Dawnguard. Walkthrough of side quests for "Valkihar Vampires"

Pregnancy and children 31.08.2020

Preface.

Hi all. With you mchammer. I decided to file the passage of side quests for vampires. But it would be better not to start, because, having turned into a vampire, my beautiful imperial girl became like an old woman. Tasks, as well as those of the guards of the dawn, are issued by members of the vampire hierarchy. Only all tasks will take place in random locations, and sometimes repeat.

Pedigree protection.

This quest gives Fura the Bloody Mouth. She will ask you to clear a cave with a vampire who is gaining an army. The location will be random, but most often these are caves. There will be vampires, bandits, vampire thralls in the location, and they will in every possible way prevent you from killing their leader. Come to the cave, clear it and return for a reward to Fiyuora. As a reward for completing the task, you will receive 3 blood elixirs that restore 100 health points.

Ancient power.

This quest is given by Feran Sadri. Feran will ask you to bring the brushes of the ancient vampire. The location will be random, I came across a cave. There were magicians, sorcerers, bandits in the cave, even higher vampires were caught, such things, yes. After killing them, I reached into the chest and pulled out the brushes of the ancient vampire needed to strengthen the hematite bowl. Also, in the cave, I came across Selvani Netri, wrapped in a web. I cut the web, she thanked me and went home, but I thought that she would join our family. Take the brushes of the ancient vampire to Feran Sadri and get a reward. You can now drink from a hematite chalice and receive a passive bonus for doing so: Ancestral Blood. When using spells on a vampire lord, you remove 100% of the enemy's magic for 3 days.

New allies.

This quest is given by Wingalmo. He will talk about the fact that the family needs replenishment, and will ask us to convert a person who is suitable. This person can be anywhere. locality. I needed to convert Cairi from Markarth. We find her, cast the Seduction of the Vampire spell and eat, so we infect her blood and after a while she will turn into a vampire.

Taming of the beast.

This quest is given by Garan Mareti. He will ask you to kill the vampire and his gang. We leave for the Cave of Heimar. Vampires, Volkihar vampires and their servants are waiting for us in the cave. We kill the servants and the main vampire, also, you can clear the entire cave. After that, we go to Garan for a reward. As a reward we receive hoop change.

Rings of blood magic and amulets of the power of the night.

This quest is given by Feran Sadri. He will ask you to find the rings of blood magic. One ring is in the rogue's lair, the other in a cave "Moon Forest". Vampires are sitting in the rogue's cave, and vampires and their master are sitting in the Lunar Forest cave. Also, you can be attacked by the guards of the dawn. After taking the rings, return to Feran Sadri. Ring of the Beast (100 health, 200 claw damage in the form of a vampire - lord); erudite ring (100 magic units and an increase in the speed of its recovery). As a reward for completing the task, you can keep the rings for yourself.

Crowd deception.

This quest is given by Feran Sadri. We need to set up the dawnguard, and Feran knows how to do it. He will give us a set of guards of the dawn armor and ask us to kill a person in a crowded place or city. He will also ask to kill a person who occupies a high position in society. A merchant, a bard, and after that, toss a note into the pocket of a cold corpse that compromises the guardians of the dawn. We come to any city, dress up as a guardian of the dawn and kill the merchant. After that, we turn into a vampire lord, scatter onlookers and get out of the city to Feran Sadri for a reward.
Hunting.
This quest gives Fura the Bloody Mouth. She will ask you to kill the dawn guard agent, who pretended to be a simple citizen of Skyrim, but this must be done silently. The Dawnguard agent is usually dressed as a beggar or as a pilgrim, you will immediately notice him. You can kill him silently in the following way. Talk to him, and in a conversation you either convince him that there is a monster nearby, or you intimidate him, after which he follows you. Take him into an empty house or into your own house and kill him right in the hallway. After that, return to the castle to Fyura.

Comment from manbot

Halduron Brightwing is in the small tower in the north of Trueshot Lodge (at the location marked on the map). He is slightly hidden and some (like me) may have difficulty locating him.

Comment from tooltip

Vereesa Windrunner says: If the plan is to set a trap for the Houndmaster, we'll need to place it in a secure location.

Vereesa Windrunner says: I can get us access to the Violet Hold, where we"ll be able to fight Hakkar without worry of any collateral damage.


Yeah, I'm sure third time's the charm.

Comment from ctm989

Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%.

1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bit of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling trouble
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs or highmountain Salmon or silkweave Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Addie Fizzlebog
6.1.1 Baron and the huntsmen
6.1.2 Awakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing Our Allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.4.1 Under the sea
13.5.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of Dalaran

After completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.

Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.

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Various characters and creatures can become your allies and companions during the game. These companions will fight by your side, some can also carry equipment and perform various tasks. Companions are divided into permanent, following you until death, and temporary.

Permanent companions usually become available after completing some quests. For most players, the first companion will be Lydia, whom they will meet after completing the Dragon in the Sky story quest, but there are plenty of other companions in the world. In addition, you can meet mercenaries in the cities and tame some dogs. You can take one permanent companion and one dog with you at the same time.

Some characters will travel with you temporarily during the quest. If you quit the quest and go somewhere else, they will follow you. Most of these characters are immortal, and you can lead up to several of these companions into battle at the same time. With their help, you can defeat difficult opponents when completing various quests.

You can interact with your companions through communication (outside of combat). You can exchange items with them or issue commands depending on their abilities:

  • Attack another character or creature;
  • Wait in the selected location;
  • Use an object, such as a lever or a chair;
  • Use the shrine to receive a blessing;
  • Open a locked door or container;
  • Pick up things;
  • Sleep in a bed (useful for vampires);
  • Separate (and return to a certain place).

Most of these commands cannot be given to temporary companions.

Holding down the Activate button will enter command mode, which allows you to order your companion to do something or go somewhere.

If you ask a follower to commit a criminal act, all the blame for the crime will fall on you and the bounty on your head will increase. If you are in stealth mode, then most of the criminal acts committed by your companion will go unnoticed.

If the companion is waiting for you for too long, then you will see a message stating that the companion got tired of waiting and went back to its starting location.

With some of your companions, you can exchange things to dress them in the best gear or simply allow extra items to be carried. Sometimes a companion may refuse to wear things given to him. To fix this, steal the things you want to replace from him. Some merchants may refuse to sell you the items they are wearing, you can get the items you want through theft, however, this will require the appropriate perks to steal the equipped weapons and armor.

Give your mortal companion a hand-enchanted weapon or shield and let him die, then loot the corpse, this is the only way to remove the enchantment from things. This method only works with weapons and shields enchanted by you personally. This method will not remove the enchantment, for example, from the Nightingale Blade.

Satellite characteristics

The characteristics of satellites depend on the level of the player at which he or she first entered the location where the satellite was located. Once generated, the characteristics of the satellite do not increase in the future. For example, Lydia is most often the first companion a player meets, and most players meet her at a low level, so Lydia has low performance.

If you are attached to a certain satellite and do not want to part with it, then you can improve its characteristics, for this you must part with it, open the console, click on the satellite, write "disable" in the console, and then "enable" without quotes, and ask the companion to join again. The companion's inventory will not be affected, but its characteristics will correspond to the player's current level.

Death of satellites

Temporary companions are similar to immortal characters in many ways, however, they can still die. If an enemy attack or trap completely deprives the companion of health, he will be in an incompetent state for a while and will begin to restore health, like an immortal character, and the enemy will stop attacking him. But if during this state the satellite again loses all health, then he will die. So make sure you don't accidentally hit him with an arrow or area-of-effect spell. Also, the companion can die from strong poison that damages health faster than the companion can restore it. An enemy power attack can also kill a companion.

Attack carefully when near a weakened companion. You can accidentally kill him and it will be counted as a kill.

Many of the temporary companions are immortal, it is impossible to kill them, only to take them out of the battle.

To speed up the recovery of companions, put healing potions and food in their inventory. Then, if the companion is injured, he will instantly heal and return to battle. If the companion does not have healing items, you need to clear the location of enemies before the companion heals itself.

Trainer Companions

Trainer Companions store training money in their inventory. So you can look into their inventory and take the money back. Companions training skills:

  • Aela the Huntress (Shooting up to 75)
  • Fendal (Shooting up to 50)
  • Farkas (Heavy armor)
  • Nyada Stonehand (Block up to 75)
  • Vilkas (Two-handed weapon)
  • Athis (One-handed weapon up to 75).

Upon completing the quest for her, Anneke the Climber becomes a companion and grants you one Light Armor skill level.

Temporary satellites

Mercenaries

Mercenaries can usually be found in the tavern, for 500 gold they will agree to accompany you. They will accompany you until you refuse their services, after which they will return to their starting location, you will have to pay again to return them, unless you recently broke up with them or did not like them. Mercenaries can use weapons and armor that you give them.

Name Description Marriage Joining the Blades
Belrand The Nord Magic Blade can be found in Solitude. He is proficient with one-handed weapons and light armor, trained in destruction and restoration magic. + +
Eric the Terrible Assassin A Nordic barbarian located in Rorikstead. After completing the task, he can be hired in the tavern. He is good with two-handed weapons, wears light armor, understands shooting and blocking. + +
Jenassa A Dunmer scout resting inside the Drunken Hunter in Whiterun. If you are an elf, then you need to pay her only once, in the future she will join for free. She is good at shooting and has some criminal talents. + +
marcurio Imperial and mage located in Riften's tavern. He is well versed in the magic of destruction, restoration, change and sorcery. It also has some inclinations in the stealth skill. + +
stenvar Nord warrior from Windhelm. He is a typical knight, trained in the use of two-handed weapons, heavy armor, blocking and shooting. + +

Nord warrior from Markarth. He is proficient with one-handed weapons and a bow, can block blows, and is good with heavy armor.

+ +

housecarls

Housecarls are the bodyguards of the nobles. Upon completing the Jarl's quest in each hold, the Jarl will proclaim you Thane of his lands and give you a personal Huscarl. All housecarls are good with one-handed weapons, bows, heavy armor, and are great at blocking.

Companions of the Companions

They can be found in Jorvaskr, the Companions headquarters in Whiterun. You need to join the Companions and complete their quests in order to take them as your companions.

Name Description Marriage Joining the Blades
Aela the Huntress Nord scout, skilled in marksmanship, stealth, one-handed weapons, light armor, eloquence. In addition, she trains her shooting skill to the level of an expert. + +
Hatis A Dunmer warrior skilled in blocking, one-handed weapons, and light armor. He also trains one-handed weapon skill to expert level. + +
farkas A Nordic warrior skilled in one-handed weapons and heavy armor. Trains heavy armor skill to master level. + +
Nyada Stonehand A Nordic warrior skilled in blocking and wielding one-handed weapons. Trains blocking skill to expert level. + +
Riya An Imperial warrior skilled in one-handed weapons, archery, blocking, and heavy armor. + +
Torvar Nordic warrior, skilled in one-handed weapons, heavy armor, blocking. + +
Vilkas A Nordic knight skilled in two-handed weapons and heavy armor. Trains two-handed weapon skill to master level. + +

Companions from the College of Winterhold

By becoming a member of the College of Winterhold, you can take your students as companions, but for this you need to complete their personal quests. Talk to them and they will tell you what to do.

Companions of the Dark Brotherhood

Complete all Dark Brotherhood quests to get the Brothers as companions.

Companions from the dungeons

You will have to complete the quests associated with each of the companions in order to take them to the team.

Name Description Marriage Joining the Blades
Erandur Dunmer priest from Dawnstar. Agree to rid the city of nightmares and help him clean up the temple. If he survives, he will join you. He is trained in sorcery and restoration magic. - +
Golldir A Nord warrior located in Hilgrund's Tomb. Help him defeat the sorcerer Vals Veran and you can take him to the team to exit the dungeon. Golldir specializes in one-handed weapons and heavy armor. And also trained in shooting and blocking. - +
Illia Imperial Mage from Lightfall Tower. Explore the dungeon with her and if she survives, she will join you. Illya is skilled in the magic of destruction, restoration, sorcery, and change. You can only take it with you once. If she leaves you for any reason, you will no longer be able to return her without using the console. - +

Other satellites

To take them to the team, you need to complete their small quests.

Name Description Marriage Joining the Blades
Adelaise Vendicci Imperial Warrior, becomes available upon completion of the quest "The Sun Rises in the East" for the East Empire Company in Windhelm. - +
Atar Redguard warrior, which can be found in the dungeon of the Grim Castle, on the street, in the tavern. Atar will ask you to kill the leader of the robbers and indicate the place where you should go. Go there, kill the bandits, return to Atar and take him with you. Atar is proficient with two-handed weapons and heavy armor. - +
Anneke Rock Climber Nord scout from Black Ford. Upon completion of her quest, she will join you. Skilled in shooting, blocking, handling one-handed weapons and light armor. - +
Arania Ienith A Dunmer sorceress located at the Temple of Azura. Upon completion of the Black Star quest, she will join you. Trained in the magic of destruction, restoration, change and sorcery. - +
Benor Nord warrior from Mortal. Defeat him in a fistfight and he will join you. Good with two-handed weapons and heavy armor. + +
Borgak Steelheart Orc warrior from Mor Khazgur. Pay her or convince her to join you. She is a warrior and proficient with heavy armor, bows, and one-handed weapons. + +
Kosnach Breton warrior from Markarth. He wants to challenge you to a duel, show your strength and recruit him to your side. Or you can drink it. He is a warrior trained in heavy armor, one-handed weapons, and blocking. + +
Derkitus An Argonian scout captured by the Falmer in the Black Passage. Help him escape and return to the Black Ford. He will wait for you there and gladly join you in your travels. He is trained in the use of light armor and the use of one-handed weapons. + +
eola Nord sorceress from the Markarth Hall of the Dead. After completing the Taste of Death quest and receiving Namira's ring, she will follow you. Knows how to handle one-handed weapons, light armor, owns sorcery. - +
Fendal Bosmer scout from Riverwood. Fendal is one of the members love triangle, along with Sven and Camille Valerius. Complete the quest in favor of Fendal and he will become your companion. Fendal is an archer and can train shooting skill. Fendal will refuse to commit a crime and will attack you if he is caught committing a crime. In addition, Fendal will attack the player with any manifestation of aggression on his part, even if it is directed at bandits or other evil characters. - +
Gorbash Iron Hand Orc scout from Dushnik-Yal. Talk to him, follow his instructions and he will join you. Gorbash is good at shooting and handling light armor. + +
Karjo Khajiit Warrior, can be found in the Khajiit carvan traveling between cities. After completing his quest and returning the moon amulet to him, he will gladly join you. He is proficient with one-handed weapons, wears heavy armor, and is good at shooting, blocking, and stealth. - +
Mjoll the Lioness Nord warrior from Riften. Talk to her, she will ask you to return her sword from the Dwemer ruins. Do this and she will join you. She is proficient with two-handed weapons, a bow, and is proficient in blocking and heavy armor. In addition, she is excellent with one-handed weapons, although her two-handed skills are still more developed. + +
Ogol Orc warrior from Lagrashbur. He will join upon completion of Malacath's "Cursed Tribe" quest. - -
Roggy Beard Knot A Nord warrior located in the Grove of Kyne. After returning his ancestor's shield, he will join you. + +
Sven Nord bard from Riverwood. Sven is an excellent blacksmith, alchemist, enchanter and archer. Sven and Fendal are part of a love triangle. Complete the quest for Sven and he will become your companion. - +
Utgerd the Unbroken Nord Warrior, you can find her in the Prancing Mare tavern in Whiterun. She is skilled at blocking and shooting, proficient with one-handed weapons and heavy armor. To hire her, accept her challenge. If you can defeat her, she will join you. Utgerd owns a house in Whiterun. If you take her, you can find the key to the house in her inventory. + +

Dogs

In addition to regular characters, the player can take a dog with them.

Quest Companions

Some characters will follow you throughout the quest. You will not have access to the inventory of quest companions.

Name Related quest Note Immortality
Hadvar Liberation +
Ralof Liberation Will join if you choose his side during the initial events in Helgen. +
Esbern Cornered Rat, Alduin's Wall +
Dolphin Alduin's Wall +
Barbas Best friend daedra Barbas is the only temporary companion dog in the game, he constantly barks, complains and pushes if you do not complete his quest, however, he is invisible and will follow you anywhere. +
Avulstein Gray Mane Missing Having lost all his health in battle, he kneels down like normal companions. +
Thorald Greymane Missing If he dies, the quest will fail. In addition, Avulstein, Geirlund and Windrald will stop following you. -
Geirlund Missing -
Widrald Missing You will meet him when you meet Avulstein Gray-Mane at the Northern Watchtower (if you agree to his help). -
Sinding call of the moon Follows you throughout the quest if you spared him while in werewolf form, lashing out at hunters like a werewolf player, however his attacks are non-lethal. -
tonnier Eternal peace +

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