The Witcher 3 fortress near a lonely rock. The Silver Sword of the Griffin School and the Fortress on the Lonely Rock

Interesting 31.08.2020
Interesting

Most users have a question in the game "The Witcher 3" how to get to the Lonely Rock. It is at this location in Velen that one of the parts of the Griffin school equipment set is located. Any player who wants to collect armor with weapons will have to find a way to get into this territory. The article describes the simplest method, as well as everything related to collecting things.

Difficulties

To find out how to get to the Lonely Rock in The Witcher 3; you need to explore the area around it. There is a location in Velen, where the user gets already at the 4th level. It is not recommended to immediately collect equipment, as strong enemies are waiting in some places. When the player approaches the desired location, they will find a raised bridge that will not allow them to climb into the fortress. You should not stop collecting things at this stage, because skilled players have found a second way to penetrate a high tower on a sheer cliff.

tunnel and monster

If you don't know how to get to the Lonely Rock in The Witcher 3, then jump into the water that surrounds the location. Swim to the stone of power, which is located at the bottom. A passage will be found near it, which will lead the user directly to the top of the desired location. Here another surprise awaits in the form of a Wyvern of the fourteenth level. The monster will easily stop the hunt for the equipment of an inept fighter.

It is better to stock up on potions first, create a few bombs and prepare for battle. To feel most comfortable, it is better to start clearing the location at 11-15 levels of character development. If the difficulty of passing is not higher than average, then from the seventh level you can start collecting equipment. Some users report that they killed the monster immediately after passing the White Garden location, from where the path led to Velen. If the player is confident in his abilities, then he can try to do this, but first it is better to create a save point on land.

Description of armor and their search

Many users are looking for a way to get to the Lonely Rock in The Witcher 3 because of their leveling method. They want to create a character that will rely on the power of the use of signs in battle. The medium armor of the Griffin school is focused precisely on this direction. In the location with the tower on the rock, there is only the Silver Sword. If you find it, then the start of the whole "Treasure Hunt" quest will start, which involves finding six other parts of the armor.

The steel sword is located in the forest, north of the tree with the hanged people. There, the player is waiting for the seventh level harpies with their nest. It must be destroyed in the ruins of Hindhold, then from the roof you can see the hidden door. Inside the room, behind it will be the body of a dead soldier with a weapon blueprint. After solving the difficulties with how to get into the castle on the Lonely Rock in The Witcher 3, you can safely go for a steel sword. In a dark room, use special vision so as not to miss the desired item.

Other parts

Difficulties with how to get to the Lonely Rock in Velen in The Witcher 3 are not the only ones on the way to get equipment. To find the rest of the parts, you need to get into a cave called the Grotto of the Dragon Hunters. To make it easier to get your bearings on the way to this place, stop in the village of Donvarren. From there, the path leads through the forest with a wide variety of monsters. In the cave, the first opponents will be ghosts, clear the obstacles on the way with the help of the Aard sign.

The final boss will be a level 11 vampire who is very susceptible to Yrden's magic. After applying the sign, it will be much easier to fight him. The blueprint chest is on upper tier, but the search for armor does not end there. Closer to level 14, all equipment will be very outdated. You will have to look for improvements in certain places where new battles and adventures await!

Gamers can collect several sets of different armor, such as wolf school equipment. The complete Griffin armor set is much harder to find than all the other sets. The problem is that the task of collecting armor, as such, does not exist at all. But you can find a considerable number of various clues that indicate the path to the locations where each item of the set is located. However, it is worth noting that when looking for the Griffin set, it is better to increase the level of the main character to the fourteenth, otherwise there may be problems with the monsters guarding each part.

The Silver Sword of the Griffin School and the Fortress on the Lonely Rock

To get the Silver Sword of the Griffin, you need get to the location Lonely Rock. To begin with, it is best to send the main character to Velen, after which we look for a small island with a lighthouse icon on the map. The desired location is located in the northwestern part of the map, so you should look there.

But the fact is that in fact it is not so easy to wander into this very location, because all sorts of troubles can occur along the way. Therefore, we need to understand in more detail how to get into the Lonely Rock, and then leave it! To begin with, it is worth considering the tips for passing from the game developers:

  • as soon as gamers get to the island with the lighthouse, problems immediately begin. In this location there is a monster of the fourteenth level - a wyvern. It will be very difficult to defeat him without proper pumping and equipment, so it’s better to think a little and cheat;
  • Do not cross the bridge as it is almost destroyed. If you fall from it, then it is more than likely that main character The Witcher will be crushed to death. It is better to choose another option. Reach the indicated place of power and take one skill point of additional magic for your sign from it. After that, we again dive under the water - in search of a secret passage;
  • then you can explore the lighthouse in a direct move to find the necessary things, however, if the main character has not reached the fourteenth level, then in no case should the lighthouse be raised to the topmost floor, since the monster will immediately kill the character;
  • You can get out of the Lonely Rock as follows: once all the necessary things have been collected, you need to get to the outer part of the lighthouse itself. There is a special wheel in this area, which, when activated, will lower the bridge. According to him, it is best to leave the location.

Many players want to know how to lower a bridge on a lonely rock and move on. Unfortunately, you can only do this on the way back.

Video: How to climb into the fortress on the Lonely Rock

  1. If the character has level fourteen, then you can use another entrance to the Lonely Rock in The Witcher 3 game. For example, jump into the water, swim to the lighthouse and climb the rocks and ledge to the very top. Next, of course, is the battle with the wyvern.
  2. After defeating the monster, you can continue the path in several ways. For example, if you look around, standing at the very top of the lighthouse, you can see the entrance inside - through a room that has no roof. It is shallow, so when jumping, health will not be taken away.
  3. Particularly lucky gamers have found a third option to get here. If you approach the very edge of the bridge and move a little to the side, you can jump to the wall of the lighthouse and climb it. This is the shortest version of the passage.

First of all, before choosing a path, you should pay attention to the pumping and level of the main character. If the Witcher is not leveled up to level 14, it’s better not to waste time and go the “quiet” way or

There are only three witcher set schools in the game. School of Griffin, Cat and Bear. There is also a school of the Snake, but this school does not have armor, there are only swords. You can activate the task to search for armor and weapons of a particular school by accident or on purpose. If you want specifically, then the gunsmiths sell notes about these schools. Read them and go to the place. But if you want to save precious money and still find sets, then read this guide.

Spoilers will contain maps of those places where the drawings of a particular set are located.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

In Velen there will be a grave of a witcher from the school of the griffin. Jump to his grave. There will be many ghosts and poisonous areas. Blow them up with Igni and quickly run to the end of the hall, ignoring the ghosts. Clear the blockage with Aard and fight Ekimma.

Search all chests. As a result, you will receive drawings of armor, pants, boots and gloves of the Griffin school. Read the diary and get the following tips. If you have the eye of Nehalema (obtained in the story), then you can dispel the illusion of a boulder and get out of here.

Now you need to search the baronet's castle and the ruins of the fortress near a lonely rock.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

Near the fortress there will be a raised bridge. So we go to the cliff and slowly go down to the water. There will be a place of power here. Use it and again go into the water, dive and you will find a cave in which you can swim to the castle. There will be a lot of drowners in the water, so use your crossbow to deal with them. Climb up the cliffs and stairs to the fortress. Inside there will be many chests with blueprints and other useful things, so inspect everything very carefully. The chest with the drawing of the silver sword we need will be next to the bridge. Climb up the stairs and take everything from there. Lower the bridge and get out of here.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

We go to the baronet's castle. There will be endriags and harpies in the castle. There will also be a harpy nest here. Clear the castle and destroy the nest. After that, inspect every nook and cranny so as not to lose anything of value. Go through the door and there you will find the skeleton of George and the last drawing of the Griffin school, namely the drawing of a steel sword.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

You can buy part of the tip from the blacksmith in Vronnitsy and go explore the Temple Island (look at the map). To do this, download to Novigrad. Jump to the end of the mark and you will understand that you need to look for a cave. Get off the horse and go down the stairs, and then jump off the cliff and along the path you will reach the cave. In the cave, use Nehalema's eye to dispel the illusion. There will be a golem inside. Kill him and move on. The central door will be closed.

Go to the left passage and you will enter a room with a puzzle. You need to arrange the statues so that they look at each other (in the center). If you do everything right, a passage with water will open. Now go to the right passage, destroy the barrier with the help of Aard and go further. At the end of the passage, kill the ghost and take the Golem Bill from there.

Now go to the left passage and jump into the water. There will be three drowners here, kill them with a crossbow. Swim to the very bottom, where you will find a skeleton with a key to the laboratory. Return to the door, open it and fight with the distraught witcher. From his corpse, you will remove the drawings of armor, pants, boots and gloves of the Kota school. Read his diary for further clues.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

Now we need to search the wreck of the destroyed ship "Flying Deer". Get on the nearest tiller and swim towards the ship. Climb onto the ship and go into the hold. There will be a chest with a drawing of a crossbow and notes of the sorcerer. Read them.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

Now we need to visit the ruins of Est Tayyara. Your road to the ruins will pass through Oxenfurt. There will be no enemies in the ruins. Break the barrier with Aard and take the drawing of the silver sword and the next notes from the skeleton. Read them.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

The last point will be Castle Drahim. On the spot, break the door with or Aard and go inside. Use the stairs to get down to the lowest level of the castle. There will be a chest with a drawing of a steel sword and regular notes.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

A tip for this quest can be bought from a gunsmith in Oxenfurt. You will have to look for this set on Skellige. First of all, we need to search the ruins of the castle of the Tirshah clan. The passage to the fort will be blocked, but it does not matter. Climb up the rocks nearby and jump off the other side. You will be near the entrance to the fort. In the fort, you will find yourself in front of a grate. Go left and go down to the prisons. There, kill the ghost and pull the lever, and then kill the ghosts that appear. There is no way to return back. Search the cameras. One of them will be empty. Jump there, kill the ghosts and go upstairs. As a result, you will find yourself in the throne room. Take notes and drawings of armor, pants, boots and gloves of the Bear school from there. Don't forget to read the poem. Kill the ghosts, pull the lever and get out of here. From the essay, we immediately get two tips: the cave of the sirens and the fortress of Etnir.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

We advance to the ruins of the Etnir fortress. Near the fortress there will be gargoyles and an ice elemental. The elemental is well affected by the sign of Igni, and you should already know tactics with gargoyles by this time. After the massacre of the monsters, go into the open passage and take the drawings of the silver sword along with the letters. From the letter, we learn about another location of the drawing: the ruins of a tavern.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

There will be sirens and ghosts in the place of the burnt tavern. Kill them and go to the entrance to the tavern. Break the chips with the help of Aard and go inside to examine the tavern. Inside there will be notes and a drawing of a steel sword.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

The last point will be the cave of the sirens (the far left end of the map). It is very far to go there. It is better to take a boat, and then, using a fast transition, moor to a village near the cave, and get there on a horse. There will be a lot of drowners in the cave. Go almost to the end of the cave and enter the left tunnel. Climb up the ledges and you'll come across a skeleton with a note and a blueprint for a crossbow.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

In order for you to make all these set armors and their improved versions that you collected according to this guide or yourself, you will need a master armorer. Go to Vronitsa Castle in Velen (Baron's Castle) and talk to the blacksmith about master crafting. He, along with his partner, will tell you that he needs excellent quality tools. We need to sail on Skellige, or rather on a separate island called Undvik (left side of the map, center). Again, it’s a long swim to it, so take a boat and land at the pier with the help of fast travel, and jump to the goal with the help of a horse. Once in place, go into the house, and then go to the right cave. Because the left cave leads to another task. Inside will be a level 26 rock troll. Hit him with strong blows to the back and don't forget to use the Igni sign. Take the tools from the chest and right from this place you can make a fast travel to Velen.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

Jonna will tell the whole truth. She is actually the master blacksmith, not Fergus. She will decide to prove that she is the best blacksmith and forge the best armor for you. But for this you need acid, and just then an archgryphon showed up nearby. Once there, follow the tracks with your senses. You will find yourself on a hill where you will fight the monster. Hit him with quick punches and dodge. Sometimes you can turn up the heat with the Igni sign and don't forget to protect yourself with the Quen sign. Remove the acid gland from his corpse and jump to Joanna. As a result, the general will come and arrange a test of this armor. Agree to help John and dress him up. Stop and wait. A crossbow will shoot at you, but the bolt will simply fly off, but the second test subject was not as lucky as you. The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

In order for you to make all these swords and crossbows that you collected according to this guide or yourself, you will need a master swordsman. Go to Novigrad and talk to the blacksmith near the port. He will give a tip to the master swordsman, who has already retired and is making dumplings. Go to his workshop and talk to him. The elf will talk about his problems and ask him to go to a meeting with the King of Beggars to discuss supplies. Alone he is afraid, but with a witcher it is somehow easier at heart. As a reward, he promises to forge a good sword and further help in the creation of items.

Come to the dock at midnight and talk to Hattori. After that, follow him. He will lead to the man of the king named Tin. He will offer 50% of the income, say that's a lot. Then he will offer 35%. Still say it's a lot. Then he will turn around and leave and you will have time to decide. Say "No, it's not." He turns around and agrees.

It's time to celebrate, but no. Tesak's people will attack you. Fight them off and run after the bandit. He will open the door. Break the barrels and move on. You will find yourself in the port and everything will become quiet. Talk to the bandit and confirm the terms of the deal. While you were talking, Hattori got scared and ran away. Follow him to his shop. Knock on the door and talk to him. He will refuse to do anything without security and will ask you to go talk to Sukrus - his former bodyguard, to whom he did not pay the bonus. We go to the square and see how he beats the merchant, after which he will rush at us. Knead his sides. After the fight, he will call you to the tavern for a conversation. Offer him a job, and he will ask for a favor. You can either take the money from his son-in-law, the merchant, or you can smash all the goods. Go to the port and convince the merchant to give Sukrus the money with the sign of Axii. Now you can return to him and tell the good news, and after that return to Hattori and make him happy.

To start making swords, he will ask you to steal raw materials from Ernest van Hoorn. Approach Sukrus and tell him about this task. He will tell us to come at midnight to the Golden Sturgeon tavern. He will tell us what to do. Go to the guard and meet a merchant there (if you have enchanted him) who will complain about you. You can also enchant the guard or send greetings from Yarpen Zigrin and give him 200 coins. After that, go inside and use your intuition to find the right boxes and mark them with chalk so that the Sukrus guys can carry them away.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

Go out into the air and see Ernest there along with the merchant who has already snitched on you. But before the fight, he will improve and you will be able to break Ernest's detachment together with him, Sukrus and his guys, and then completely forget about him. Go to Hattori and talk about the reward. He will tell us to come for the sword in a couple of days. The blacksmith will give you a Scrap Sword and thank you for your help. Now he can make master weapons and everything else.

The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master


The Witcher 3. Guide to finding equipment for witcher schools and a blacksmith master

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