.

We look at the plate here Ingredients or in the Guide about Alchemy here Alchemy

We look at what we have in inventory and select an ingredient, say Dragon Tongue. We select on the plate the property we like - Fire Resistance and Skill Up: two-handed weapons.

Now we are looking for an ingredient that has these properties, plus some other positive properties. (possible and negative) Let there be a fly agaric - our potion will have two properties. Now we need to add such an ingredient in order to "open" a couple more properties for the potion. Let's see what properties Amanita has? are Frenzy and Stamina Regeneration.

Again on the table we are looking for an ingredient that has these two properties ... yeah, this is Mora tapinella.

As a result, we get this potion:

The main required abilities in the skill "Alchemy"

Alchemist 5/5 (Potions and potions are 20% stronger (+20% for each additional ability level) - well, of course, a good potion is a strong potion.

Healer (Your potions that restore health, magicka or stamina are 25% more effective) - a passable ability to take the next ability.

Pharmacist (You can create potions that will have 25% more favorable effect)

As you can see, I took only the most necessary abilities to enhance the potions I received.

Blacksmith craft

DOWNLOAD THE SKILL - "BLACKsmithing"

We know that the Blacksmithing skill can be upgraded by creating something that is as simple and easy to make as possible, requiring a minimum of the most common ingredients.

I think it will come as no surprise to you that blacksmithing is the easiest skill to level in the game. (Well, if you have a lot of ingredients in stock)

Pumping to the point of banality is simple - we craft iron daggers to the point of stupidity. Why daggers? Well, when leveling a skill, it doesn't matter what you do in the forge, ebony armor or a rawhide shield. The choice of many fell on the iron dagger -> one ingot of iron + one strip of leather.

You can pump a skill in one go, having previously accumulated a large amount of the ingredients needed for this.

From 15 (racial starting bonus) to 100 it took 567 daggers to make

For this, I bought iron from blacksmiths / merchants. In the district of Whiterun, everything that ran and brought fur did not run far from me.

In choosing the abilities of this skill, be guided by only one thing - what kind of armor you want to put on your hero.

In heavy - choose the stars counterclockwise.

In the lungs - select the stars clockwise.

In order to make dragon armor, you will need to pump up the skill to 100 anyway.

enchantment

DOWNLOAD THE SKILL - "ENCHANT"

"Enchantment" swings in the same way as "Blacksmithing". The speed of pumping enchantment is not affected by what kind of thing we will enchant, what effect we will impose, and what soul stone we will use.
To pump enchantment, we need a lot of soul stones, which we will have to buy from merchants. But do not be afraid, enchantment is the most profitable "craft" in Skyrim.

Let's get started
First we need Spell: Soul Capture.

The spell should be cast on our victim before his death, and in 60 seconds it will be necessary to have time to kill him. (Saw videos of people casting spells on corpses)

Or a weapon with such an effect.

With such a weapon, our victim should be finished off, inflicting the last or penultimate blow on her.
Then we go to the merchant, we buy soul stones from him, some will already be filled, while we will fill others during the game.

If you don't already have a few thousand septims, then it will be enough to buy the smallest soul stones.

For fastidious players who don't want to trap tiny souls in large soul gems, here's a rough list of soul gem sizes and creatures to fill them with.

Tiny Soul Gem - creatures up to level 4.

Chicken

Mud Crab

Draugr Thrall

frost spider

Draugr (Draugr)

Falmer (Falmer)

Slaughterfish

Lesser Soul Gem - Creatures up to level 16.

Brown Bear

Corus (Chaurus)

Wild boar

Ghost

Goblin Skirmisher

Snow Saber

Ice Wraith

Horse

Saber-toothed cat (Saber Cat)

Northern Wolf (Ice Wolf)

Timber Wolf

Troll

Skeleton Guardian

Restless Draugr

Giant frost spider

Draugr Ghost

Falmer master of hiding

Zombie

Common soul gem - creatures up to level 28.

Ancient Ghost

Flame Atronach

Cave Bear

Clannfear

Draugr Scourge

Draugr executioner

Corus Reaper

Mikrul Goldurson (draugr)

Mountain Lion

Faded Wraith

Frost Troll

Goblin Berserker

Wisp (Will-o-the-Wisp)

Minotaur

Headless Zombie

Black Bear

Animated Tree (Spriggan)

Mad Dog (Stray Dog)

Skeleton Hero

Large Soul Gem - creatures up to level 38.

Daedroth

Mother of Wisps (Wispmother)

Draugr Death Overlord

Storm Atronach

Dread Zombie

Goblin Shaman

Frost Atronach

Nether Lich

Skeleton Champion

Draugr Warlord

Sigdis Goldurson (draugr)

Spider Daedra

Dreugh (Land Dreugh)

Wraith

Giant

Great Soul Gem - creatures from level 38.

Gloom Wraith

Minotaur Lord

Gatekeeper

Wild Ogre (Savage Ogre)

Goblin Warlord

Xivilai

Falmer master of shadows

Mammoth

Black Soul Gem (special meaning)

Dremora Valkinaz

bloody vampire

After filling the soul stones, after several hours of clearing and passing, we need to find somewhere or buy from a merchant a weapon with one of the following effects: Exile, Absorption of health, Frightening off the undead, Fear.

These are some of the most lucrative weapon effects.
For items, the most profitable is "Skill Up: Stealth"

The cost of an enchanted item depends on the effect applied to it.

But! Here it is worth clarifying a couple of nuances that you will encounter when enchanting things:

For things, the effect will depend, first of all, on the size of the stone! When using a tiny stone, the effect will be 3%, and when using a great 30%
The cost of such an item will fluctuate greatly, as it greatly depends on the size of the soul gem you use.

For weapons, the strength of the effect depends only on our level of enchantment skill and the abilities taken. The charge will depend on the size of the stone. The charge slightly affects the final cost of the item.

The effect will play the main role in the cost of weapons.

Above, I have listed the four most profitable weapon enchantment effects.

The most profitable is the enchantment of weapons - even when using tiny soul stones, the cost of the item increases significantly.

The main required abilities in the skill "Enchant"

Enchanter 5/5 (New enchantments are 20% stronger (+20% per additional level))

Enchant Skills (Enchant Armor 25% stronger)

Life Enchantment (Enchant health, mana and stamina on armor 25% stronger)

Additional effect (You can apply two enchantments to one item)

CREATING A "SET OF THE SMITH"

You have upgraded these three skills to a hundred! Hooray!

Now let's start creating the "Blacksmith Set"

What is this mysterious set? - you ask. And there is no mystery here, it's just a set of things with the enchantment effects we need, which will allow us to reveal our skills in Alchemy, Enchanting and Blacksmithing to their full potential.

It is done in three passes.

We take any ordinary things (hat, necklace, ring and gloves), Great Soul Stones and go to make a "passing", yes, "passing set" for enchantment.

Putting it on, we make a potion "Skill increase: Enchantment"

Sprigane resin

Witch's Claw

blue butterfly wing

snow berries

You should get a 30% potion.
Now let's move on to the second stage.

Having made four potions of the "Skill Up: Enchantment" potion, we take four more simple things and go to enchant the second passing set ...

Why did we have to make two walk-through sets? We need to squeeze out the maximum possible % from the potions we have prepared.
Now, having put on the second passing set, we again make potions on

"Skill Up: Enchantment", potions have already turned out by 32%

Now we take those things that we like (but preferably some rags that weigh 1 or even less.) and go to make the "Blacksmith's Set"

I have the following set.

CREATING LEGENDARY ARMOR

Having put on the "Blacksmith's Set" we go and now brew potions for "Skill Up: Blacksmithing"

It is made from the following ingredients:

Spriggan resin

Saber Fang

fierce mushroom

glowing mushroom

It only takes two different ingredients to make it.

Now, having a "Blacksmith's Set" and a blacksmith's potion 130% improvement - you get the title

Skyrim Mastercraft!
Well, why are you standing, run, make your legendary Dragon / Daeric armor, I have already done everything for myself.

Enjoy crafting, I hope my instructions, tricks and tricks

will help you in Skyrim everyday life.

Have a nice game, comrades Dovakin =)

And remember, while we were suffering from crafting...

Alchemy

The time has passed when it was enough to have a mortar and pestle with you to practice alchemy in the middle of a swamp. Now everything is serious: you can create potions and poisons only on the alchemy table. They can be found in the city, in the alchemist's shop, the magician's house, in the palace. If you buy your own house, you can also purchase an alchemy table in the kit.
To make a potion, you need the ingredients for it. They can be collected from plants, animals, found in chests, or bought from merchants.
There are no formal recipes for potions. You can simply take a few ingredients that have the desired effect, mix them and get a potion. The recipes that sometimes come across are just notes, like books, that list the exact combinations of the ingredients of certain potions.
Each ingredient has 4 effects. Initially they are hidden. To open at least one of them, you need to eat this ingredient. Or you can randomly mix the ingredients in the hope that their effects will match. The effects will appear on the potion regardless of whether you know about these properties of the ingredients or not.
Consider the Alchemy interface:

  1. A list of the effects of the ingredients you know you have in this moment. You can only choose one for which you have from two ingredients that have (discovered by you) this effect.
  2. List of ingredients that have the selected effect.
  3. Your chosen ingredients for this potion. One potion can have no more than three ingredients.
  4. The name of the potion and the effects. There can be several effects if two ingredients have them.
  5. The current composition of the ingredients of this potion. In addition, you can select ingredients not only from the list of this effect, but also from the general list of ingredients.

All potions are placed in inventory. To use them, just a click.
To apply poison: 1) pick up a weapon, 2) activate the poison in your inventory.

P.S. from the site you can download the "potion configurator" program, which can be very helpful for a beginner alchemist. . It is possible that the program will be updated after the end of this material, but you can easily find a new version yourself if necessary.


enchantment
Enchanting items anywhere is also no longer possible. To do this, you need to find the Pentagram of Souls. They come across where magicians live. Also, the pentagram can be purchased as a home decor (with the exception of the house in Whiterun, but there is a pentagram in Dragonsreach).

The second, but no less important condition: you have filled soul stones.
Soul stones are divided by size:

  1. Tiny. Completely worthless souls, like a mudcrab.
  2. small. Souls of simple animals, wolves, spiders.
  3. Ordinary. Average souls, some draugr.
  4. Large. For example, atronachs.
  5. Great. All stones before the Great - are not suitable for enchantment. Great souls already guarantee maximum quality. For example, giants, mammoths. Soul stones from "tiny" to "large" are suitable only for pumping a skill, or for charging artifacts.
  6. black. Dark, dirty souls. Daedra or humans (nameless, rogues, marauders, etc.)
  7. Azura's Star / Black Star. Artifact obtained as a quest reward from Daedra Lord Azura. Azura's Star is like a great stone, and the Black Star is like black. Unlike all other stones, the Star is not destroyed after enchantment, it is possible to sharpen the soul into it again. Star is also the best solution for charging artifacts.

Attention! If you capture the soul of a creature that you don't have a soul gem for, it will take a gem of a higher rank! Thus, even in a great stone, a soul of tiny size can be found! Be careful.
Let's say you have an empty soul gem. Let me remind you that in the completed one (in brackets) the size of the soul imprisoned in it is indicated. So, how, in fact, to imprison the soul? For this you need the spell " Soul Capture", the school of Witchcraft. It is weak and does not require the cost of increasing the skill. So you found the spell, what next? Then you find the target. You use the spell on it, and now you have, if I'm not mistaken, 60 seconds to kill If everything went well, you will see a special effect, and in your inventory you will notice a new filled soul gem that will replace the empty old one.
It should be noted that Dwemer mechanisms (spiders, spheres, centurions) do not have souls. But - they themselves work from soul stones! You can remove them from the remains. It is also impossible to capture the soul of a nominal character and dragons (this is a completely different story).
So let's take a look at the Enchant interface:

  1. Remove enchantment. A very important point! The fact is that now the enchantment does not occur on the effects of spells known to you. To find out the effect for an enchantment, you must destroy the item that has it. So, destroying a weapon that can paralyze the enemy for 3 seconds will unlock the effect of the Paralysis enchantment. But its strength will depend on your enchantment skill, as well as the level of the soul used.
  2. Subject. Here you can select the item you want to enchant. Only one item can be enchanted at a time. Items that are already enchanted cannot be enchanted again. You can’t just remove the effects from them - the enchantment is forever. Of course, except for the case when you study new effect, but then the object disappears.
  3. List of learned enchantments. Here you will choose which enchant(s) to use.
  4. Soul stone. Here you will select a soul gem.
  5. Displays the selected list (unenchantment, item, enchantment or soul gem). AT this case the list of available enchantments is revealed.
  6. This icon indicates the currently selected enchantment. In this case, there are two of them, since the "Additional effect" perk has been pumped. In all other cases, only one effect will be available. I will add that often the effect chosen second may be weaker than the first, in order to maintain game balance.
  7. In gray and without the ability to select, effects that cannot be applied to this item are shown.
  8. A ruler showing a short list of all choices during a given enchantment. She will also remind you what else is missing (in this case, the soul stone is not selected).
  9. Item name. It can also be changed by pressing the F button (default) after selecting all the components of the enchantment. Only Latin characters can be used.
  10. The number of charges that the weapon hits at the current level of enchantment. The weaker the effect, the longer the artifact will live on a single charge. The stronger the soul stone, the more charges you get. This strip appears only when enchanting weapons, it will not be available for armor.
  11. Current enchantment effects. Subtotal. Note that without a Soul Gem selected, the effects are listed as when choosing a Great Soul Gem. If you choose a smaller stone, the effects will decrease.
  12. The slider for selecting the effect strength for the weapon. Visually shows changes in the number of charges relative to the strength of the effect.

You can increase the power of enchantment by drinking a potion. Attention! Enchantment happens in real time! If you fail to complete all enchantments before the potion expires, the item will be enchanted with reduced effects, as if you did not drink any potion. The potion can be crafted using Alchemy. The best available in alchemy shops is the Enchanter's Elixir, which improves the quality of enchantments by 25% and only lasts 30 seconds! It is impossible to enchant items to increase the enchantment skill.
How to upgrade a skill? First, by destroying unnecessary items and unlocking new effects. Secondly, by enchanting anything with weak stones. A kind of symbiosis with Blacksmithing will help here - you first create a pile of unnecessary trash, and then enchant it and sell it (Eloquence also increases!).


blacksmith craft
First time in the series! Instead of the ridiculous repair of chain mail in the middle of the forest with ten hammers, Skyrim invites you to craft and improve armor, weapons and jewelry.
First, in order to create something you need certain skills. Namely - the perks of "Blacksmithing". Each perk opens up access to the creation and improvement of armor and weapons of a certain type.
Secondly, for blacksmithing, you need components. For weapons and armor, these are: Ingots of metals (iron, steel, malachite, ebonite, etc.) can be found on travels, bought or smelted in a smelter from ore. Ore can be mined with a pick from ore veins. Leather. Leather can be found on your travels, or you can make your own on a tanning machine from animal skins. But it's easier to buy from a blacksmith. Leather strips. Made from leather on a tanning machine. But it's easier to buy from a blacksmith.
For the manufacture of jewelry (rings, necklaces) you do not need any perks, but only gold and silver bars, as well as gems. Jewelry can be enchanted and worn, but more importantly, it is very profitable to sell, more expensive than just stones and ingots.
Let's take a look at all the blacksmith tools:

  1. foundry. Here you can smelt new ingots from ore. The exception is Dwemer ingots, which require all sorts of junk from Dwemer ruins.
  2. Tanning machine. It can be used to make leather from animal skins. And leather - leather strips. However, you will need leather and stripes equally.
  3. Forge. This is where the creation of ammunition, as well as jewelry.
  4. Workbench. On it, you can improve armor with the help of ingots and leather products.
  5. Grindstone. On it, you can improve weapons with the help of metal ingots. Including bows.

But for repair - nothing. Because weapons and armor no longer break.
How to create the best things in the world? First, you need to get your blacksmithing skill to 100. Second, unlock the perk that contains the items you want to improve. Only with a perk you can get items of the Legendary level. Secondly, you can equip enchanted items that increase your blacksmithing skill. You can enchant gloves and armor, as well as a ring and an amulet. And the last one is the potion. You can craft it with Alchemy. The best available in the store - "Blacksmith's Elixir": + 50% skill for 30 seconds. Like enchanting, blacksmithing takes place in real time. Attention! The value of protection from wearing armor over 567 - is not taken into account by the game! Even if your super cool set gives 1567 armor, you will still be protected as at 567. But weapons can be improved very, very seriously. How to level up a skill faster? Making anything. The quality and cost of items is not taken into account - only quantity. So iron daggers and rawhide bracers are your choice!

P.S. I will answer one of the most popular questions on blacksmithing. Where can I find a Daedric Heart? First, you can definitely find them by Azura and Mehrunes Dagon. According to players, after completing them, hearts also suddenly begin to appear in alchemists. Although this may be due to the increase in level. You are most likely to be able to buy a heart from Enthir at the College of Winterhold. And further, ebonite ingots. after a certain level, they begin to appear for sale in large quantities at blacksmiths.

Atronach Forge

Location: dungeon "Midden" under the College of Winterhold (hatch in the courtyard).

This forge does not belong to any of the skills. With it, you can summon atronachs that do not disappear over time. Staves, scrolls, salts. But the most interesting thing is the transformation of ebonite ammunition into Daedric!

However, for the last operation - you will need the Sigil Stone. If you remember, they were used to open the Gates to Oblivion (TES IV: Oblivion). You can get it as a reward for the quest "Affliction Ritual Spell" (talk to Finris Gethor after reaching the Affliction skill 90). The Sigil Stone must be placed on the pedestal.

As you travel through Skyrim, you will come across various recipes for the Forge. However, you can also see them.

Just put all the ingredients in a box, start the forge and get the result!

Updated 02/09/2012
Just the other day, an official DLC called (click to download for free) was released. In addition to the space core itself, it also becomes possible to obtain a unique helmet using the Atronach Forge.
You need: Space Core (^ after installing the add-on, it can be found in the West of the Whiterun stables, on the road to Fort Greymoor), 10 pieces. moon ore(you can enter player.additem 0005ace0 10 in the console), 1 iron helmet(player.additem 00012e4d 1). Bet space core on the sigil stone pedestal, put the ore and helmet in the box, pull the lever... and you get Dovahcore Helmet! The talking module can be taken back. You can improve the helmet at the workbench with the help of refined moonstone.

Introduction

One-handed and two-handed weapons

In pumping weapon skills, the main thing to know is that the calculation is not based on the number of hits, but on the amount of damage dealt. Therefore, it is best to pump with weapons with high damage, and on enemies with a lot of HP - trolls, giants, mammoths, etc.

We will start with alchemy, and for this reason: in the game, the buildup of this skill seemed to me
the most consignment due to a number of factors.

1. The first and main factor - You can’t pump much skill with simple potions.

With simple potions, you can pump the skill for a very long time, since in the mechanics of the game, leveling a skill does not depend on quantity, but on quality. Let's say the ability to wear heavy or light armor does not depend on how many times you were kicked, but how much damage this blow inflicted on you.

Banal Magic Regeneration Potion (Salt + Garlic)

after creation, it will increase the existing level of alchemy, well, somewhere by 1-3% of the strip.

While a complex potion that has a bunch of parameters (by the way, both negative and positive)

for one bank can increase the existing level by about 10-15% of the strip.

Another omission in the game is that side effects- unnecessary alchemical effects only increase the cost of the potion. Although, logically, a poison that simultaneously deals damage and heals it is complete nonsense, but this nonsense will cost more than a poison that deals damage and takes away magic, for example.

I think you will immediately see that complex potions are much more expensive than simple potions.
Since the leveling of alchemy directly depends on the quality of the potions, I will immediately answer your question:
- Yes, if you put on things for a bonus to the creation of potions, then the cost of the created potions will increase greatly, but, alas, this will hardly affect the leveling of the skill.

Here is the cost of the crafted potion without items that give a bonus to the power of crafted potions.

And here is the cost of the created potion brewed in things that give a bonus to the strength of the created potions.

2. The second factor, following from the first - to create complex potions, you need to have a lot of different ingredients available.

Therefore, we corny accumulate all the fly agarics that we collect, all the fingers of the giants, all the eggs. We save everything, everything that can be collected, stolen, bought! Yes, buy, so you need to earn sevenths. (Fortunately, this is not a problem in Skyrim)

3. The third factor - with an increase in skill in Alchemy, pumping begins to slow down.

This is expressed as follows, if with an alchemy skill of 25 you make a potion - Magic Regeneration (Salt + Garlic) and you need to make 10 cans to raise from 25 to 26, then to raise from 30 to 31 you already make 13 cans.
In view of what I downloaded alchemy in three steps:
From 1 to 40, you can pump through the creation of simple potions.
From 40 to 70-80 he studied the mind of the mind from Arcadia, in Whiterun. In parallel, he collected, bought, stole tons of ingredients.
Where all the teachers of alchemy live, I don’t remember, and it’s not necessary, just look here.
From 80 to 100 he pumped exclusively by creating complex poisons and potions.

Whoever does not “fumble” in alchemy, I will conduct a master class.
Let's all look here

I'll show you with an example what's what.
See the table here.
We look at what we have in inventory and select an ingredient, say Dragon Tongue. We select on the plate the property we like - Fire Resistance and Skill Up: two-handed weapons.
Now we are looking for an ingredient that has these properties, plus some other positive properties. (possible and negative) Let there be a fly agaric - our potion will have two properties. Now we need to add such an ingredient in order to “open” a couple more properties for the potion. Let's see what properties Amanita has? are Frenzy and Stamina Regeneration.
Again, we are looking for an ingredient in the table that has these two properties ... yeah, this is Mora tapinella.
As a result, we get this potion:

The cost of the potion, as well as its power, will depend on the abilities taken in the Alchemy skill tree at the time the potion was created and on the bonus that enchanted things give us.

Basic Required Abilities in Alchemy

Alchemist 5/5- (Potions and potions are 20% stronger (+20% for each additional ability level) - well, a good potion is a strong potion.
Healer- (Your potions that restore health, magicka or stamina are 25% more effective) - a passable ability to take the next ability.
Pharmacist- (You can create potions that will have 25% more favorable effect)
As you can see, I took only the most necessary abilities to enhance the potions I received.

It is pumped very easily, on the spell "". Just use it and that's it.

Witchcraft

Also, do not forget to buy a pickaxe from him - useful for mining ore.

Ore mining
In your travels, mainly in various dungeons, you will encounter various "veins", for example, "Iron Ore Vein", using this stone, if you have a pickaxe with you, your character will work a little and get some ore, and possibly some gem:

After that, the ore must be smelted in the smelter. One of them can be found in Whiterun, on the right immediately at the entrance to the city:

Or a weapon with such an effect.

With such a weapon, our victim should be finished off, inflicting the last or penultimate blow on her.
Then we go to the merchant, we buy soul stones from him, some will already be filled, while we will fill others during the game.
If you don't already have a few thousand septims, then it will be enough to buy the smallest soul stones.
For fastidious players who don't want to trap tiny souls in large soul gems, here's a rough list of soul gem sizes and creatures to fill them with.

Tiny Soul Gem - creatures up to level 4.
Chicken
Deer
Dog
Fox
Goblin
Mud Crab
Rat
Sheep
Wolf
Skeleton
Slaughterfish

Lesser Soul Gem - Creatures up to level 16.
Brown Bear
Corus (Chaurus)
Wild boar
Falmer (Falmer)
Ghost
Goblin Skirmisher
Imp (Imp)
Ice Wraith
Horse
Saber-toothed cat (Saber Cat)
Northern Wolf (Ice Wolf)
Timber Wolf
Draugr (Draugr)
Troll
Skeleton Guardian
Zombie

Common soul gem - creatures up to level 28.
Ancient Ghost
Flame Atronach
Cave Bear
Clannfear
Draugr Scourge
Mountain Lion
Faded Wraith
Frost Troll
Goblin Berserker
Wisp (Will-o-the-Wisp)
Minotaur
Headless Zombie
Black Bear
Animated Tree (Spriggan)
Mad Dog (Stray Dog)
Skeleton Hero

Large Soul Gem - creatures up to level 38.
Daedroth
Mother of Wisps (Wispmother)
Draugr Death Overlord
Storm Atronach
Dread Zombie
Goblin Shaman
Frost Atronach
Nether Lich
Ogre (Ogre)
Skeleton Champion
Spider Daedra
Dreugh (Land Dreugh)
Wraith
Giant

Great Soul Gem - creatures from level 38.
Gloom Wraith
Lich (Lich)
Minotaur Lord
Gatekeeper
Wild Ogre (Savage Ogre)
Goblin Warlord
Xivilai
Giant Slaughterfish
Mammoth

After filling the soul stones, after several hours of clearing and passing, we need to find somewhere or buy from a merchant a weapon with one of the following effects: Exile, Absorption of health, Frightening off the undead, Fear.
Exile

These are some of the most lucrative weapon effects.
For things, the most profitable is " Skill Upgrade: Stealth»
The cost of an enchanted item depends on the effect applied to it.
But! Here it is worth clarifying a couple of nuances that you will encounter when enchanting things:

For things, the effect will depend, first of all, on the size of the stone! When using a tiny stone, the effect will be 3%, and when using a great 30%
The cost of such an item will fluctuate greatly, as it greatly depends on the size of the soul gem you use.
For weapons, the strength of the effect depends only on our level of enchantment skill and the abilities taken. The charge will depend on the size of the stone. The charge slightly affects the final cost of the item.
The effect will play the main role in the cost of weapons.
Above, I have listed the four most profitable weapon enchantment effects.

The most profitable is the enchantment of weapons- even when using tiny soul stones, the cost of the item increases significantly.

Basic Required Abilities in the Enchantment Skill

Enchanter 5/5- (New enchantments are 20% stronger (+20% per additional level))
Skill Enchantment- (Enchant Armor 25% stronger)
Life Enchantment- (Enchant health, mana and stamina on armor 25% stronger)
Additional effect- (You can put two enchantments on one item)

stealth

It is pumped when you move around other NPCs in a state of stealth. There is an opinion that the more NPCs in a certain radius, the better it is pumped. The easiest way - in some city, rest against the fence, and put something heavy on the "W" button

  • Remember that the higher your skill, the more powerful opponents you will come across on your travels.

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