How long will the absolute power of warface. Absolute Warface series - new weapons and equipment! What will I get by participating in the event

the beauty 04.08.2019
the beauty

29.11.2017 16:57

Don't miss the most important news of the season: the global game event "" starts today! Lots of unique items, exciting quests and an amazing tournament at the end: everything you love about Warface will be there!

GET "TOTAL POWER": THE NEW ADVENTURE IS NOW BEGIN!

"Absolute power"

This is a global event that continues the glorious traditions of the Winter Hunt and the Atlas of War, complete with exciting new mechanics and dozens of unique prizes. It starts today and will last all winter. Enough entertainment for a long time!

You can learn more about each of the sections of "Absolute Power" at the links below:

And that is not all! In the future, we will tell you more about the creation of items, cases of past events, the tournament, dozens of achievements and other interesting moments of "Absolute Power".

What will I get by participating in the event?

Immediately after gaining access, a fighter can start completing game tasks and leveling up his character in an event. And every success is encouraged by a pleasant reward!

Hundreds of temporary prizes and rare unique items forever: all this is available to the fighters of the "Absolute"

What does a participant in "Absolute Power" get??

  • Reward for completing each game task.
  • The ability to influence the development of the project in the implementation of global goals.
  • Dozens of hours of fun gameplay, including unique mechanics such as PvP squads and daily quests.
  • The ability to acquire unique items forever, inaccessible to other players.
  • The average player receives a lot of rewards during the event, the cost of which exceeds the cost of accessing the event by 10 times or more.
  • The received temporary items will allow you to fully equip a fighter for weeks ahead and forget about repairs, and for beginners, they will also gain access to previously inaccessible items.
  • The ability to earn credits by selling permanently earned items on the marketplace.
  • Access to a tournament with a real prize pool.
  • Dozens of unique achievements for completing the tasks of the event.

Unique rewards - "Absolute" equipment and weapons, fighter skins and other prizes - are described at the links above. We also remind you that the headquarters and operatives earned in the "Atlas of War" are transferred to "Absolute Power". Thus, active participants start a new event already prepared.

Interested? Already want to participate? It's possible right now!

How to get access?

The cost of participation in the event is 1000 credits. You can pay for access directly on the event page in any of the ways. Please note that it is not possible to use the current credits account in the game for this: a separate payment is required.

For just 1000 credits you get access to dozens of hours of exciting tasks and valuable prizes

Battle points are awarded for participating in "Quick Play" PvP and rating matches in different amounts. If necessary, they are also purchased for credits.

General and personal progress

As always, we are getting closer to reaching the global goals of "Absolute Power" when players buy access to the event.

Personal leveling no longer requires Battle Points. Everything depends on you!

Personal progress has completely changed. Battle points are no longer needed! The player now gains levels by earning experience:

  • for participation in battles;
  • for completing daily tasks;
  • for the successful completion of squad missions.

The presence of an active VIP accelerator and Super VIP increases the accrued amount of experience gained for battles by 20% and 100%, respectively. The effects are cumulative.

You can see your level and current progress in the fighter's profile on the event page. After gaining access, the participant selects one of the eight proposed characters, who will become his hero until the completion of "Absolute Power".

In the same menu, you can change the settings for displaying the "Absolute Power" page: adjust the quality of graphics and animation.

We want to draw your attention to a nice addition: the prize fund of the tournament starts from the amount of 500,000 rubles, which will be added to it in excess of the accumulated players by the administration of the project.

Today we will look at what changes have taken place in the arsenal of the MMO shooter, tell you in detail about each weapon separately, derive the performance characteristics and supplement all with interesting facts.

For every gamer warfare whether newbie, hobbyist or veteran, there is a well-established arsenal of weapons that he uses in his daily game. Of course, it changes with the advent of new weapons to replace the old one. Per last year the combat arsenal was replenished with a large (by the standards of the game) number of new guns. Let's remember what?

Stormtrooper weapon

PKP "Pecheneg"

  • Recoil: Medium
  • Damage: 80
  • Range: 16 (+0.5)*
  • Rate of fire: 630
  • Aim Accuracy: 30
  • Hip Fire Accuracy: 15
  • Magazine capacity: 200 (+20)*
  • Ammo 600 (+60)*

PKP "Pecheneg".

Domestic machine gun, the design of which is based on the Kalashnikov machine gun (7.62). It has a high range, high damage and a considerable amount of ammunition cartridge in the clip. It comes with a non-removable bipod that will allow you to conduct aimed fire at long distances from a prone position. Also a plus is the high penetration ability when dealing damage. The disadvantage can be considered a very small accuracy when firing from the hip.

Interesting Facts:

  • Only PKP "Pecheneg" has the highest possible damage among the available machine guns warfare.
  • One of the two machine guns in the game, endowed with two hundred rounds store (first M249 Para).
  • Possesses almost the longest reloading compared to guns of the same type.
  • One of several machine guns that have a high initial accuracy, which deteriorates with prolonged firing (after the first five shots).

warfare not to miss your chance.

MSBS Radon

  • Recoil: Weak
  • Damage: 84
  • Range: 14
  • Rate of Fire: 650
  • Aim Accuracy: 29
  • Hip Fire Accuracy: 20
  • Magazine capacity: 30
  • Ammo: 120

Polish combat machine, made in the classic bullpup layout. Distinctive features include high rate of fire and good damage. Also, the rifle has a weak, easily controlled recoil, so its use is not difficult. Of the minuses, we note a small firing range and poor accuracy in aiming mode. All three modification slots with compatible modules are available for this weapon.

Interesting Facts:

  • MSBS Radon is the only assault rifle that has an increase in sight dispersion during long-term firing.
  • One of the few guns of its class that has an increased entrance and exit from the aiming mode. Also, along with some assault rifles, it has a high damage rate.
  • Has a very high DPS(damage per second), which often loses only to elite weapons.
  • Has a high repair cost when purchased permanently.

It is possible to purchase in the game store for warbucks (for a while), for credits (forever).

Beretta ARX160

  • Recoil: medium.
  • Damage: 80
  • Range: 16 (+0.5)*
  • Rate of Fire: 680
  • Aim Accuracy: 31
  • Hip Fire Accuracy: 18
  • Magazine capacity: 30 (+5)*
  • Ammo: 120

Beretta ARX160.

Detailed overview weapons:

Interesting Facts:

  • Has increased damage to the limbs (1/0.9), but reduced damage to the head (4.3) - will break through the strongest head protection, but only at its working distance.
  • It has extremely predictable and easily controlled recoil, as well as the lowest possible damage drop off with distance.
  • It is the owner of the highest minimum damage among all assault rifles - 57 (56 have SAI GRY AR-15 and Enfield L85A2 Custom).
  • Comes with a bonus - has the fastest reload among all barrels from boxes of luck for credits.

Options for acquiring such weapons on this moment missing, stay tuned warfare not to miss your chance.

SAI GRY AR-15

  • Recoil: medium
  • Damage: 84
  • Range: 15
  • Rate of Fire: 600
  • Aim Accuracy: 31
  • Hip Fire Accuracy: 17
  • Magazine capacity: 40
  • Ammo: 160

Assault rifle, available for purchase after opening from vendors in the " legendary". It has good damage and an increased multiplier on the limbs, it also has a large ammunition cartridge in the clip and a low rate of fire, which will make it possible to conduct a long shootout with an enemy fighter without reloading. To the pluses SAI GRY AR-15 can be attributed to good accuracy in aiming mode and a large range of modules available for combination.

Interesting Facts:

  • Has very high initial damage (higher only for FN SCAR-H and several special versions of weapons).
  • It's no secret to anyone that this assault rifle comes complete with a unique flash hider (Jailbrake) that serves to improve overall accuracy. Distinctive feature of this module - it does not have a function to improve penetration.
  • It has a strong but predictable return.
  • As mentioned above - SAI GRY AR-15 has the highest minimum damage after Beretta ARX160.
  • On par with Beretta ARX160 has an increased damage coefficient in the limb, while the multiplier in the head is standard (5, at 4.2 ARX160).
  • It has an increased entrance to the aiming mode and a fast reload.

RPD Custom

  • Recoil: Strong
  • Damage: 78
  • Range: 14 (+1)*
  • Rate of fire: 650 (+10)*
  • Scope Accuracy: 31
  • Hip Accuracy: 16
  • Magazine capacity: 100 (+20)*
  • Ammo: 300

* Differences in performance characteristics from gold are written in brackets RPD Custom.

Detailed weapon overview:

Interesting Facts:

  • Pretty quick entry into aiming mode, compared to guns of this type.
  • Sufficiently high accuracy of fire, even with prolonged firing.
  • Compared to other machine guns, it has a very low damage drop.

There are currently no options for acquiring such weapons, stay tuned warfare not to miss your chance.

Medic weapon

MAG-7

  • Recoil: Weak
  • Damage: 680
  • Range: 6.5
  • Rate of fire: 128 (+2)*
  • Aim Accuracy: 73
  • Hip Fire Accuracy: 58
  • Magazine capacity: 5 (+1)*
  • Ammo 35

* Differences in performance characteristics of the gold model are written in brackets MAG-7.

This pump-action shotgun is very popular with tournament participants. One of the few shotguns that has a built-in handle. The undeniable advantages of a shotgun are weak recoil and considerable damage. The downside can be considered a small supply of cartridges in the clip. To emerge victorious from some skirmishes, sometimes one cartridge may not be enough, but due to the fact that MAG-7 equipped with a box magazine - reloading one cartridge at a time is impossible.

Interesting Facts:

  • To date MAG-7 is the fastest pump action shotgun in the game.
  • One of several pump-action shotguns that have increased rate of fire in aiming mode.
  • Takes second place in terms of full recharge speed (behind MC 255 12 for 50 ms.).
  • It has the smallest store, not counting its golden copy.
  • Possesses almost the longest range shooting.

warfare not to miss your chance.

Saiga H.G.C. Custom

  • Recoil: Weak
  • Damage: 660
  • Range: 5
  • Rate of fire: 175
  • Aim Accuracy: 72
  • Hip Fire Accuracy: 50
  • Magazine capacity: 12
  • Ammo: 56

Detailed weapon overview:

Interesting Facts:

  • Possesses a non-typical number of shots (eleven, with the usual ten)
  • Equipped with a special module on the barrel - a silencer that increases accuracy (close to the level SIX12) and reduces damage by 30%.
  • Also silencer reduces damage falloff twice - because of this feature, the use of this barrel will be effective at medium and even long distances.
  • Significant drawback - longest shift weapons among all their brethren.

After opening with suppliers, the purchase is possible for the game currency "warbucks".

DP-12

  • Recoil: Weak
  • Damage: 660 (+10)*
  • Range: 6
  • Rate of fire: 115
  • Aim Accuracy: 70
  • Hip Fire Accuracy: 55
  • Magazine capacity: 14 (+2)*
  • Ammo: 56 (+8)*

* Differences in performance characteristics of the gold model are written in brackets DP-12.

Truly a masterpiece of weapon art - a pump-action shotgun that embodies the virtues of two different systems: double-barreled shotguns and magazine shotguns with pump-action reloading. Of course, it cannot fire two volleys at the same time, but the delay between shots is negligible. One shot will take two rounds, so with the available fourteen rounds in the clip, the gamer will be able to fire only seven shots. If you find yourself in a situation where you did not have time to load two cartridges into a clip for a full volley - if necessary, you can shoot with one shot.

Interesting Facts:

  • The second gun in the game that has a cut-off mode (the first SRM1216).
  • When reloading from zero cartridges and the maximum possible reloading, the rate of fire can be increased from 115 units to 166 .
  • It has increased damage throughput compared to the standard ( 10 -DP/ 8 -Standard). Shotgun damage max patency fixed at AA-12 (16).

There are currently no options for acquiring such a gun, stay tuned warfare not to miss your chance.

Fabarm P.S.S. ten

  • Recoil: Medium
  • Damage: 621
  • Range: 5
  • Rate of fire: 185
  • Scope Accuracy: 71
  • Accuracy from the hip: 59
  • Magazine capacity: 10
  • Ammo: 40

Detailed weapon overview:

Interesting Facts:

  • The first shotgun in boxes for warbucks, the drop rate of which is equal to golden weapons(in order to be guaranteed to get it forever you need to open about a thousand boxes), its maximum cost is approximately equal to 840 000 warbucks.
  • The second shotgun in terms of reload speed among semi-automatic machines (the first place is occupied by Cobray Striker)
  • It has an atypical number of fractions (nine, with the usual ten).
  • Possesses quick weapon change round trip. All semi-automatic machines have this quality. Fabarm.

Comes in boxes of luck for the game currency warbucks forever or for a while.

Engineer's weapon

Magpul FMG-9

  • Recoil: Weak
  • Damage: 62 (+1)*
  • Range: 8 (+0.5)*
  • Rate of fire: 1120 (+20)*
  • Scope Accuracy: 29
  • Hip Accuracy: 20
  • Magazine capacity: 40
  • Ammo: 240

* Differences in performance characteristics of the gold model are written in brackets Magpul FMG-9.

The representative of a new generation of folding submachine guns, which has simply breathtaking rate of fire and quick entry into aiming mode when using the original sight. Also, the advantages of this PP include a small, easily controlled recoil and barrel withdrawal during firing. The downside can be considered low damage and firing range, so use at long distances is not cost-effective. It has a wide range of modules available for combination.

Interesting Facts:

  • Yes, this submachine gun has the highest rate of fire in the game.
  • The holder of the highest DPS(damage per second) of all Engineer's weapons and of almost all weapons in the game (second only to automatic sniper rifles and elite AS50).
  • Only a few barrels in the game are endowed with the original animation of picking up weapons - Magpul FMG-9 one of them.
  • When using the original scope ( front sight Magpul) It has fastest entry into sight of all submachine guns and even in the game, yielding a little Steyr Scout and gold AX308 with his unique sight.

There are currently no options for acquiring such weapons, stay tuned warfare not to miss your chance.

PM-84 Glauberyt Custom

  • Recoil: Weak
  • Damage: 82
  • Range: 7
  • Rate of fire: 750
  • Scope Accuracy: 29
  • Hip Accuracy: 21
  • Magazine capacity: 32
  • Ammo: 192

Detailed weapon overview:

Interesting Facts:

  • At the moment, the only submachine gun with a cut-off firing mode.
  • Has increased damage to limbs, thanks to which it can kill with four shots(one cutoff), also has slightly reduced headshot damage.
  • Owner the longest entering and exiting aiming mode among all weapons warfare.
  • Ranked second in DPS(damage per second) among weapons for warbucks. At the first place Mini UZI.
  • The only Engineer weapon that has increased bullet spread during long-term shooting in aiming mode and random returns(up, up-left) almost immediately.

CZ Scorpion Evo3 A1

  • Recoil: Strong
  • Damage: 82 (+1)*
  • Range: 11
  • Rate of fire: 750
  • Scope Accuracy: 31
  • Hip Accuracy: 20
  • Magazine capacity: 30 (+5)*
  • Ammo: 150

* Differences in performance characteristics of the gold model are written in brackets CZ Scorpion Evo3 A1.

A direct follower of the famous PP " Scorpio vz. 61". This submachine gun has good damage and not the highest rate of fire. The strong recoil declared by the developers in battle is easily controlled. One of the downsides is the short range. It is better not to risk using this PP at long distances. It has an average reload speed, and also has a large assortment of modules to combine.

Interesting Facts:

  • CZ Scorpion Evo3 A1 ranked third in DPS(damage per second) among submachine guns (yielding Magpul FMG-9 and Tavor CTAR-21).
  • The damage to the limbs and the body is the same (1), but the damage to the legs is reduced by one tenth of the factor (0.9).
  • One of the few submachine guns able to kill in the head enemy fighter from the first shot.

There are currently no options for acquiring such weapons, stay tuned warfare not to miss your chance.

H&K MP5A5 Custom

Recoil: Weak

Range: 8

Rate of fire: 780

Target Accuracy: 30

Hip Accuracy: 21

Magazine capacity: 30

Ammo: 120

This barrel is a modification of the classic submachine gun MP5 from company Heckler&Koch. Available for purchase for the game currency warbucks, after opening it from suppliers in the "Legendary" section. Almost like CZ Scorpion Evo3 A1, H&K MP5A5 Custom

Has increased damage to the head. Also, the pluses include excellent damage with good shooting accuracy in aiming mode. Unique module supplied with H&K MP5A5 Custom allows you to enter the aiming mode in a split second. The downside is short range shooting, however, like all PPs.

Interesting Facts:

  • As mentioned above - has a special sight Rambo SP-6, which has a fast 1.8x magnification in the scope and truly shocking viewing angle.
  • break through most durable helmet at its own distance (eight meters).

Sniper weapon

SVU-AS

  • Recoil: Weak
  • Damage: 140
  • Range: 70 (+10)*
  • Rate of fire: 400
  • Aim Accuracy: 102
  • Hip Accuracy: 55 (+4)*
  • Magazine capacity: 15 (+5)*
  • Ammo: 75 (+25)*

* Differences in performance characteristics of the gold model are written in brackets SVU-AS.

Instance of "clamp" sniper weapons warfare. Modification of the Dragunov sniper rifle (SVD). It is equipped with a folding bipod and an integrated muzzle device that functions as a flash suppressor and muzzle brake. Comes in custom and gold variants. This rifle has such excellent characteristics as good range, high rate of fire and accuracy. Controlled muzzle pull and a high rate of fire make it possible to inflict quick and accurate hits on the enemy at different distances. Small damage can be attributed to the minuses SVU-AS.

Interesting Facts:

  • Exactly SVU-AS has the weakest return among all automatic sniper rifles.
  • Also has the fastest reload of all guns of this class.
  • It has a built-in flash hider and has two unique handguard modules.
  • The only thing a sniper's weapon that expands the spread of bullets in the scope according to the duration of the shooting(after the seventh bullet).

There are currently no options for acquiring such weapons, stay tuned warfare not to miss your chance.

Orsis T-5000

  • Recoil: Strong
  • Damage: 350
  • Range: 45
  • Rate of fire: 46
  • Scope Accuracy: 104
  • Hip Accuracy: 42
  • Magazine capacity: 5
  • Ammo: 35

Russian high-precision bolt-action sniper rifle. It has the maximum available damage among all sniper weapons, the disadvantages include a significantly smaller range and magazine capacity. A small ammo cartridge can also fail during the battle. It is impossible to “screw” a silencer onto this rifle, but other modules available in the game are available for combination. Weapons can be purchased in the game store only for the game currency "warbucks" for a while.

Interesting Facts:

  • It has the strongest recoil when firing from all Marksman rifles.
  • One of three sniper weapons that can kill in the body (and head) at any distance(if the enemy fighter does not have armor that protects against the first hit).
  • One of two sniper rifles with a special increased damage ratio per limb. They can kill an opponent with any defense (even with the highest defense of the arms or legs), with the exception of armor that protects against the first hit.
  • Ranked second (after AT308 with her unique sight) by the fastest entry into the aiming mode ( fast zoom) among sniper weapons for warbucks.

M14 Crazy Horse

  • Recoil: Weak
  • Damage: 350
  • Range: 70 (+5)*
  • Rate of fire: 140 (+5)*
  • Scope Accuracy: 104
  • Hip Accuracy: 40
  • Magazine capacity: 10
  • Ammo: 60

* Differences in performance characteristics of the gold model are written in brackets M14 Crazy Horse.

Detailed weapon overview:

Interesting Facts:

  • One of three semi-automatic marksman rifles with maximum damage (350).
  • Possesses average return, which becomes random already from third bullet fired.

There are currently no options for acquiring such weapons, stay tuned warfare not to miss your chance.

AT308

  • Recoil: Weak
  • Damage: 350
  • Range: 80
  • Rate of fire: 38
  • Scope Accuracy: 104
  • Hip Accuracy: 53
  • Magazine capacity: 10
  • Ammo: 50

The last representative of sniper rifles, which opens at suppliers in the section " legendary". After opening, it is available for purchase for warbucks forever. It is a bolt action rifle. Long firing range, damage and penetrating ability - the key to the inevitable death of the enemy on the battlefield. The downside is the low rate of fire of the rifle. Also, a lot of modules are available for modification, and the AT308 comes with a unique sight that features an elevated aiming mode entry.

Interesting Facts:

  • Almost an absolute analogue of a sniper rifle AX308, with some changes: the rate of fire has been reduced and its own unique rifle scope (x4) has been added. Even the change of weapons in both directions is the same for both guns.
  • Unlike AX308- a silencer can be put on this barrel.
  • The unique sight AT308 increases the entrance to aiming mode to 129 ms., which is a record among all bolt-action sniper rifles for warbucks.
  • Single rifle in its class, with two animations shutter jerks, which equal in duration(although the animation makes it seem like one is taking longer). In the second animation, the character catches a spent cartridge case.

Bushmaster BA50

  • Recoil: Medium
  • Damage: 350
  • Range: 70
  • Rate of Fire: 47 (+1)*
  • Scope Accuracy: 104
  • Hip Accuracy: 40
  • Magazine capacity: 10 (+2)*
  • Ammo: 40 (+8)*

* Differences in performance characteristics of the gold model are written in brackets Bushmaster BA50.

Bolt-action Marksman rifle chambered for " .50 BMG". By their own performance characteristics rifle looks like ORSIS T-5000, balancing the accuracy of shooting and considerable damage, while there is a high probability of killing the enemy with a hit in a limb. It is also equipped with high penetrating ability. The downside of the weapon is a strong recoil when firing and only one slot for modifying compatible modules.

Interesting Facts:

  • The barrel thread does not allow for a suppressor or flash hider to be matched, so it comes with a built-in flash hider.
  • One of two sniper rifles with a special, increased limb damage ratio. They can kill an opponent with any defense (even with the highest defense of the arms or legs), with the exception of armor that protects against the first hit.
  • One of three sniper weapons that can kill in the body (and head) at absolutely any distance (if the enemy fighter does not have armor that protects against the first hit).
  • It has an increased speed of entering the aiming mode (but not the best).

There are currently no options for acquiring such weapons, stay tuned warfare not to miss your chance.

Arsenal changes for the year - sniper weapons

However, these are not the last guns that the developers have pleased us with. According to news from the fields, before the end of the year, several more weapons will be added to the arsenal, among which there will be gold and a representative of the "Legendary" supplier.

Absolute Warface series - new weapons and equipment!

An amazing set of weapons called Absolute was introduced into the game, starting a new major event or special operation Absolute Power. What the administrators and creators of Warface have prepared for us - read the post! Absolute warface gear is the bomb!

The gun is impressive, isn't it?

Absolute power and tasks

A new DLS or add-on for players has already appeared in the public domain! It costs 1000 credits to take part, which is more expensive than in the old special operations of the game - the Atlas of War and the Winter Hunt.

A good list awaits the player different advantages when buying Absolute warface:

  • daily quests with rewards
  • many hours of gameplay unique to the game
  • donations that other players will never get
  • opportunity to earn 10 times more spent selling dlc items
  • participation in a tournament with a prize fund of 500,000 rubles
  • and of course patches and achievements

And also skins - new look, camouflages for weapons and a bonus: if you played Atlas of War, then the old operative headquarters can be carried with you. That is, an additional opportunity to quickly start with the passage of tasks.


This is what the beginning of the game looks like in Absolute

The release date for Absolute Power is November 29, 2017. On the other hand, about the completion date, how long the new DLS will last, the developers did not make it clear. Based on past events in the game, the expected duration is 4-5 months. Plenty of time for everyone to play.

Absolute - all about the new weapon Warface

And again the world is divided into 2 parts. Those who buy donations— and those who play Warface for free. Yes, life is not fair. Well, there are still others - subscribers of our site who know how to pick up a warface gift :) Visit the site more often (add it to your bookmarks).

I mentioned the don for a reason, since guns from the absolute are intended for donators, which bought access to a special operation and now perform the tasks of absolute power. Or for those who buy camouflage for weapons right on the marketplace. I don’t advise you to go to the warface site for the first days - it’s better to wait a week and buy absolute skins much cheaper.


This is what Blackwood looks like in the Absolute skin

Can you imagine how much they will sell for? cool skins at the market? Equipment will cost thousands of 10-20 credits for one camouflage on the outside. Expensive, but they are really cool.

In short, about the weapons of the Absolute, you can look in more detail at official website of the game. The series will include donut cannons for boxes of luck (those for credits) and trunks from the legendary category:

  • SAI GRY AR-15 "Absolute";
  • Saiga H.G.C. Custom "Absolute";
  • H&K MP5A5 Custom "Absolute";
  • AT308 "Absolute";

There is nothing more to say here. That's all for this, if you have something to say - write in the comments and I'll read it.

I also recommend watching my video on the Absolute weapon series and reading about sites with Warface loans.

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